0% for April
  • 2026 25 24 22 19 17 15

    and @dawgoneit hasn’t been online for 8 days… so I think we should just go on without him until he is back

  • 2026 25 24 22 19 17 15

    @captainwalker Germany up

  • 22 20 19 18 17 16 15 14 12

    @Elrood

    Interesting, yeah, I had both those battles around 50ish%+, WHICH IS DICEY!

    whatever, Japan is contained. Germany must save the day.

    Interesting, so Maxing out against Japan is a strategy with legs

  • 2026 25 24 22 19 17 15

    @Karl7 Sea battle was actually 70%… you probably missed the 2 fighters down with the Anzac fleet

  • 2026 25 24 22 19 17 15

    @captainwalker germany up

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - Germans
            4 ArmoredCars, 1 HeavyTank and 4 Tanks moved from Kursk to Stalingrad
            1 Infantry moved from Smolensk to Yaroslavl
            1 Infantry moved from Kursk to Yaroslavl
            2 Infantrys moved from Kursk to Tula
            2 Stukas moved from Kiev to Tula
            1 Bomber moved from Leningrad to Yaroslavl
            1 Stuka moved from Kiev to Yaroslavl
            1 Fighter moved from Kiev to Tula
            2 Infantrys moved from Picardy to Belgium
            1 Stuka moved from Rhine to Belgium
            1 Fighter moved from Hamburg to Belgium
            1 Fighter and 1 Stuka moved from Normandy to Belgium
    
        Purchase Units - Germans
            Germans buy 8 ArmoredCars, 4 Artillerys, 1 Destroyer, 1 Elite, 26 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Tula
                Germans attack with 1 Fighter, 2 Infantrys and 2 Stukas
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Fighter, 2 Infantrys and 2 Stukas in Tula, round 2 : 4/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Tula
                Germans win, taking Tula from Russians with 1 Fighter, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Yaroslavl
                Germans attack with 1 Bomber, 2 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber, 2 Infantrys and 1 Stuka in Yaroslavl, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Yaroslavl
                    1 Infantry owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 Bomber, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Stalingrad
                Germans attack with 4 ArmoredCars, 1 HeavyTank and 4 Tanks
                Russians defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Germans roll dice for 4 ArmoredCars, 1 HeavyTank and 4 Tanks in Stalingrad, round 2 : 4/9 hits, 4.00 expected hits
                    Russians roll dice for 4 Infantrys in Stalingrad, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Stalingrad
                    4 Infantrys owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 3 ArmoredCars, 1 HeavyTank and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 4 Infantrys
            Battle in Belgium
                Germans attack with 2 Fighters, 2 Infantrys and 2 Stukas
                British defend with 1 Infantry
                    Germans roll dice for 2 Fighters, 2 Infantrys and 2 Stukas in Belgium, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 2 Fighters, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 Fighter moved from Belgium to Hamburg
            1 Fighter moved from Belgium to Normandy
            1 Stuka moved from Belgium to Normandy
            1 Stuka moved from Belgium to Rhine
            2 Infantrys moved from Rhine to Netherlands
            2 Infantrys moved from Rhine to Hamburg
            1 Fighter and 2 Stukas moved from Tula to Kursk
            1 Stuka moved from Yaroslavl to Kursk
            1 AAGun, 5 Artillerys, 1 Elite, 14 Infantrys and 1 Tank moved from Leningrad to S.Karelia
            2 ArmoredCars, 2 Artillerys, 2 Elites, 2 HeavyTanks, 10 Infantrys and 5 Tanks moved from Arkhangelsk to S.Karelia
            1 Bomber moved from Yaroslavl to Leningrad
            2 Cruisers and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 2 Cruisers, 6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Leningrad
            1 Elite and 9 Infantrys moved from Minsk to Kursk
            1 Artillery and 2 Elites moved from Kiev to Kursk
            9 Infantrys moved from Brest to Minsk
            3 Infantrys moved from Vinnytsia to Donetsk
            2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Vinnytsia to Kursk
            1 Mech.Inf moved from Warsaw to Kursk
            3 Infantrys moved from Warsaw to Brest
            3 Infantrys moved from Danzig to Brest
            2 Infantrys moved from Krakow to Brest
            1 Transport moved from 48 Sea Zone to 49 Sea Zone
            1 Cruiser moved from 48 Sea Zone to 49 Sea Zone
            1 Tank moved from Greece to 49 Sea Zone
            2 Infantrys moved from Serbia to 49 Sea Zone
            1 Tank moved from W.Romania to Greece
            2 Infantrys moved from W.Romania to Serbia
            4 Infantrys moved from Hungary to W.Romania
            1 Tank moved from Bohemia to W.Romania
            2 ArmoredCars and 2 Tanks moved from Bohemia to Vinnytsia
            1 Adv.Fighter moved from Greece to 48 Sea Zone
            1 Infantry moved from Tripoli to S.Tunisia
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Cruiser moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery moved from El Agheila to Kufra
            2 Infantrys and 1 Tank moved from Tuscany to 46 Sea Zone
            1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 49 Sea Zone to 48 Sea Zone
            2 Infantrys and 1 Tank moved from 48 Sea Zone to Tripoli
            1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys and 1 Tank moved from 48 Sea Zone to El Agheila
            2 Infantrys moved from Venetia to Tuscany
            2 Infantrys moved from Bavaria to Venetia
            1 Tank moved from Bavaria to Tuscany
            2 Infantrys moved from Paris to Orleanais
            1 Elite moved from Brittany to Orleanais
            1 Elite moved from Normandy to Orleanais
            4 Infantrys moved from Normandy to Orleanais
            1 Artillery, 8 Infantrys and 2 Tanks moved from Tripoli to S.Tunisia
    
