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    TripleA Turn Summary: Yamamoto round 19

    TripleA Turn Summary for game: World At War

    Game History

    Round: 19
    
        Combat Move - Yamamoto
            2 Infantrys moved from Banjarmasin to West Borneo
            1 Bomber moved from Tokyo to 108 Sea Zone
            1 Bomber moved from Tokyo to 108 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to West Borneo
            2 Infantrys moved from Tokyo to Tohoku
            3 Infantrys moved from Tokyo to Chubu
            3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Tohoku
            3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Chubu
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Chubu
            2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to Chubu
            3 Adv.Fighters and 4 Fighters moved from 84 Sea Zone to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers, 10 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chubu
                Yamamoto attack with 9 Adv.Fighters, 10 Fighters and 3 Infantrys
                Americans defend with 1 Factory and 3 Infantrys
                    Yamamoto roll dice for 9 Adv.Fighters, 10 Fighters and 3 Infantrys in Chubu, round 2 : 9/22 hits, 8.33 expected hits
                    Americans roll dice for 3 Infantrys in Chubu, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                    3 Infantrys owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 9 Adv.Fighters, 10 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 3 Infantrys
            Battle in West Borneo
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Dutch defend with 1 Elite, 1 Factory and 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Elite and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in West Borneo
                    1 Infantry owned by the Dutch lost in West Borneo
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in West Borneo, round 3 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Elite in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Dutch lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Elite and 1 Infantry
            Battle in Tohoku
                Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Fighters and 2 Infantrys in Tohoku, round 2 : 4/8 hits, 2.83 expected hits
                    Americans roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Tohoku
                Yamamoto win, taking Tohoku from Americans with 3 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 108 Sea Zone
                Yamamoto attack with 2 Bombers
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 2 Bombers in 108 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                1 S.Submarine owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Yamamoto
            2 Bombers moved from 108 Sea Zone to Davao
            1 Adv.Fighter and 1 Fighter moved from West Borneo to Banjarmasin
            9 Adv.Fighters moved from Chubu to 84 Sea Zone
            7 Fighters moved from Chubu to 84 Sea Zone
            3 Adv.Fighters moved from Tohoku to 84 Sea Zone
            3 Fighters moved from Tohoku to 84 Sea Zone
            3 Fighters moved from Chubu to 84 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 4 Infantrys placed in Banjarmasin
            1 Submarine and 1 Transport placed in 84 Sea Zone
            1 Bunker and 6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 3.33
    Americans regular : -0.33
    Dutch regular : 0.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 19

    TripleA Turn Summary for game: World At War

    Game History

    Round: 19
    
        Combat Move - Yamamoto
            2 Infantrys moved from Banjarmasin to West Borneo
            1 Bomber moved from Tokyo to 108 Sea Zone
            1 Bomber moved from Tokyo to 108 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to West Borneo
            2 Infantrys moved from Tokyo to Tohoku
            3 Infantrys moved from Tokyo to Chubu
            3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Tohoku
            3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Chubu
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Chubu
            2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to Chubu
            3 Adv.Fighters and 4 Fighters moved from 84 Sea Zone to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers, 10 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chubu
                Yamamoto attack with 9 Adv.Fighters, 10 Fighters and 3 Infantrys
                Americans defend with 1 Factory and 3 Infantrys
                    Yamamoto roll dice for 9 Adv.Fighters, 10 Fighters and 3 Infantrys in Chubu, round 2 : 9/22 hits, 8.33 expected hits
                    Americans roll dice for 3 Infantrys in Chubu, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                    3 Infantrys owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 9 Adv.Fighters, 10 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 3 Infantrys
            Battle in West Borneo
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Dutch defend with 1 Elite, 1 Factory and 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Elite and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in West Borneo
                    1 Infantry owned by the Dutch lost in West Borneo
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in West Borneo, round 3 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Elite in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Dutch lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Elite and 1 Infantry
            Battle in Tohoku
                Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Fighters and 2 Infantrys in Tohoku, round 2 : 4/8 hits, 2.83 expected hits
                    Americans roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Tohoku
                Yamamoto win, taking Tohoku from Americans with 3 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 108 Sea Zone
                Yamamoto attack with 2 Bombers
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 2 Bombers in 108 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                1 S.Submarine owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Yamamoto
            2 Bombers moved from 108 Sea Zone to Davao
            1 Adv.Fighter and 1 Fighter moved from West Borneo to Banjarmasin
            9 Adv.Fighters moved from Chubu to 84 Sea Zone
            7 Fighters moved from Chubu to 84 Sea Zone
            3 Adv.Fighters moved from Tohoku to 84 Sea Zone
            3 Fighters moved from Tohoku to 84 Sea Zone
            3 Fighters moved from Chubu to 84 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 4 Infantrys placed in Banjarmasin
            1 Submarine and 1 Transport placed in 84 Sea Zone
            1 Bunker and 6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 3.33
    Americans regular : -0.33
    Dutch regular : 0.00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World At War

