@Witt Fine with me
World at War game 23
-
@captainwalker did it. will not have much of an impact though
-
@Karl7 you can skip China again
-
Turn 26. Have we ever made it that far?
-
@Elrood not sure… this is definitely one of the longer ones. And, it may go on a lot longer.
-
TripleA Turn Summary: Hisaichi round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Non Combat Move - Hisaichi 5 Tanks moved from N.Thailand to Bangkok 4 Tanks moved from N.Thailand to Bangkok 2 AAGuns moved from Szechwan to Yunnan Turn Complete - HisaichiCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - British 1 Infantry moved from Lower Egypt to Mersa Matruh British take Mersa Matruh from Germans 2 Adv.Fighters moved from 51 Sea Zone to Nubia 2 Infantrys moved from Lower Egypt to Nubia Purchase Units - British British buy 4 Adv.Fighters, 1 Bunker, 4 Destroyers and 11 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Nubia British attack with 2 Adv.Fighters and 2 Infantrys Germans defend with 1 Infantry British roll dice for 2 Adv.Fighters and 2 Infantrys in Nubia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 Adv.Fighters and 2 Infantrys in Nubia, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 Infantry in Nubia, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Nubia British win, taking Nubia from Germans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - British Germans roll AA dice in Rajputana : 0/2 hits, 0,33 expected hits 2 Adv.Fighters moved from Nubia to Lower Egypt 1 AAGun, 2 Artillerys and 5 Infantrys moved from Palestine to Lower Egypt 1 AAGun moved from Lower Egypt to Cairo 6 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from N.Saudi Arabia to Palestine 2 Adv.Fighters moved from 57 Sea Zone to Delhi 1 Battleship, 1 Carrier and 2 Destroyers moved from 57 Sea Zone to 51 Sea Zone 1 ArmoredCar moved from Italian East Africa to Equatoria 2 Infantrys moved from Dover to Manchester 2 Adv.Fighters, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters, 2 S.Submarines, 6 Submarines, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from Hyderabad to Delhi 1 Infantry moved from Mysore to Hyderabad Place Units - British 1 Bunker and 5 Infantrys placed in Delhi 2 Adv.Fighters placed in 51 Sea Zone 2 Adv.Fighters and 2 Destroyers placed in 21 Sea Zone 2 Destroyers placed in 57 Sea Zone 6 Infantrys placed in Cairo British undo move 3. 1 Adv.Fighter and 2 Destroyers placed in 21 Sea Zone British undo move 4. 5 Infantrys placed in Cairo 1 Adv.Fighter placed in Cairo 1 Infantry placed in Madras Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans AA : -0,33 Germans regular : -0,67 British regular : -1,67 -
TripleA Turn Summary: Anzac round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Anzac 7 Artillerys, 18 Elites and 10 Infantrys moved from Mindanao to Davao 1 Artillery and 2 Elites moved from Samar to 93 Sea Zone 1 Artillery, 1 Cruiser, 2 Elites and 1 Transport moved from 93 Sea Zone to 107 Sea Zone 1 Artillery and 2 Elites moved from 107 Sea Zone to Davao 3 Cruisers moved from 93 Sea Zone to 111 Sea Zone 2 Elites moved from Soembawa to 111 Sea Zone 1 Elite moved from Soembawa to 111 Sea Zone 1 Elite moved from Soembawa to 111 Sea Zone 1 Elite moved from Soembawa to 111 Sea Zone 5 Cruisers and 5 Elites moved from 111 Sea Zone to 107 Sea Zone 5 Elites moved from 107 Sea Zone to Davao 2 Elites moved from Townsville to 113 Sea Zone 2 Elites and 1 Transport moved from 113 Sea Zone to 107 Sea Zone 2 Elites moved from 107 Sea Zone to Davao 1 Artillery moved from Soembawa to 111 Sea Zone 1 Artillery and 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery moved from 107 Sea Zone to Davao Purchase Units - Anzac Anzac buy 4 Elites, 1 Infantry, 3 L.Fighters and 3 