        Place Units - Germans
            1 Destroyer placed in 48 Sea Zone
            1 Artillery placed in El Agheila
            2 ArmoredCars and 1 Infantry placed in Kiev
            4 ArmoredCars placed in Vinnytsia
            1 Artillery and 3 Infantrys placed in Hungary
            2 ArmoredCars and 3 Tanks placed in Bohemia
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Danzig
            2 Infantrys and 1 Tank placed in Bavaria
            3 Infantrys placed in Normandy
            1 Artillery, 1 Elite, 5 Infantrys and 1 Tank placed in Paris
            1 Artillery and 5 Infantrys placed in Hamburg
            Germans undo move 12.
            1 Artillery and 5 Infantrys placed in Hamburg
            Germans undo move 12.
            2 Infantrys placed in Hamburg
            1 Artillery and 3 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 135 PUs; end with 135 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 1.00
    British regular : -0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - Russians
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Saratov to Rostov
            2 Infantrys moved from Moscow to Tula
            1 Bomber moved from Moscow to Rostov
            2 Adv.Fighters moved from Moscow to Tula
            2 Fighters moved from Moscow to Rostov
            1 Adv.Fighter moved from Moscow to Tula
            1 Adv.Fighter moved from Moscow to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Penza to Tula
            1 Infantry moved from Khobdo to Gobi Altai
            1 Fighter moved from Khobdo to Gobi Altai
            1 Tank moved from Khobdo to Gobi Altai
            1 Artillery moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Yakutsk to Ayan
    
        Purchase Units - Russians
            Russians buy 3 Bunkers, 21 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tula
                Russians attack with 3 Adv.Fighters and 3 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 3 Adv.Fighters and 3 Infantrys in Tula, round 2 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 2 Infantrys in Tula, round 2 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Germans lost in Tula
                Russians win, taking Tula from Germans with 3 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
            Battle in Rostov
                Russians attack with 1 Adv.Fighter, 1 Bomber, 2 Fighters and 6 Infantrys
                Romanians defend with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
                    Russians roll dice for 1 Adv.Fighter, 1 Bomber, 2 Fighters and 6 Infantrys in Rostov, round 2 : 3/10 hits, 2,83 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf in Rostov, round 2 : 2/5 hits, 1,67 expected hits
                    2 Infantrys owned by the Russians lost in Rostov
                    1 Elite owned by the Romanians and 2 Infantrys owned by the Romanians lost in Rostov
                    Russians roll dice for 1 Adv.Fighter, 1 Bomber, 2 Fighters and 4 Infantrys in Rostov, round 3 : 1/8 hits, 2,50 expected hits
                    Romanians roll dice for 1 Artillery and 1 Mech.Inf in Rostov, round 3 : 0/2 hits, 0,67 expected hits
                    1 Artillery owned by the Romanians lost in Rostov
                    Russians roll dice for 1 Adv.Fighter, 1 Bomber, 2 Fighters and 4 Infantrys in Rostov, round 4 : 2/8 hits, 2,50 expected hits
                    Romanians roll dice for 1 Mech.Inf in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Romanians lost in Rostov
                Russians win, taking Rostov from Romanians with 1 Adv.Fighter, 1 Bomber, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
            Battle in Ayan
                Russians attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 5 : 1/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 5 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Gobi Altai
                Russians attack with 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Gobi Altai, round 2 : 1/3 hits, 1,00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 0/2 hits, 0,33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Gobi Altai
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Gobi Altai, round 3 : 0/3 hits, 1,00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Gobi Altai, round 4 : 3/3 hits, 1,00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 0/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Gobi Altai
                Russians win, taking Gobi Altai from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
    
