@Witt Fine with me
World at War game 23
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@Karl7 I assume so. „Only once“ was only introduced in G40 BM3 house rules, imho
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TripleA Turn Summary: Hisaichi round 23
TripleA Turn Summary for game: World At War
Game History
Round: 23 Combat Move - Hisaichi 2 Mech.Infs moved from Peking to Shantung 1 Mech.Inf moved from Peking to Shantung 1 Artillery and 2 Infantrys moved from Kirin to Liaoning Combat - Hisaichi Battle in Liaoning Hisaichi attack with 1 Artillery and 2 Infantrys Anzac defend with 1 Artillery and 1 Marine Hisaichi roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 2 : 1/3 hits, 0.83 expected hits Anzac roll dice for 1 Artillery and 1 Marine in Liaoning, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac lost in Liaoning Hisaichi roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 3 : 1/3 hits, 0.83 expected hits Anzac roll dice for 1 Marine in Liaoning, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Anzac lost in Liaoning Hisaichi win, taking Liaoning from Anzac with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Artillery and 1 Marine Battle in Shantung Hisaichi attack with 3 Mech.Infs Anzac defend with 1 Elite and 1 Factory Hisaichi roll dice for 3 Mech.Infs in Shantung, round 2 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Elite in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shantung 1 Elite owned by the Anzac lost in Shantung Hisaichi win, taking Shantung from Anzac with 2 Mech.Infs remaining. Battle score for attacker is -3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Anzac: 1 Elite Non Combat Move - Hisaichi 3 Artillerys and 12 Infantrys moved from Kirin to Heilungchiang 3 Mech.Infs moved from Chita to Chahar 1 AAGun moved from E.Qinghai to Ningsia 1 AAGun moved from Hsining to E.Qinghai 1 Tank moved from Hsining to Ningsia 8 Tanks moved from Hsining to Lanchow Turn Complete - HisaichiCombat Hit Differential Summary :
Anzac regular : -0.33 Hisaichi regular : 0.33 -
TripleA Turn Summary: British round 23
TripleA Turn Summary for game: World At War
Game History
Round: 23 Combat Move - British 1 Artillery, 1 Elite and 1 Infantry moved from New Valley to Darfur 1 Infantry moved from New Valley to Darfur 1 Artillery moved from New Valley to Darfur 3 Cruisers moved from 51 Sea Zone to 56 Sea Zone 3 Infantrys moved from Lower Egypt to 56 Sea Zone 3 Cruisers and 3 Infantrys moved from 56 Sea Zone to 51 Sea Zone 2 Fighters and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh Purchase Units - British British buy 3 Bunkers, 2 Destroyers, 2 Fighters, 19 Infantrys and 5 Mot.Infs; Remaining resources: 0 PUs; Combat - British Battle in Mersa Matruh British attack with 2 Fighters and 3 Infantrys Italians defend with 2 Infantrys British roll dice for 3 Battleships in Mersa Matruh, round 2 : 1/3 hits, 2,00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British roll dice for 2 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 3/5 hits, 1,17 expected hits Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Mersa Matruh 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 1 Infantry Battle in Darfur British attack with 2 Artillerys, 1 Elite and 2 Infantrys Italians defend with 3 Infantrys British roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Darfur, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 3 Infantrys in Darfur, round 2 : 0/3 hits, 1,00 expected hits 3 Infantrys owned by the Italians lost in Darfur British win, taking Darfur from Italians with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 3 Infantrys Non Combat Move - British 2 Fighters moved from Mersa Matruh to 51 Sea Zone 3 Infantrys moved from Lower Egypt to New Valley 2 Battleships, 3 Carriers, 2 Destroyers, 6 Fighters, 2 S.Submarines, 6 Submarines, 2 T.Boats and 2 Transports moved from 21 Sea Zone to 20 Sea Zone 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Transport moved from 4 Sea Zone to 18 Sea Zone 8 Adv.Fighters moved from Italian East Africa to Delhi 4 Infantrys moved from Rajputana to Delhi 1 AAGun, 2 Adv.Fighters, 1 Elite and 9 Infantrys moved from Bihar to Delhi 6 Infantrys moved from London to Manchester 1 Infantry moved from London to Manchester 3 Infantrys moved from Wales to Manchester 1 Infantry moved from Dover to Manchester Place Units - British 1 Bunker placed in Punjab 1 Bunker placed in Rajputana 1 Bunker and 5 Infantrys placed in Delhi 5 Mot.Infs placed in Madras 2 Fighters placed in 51 Sea Zone 2 Destroyers placed in 20 Sea Zone 4 Infantrys placed in Manchester 2 Infantrys placed in Wales 8 Infantrys placed in London Turn Complete - British British collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British regular : 2,17 -
TripleA Turn Summary: Anzac round 23
TripleA Turn Summary for game: World At War
Game History