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in Davao Anzac attack with 9 Artillerys, 27 Elites and 10 Infantrys Yamamoto defend with 1 AAGun, 3 Bunkers, 1 Factory and 23 Infantrys Anzac roll dice for 6 Cruisers in Davao, round 2 : 4/6 hits, 3,00 expected hits Units damaged: 2 Bunkers owned by the Yamamoto 1 Bunker owned by the Yamamoto lost in Davao Anzac roll dice for 9 Artillerys, 27 Elites and 10 Infantrys in Davao, round 2 : 10/46 hits, 15,17 expected hits Yamamoto roll dice for 2 Bunkers and 23 Infantrys in Davao, round 2 : 8/25 hits, 8,67 expected hits 8 Infantrys owned by the Anzac lost in Davao 10 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 9 Artillerys, 27 Elites and 2 Infantrys in Davao, round 3 : 16/38 hits, 13,83 expected hits Yamamoto roll dice for 2 Bunkers and 13 Infantrys in Davao, round 3 : 8/15 hits, 5,33 expected hits 2 Infantrys owned by the Anzac and 6 Elites owned by the Anzac lost in Davao 13 Infantrys owned by the Yamamoto and 2 Bunkers owned by the Yamamoto lost in Davao Anzac win, taking Davao from Yamamoto with 9 Artillerys and 21 Elites remaining. Battle score for attacker is 26 Casualties for Yamamoto: 3 Bunkers and 23 Infantrys Casualties for Anzac: 6 Elites and 10 Infantrys Non Combat Move - Anzac 6 S.Submarines moved from 111 Sea Zone to 63 Sea Zone 1 S.Submarine moved from 111 Sea Zone to 63 Sea Zone 1 Carrier moved from 110 Sea Zone to 63 Sea Zone 7 Transports moved from 111 Sea Zone to 107 Sea Zone 1 Transport moved from 111 Sea Zone to 107 Sea Zone 3 Transports moved from 67 Sea Zone to 107 Sea Zone 1 Infantry moved from Canberra to New South Wales 3 L.Fighters moved from Broome to Delhi 1 Carrier moved from 111 Sea Zone to 66 Sea Zone 1 Carrier moved from 93 Sea Zone to 67 Sea Zone Place Units - Anzac 3 L.Fighters placed in Broome 3 Elites placed in Townsville 3 Tanks placed in Shantung 1 Elite and 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Yamamoto regular : 2,00 Anzac regular : -2,00 -
TripleA Turn Summary: Dutch round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Dutch 5 Artillerys, 4 Infantrys, 3 Marines and 6 Tanks moved from West Borneo to Banjarmasin 3 Artillerys, 8 Elites, 4 Infantrys, 1 Marine and 4 Tanks moved from East And South Borneo to Banjarmasin 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindoro to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Elite and 1 Marine moved from Java to 110 Sea Zone 1 Elite, 1 Infantry and 1 Marine moved from 110 Sea Zone to Banjarmasin Purchase Units - Dutch Dutch buy 1 Infantry and 4 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Banjarmasin Dutch attack with 8 Artillerys, 9 Elites, 9 Infantrys, 5 Marines and 10 Tanks Yamamoto defend with 1 AAGun, 5 Bunkers, 1 Factory and 24 Infantrys Dutch roll dice for 8 Artillerys, 9 Elites, 9 Infantrys, 5 Marines and 10 Tanks in Banjarmasin, round 2 : 10/41 hits, 16,00 expected hits Units damaged: 5 Bunkers owned by the Yamamoto Yamamoto roll dice for 5 Bunkers and 24 Infantrys in Banjarmasin, round 2 : 12/29 hits, 10,50 expected hits 3 Elites owned by the Dutch and 9 Infantrys owned by the Dutch lost in Banjarmasin 5 Infantrys owned by the Yamamoto lost in Banjarmasin Dutch roll dice for 8 Artillerys, 6 Elites, 5 Marines and 10 Tanks in Banjarmasin, round 3 : 19/29 hits, 13,50 expected hits Yamamoto roll dice for 5 Bunkers and 19 Infantrys in Banjarmasin, round 3 : 10/24 hits, 8,83 expected hits 6 Elites owned by the Dutch and 4 Artillerys owned by the Dutch lost in Banjarmasin 19 Infantrys owned by the Yamamoto lost in Banjarmasin Dutch roll dice for 4 Artillerys, 5 Marines and 10 Tanks in Banjarmasin, round 4 : 11/19 hits, 9,50 expected hits Yamamoto roll dice for 5 Bunkers in Banjarmasin, round 4 : 3/5 hits, 2,50 expected hits 3 Artillerys owned