        Non Combat Move - Russians
            1 Fighter moved from Gobi Altai to Irkutsk
            1 Infantry moved from Irkutsk to Khobdo
            1 Infantry moved from Saratov to Penza
            1 Infantry moved from Gorky to Moscow
            1 Infantry moved from Kuybyshev to Gorky
            1 Infantry moved from Ufa to Sverdlovsk
            1 Infantry moved from Chimkent to Ufa
            2 Infantrys moved from Tashkent to Chimkent
            1 Adv.Fighter, 1 Bomber and 2 Fighters moved from Rostov to Moscow
            3 Adv.Fighters moved from Tula to Moscow
            1 Infantry moved from Saratov to Kuybyshev
            1 Infantry moved from Kuybyshev to Perm
            1 Infantry moved from Zhigansk to Kolyma
            1 Infantry moved from Khatanga to Zhigansk
            4 Mot.Infs moved from Hsining to Khobdo
            1 Infantry moved from Surgut to Perm
            1 Infantry moved from Salekhard to Surgut
            1 Infantry moved from Yeniseysk to Salekhard
    
        Place Units - Russians
            1 Bunker placed in Sibirsky
            1 Bunker placed in Sverdlovsk
            1 Bunker placed in Moscow
            10 Infantrys placed in Moscow
            5 Infantrys placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
            2 Tanks placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0,67
    Germans regular : -0,67
    Russians regular : -0,50
    Hisaichi regular : -1,00
    

    Savegame

  • 2026 25 24 22 19 17 15

    @Entek italy up

  • 2026 25 24 22 19 17 15

    @captainwalker Entek Last Online 5 days ago … whats with our guys? :-(


  • @Elrood he’s still getting settled in his new house. He has his pc all set up so he should be able to do his turn.


  • @captainwalker how old is that information?


  • @Elrood about five days. He did some of his turns in his games.


  • @captainwalker could you check in with him again, please? 6 days offline is really a lot

  • 20 19 18 17 16

    @Elrood I’ll be able to do it tomorrow.

  • 2026 25 24 22 19 17 15

    @Entek ahh great! 😅

  • 20 19 18 17 16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - Italians
            4 Infantrys moved from Kufra to Darfur
            1 Adv.Fighter moved from 48 Sea Zone to Darfur
            1 Bomber moved from El Agheila to Darfur
    
        Purchase Units - Italians
            Italians buy 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Elite and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 Adv.Fighter, 1 Bomber and 4 Infantrys
                French defend with 1 Artillery and 2 Infantrys
                    Italians roll dice for 1 Adv.Fighter, 1 Bomber and 4 Infantrys in Darfur, round 2 : 4/6 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    1 Artillery owned by the French and 2 Infantrys owned by the French lost in Darfur
                Italians win, taking Darfur from British with 1 Adv.Fighter, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Darfur to Kufra
            1 Bomber moved from Darfur to El Agheila
            1 Elite and 7 Infantrys moved from El Agheila to Kufra
            8 Infantrys moved from Tunis to S.Tunisia
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            6 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry and 1 Tank moved from Greece to 48 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            7 Infantrys and 1 Tank moved from 48 Sea Zone to El Agheila
            1 AAGun moved from Greece to Istanbul
    