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Chinese buy 4 Artillerys; Remaining resources: 2 PUs; 
    
        Place Units - Chinese
            4 Artillerys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 19

    TripleA Turn Summary for game: World At War

    Game History

    Round: 19
    
        Combat Move - Hisaichi
            2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to 110 Sea Zone
            1 S.Submarine moved from 84 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from 84 Sea Zone to 93 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Kyushu
            1 Adv.Fighter moved from 84 Sea Zone to Kyushu
            3 Fighters moved from 84 Sea Zone to Kyushu
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Fighter, 8 Infantrys, 1 L.Fighter, 1 S.Submarine, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kyushu
                Hisaichi attack with 1 Adv.Fighter, 3 Fighters and 3 Infantrys
                Americans defend with 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in Kyushu, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                    Hisaichi roll dice for 1 Adv.Fighter, 3 Fighters and 3 Infantrys in Kyushu, round 2 : 1/7 hits, 2.00 expected hits
                    Americans roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                Hisaichi win, taking Kyushu from Americans with 1 Adv.Fighter, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in 93 Sea Zone
                Hisaichi attack with 2 Adv.Fighters and 1 T.Boat
                Americans defend with 1 B.Transport
                    Hisaichi roll dice for 2 Adv.Fighters and 1 T.Boat in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 93 Sea Zone
                Hisaichi win with 2 Adv.Fighters and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in 110 Sea Zone
                Hisaichi attack with 2 Adv.Fighters, 2 Fighters and 1 S.Submarine; Yamamoto loiter and taunt
                Dutch defend with 2 Cruisers
                    Hisaichi roll dice for 1 S.Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 110 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Dutch roll dice for 2 Cruisers in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 Cruiser owned by the Dutch lost in 110 Sea Zone
                    Hisaichi roll dice for 1 S.Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Dutch lost in 110 Sea Zone
                Hisaichi win with 2 Adv.Fighters, 2 Fighters and 1 S.Submarine remaining. Battle score for attacker is 24
                Casualties for Dutch: 2 Cruisers
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Banjarmasin
            2 Adv.Fighters moved from 93 Sea Zone to 84 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from Kyushu to 84 Sea Zone
            2 Infantrys moved from Ningsia to E.Qinghai
            3 Tanks moved from Suiyuan to E.Qinghai
            3 Tanks moved from Hupeh to Yunnan
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Tokyo
            1 Tank moved from Shantung to Shensi
    
        Place Units - Hisaichi
            1 Bunker placed in E.Qinghai
            2 Infantrys placed in Ningsia
            1 Bunker placed in Changchun
            1 Fighter, 1 L.Fighter, 1 S.Submarine and 1 T.Boat placed in 84 Sea Zone
            3 Tanks placed in Hupeh
            Hisaichi undo move 4.
            1 Fighter, 1 L.Fighter and 1 T.Boat placed in 84 Sea Zone
            1 S.Submarine placed in 84 Sea Zone
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Dutch regular : -1.00
    Hisaichi regular : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    Hey, fyi, I forgot Yam had to build a transport off borneo… didn’t affect china.

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    Hey, fyi, I forgot Yam had to build a transport off borneo… didn’t affect china.

  • 2026 25 24 22 19 17 15

    @Karl7 said in World at War game 23:

    Battle in 110 Sea Zone
    Hisaichi attack with 2 Adv.Fighters, 2 Fighters and 1 S.Submarine; Yamamoto loiter and taunt
    Dutch defend with 2 Cruisers

    Lol what is that? Never seen that before!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

            3 Infantrys moved from Wales to 20 Sea Zone
            3 Infantrys moved from 20 Sea Zone to Belgium
            1 Fighter moved from 20 Sea Zone to Belgium
            1 Bomber moved from Wales to Belgium
            1 Fighter moved from 20 Sea Zone to Belgium
            1 Fighter moved from 20 Sea Zone to Belgium
            1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Tobruk
            2 Infantrys moved from Adana to Erzurum
            9 Adv.Fighters and 2 Fighters moved from 51 Sea Zone to Tobruk
            5 Infantrys moved from Calcutta to Assam
            1 Artillery moved from Bihar to Assam
            2 Infantrys moved from Hyderabad to Calcutta
            2 Artillerys and 5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            4 Adv.Fighters and 2 Fighters moved from Assam to 110 Sea Zone
            1 Mot.Inf moved from Chimkent to Penza
            1 Mot.Inf moved from Ufa to Gorky
            1 Mot.Inf moved from Penza to Gorky
            2 Infantrys moved from Andalusia to Valencia
    