by the Dutch lost in Banjarmasin 5 Bunkers owned by the Yamamoto lost in Banjarmasin Dutch win, taking Banjarmasin from Yamamoto with 1 Artillery, 5 Marines and 10 Tanks remaining. Battle score for attacker is 5 Casualties for Dutch: 7 Artillerys, 9 Elites and 9 Infantrys Casualties for Yamamoto: 5 Bunkers and 24 Infantrys Non Combat Move - Dutch 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Elite and 1 Marine moved from Hollandia to 112 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 112 Sea Zone to 111 Sea Zone 1 Elite and 1 Marine moved from 111 Sea Zone to British Borneo 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone Place Units - Dutch 3 Transports placed in 110 Sea Zone 1 Transport placed in 110 Sea Zone Dutch undo move 1. 1 Transport placed in 110 Sea Zone 2 Transports placed in 110 Sea Zone 1 Infantry placed in West Borneo Turn Complete - Dutch Dutch collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Yamamoto regular : 3,17 Dutch regular : 1,00 -
TripleA Turn Summary: Finns round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Finns 1 Tank moved from Punjab to Bihar Finns take Bihar from British 1 Tank moved from Bihar to Punjab 1 Artillery, 1 Elite and 3 Infantrys moved from Urumqi to E.Sinkiang 1 Artillery and 4 Infantrys moved from Alma Ata to Semipalatinsk 1 Artillery and 1 Infantry moved from Alma Ata to Semipalatinsk 3 Infantrys moved from Alma Ata to Semipalatinsk Purchase Units - Finns Finns buy 2 Artillerys, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in E.Sinkiang Finns attack with 1 Artillery, 1 Elite and 3 Infantrys Chinese defend with 1 Infantry Finns roll dice for 1 Artillery, 1 Elite and 3 Infantrys in E.Sinkiang, round 2 : 3/5 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in E.Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in E.Sinkiang 1 Infantry owned by the Chinese lost in E.Sinkiang Finns win, taking E.Sinkiang from Chinese with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Semipalatinsk Finns attack with 2 Artillerys and 8 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Artillerys and 8 Infantrys in Semipalatinsk, round 2 : 6/10 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Semipalatinsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Semipalatinsk 1 Infantry owned by the Russians lost in Semipalatinsk Finns win, taking Semipalatinsk from Russians with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 2 Artillerys, 1 Elite and 7 Infantrys moved from W.Sinkiang to Punjab 2 Tanks moved from Alma Ata to Punjab 2 Artillerys, 1 Elite and 6 Infantrys moved from Chimkent to Alma Ata 2 Artillerys, 1 Elite and 6 Infantrys moved from Kuybyshev to Chimkent 2 Tanks moved from Kuybyshev to Alma Ata 2 Artillerys, 2 Elites and 5 Infantrys moved from Kirov to Kuybyshev 2 Tanks moved from Arkhangelsk to Kuybyshev 2 Artillerys, 2 Elites and 5 Infantrys moved from Arkhangelsk to Kirov 5 Infantrys moved from S.Karelia to Arkhangelsk 5 Infantrys moved from Leningrad to S.Karelia 2 Tanks moved from Leningrad to Arkhangelsk 3 Infantrys moved from Helsinki to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Leningrad Place Units - Finns 4 Infantrys placed in Urumqi 2 Artillerys and 2 Infantrys placed in Arkhangelsk 2 Infantrys and 2 Tanks placed in Leningrad 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Finns regular : 5.33 Russians regular : 0.67 -