        Place Units - Italians
            1 Adv.Fighter placed in 48 Sea Zone
            1 AAGun and 2 Infantrys placed in Greece
            2 Artillerys, 1 Elite and 1 Infantry placed in Tunis
            1 Cruiser placed in 44 Sea Zone
            1 Infantry placed in Provence
            Italians undo move 3.
            1 Artillery and 7 Infantrys placed in Rome
            1 Artillery, 1 Elite and 2 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    British regular : 0.00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - French
            1 Artillery moved from New Valley to Darfur
            3 Infantrys moved from French Equatorial Africa to Darfur
            2 Fighters moved from New Valley to Darfur
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Italians defend with 3 Infantrys
                    French roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Darfur, round 2 : 2/6 hits, 1,67 expected hits
                    Italians roll dice for 3 Infantrys in Darfur, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Italians lost in Darfur
                    French roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Darfur, round 3 : 2/6 hits, 1,67 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 3 Infantrys
    
        Non Combat Move - French
            2 Fighters moved from Darfur to New Valley
            1 Elite and 2 Infantrys moved from N.Saudi Arabia to Iraq
            1 ArmoredCar moved from N.Saudi Arabia to Adana
            2 Artillerys moved from Syria to Adana
            2 Elites and 14 Tanks moved from Palestine to Syria
            14 Tanks moved from Syria to Adana
            2 Tanks moved from Lower Egypt to Syria
            1 Infantry moved from Lower Egypt to Palestine
            1 Infantry moved from Nubia to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Palestine
            1 Artillery and 5 Infantrys moved from S.Algeria to N.Algeria
            4 Artillerys moved from E.Morocco to N.Algeria
            7 Infantrys moved from Adana to Erzurum
    
        Place Units - French
            2 Artillerys placed in Syria
            4 Infantrys placed in E.Morocco
            1 Adv.Fighter and 2 Infantrys placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,33
    French regular : 0,67
    

    Savegame

  • 2026 25 24 22 19 17 15

    @Karl7 Yama up

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - Yamamoto
            7 units repaired.
            3 S.Submarines moved from 84 Sea Zone to 86 Sea Zone
            1 Submarine moved from 84 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from Java to Lombok
            1 Fighter moved from Tokyo to 86 Sea Zone
            2 Bombers moved from Tokyo to 86 Sea Zone
            13 Adv.Fighters and 10 Fighters moved from 84 Sea Zone to 86 Sea Zone
            1 Fighter moved from 84 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 3 Fighters, 2 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 13 Adv.Fighters, 2 Bombers, 12 Fighters, 3 S.Submarines and 1 Submarine
                Americans defend with 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters
                    Yamamoto roll dice for 3 S.Submarines and 1 Submarine in 86 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 2 B.Carriers owned by the Americans
                    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits
                    Americans roll dice for 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters in 86 Sea Zone, round 2 : 8/17 hits, 7.67 expected hits
                    1 Submarine owned by the Yamamoto, 3 S.Submarines owned by the Yamamoto and 4 Fighters owned by the Yamamoto lost in 86 Sea Zone
                    1 Destroyer owned by the Americans, 5 Fighters owned by the Americans, 4 B.Transports owned by the Americans, 3 B.Carriers owned by the Americans and 3 Adv.Fighters owned by the Americans lost in 86 Sea Zone
                    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 8 Fighters in 86 Sea Zone, round 3 : 13/23 hits, 10.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 86 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 13 Adv.Fighters, 2 Bombers and 8 Fighters remaining. Battle score for attacker is 111
                Casualties for Yamamoto: 4 Fighters, 3 S.Submarines and 1 Submarine
                Casualties for Americans: 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters
    
        Non Combat Move - Yamamoto
            2 Infantrys moved from Tohoku to Tokyo
            2 Infantrys moved from Chubu to Tokyo
            1 Infantry moved from Hokkaido to Tohoku
            1 Elite moved from Kyushu to Chubu
            2 Infantrys moved from Panay to Mindanao
            1 Tank moved from Panay to Davao
            1 Battleship, 1 Carrier and 2 Transports moved from 110 Sea Zone to 106 Sea Zone
            1 Transport moved from 106 Sea Zone to 111 Sea Zone
            2 Bombers moved from 86 Sea Zone to Tokyo
            13 Adv.Fighters and 8 Fighters moved from 86 Sea Zone to 84 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            3 Fighters placed in 84 Sea Zone
            3 Submarines placed in 84 Sea Zone
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 8.17
    Americans regular : -0.33
    Dutch regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War