        Purchase Units - British
            British buy 1 Elite, 27 Infantrys and 8 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Tobruk
                British attack with 9 Adv.Fighters, 2 Fighters and 1 Infantry
                Germans defend with 1 Infantry
                British win, taking Tobruk from Italians with 9 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Belgium
                British attack with 1 Bomber, 3 Fighters and 3 Infantrys
                Germans defend with 2 Infantrys
                British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 2 Infantrys
            Battle in 110 Sea Zone
                British attack with 4 Adv.Fighters and 2 Fighters
                Hisaichi defend with 1 S.Submarine; Yamamoto defend with 1 Transport
                1 S.Submarine owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in 110 Sea Zone
                British win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 1 S.Submarine
                Casualties for Yamamoto: 1 Transport
            Battle in Gorky
                British attack with 2 Mot.Infs
                Germans defend with 1 AAGun; Finns defend with 1 Infantry
                British win, taking Gorky from Finns with 2 Mot.Infs remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from Lower Egypt to New Valley
            1 Artillery moved from Lower Egypt to New Valley
            1 Artillery moved from Lower Egypt to New Valley
            1 Infantry moved from Mersa Matruh to New Valley
            1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            9 Adv.Fighters and 2 Fighters moved from Tobruk to 51 Sea Zone
            1 S.Submarine moved from 57 Sea Zone to 51 Sea Zone
            1 S.Submarine moved from 57 Sea Zone to 51 Sea Zone
            3 Mot.Infs moved from W.Iran to Chimkent
            1 Mot.Inf moved from E.Iran to Ufa
            1 Mot.Inf moved from E.Iran to Ufa
            1 Infantry moved from Manchester to Wales
            1 Infantry moved from Dover to Wales
            1 Bomber moved from Belgium to Wales
            3 Fighters moved from Belgium to 20 Sea Zone
            1 Infantry moved from E.Iran to W.Iran
            4 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Sumatra
    
        Place Units - British
            4 Submarines placed in 20 Sea Zone
            2 Infantrys placed in Manchester
            2 Infantrys placed in London
            6 Infantrys placed in Cairo
            2 Submarines placed in 51 Sea Zone
            2 Submarines placed in 57 Sea Zone
            3 Infantrys placed in W.Iran
            3 Infantrys placed in E.Iran
            2 Infantrys placed in Bombay
            5 Infantrys placed in Madras
            1 Elite and 4 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 112 PUs; end with 112 PUs
    

    Territory Summary for British :

    London : 1 AAGun, 1 Factory and 2 Infantrys
    Ufa : 4 Mot.Infs
    Gorky : 2 Mot.Infs
    Sverdlovsk : 1 Mot.Inf
    Chimkent : 3 Mot.Infs
    Tobruk : 1 flag, 1 Infantry
    Kwajalein : 2 Infantrys
    Jaluit : 1 flag
    New Valley : 1 AAGun, 5 ArmoredCars, 19 Artillerys, 6 Elites, 27 Infantrys, 2 Mech.Infs, 12 Mot.Infs and 9 Tanks
    Rhodes : 1 flag
    Assam : 1 AAGun, 12 ArmoredCars, 3 Artillerys, 2 Bunkers, 2 Elites, 25 Infantrys, 13 Mech.Infs, 13 Mot.Infs and 21 Tanks
    Vancouver : 1 AAGun, 1 Factory and 2 Infantrys
    Bombay : 1 Factory and 2 Infantrys
    Hyderabad : 5 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Elite, 1 Factory, 13 Infantrys and 2 Tanks
    Mersa Matruh : 1 Infantry
    Calcutta : 1 AAGun and 2 Infantrys
    Manchester : 1 AAGun, 1 Factory and 2 Infantrys
    Madras : 1 AAGun, 1 Factory and 5 Infantrys
    Montreal : 1 AAGun, 1 Factory and 1 Infantry
    Delhi : 1 Elite, 1 Factory and 4 Infantrys
    Malta : 3 Bunkers
    Bihar : 2 Artillerys and 5 Infantrys
    Cairo : 1 Factory and 6 Infantrys
    Lower Egypt : 4 Infantrys
    Gibraltar : 1 Bunker
    Guadalcanal : 1 Artillery
    Sumatra : 4 Adv.Fighters and 2 Fighters
    Midway : 2 Infantrys
    Cape Town : 1 AAGun and 1 Factory
    Dublin : 1 flag
    Crete : 1 flag, 1 AAGun, 1 Factory and 2 Infantrys
    Belgian Congo : 1 flag
    Azerbaijan : 1 Infantry
    E.Iran : 1 flag, 1 Factory and 3 Infantrys
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
    Valencia : 2 Infantrys
    Erzurum : 2 Infantrys
    Belgium : 1 flag, 2 Infantrys
    N.Saudi Arabia : 1 flag, 1 Factory
    S.Saudi Arabia : 1 flag
    Mozambique : 1 flag
    Greenland : 1 flag
    Munster : 1 flag
    20 Sea Zone : 1 Battleship, 2 Carriers, 2 Destroyers, 3 Fighters, 5 Submarines, 2 T.Boats and 4 Transports
    51 Sea Zone : 9 Adv.Fighters, 5 Battleships, 7 Carriers, 3 Cruisers, 4 Destroyers, 2 Fighters, 15 S.Submarines, 4 Submarines, 1 T.Boat and 5 Transports
    57 Sea Zone : 2 Submarines
    