Round: 23 Combat Move - Anzac 1 Infantry moved from Tohoku to 85 Sea Zone 3 Infantrys moved from Tohoku to 85 Sea Zone 3 Cruisers and 3 Infantrys moved from 85 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kunashir Anzac take Kunashir from Yamamoto 1 Infantry moved from 75 Sea Zone to Vladivostok Russians take Vladivostok from Hisaichi 1 Infantry moved from 75 Sea Zone to Khabarovsk Russians take Khabarovsk from Hisaichi 1 Elite moved from Tohoku to 85 Sea Zone 2 Cruisers, 1 Elite and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Kirin Anzac take Kirin from Hisaichi 1 Elite moved from 84 Sea Zone to Korea Anzac take Korea from Hisaichi 1 Infantry moved from Tohoku to Hokkaido 2 Transports moved from 85 Sea Zone to 111 Sea Zone 1 Artillery and 2 Infantrys moved from Formosa to 93 Sea Zone 1 Artillery and 2 Infantrys moved from 93 Sea Zone to Kyushu 1 S.Submarine moved from 84 Sea Zone to 92 Sea Zone 1 Elite moved from Fukien to 92 Sea Zone 1 Elite and 1 S.Submarine moved from 92 Sea Zone to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Chubu Anzac take Chubu from Yamamoto 2 Infantrys moved from Mindoro to 93 Sea Zone 2 Infantrys and 2 S.Submarines moved from 93 Sea Zone to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Shanghai to Anhwei Anzac take Anhwei from Hisaichi 1 Elite moved from Kwangtung to 92 Sea Zone 1 Infantry moved from Kiangsi to Hunan Anzac take Hunan from Yamamoto 1 Elite and 1 S.Submarine moved from 92 Sea Zone to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Shantung 2 Elites moved from British Borneo to 111 Sea Zone 2 Elites and 2 S.Submarines moved from 111 Sea Zone to 84 Sea Zone 2 Elites moved from 84 Sea Zone to Shantung 2 Elites moved from Broome to 67 Sea Zone 2 Elites and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Elites moved from 111 Sea Zone to Mindanao 1 Transport moved from 107 Sea Zone to 108 Sea Zone 1 Infantry moved from West Papua to 108 Sea Zone 1 Infantry and 1 Transport moved from 108 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Mindanao Purchase Units - Anzac Anzac buy 2 Adv.Fighters, 8 Elites, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Mindanao Anzac attack with 2 Elites and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 2 Elites and 1 Infantry in Mindanao, round 2 : 1/3 hits, 0,83 expected hits Yamamoto roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto lost in Mindanao Anzac win, taking Mindanao from Yamamoto with 2 Elites and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Kyushu Anzac attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Cruiser in Kyushu, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Yamamoto lost in Kyushu Anzac win, taking Kyushu from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shantung Anzac attack with 3 Elites and 2 Infantrys Hisaichi defend with 1 Factory and 2 Mech.Infs Anzac roll dice for 2 Cruisers in Shantung, round 2 : 1/2 hits, 1,00 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shantung Anzac roll dice for 3 Elites and 2 Infantrys in Shantung, round 2 : 1/5 hits, 1,33 expected hits Hisaichi roll dice for 1 Mech.Inf in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Anzac lost in Shantung 1 Mech.Inf owned by the Hisaichi lost in Shantung Anzac win, taking Shantung from Hisaichi with 3 Elites and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 Mech.Infs Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 1 Transport moved from 92 Sea Zone to 111 Sea Zone 2 Adv.Fighters moved from 106 Sea Zone to Madras 2 Adv.Fighters moved from 113 Sea Zone to Ceylon 1 Carrier moved from 113 Sea Zone to 111 Sea Zone 1 S.Submarine moved from 92 Sea Zone to 67 Sea Zone 1 Carrier moved from 106 Sea Zone to 111 Sea Zone 2 Elites moved from Townsville to Northern Territory 1 Elite moved from Port Moresby to West Papua Place Units - Anzac 2 Transports placed in 122 Sea Zone 4 Elites placed in Canberra 3 Elites placed in Broome 1 Elite and 1 Infantry placed in Townsville 1 Adv.Fighter placed in Townsville 1 Adv.Fighter placed in Port Moresby Turn Complete - Anzac Anzac collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Yamamoto regular : -0,33 Anzac regular : 0,33 Hisaichi regular : 0,67 -
TripleA Turn Summary: Anzac round 23
TripleA Turn Summary for game: World At War
Game History
