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  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World At War

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 2 Bunkers and 13 Infantrys; Remaining resources: 2 PUs; 
    
        Non Combat Move - Russians
            27 Infantrys and 11 Mot.Infs moved from N.Buryat Mongolia to Olyokminsk
            4 Mot.Infs moved from Hsining to Khobdo
            1 Mot.Inf moved from Hsining to Khobdo
    
        Place Units - Russians
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker and 6 Infantrys placed in Sibirsky
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    @Entek Italy up

  • 20 19 18 17 16

    Sorry I’ve been a bit busy at work and haven’t had a chance to do my go yet. Will do it tomorrow

  • 20 19 18 17 16

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World At War

    Game History

    Round: 20
    
        Combat Move - Italians
            3 Infantrys moved from Kufra to Darfur
            1 Bomber moved from El Agheila to Darfur
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Tobruk
            7 Adv.Fighters moved from 48 Sea Zone to Tobruk
            4 Fighters moved from 48 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 2 Elites, 10 Infantrys, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 7 Adv.Fighters, 4 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Battleships in Tobruk, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 7 Adv.Fighters, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Darfur
                Italians attack with 1 Bomber and 3 Infantrys
                French defend with 2 Infantrys
                    Italians roll dice for 1 Bomber and 3 Infantrys in Darfur, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys in Darfur, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 1 Bomber and 2 Infantrys in Darfur, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Bomber and 2 Infantrys in Darfur, round 4 : 1/3 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Darfur, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Darfur
                    Italians roll dice for 1 Bomber and 2 Infantrys in Darfur, round 5 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Darfur, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Darfur
                Italians win, taking Darfur from British with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for French: 2 Infantrys
    
        Non Combat Move - Italians
            1 Bomber moved from Darfur to El Agheila
            7 Adv.Fighters and 4 Fighters moved from Tobruk to 48 Sea Zone
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys and 4 Infantrys moved from Rome to 46 Sea Zone
            1 Elite moved from Tunis to S.Tunisia
            1 Artillery moved from Tunis to S.Tunisia
            2 Infantrys moved from Tunis to S.Tunisia
            1 Artillery, 1 Elite, 9 Infantrys and 1 Tank moved from El Agheila to Kufra
            1 Infantry and 1 Mot.Inf moved from Greece to 48 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys, 5 Infantrys and 1 Mot.Inf moved from 48 Sea Zone to El Agheila
    
        Place Units - Italians
            2 S.Submarines placed in 48 Sea Zone
            2 Infantrys placed in Greece
            1 Artillery, 1 Elite and 2 Infantrys placed in Tunis
            1 Artillery, 1 Elite and 1 Infantry placed in Provence
            5 Infantrys and 1 Tank placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.50
    British regular : -1.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World At War

    Game History

    Round: 20
    
        Combat Move - French
            3 Infantrys moved from French Equatorial Africa to Darfur
            1 Adv.Fighter moved from French Equatorial Africa to Darfur
            1 Adv.Fighter and 2 Fighters moved from New Valley to Darfur
    
        Purchase Units - French
            French buy 11 Infantrys and 1 Transport; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys
                Italians defend with 2 Infantrys
                    French roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Darfur, round 2 : 1/7 hits, 2,17 expected hits
                    Italians roll dice for 2 Infantrys in Darfur, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    French roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Darfur, round 3 : 3/7 hits, 2,17 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in Darfur
                    1 Infantry owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for French: 1 Infantry
    
        Non Combat Move - French
            2 Fighters moved from Darfur to New Valley
            2 Adv.Fighters moved from Darfur to New Valley
            2 Infantrys moved from Italian East Africa to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to W.Iran
            1 ArmoredCar, 4 Artillerys, 3 Elites, 9 Infantrys and 16 Tanks moved from Erzurum to Adana
            2 Infantrys moved from Syria to Adana
            1 ArmoredCar and 1 Infantry moved from W.Iran to Adana
            1 ArmoredCar moved from Lower Egypt to Syria
            2 Artillerys and 2 Infantrys moved from E.Morocco to S.Algeria
    
        Place Units - French
            1 Transport placed in 58 Sea Zone
            2 Infantrys placed in Italian East Africa
            2 Infantrys placed in Syria
            3 Infantrys placed in French Equatorial Africa
            4 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    French regular : -0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    @Karl7 yama up

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 20

    TripleA Turn Summary for game: World At War

    Game History

    Round: 20
    
        Combat Move - Yamamoto
            2 Infantrys moved from Tokyo to Tohoku
            2 Infantrys moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            3 Infantrys moved from Davao to Mindanao
            2 Bombers moved from Davao to Mindanao
            3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Tohoku
            2 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Chubu
            2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to Tohoku
            5 Adv.Fighters and 4 Fighters moved from 84 Sea Zone to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers, 1 Elite, 12 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Mindanao
                Yamamoto attack with 2 Bombers and 3 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Bombers and 3 Infantrys in Mindanao, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 2 Bombers and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Chubu
                Yamamoto attack with 7 Adv.Fighters, 7 Fighters and 3 Infantrys
                Americans defend with 1 Factory and 2 Infantrys
                    Yamamoto roll dice for 7 Adv.Fighters, 7 Fighters and 3 Infantrys in Chubu, round 2 : 8/17 hits, 6.33 expected hits
                    Americans roll dice for 2 Infantrys in Chubu, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                    2 Infantrys owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 7 Adv.Fighters, 7 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in Tohoku
                Yamamoto attack with 5 Adv.Fighters, 5 Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 5 Adv.Fighters, 5 Fighters and 2 Infantrys in Tohoku, round 2 : 6/12 hits, 4.50 expected hits
                    Americans roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Tohoku
                Yamamoto win, taking Tohoku from Americans with 5 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            7 Adv.Fighters moved from Chubu to 84 Sea Zone
            7 Fighters moved from Chubu to 84 Sea Zone
            5 Adv.Fighters moved from Tohoku to 84 Sea Zone
            5 Fighters moved from Tohoku to 84 Sea Zone
            2 Bombers moved from Mindanao to Tokyo
            1 Adv.Fighter and 1 Fighter moved from Banjarmasin to 84 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 4 Infantrys placed in Banjarmasin
            1 Bunker and 8 Infantrys placed in Tokyo
            Yamamoto undo move 2.
            1 Bunker, 1 Elite and 7 Infantrys placed in Tokyo
            Yamamoto undo move 2.
            1 Transport placed in 84 Sea Zone
            1 Bunker, 1 Elite and 6 Infantrys placed in Tokyo
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.33
    Americans regular : -0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World At War