TripleA Turn Summary: Romanians round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Elites, 6 Infantrys and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Romanians 2 Infantrys moved from E.Iran to W.Iran 1 Tank moved from E.Iran to Adana 2 Artillerys, 3 Infantrys and 3 Tanks moved from Baluchistan to E.Iran 1 Elite moved from Uzbekistan to E.Iran 2 Infantrys moved from Tashkent to Uzbekistan 2 Tanks moved from E.Iran to W.Iran 4 Infantrys and 2 Tanks moved from Ankara to Adana 1 AAGun and 1 Infantry moved from Bursa to Ankara 1 AAGun moved from Georgia to Erzurum 3 Tanks moved from Istanbul to Ankara 1 Infantry moved from Bursa to Ankara 4 Infantrys moved from Bulgaria to Istanbul 7 Infantrys moved from E.Romania to Bulgaria 1 Infantry moved from Bucharest to E.Romania 5 Infantrys moved from Donetsk to Rostov Place Units - Romanians 2 Transports placed in 54 Sea Zone 1 Elite and 2 Infantrys placed in E.Iran 2 Infantrys placed in Tashkent 2 Artillerys and 1 Elite placed in E.Romania 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
@Karl7 thai
-
TripleA Turn Summary: Thai round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Purchase Units - Thai Thai buy 1 Adv.Fighter, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 2 Artillerys and 2 Elites moved from Yunnan to Kweichow 1 Infantry moved from Yunnan to Kweichow 2 Elites and 1 Infantry moved from N.Thailand to Yunnan 1 Elite and 1 Infantry moved from S.French Indochina to N.Thailand 1 Tank moved from Bangkok to N.Thailand Place Units - Thai 1 Adv.Fighter and 1 Bunker placed in Bangkok 2 Infantrys placed in Yunnan 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 26
TripleA Turn Summary for game: World At War
Game History
Round: 26 Combat Move - Americans 4 Artillerys and 2 Elites moved from Changchun to 84 Sea Zone 2 Elites and 2 Marines moved from Liaoning to 84 Sea Zone 2 Elites moved from Changchun to 84 Sea Zone 4 Artillerys, 6 Elites and 2 Marines moved from 84 Sea Zone to Tokyo 13 Artillerys, 13 Elites and 34 Infantrys moved from Chubu to Tokyo 2 Tanks moved from Shikoku to 85 Sea Zone 1 Elite moved from Iwo Jima to 85 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Iwo Jima to 85 Sea Zone 4 Infantrys moved from Iwo Jima to 85 Sea Zone 4 Infantrys moved from Iwo Jima to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 2 Infantrys moved from Iwo Jima to 85 Sea Zone 1 B.Transport and 3 Infantrys moved from 85 Sea Zone to 86 Sea Zone 1 Elite moved from Saipan to 86 Sea Zone 1 B.Transport, 1 Elite and 3 Infantrys moved from 86 Sea Zone to 85 Sea Zone 1 Artillery, 3 Elites, 12 Infantrys and 2 Tanks moved from 85 Sea Zone to Tokyo 1 Artillery, 1 Elite and 1 Infantry moved from Saipan to 86 Sea Zone 1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 85 Sea Zone to Tokyo 1 Elite and 1 Infantry moved from Wake to 95 Sea Zone 1 Elite and 1 Infantry moved from Minamitori to 95 Sea Zone 1 B.Transport, 2 Elites and 2 Infantrys moved from 95 Sea Zone to 85 Sea Zone 2 Elites moved from 85 Sea Zone to Tokyo 2 Infantrys moved from 85 Sea Zone to Tokyo 1 Elite and 3 Infantrys moved from Minamitori to 95 Sea Zone 1 B.Transport, 1 Elite and 3 Infantrys moved from 95 Sea Zone to 85 Sea Zone 8 Infantrys moved from Minamitori to 86 Sea Zone 1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 85 Sea Zone 1 Elite and 7 Infantrys moved from 85 Sea Zone to Tokyo 1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 85 Sea Zone 4 Infantrys moved from 85 Sea Zone to Tokyo 2 Mech.Infs moved from Peking to Ningsia Americans take Suiyuan from Hisaichi 1 Mech.Inf moved from Peking to Shansi Americans take Shansi from Hisaichi 1 Mech.Inf moved from Shansi to Hupeh Americans take Hupeh from Hisaichi 2 S.Bombers moved from Changchun to Tokyo 1 Adv.Fighter moved from 84 Sea Zone to Tokyo Purchase Units - Americans Americans repair damage of 4x Factory; Remaining resources: 198 PUs; Americans buy 1 Adv.Fighter, 6 ArmoredCars, 3 B.Transports, 36 Infantrys and 14 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in Ningsia Americans attack with 2 Mech.Infs Hisaichi defend with 1 Factory and 1 