    Game History

    Round: 17
    
        Combat Move - Yamamoto
            7 units repaired.
            3 S.Submarines moved from 84 Sea Zone to 86 Sea Zone
            1 Submarine moved from 84 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from Java to Lombok
            1 Fighter moved from Tokyo to 86 Sea Zone
            2 Bombers moved from Tokyo to 86 Sea Zone
            13 Adv.Fighters and 10 Fighters moved from 84 Sea Zone to 86 Sea Zone
            1 Fighter moved from 84 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 3 Fighters, 2 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 13 Adv.Fighters, 2 Bombers, 12 Fighters, 3 S.Submarines and 1 Submarine
                Americans defend with 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters
                    Yamamoto roll dice for 3 S.Submarines and 1 Submarine in 86 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 2 B.Carriers owned by the Americans
                    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 12 Fighters in 86 Sea Zone, round 2 : 17/27 hits, 11.83 expected hits
                    Americans roll dice for 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters in 86 Sea Zone, round 2 : 8/17 hits, 7.67 expected hits
                    1 Submarine owned by the Yamamoto, 3 S.Submarines owned by the Yamamoto and 4 Fighters owned by the Yamamoto lost in 86 Sea Zone
                    1 Destroyer owned by the Americans, 5 Fighters owned by the Americans, 4 B.Transports owned by the Americans, 3 B.Carriers owned by the Americans and 3 Adv.Fighters owned by the Americans lost in 86 Sea Zone
                    Yamamoto roll dice for 13 Adv.Fighters, 2 Bombers and 8 Fighters in 86 Sea Zone, round 3 : 13/23 hits, 10.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 86 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 13 Adv.Fighters, 2 Bombers and 8 Fighters remaining. Battle score for attacker is 111
                Casualties for Yamamoto: 4 Fighters, 3 S.Submarines and 1 Submarine
                Casualties for Americans: 4 Adv.Fighters, 3 B.Carriers, 4 B.Transports, 1 Destroyer and 5 Fighters
    
        Non Combat Move - Yamamoto
            2 Infantrys moved from Tohoku to Tokyo
            2 Infantrys moved from Chubu to Tokyo
            1 Infantry moved from Hokkaido to Tohoku
            1 Elite moved from Kyushu to Chubu
            2 Infantrys moved from Panay to Mindanao
            1 Tank moved from Panay to Davao
            1 Battleship, 1 Carrier and 2 Transports moved from 110 Sea Zone to 106 Sea Zone
            1 Transport moved from 106 Sea Zone to 111 Sea Zone
            2 Bombers moved from 86 Sea Zone to Tokyo
            13 Adv.Fighters and 8 Fighters moved from 86 Sea Zone to 84 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            3 Fighters placed in 84 Sea Zone
            3 Submarines placed in 84 Sea Zone
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 54 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 2 Infantrys
            EDIT: Adding units owned by Yamamoto to Banjarmasin: 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 8.17
    Americans regular : -0.33
    Dutch regular : -0.33
    

    Dice Statistics:

    Total
            1 was rolled 1373 times
            2 was rolled 1504 times
            3 was rolled 1459 times
            4 was rolled 1414 times
            5 was rolled 1435 times
            6 was rolled 1506 times
        Average roll : 3.524
        Median : 4.000
        Variance : 1.562
        Standard Deviation : 1.250
        Total rolls : 8691
    
    Germans Combat
            1 was rolled 215 times
            2 was rolled 236 times
            3 was rolled 228 times
            4 was rolled 227 times
            5 was rolled 234 times
            6 was rolled 220 times
        Average roll : 3.507
        Median : 4.000
        Variance : 0.238
        Standard Deviation : 0.488
        Total rolls : 1360
    
    Romanians Combat
            1 was rolled 35 times
            2 was rolled 35 times
            3 was rolled 28 times
            4 was rolled 45 times
            5 was rolled 35 times
            6 was rolled 41 times
        Average roll : 3.607
        Median : 4.000
        Variance : 0.787
        Standard Deviation : 0.887
        Total rolls : 219
    