Round: 23 Combat Move - Anzac 1 Infantry moved from Tohoku to 85 Sea Zone 3 Infantrys moved from Tohoku to 85 Sea Zone 3 Cruisers and 3 Infantrys moved from 85 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kunashir Anzac take Kunashir from Yamamoto 1 Infantry moved from 75 Sea Zone to Vladivostok Russians take Vladivostok from Hisaichi 1 Infantry moved from 75 Sea Zone to Khabarovsk Russians take Khabarovsk from Hisaichi 1 Elite moved from Tohoku to 85 Sea Zone 2 Cruisers, 1 Elite and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Kirin Anzac take Kirin from Hisaichi 1 Elite moved from 84 Sea Zone to Korea Anzac take Korea from Hisaichi 1 Infantry moved from Tohoku to Hokkaido 2 Transports moved from 85 Sea Zone to 111 Sea Zone 1 Artillery and 2 Infantrys moved from Formosa to 93 Sea Zone 1 Artillery and 2 Infantrys moved from 93 Sea Zone to Kyushu 1 S.Submarine moved from 84 Sea Zone to 92 Sea Zone 1 Elite moved from Fukien to 92 Sea Zone 1 Elite and 1 S.Submarine moved from 92 Sea Zone to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Chubu Anzac take Chubu from Yamamoto 2 Infantrys moved from Mindoro to 93 Sea Zone 2 Infantrys and 2 S.Submarines moved from 93 Sea Zone to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Infantry moved from Shanghai to Anhwei Anzac take Anhwei from Hisaichi 1 Elite moved from Kwangtung to 92 Sea Zone 1 Infantry moved from Kiangsi to Hunan Anzac take Hunan from Yamamoto 1 Elite and 1 S.Submarine moved from 92 Sea Zone to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Shantung 2 Elites moved from British Borneo to 111 Sea Zone 2 Elites and 2 S.Submarines moved from 111 Sea Zone to 84 Sea Zone 2 Elites moved from 84 Sea Zone to Shantung 2 Elites moved from Broome to 67 Sea Zone 2 Elites and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Elites moved from 111 Sea Zone to Mindanao 1 Transport moved from 107 Sea Zone to 108 Sea Zone 1 Infantry moved from West Papua to 108 Sea Zone 1 Infantry and 1 Transport moved from 108 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Mindanao Purchase Units - Anzac Anzac buy 2 Adv.Fighters, 8 Elites, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Mindanao Anzac attack with 2 Elites and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 2 Elites and 1 Infantry in Mindanao, round 2 : 1/3 hits, 0,83 expected hits Yamamoto roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto lost in Mindanao Anzac win, taking Mindanao from Yamamoto with 2 Elites and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Kyushu Anzac attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Cruiser in Kyushu, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Yamamoto lost in Kyushu Anzac win, taking Kyushu from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shantung Anzac attack with 3 Elites and 2 Infantrys Hisaichi defend with 1 Factory and 2 Mech.Infs Anzac roll dice for 2 Cruisers in Shantung, round 2 : 1/2 hits, 1,00 expected hits 1 Mech.Inf owned by the Hisaichi lost in Shantung Anzac roll dice for 3 Elites and 2 Infantrys in Shantung, round 2 : 1/5 hits, 1,33 expected hits Hisaichi roll dice for 1 Mech.Inf in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Anzac lost in Shantung 1 Mech.Inf owned by the Hisaichi lost in Shantung Anzac win, taking Shantung from Hisaichi with 3 Elites and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 Mech.Infs Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 1 Transport moved from 92 Sea Zone to 111 Sea Zone 2 Adv.Fighters moved from 106 Sea Zone to Madras 2 Adv.Fighters moved from 113 Sea Zone to Ceylon 1 Carrier moved from 113 Sea Zone to 111 Sea Zone 1 S.Submarine moved from 92 Sea Zone to 67 Sea Zone 1 Carrier moved from 106 Sea Zone to 111 Sea Zone 2 Elites moved from Townsville to Northern Territory 1 Elite moved from Port Moresby to West Papua Place Units - Anzac 2 Transports placed in 122 Sea Zone 4 Elites placed in Canberra 3 Elites placed in Broome 1 Elite and 1 Infantry placed in Townsville 1 Adv.Fighter placed in Townsville 1 Adv.Fighter placed in Port Moresby Turn Complete - Anzac Anzac collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Yamamoto regular : -0,33 Anzac regular : 0,33 Hisaichi regular : 0,67 -
TripleA Turn Summary: Dutch round 23
TripleA Turn Summary for game: World At War
Game History
Round: 23 Combat Move - Dutch 1 Infantry moved from Paramushir to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Iturup Dutch take Iturup from Yamamoto 1 Infantry moved from Guam to 101 Sea Zone 1 Infantry and 1 Transport moved from 101 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Korea Purchase Units - Dutch Dutch buy 2 Elites, 2 Marines and 3 Tanks; Remaining resources: 3 PUs; Combat - Dutch Non Combat Move - Dutch 1 Transport moved from 111 Sea Zone to 112 Sea Zone 2 Elites moved from Hollandia to 112 Sea Zone 2 Elites and 1 Transport moved from 112 Sea Zone to 111 Sea Zone 2 Elites moved from 111 Sea Zone to British Borneo 2 Infantrys moved from British Borneo to West Borneo Place Units - Dutch 3 Tanks placed in West Borneo 2 Marines placed in Hollandia 2 Elites placed in Java Turn Complete - Dutch Dutch collect 26 PUs; end with 29 PUsCombat Hit Differential Summary :
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The logistics in Pacific for Anzac, Dutch and US are no joke!! :-O
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@Elrood yeah… I don’t think the axis have a very good chance.