Infantry Americans roll dice for 2 Mech.Infs in Ningsia, round 2 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 Mech.Infs in Ningsia, round 3 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 Mech.Infs in Ningsia, round 4 : 1/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Ningsia, round 4 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Ningsia Americans win, taking Ningsia from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Tokyo Americans attack with 1 Adv.Fighter, 19 Artillerys, 26 Elites, 60 Infantrys, 2 Marines, 2 S.Bombers and 2 Tanks Hisaichi defend with 1 Elite and 21 Infantrys; Yamamoto defend with 1 AAGun, 1 Adv.Fighter, 2 Bombers, 14 Bunkers, 1 Elite, 1 Factory and 45 Infantrys Yamamoto roll AA dice in Tokyo : 0/3 hits, 0,50 expected hits Americans roll dice for 1 Adv.Fighter, 19 Artillerys, 26 Elites, 60 Infantrys, 2 Marines, 2 S.Bombers and 2 Tanks in Tokyo, round 2 : 33/112 hits, 32,67 expected hits Units damaged: 14 Bunkers owned by the Yamamoto Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 14 Bunkers, 2 Elites and 66 Infantrys in Tokyo, round 2 : 27/85 hits, 30,67 expected hits 27 Infantrys owned by the Americans lost in Tokyo 17 Infantrys owned by the Yamamoto and 2 Bombers owned by the Yamamoto lost in Tokyo Americans roll dice for 1 Adv.Fighter, 19 Artillerys, 26 Elites, 33 Infantrys, 2 Marines, 2 S.Bombers and 2 Tanks in Tokyo, round 3 : 28/85 hits, 28,17 expected hits Yamamoto roll dice for 1 Adv.Fighter, 14 Bunkers, 2 Elites and 49 Infantrys in Tokyo, round 3 : 25/66 hits, 24,67 expected hits 25 Infantrys owned by the Americans lost in Tokyo 9 Infantrys owned by the Yamamoto and 19 Infantrys owned by the Hisaichi lost in Tokyo Americans roll dice for 1 Adv.Fighter, 19 Artillerys, 26 Elites, 8 Infantrys, 2 Marines, 2 S.Bombers and 2 Tanks in Tokyo, round 4 : 25/60 hits, 24,00 expected hits Yamamoto roll dice for 1 Adv.Fighter, 14 Bunkers, 2 Elites and 21 Infantrys in Tokyo, round 4 : 15/38 hits, 15,33 expected hits 7 Elites owned by the Americans and 8 Infantrys owned by the Americans lost in Tokyo 1 Elite owned by the Hisaichi, 1 Elite owned by the Yamamoto, 19 Infantrys owned by the Yamamoto, 2 Bunkers owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Tokyo Americans roll dice for 1 Adv.Fighter, 19 Artillerys, 19 Elites, 2 Marines, 2 S.Bombers and 2 Tanks in Tokyo, round 5 : 16/45 hits, 20,33 expected hits Yamamoto roll dice for 1 Adv.Fighter and 12 Bunkers in Tokyo, round 5 : 7/13 hits, 6,67 expected hits 7 Elites owned by the Americans lost in Tokyo 1 Adv.Fighter owned by the Yamamoto and 12 Bunkers owned by the Yamamoto lost in Tokyo Americans captures 19PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 1 Adv.Fighter, 19 Artillerys, 12 Elites, 2 Marines, 2 S.Bombers and 2 Tanks remaining. Battle score for attacker is 98 Casualties for Americans: 14 Elites and 60 Infantrys Casualties for Yamamoto: 1 Adv.Fighter, 2 Bombers, 14 Bunkers, 1 Elite and 45 Infantrys Casualties for Hisaichi: 1 Elite and 21 Infantrys Non Combat Move - Americans 1 Adv.Fighter moved from Tokyo to 84 Sea Zone 2 S.Bombers moved from Tokyo to Changchun 8 Infantrys moved from Midway to 88 Sea Zone 2 B.Transports and 8 Infantrys moved from 88 Sea Zone to 86 Sea Zone 6 Infantrys moved from 86 Sea Zone to Iwo Jima 2 Infantrys moved from 86 Sea Zone to Iwo Jima 1 B.Transport moved from 89 Sea Zone to 91 Sea Zone 3 Infantrys moved from Pearl Harbor to 91 Sea Zone 1 B.Transport and 3 Infantrys moved from 91 Sea Zone to 97 Sea Zone 3 Infantrys moved from 97 Sea Zone to Midway 1 B.Transport moved from 89 Sea Zone to 88 Sea Zone 2 B.Transports and 8 Infantrys moved from 90 Sea Zone to 88 Sea Zone 7 Infantrys moved from 88 Sea Zone to Wake 1 Infantry moved from 88 Sea Zone to