    Production/PUs Summary :

    Germans : 143 / 207
    Russians : 41 / 40
    Italians : 55 / 58
    French : 30 / 30
    Yamamoto : 48 / 45
    Chinese : 12 / 14
    Hisaichi : 79 / 79
    British : 112 / 112
    Anzac : 36 / 36
    Dutch : 19 / 24
    Finns : 29 / 30
    Romanians : 21 / 21
    Thai : 22 / 22
    Americans : 165 / 175
    
  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 19

    TripleA Turn Summary for game: World At War

    Game History

    Round: 19
    
        Combat Move - Finns
            2 Artillerys and 6 Infantrys moved from Arkhangelsk to Kirov
            1 Artillery and 9 Infantrys moved from Vologda to Gorky
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite, 7 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Gorky
                Finns attack with 1 Artillery and 9 Infantrys
                British defend with 2 Mot.Infs; Russians defend with 1 AAGun
                    Finns roll dice for 1 Artillery and 9 Infantrys in Gorky, round 2 : 3/10 hits, 2.00 expected hits
                    Russians roll dice for 2 Mot.Infs in Gorky, round 2 : 0/2 hits, 1.00 expected hits
                2 Mot.Infs owned by the British lost in Gorky
                Finns win, taking Gorky from Russians with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 2 Mot.Infs
            Battle in Kirov
                Finns attack with 2 Artillerys and 6 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Artillerys and 6 Infantrys in Kirov, round 2 : 1/8 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Finns win, taking Kirov from Russians with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            7 Infantrys moved from S.Karelia to Arkhangelsk
            2 Tanks moved from Leningrad to Arkhangelsk
            2 Infantrys moved from Vyborg to S.Karelia
            4 Infantrys moved from Leningrad to S.Karelia
            3 Infantrys moved from Helsinki to 24 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Leningrad
            1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 1 Infantry placed in Arkhangelsk
            3 Infantrys and 1 Tank placed in Leningrad
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Russians regular : -1.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 19

    TripleA Turn Summary for game: World At War

    Game History

    Round: 19
    
        Combat Move - Romanians
            2 Infantrys and 1 Tank moved from Tula to Penza
            1 Mech.Inf moved from Tula to Saratov
            1 Infantry, 1 Mech.Inf and 1 Tank moved from Saratov to Kuybyshev
            2 Infantrys moved from Rostov to Penza
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Penza
                Romanians attack with 4 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 4 Infantrys and 1 Tank in Penza, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kuybyshev
                Romanians attack with 1 Infantry, 1 Mech.Inf and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in Kuybyshev, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Kuybyshev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Kuybyshev
                    Romanians roll dice for 1 Mech.Inf and 1 Tank in Kuybyshev, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kuybyshev, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Mech.Inf and 1 Tank in Kuybyshev, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kuybyshev, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Kuybyshev
                    1 Infantry owned by the Russians lost in Kuybyshev
                Romanians win, taking Kuybyshev from Russians with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Romanians: 1 Infantry and 1 Mech.Inf
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from Rostov to Georgia
            2 Infantrys moved from Donetsk to Rostov
            1 Artillery and 2 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery, 1 Elite and 1 Infantry moved from Bulgaria to Istanbul
            2 Artillerys, 1 Elite and 4 Infantrys moved from E.Romania to Bulgaria
            4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Elite and 2 Tanks placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.00
    Russians regular : 0.67
    

    Savegame


  • @Karl7 thai are up

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 19

    TripleA Turn Summary for game: World At War

    Game History

    Round: 19
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 Elite moved from Burma to Yunnan
    
        Place Units - Thai
            1 Bunker and 6 Infantrys placed in Bangkok
            2 Infantrys placed in Yunnan
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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