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Chinese buy 4 Artillerys; Remaining resources: 0 PUs; 
    
        Place Units - Chinese
            4 Artillerys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 20

    TripleA Turn Summary for game: World At War

    Game History

    Round: 20
    
        Combat Move - Hisaichi
            1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
            1 Elite and 1 Infantry moved from 93 Sea Zone to Mindoro
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Mindoro
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Banjarmasin
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Hokkaido
            3 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Kyushu
            1 L.Fighter moved from 84 Sea Zone to Hokkaido
            1 Adv.Fighter and 2 Fighters moved from 84 Sea Zone to Kyushu
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Carrier, 1 Bunker, 1 Destroyer, 1 Fighter, 8 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kyushu
                Hisaichi attack with 1 Adv.Fighter, 2 Fighters and 3 Infantrys
                Americans defend with 3 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Kyushu, round 2 : 2/6 hits, 1.67 expected hits
                    Americans roll dice for 3 Infantrys in Kyushu, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Kyushu
                    2 Infantrys owned by the Americans lost in Kyushu
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Kyushu, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Kyushu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                Hisaichi win, taking Kyushu from Americans with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Americans: 3 Infantrys
            Battle in Hokkaido
                Hisaichi attack with 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Hokkaido
                Hisaichi win, taking Hokkaido from Americans with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Mindoro
                Hisaichi attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Mindoro, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Mindoro
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite and 1 Fighter in Mindoro, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindoro
                Hisaichi win, taking Mindoro from Americans with 1 Adv.Fighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from Mindoro to 84 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Kyushu to 84 Sea Zone
            1 L.Fighter moved from Hokkaido to 84 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from Yunnan to 84 Sea Zone
            4 Mech.Infs moved from Yunnan to Bangkok
            1 Mech.Inf moved from Yunnan to Bangkok
            3 Tanks moved from Hupeh to Yunnan
            2 Infantrys moved from Ningsia to E.Qinghai
            2 Tanks moved from Shensi to E.Qinghai
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Tokyo
    
        Place Units - Hisaichi
            1 B.Carrier, 1 Destroyer, 1 Fighter and 3 Submarines placed in 84 Sea Zone
            1 Bunker placed in Changchun
            2 Infantrys placed in Ningsia
            Hisaichi undo move 1.
            1 Fighter and 2 Submarines placed in 84 Sea Zone
            1 B.Carrier, 1 Destroyer and 1 Submarine placed in 84 Sea Zone
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Hisaichi regular : 0.83
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 20

    TripleA Turn Summary for game: World At War

    Game History

    Round: 20
    
        Combat Move - Hisaichi
            1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
            1 Elite and 1 Infantry moved from 93 Sea Zone to Mindoro
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Mindoro
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Banjarmasin
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Hokkaido
            3 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Kyushu
            1 L.Fighter moved from 84 Sea Zone to Hokkaido
            1 Adv.Fighter and 2 Fighters moved from 84 Sea Zone to Kyushu
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Carrier, 1 Bunker, 1 Destroyer, 1 Fighter, 8 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kyushu
                Hisaichi attack with 1 Adv.Fighter, 2 Fighters and 3 Infantrys
                Americans defend with 3 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Kyushu, round 2 : 2/6 hits, 1.67 expected hits
                    Americans roll dice for 3 Infantrys in Kyushu, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Kyushu
                    2 Infantrys owned by the Americans lost in Kyushu
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Kyushu, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Kyushu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                Hisaichi win, taking Kyushu from Americans with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Americans: 3 Infantrys
            Battle in Hokkaido
                Hisaichi attack with 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Hokkaido
                Hisaichi win, taking Hokkaido from Americans with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Mindoro
                Hisaichi attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Mindoro, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Mindoro
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Elite and 1 Fighter in Mindoro, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Mindoro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindoro
                Hisaichi win, taking Mindoro from Americans with 1 Adv.Fighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from Mindoro to 84 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Kyushu to 84 Sea Zone
            1 L.Fighter moved from Hokkaido to 84 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from Yunnan to 84 Sea Zone
            4 Mech.Infs moved from Yunnan to Bangkok
            1 Mech.Inf moved from Yunnan to Bangkok
            3 Tanks moved from Hupeh to Yunnan
            2 Infantrys moved from Ningsia to E.Qinghai
            2 Tanks moved from Shensi to E.Qinghai
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Tokyo
    
        Place Units - Hisaichi
            1 B.Carrier, 1 Destroyer, 1 Fighter and 3 Submarines placed in 84 Sea Zone
            1 Bunker placed in Changchun
            2 Infantrys placed in Ningsia
            Hisaichi undo move 1.
            1 Fighter and 2 Submarines placed in 84 Sea Zone
            1 B.Carrier, 1 Destroyer and 1 Submarine placed in 84 Sea Zone
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Hisaichi regular : 0.83
    

    Savegame

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