Wake 2 B.Transports moved from 86 Sea Zone to 87 Sea Zone 5 Infantrys moved from La Mancha to Aragon 2 Infantrys moved from La Mancha to Aragon 3 Tanks moved from Catalonia to Aragon 2 Tanks moved from Catalonia to Aragon 5 Tanks moved from Madrid to Aragon 3 Tanks moved from Navarre to Aragon 2 Tanks moved from Navarre to Aragon 10 Infantrys moved from Leon to La Mancha 1 Adv.Fighter moved from Portugal to 21 Sea Zone 3 Adv.Fighters, 2 B.Carriers, 2 Battleships, 1 Fighter and 1 Transport moved from 20 Sea Zone to 21 Sea Zone 1 B.Carrier and 1 Fighter moved from 17 Sea Zone to 18 Sea Zone 2 S.Submarines moved from 30 Sea Zone to 18 Sea Zone 1 B.Transport and 4 Infantrys moved from 15 Sea Zone to 30 Sea Zone 4 Infantrys moved from 30 Sea Zone to Portugal 2 B.Transports moved from 30 Sea Zone to 15 Sea Zone 9 Infantrys moved from Andalusia to La Mancha 11 Infantrys moved from Portugal to Leon 3 Infantrys moved from Rio de Oro to 31 Sea Zone 4 Infantrys moved from Mauritania to 31 Sea Zone 6 Infantrys moved from 31 Sea Zone to Andalusia 1 Infantry moved from 31 Sea Zone to Andalusia 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 2 Infantrys moved from Salvador to 35 Sea Zone 5 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports and 7 Infantrys moved from 35 Sea Zone to 36 Sea Zone 5 Infantrys moved from 36 Sea Zone to Mauritania 2 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone 3 Infantrys moved from 32 Sea Zone to Bahia 1 ArmoredCar and 2 Tanks moved from Northeast USA to 13 Sea Zone 7 Infantrys moved from Washington to 13 Sea Zone 1 ArmoredCar, 3 B.Transports, 7 Infantrys and 2 Tanks moved from 13 Sea Zone to 15 Sea Zone 1 B.Carrier and 3 Battleships moved from 58 Sea Zone to 57 Sea Zone 2 Battleships moved from 58 Sea Zone to 57 Sea Zone 2 L.Fighters moved from West Borneo to Delhi Place Units - Americans 3 B.Transports placed in 13 Sea Zone 12 Infantrys placed in Washington 3 Infantrys placed in South Atlantic USA 2 Infantrys placed in Salvador 3 Infantrys placed in Rio de Oro 2 Infantrys placed in Andalusia 5 Tanks placed in Madrid 1 Adv.Fighter and 1 Infantry placed in Portugal 2 Infantrys placed in Navarre 2 Tanks placed in Peking 1 ArmoredCar placed in Peking 2 ArmoredCars and 2 Tanks placed in Liaoning 3 ArmoredCars and 5 Tanks placed in Changchun 2 Infantrys placed in Shikoku 4 Infantrys placed in Chubu 2 Infantrys placed in Iwo Jima 3 Infantrys placed in Saipan Turn Complete - Americans Americans collect 219 PUs; end with 239 PUsCombat Hit Differential Summary :
Yamamoto regular : -3,33 Americans regular : -4,17 Yamamoto AA : -0,50 Hisaichi regular : -1,00 -
Now THIS is how a landing in a foreign capital should look like, a whole corps landing on the beaches of Honshu, fighting to death!
Not some lone sea wolf dropping off a lazy Volkssturm Trooper, strolling into the capitol and seizing control! :-P
Well fought Karl. Japans defense took a very long time
-
thought about allied strategy lately… and I recall a proposal player Cow once had for G40 Global… a house rule: "as soon as US enters war, 100 Inf spawn in each of its territories (so 300 Inf in sum)
I never saw it played but the idea is, that this seems a huge bonus but US has still to transport them to the operational areas.
I wonder if sth similar should apply here in WaW. For sure US cannot put emphasis on quality units since they are hard to transport and Axis can counter them by building cheap inf for 3 turns, so a s low and steady supply of inf is needed to slowly gnaw away on the defenders positions.
-
@Elrood said in World at War game 23:
Not some lone sea wolf dropping off a lazy Volkssturm Trooper, strolling into the capitol and seizing control! :-P
reminded me about this movie classic:

“Kelly’s Heroes”