    Neutral Combat
            1 was rolled 48 times
            2 was rolled 31 times
            3 was rolled 37 times
            4 was rolled 44 times
            5 was rolled 40 times
            6 was rolled 37 times
        Average roll : 3.456
        Median : 4.000
        Variance : 0.752
        Standard Deviation : 0.867
        Total rolls : 237
    
    British Combat
            1 was rolled 158 times
            2 was rolled 165 times
            3 was rolled 172 times
            4 was rolled 152 times
            5 was rolled 177 times
            6 was rolled 194 times
        Average roll : 3.596
        Median : 4.000
        Variance : 1.103
        Standard Deviation : 1.050
        Total rolls : 1018
    
    Italians Combat
            1 was rolled 101 times
            2 was rolled 108 times
            3 was rolled 115 times
            4 was rolled 84 times
            5 was rolled 99 times
            6 was rolled 102 times
        Average roll : 3.456
        Median : 3.000
        Variance : 0.884
        Standard Deviation : 0.940
        Total rolls : 609
    
    Hisaichi Combat
            1 was rolled 127 times
            2 was rolled 131 times
            3 was rolled 112 times
            4 was rolled 132 times
            5 was rolled 121 times
            6 was rolled 126 times
        Average roll : 3.490
        Median : 4.000
        Variance : 0.367
        Standard Deviation : 0.606
        Total rolls : 749
    
    Americans Combat
            1 was rolled 129 times
            2 was rolled 164 times
            3 was rolled 167 times
            4 was rolled 167 times
            5 was rolled 154 times
            6 was rolled 147 times
        Average roll : 3.532
        Median : 4.000
        Variance : 1.197
        Standard Deviation : 1.094
        Total rolls : 928
    
    Anzac Combat
            1 was rolled 35 times
            2 was rolled 31 times
            3 was rolled 44 times
            4 was rolled 32 times
            5 was rolled 43 times
            6 was rolled 28 times
        Average roll : 3.474
        Median : 3.000
        Variance : 1.026
        Standard Deviation : 1.013
        Total rolls : 213
    
    French Combat
            1 was rolled 44 times
            2 was rolled 37 times
            3 was rolled 50 times
            4 was rolled 50 times
            5 was rolled 35 times
            6 was rolled 64 times
        Average roll : 3.668
        Median : 4.000
        Variance : 2.005
        Standard Deviation : 1.416
        Total rolls : 280
    
    Yamamoto Combat
            1 was rolled 155 times
            2 was rolled 203 times
            3 was rolled 178 times
            4 was rolled 162 times
            5 was rolled 166 times
            6 was rolled 182 times
        Average roll : 3.504
        Median : 3.000
        Variance : 1.425
        Standard Deviation : 1.194
        Total rolls : 1046
    
    Chinese Combat
            1 was rolled 45 times
            2 was rolled 40 times
            3 was rolled 52 times
            4 was rolled 45 times
            5 was rolled 42 times
            6 was rolled 49 times
        Average roll : 3.535
        Median : 3.000
        Variance : 0.358
        Standard Deviation : 0.599
        Total rolls : 273
    
    Finns Combat
            1 was rolled 42 times
            2 was rolled 41 times
            3 was rolled 33 times
            4 was rolled 33 times
            5 was rolled 38 times
            6 was rolled 43 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 230
    
    Thai Combat
            1 was rolled 52 times
            2 was rolled 52 times
            3 was rolled 38 times
            4 was rolled 42 times
            5 was rolled 48 times
            6 was rolled 45 times
        Average roll : 3.422
        Median : 3.000
        Variance : 0.568
        Standard Deviation : 0.754
        Total rolls : 277
    
    Russians Combat
            1 was rolled 162 times
            2 was rolled 199 times
            3 was rolled 175 times
            4 was rolled 174 times
            5 was rolled 170 times
            6 was rolled 197 times
        Average roll : 3.540
        Median : 4.000
        Variance : 1.053
        Standard Deviation : 1.026
        Total rolls : 1077
    
    Dutch Combat
            1 was rolled 25 times
            2 was rolled 31 times
            3 was rolled 30 times
            4 was rolled 25 times
            5 was rolled 33 times
            6 was rolled 31 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 175
    

    Savegame

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