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TripleA Turn Summary: Finns round 23
TripleA Turn Summary for game: World At War
Game History
Round: 23 Combat Move - Finns 3 Artillerys, 14 Infantrys and 3 Tanks moved from Alma Ata to W.Sinkiang Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in W.Sinkiang Finns attack with 3 Artillerys, 14 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 1 Infantry Finns roll dice for 3 Artillerys, 14 Infantrys and 3 Tanks in W.Sinkiang, round 2 : 7/20 hits, 5.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in W.Sinkiang 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang Finns loses 0 PUs for violating W.Sinkiangs neutrality. Finns win, taking W.Sinkiang from Neutral with 3 Artillerys, 13 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Finns: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Finns 2 Artillerys, 1 Elite and 8 Infantrys moved from Chimkent to Alma Ata 2 Tanks moved from Kuybyshev to Alma Ata 2 Artillerys, 1 Elite and 7 Infantrys moved from Kuybyshev to Chimkent 2 Artillerys and 8 Infantrys moved from Kirov to Kuybyshev 2 Tanks moved from Arkhangelsk to Kuybyshev 2 Artillerys, 1 Elite and 6 Infantrys moved from Arkhangelsk to Kirov 5 Infantrys moved from S.Karelia to Arkhangelsk 5 Infantrys moved from Leningrad to S.Karelia 2 Tanks moved from Leningrad to Arkhangelsk 3 Infantrys moved from Helsinki to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Leningrad Place Units - Finns 2 Artillerys, 1 Elite and 1 Infantry placed in Arkhangelsk 2 Infantrys and 2 Tanks placed in Leningrad 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Finns regular : 1.67 Neutral regular : 0.33 -
TripleA Turn Summary: Romanians round 23
TripleA Turn Summary for game: World At War
Game History
Round: 23 Combat Move - Romanians 3 Tanks moved from Istanbul to Ankara 4 Artillerys, 4 Elites, 12 Infantrys and 7 Tanks moved from Bursa to Ankara 2 Artillerys, 4 Infantrys and 1 Tank moved from Tashkent to Uzbekistan Purchase Units - Romanians Romanians buy 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Ankara Romanians attack with 4 Artillerys, 4 Elites, 12 Infantrys and 10 Tanks French defend with 1 Infantry Romanians roll dice for 4 Artillerys, 4 Elites, 12 Infantrys and 10 Tanks in Ankara, round 2 : 12/30 hits, 10.33 expected hits French roll dice for 1 Infantry in Ankara, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Ankara Romanians win, taking Ankara from French with 4 Artillerys, 4 Elites, 12 Infantrys and 10 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Uzbekistan Romanians attack with 2 Artillerys, 4 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Uzbekistan, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 Infantry in Uzbekistan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Uzbekistan 1 Infantry owned by the Russians lost in Uzbekistan Romanians win, taking Uzbekistan from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Artillery and 4 Infantrys moved from Georgia to Erzurum 4 Infantrys moved from Istanbul to Bursa 2 ArmoredCars moved from Bulgaria to Bursa 4 Infantrys moved from Bulgaria to Istanbul 3 Tanks moved from E.Romania to Istanbul 2 Infantrys moved from E.Romania to Bulgaria 4 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 2 Tanks placed in Tashkent 1 Infantry and 2 Tanks placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
French regular : -0.33 Romanians regular : 0.50 Russians regular : 0.67 -
@Karl7 thai





