@Witt Fine with me
World at War game 23
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Italians 2 Infantrys moved from Provence to 44 Sea Zone 2 Infantrys and 1 Transport moved from 44 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to Tobruk 2 Fighters moved from 48 Sea Zone to Tobruk 2 Fighters moved from 48 Sea Zone to Kufra 1 Elite moved from Hun to Kufra 1 Artillery moved from El Agheila to Kufra 1 Infantry moved from El Agheila to Kufra Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Bunker, 1 Destroyer, 15 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Tobruk Italians attack with 2 Fighters and 2 Infantrys British defend with 1 Infantry Italians roll dice for 2 Battleships in Tobruk, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Kufra Italians attack with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry British defend with 2 Infantrys Italians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Kufra, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 Infantrys in Kufra, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Kufra Italians win, taking Kufra from British with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Italians 1 Fighter moved from Tobruk to Greece 1 Fighter moved from Tobruk to 48 Sea Zone 2 Fighters moved from Kufra to 48 Sea Zone 7 Infantrys and 1 Tank moved from El Agheila to Hun 2 Transports moved from 48 Sea Zone to 47 Sea Zone 1 Artillery moved from Greece to 48 Sea Zone 1 Tank moved from Greece to 48 Sea Zone 4 Infantrys moved from Tunis to 47 Sea Zone 1 Artillery, 1 Tank and 2 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Cruisers moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Cruisers and 2 Infantrys moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 1 Artillery, 8 Infantrys and 1 Tank moved from 48 Sea Zone to El Agheila 1 Submarine moved from 44 Sea Zone to 48 Sea Zone Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 1 Adv.Fighter placed in 48 Sea Zone 3 Infantrys placed in Greece 1 Destroyer and 1 Submarine placed in 43 Sea Zone 3 Infantrys and 1 Tank placed in Tunis 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.67 -
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Game History
Round: 7 Combat Move - French 3 Infantrys moved from Italian East Africa to Equatoria 4 Infantrys moved from French Sudan to Mauritania 3 Infantrys moved from French Equatorial Africa to French Sudan 1 Elite, 6 Infantrys and 3 Tanks moved from Syria to Adana 2 Destroyers moved from 10 Sea Zone to 20 Sea Zone 1 Transport moved from 10 Sea Zone to 16 Sea Zone Purchase Units - French French buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Adana French attack with 1 Elite, 6 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Elite, 6 Infantrys and 3 Tanks in Adana, round 2 : 2/10 hits, 2.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Adana French roll dice for 1 Elite, 6 Infantrys and 3 Tanks in Adana, round 3 : 3/10 hits, 2.83 expected hits Neutral roll dice for 1 Artillery in Adana, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Adana French loses 0 PUs for violating Adanas neutrality. French win, taking Adana from Neutral with 1 Elite, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - French Place Units - French 1 Elite and 1 Infantry placed in Syria 3 Infantrys placed in French Equatorial Africa 3 Infantrys placed in Italian East Africa Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
French regular : -0.67 Neutral regular : -1.33 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Submarine moved from 95 Sea Zone to 102 Sea Zone 1 Submarine moved from 95 Sea Zone to 103 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Ulithi 2 Infantrys moved from Eniwetok to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to Wake 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Mindanao to 111 Sea Zone 4 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone 2 Fighters moved from Java to 66 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 2 Bombers moved from West Borneo to Lombok 1 Adv.Fighter moved from 95 Sea Zone to Ulithi 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to 103 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Fighter, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 2 Bombers and 4 Infantrys Dutch defend with 2 Bunkers and 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 Bunkers owned by the Dutch Yamamoto roll dice for 2 Bombers and 4 Infantrys in Lombok, round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 2 Bunkers and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok 1 Infantry owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lombok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 4 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 4 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 1 Bunker in Lombok, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Bunker owned by the Dutch lost in Lombok Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for Dutch: 2 Bunkers and 1 Infantry Battle in 103 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine British defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 103 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 102 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine British defend with 1 Transport Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 102 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Ulithi Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Ulithi, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ulithi Yamamoto win, taking Ulithi from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 66 Sea Zone Yamamoto attack with 2 Fighters and 1 T.Boat Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 66 Sea Zone Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 AAGun, 2 Marines and 4 Tanks moved from Sumatra to Java 2 Artillerys and 1 Infantry moved from West Borneo to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java 2 Bombers moved from Lombok to West Borneo 2 Fighters moved from 66 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from Davao to Mindanao 2 Tanks moved from Hupeh to Yunnan 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Wake to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from Ulithi to 95 Sea Zone 1 Fighter moved from 95 Sea Zone to Eniwetok 1 Adv.Fighter moved from Tokyo to 95 Sea Zone 1 Fighter moved from Tokyo to Davao Place Units - Yamamoto 1 Bunker placed in Java 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.33 Americans regular : -0.33 Anzac regular : -0.67 British regular : -0.67 Dutch regular : 0.17 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Submarine moved from 95 Sea Zone to 102 Sea Zone 1 Submarine moved from 95 Sea Zone to 103 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Ulithi 2 Infantrys moved from Eniwetok to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to Wake 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Mindanao to 111 Sea Zone 4 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone 2 Fighters moved from Java to 66 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 2 Bombers moved from West Borneo to Lombok 1 Adv.Fighter moved from 95 Sea Zone to Ulithi 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to 103 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Fighter, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 2 Bombers and 4 Infantrys Dutch defend with 2 Bunkers and 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 Bunkers owned by the Dutch Yamamoto roll dice for 2 Bombers and 4 Infantrys in Lombok, round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 2 Bunkers and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok 1 Infantry owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lombok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 4 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 4 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 1 Bunker in Lombok, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Bunker owned by the Dutch lost in Lombok Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for Dutch: 2 Bunkers and 1 Infantry Battle in 103 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine British defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 103 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 102 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine British defend with 1 Transport Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 102 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Ulithi Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Ulithi, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ulithi Yamamoto win, taking Ulithi from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 66 Sea Zone Yamamoto attack with 2 Fighters and 1 T.Boat Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 66 Sea Zone Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 AAGun, 2 Marines and 4 Tanks moved from Sumatra to Java 2 Artillerys and 1 Infantry moved from West Borneo to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java 2 Bombers moved from Lombok to West Borneo 2 Fighters moved from 66 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from Davao to Mindanao 2 Tanks moved from Hupeh to Yunnan 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Wake to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from Ulithi to 95 Sea Zone 1 Fighter moved from 95 Sea Zone to Eniwetok 1 Adv.Fighter moved from Tokyo to 95 Sea Zone 1 Fighter moved from Tokyo to Davao Place Units - Yamamoto 1 Bunker placed in Java 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 87 Sea Zone: 1 Transport EDIT: Adding units owned by Yamamoto to 95 Sea Zone: 1 Transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : -2.33 Americans regular : -0.33 Anzac regular : -0.67 British regular : -0.67 Dutch regular : 0.17 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Submarine moved from 95 Sea Zone to 102 Sea Zone 1 Submarine moved from 95 Sea Zone to 103 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Ulithi 2 Infantrys moved from Eniwetok to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to Wake 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Mindanao to 111 Sea Zone 4 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone 2 Fighters moved from Java to 66 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 2 Bombers moved from West Borneo to Lombok 1 Adv.Fighter moved from 95 Sea Zone to Ulithi 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to 103 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Fighter, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 2 Bombers and 4 Infantrys Dutch defend with 2 Bunkers and 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 Bunkers owned by the Dutch Yamamoto roll dice for 2 Bombers and 4 Infantrys in Lombok, round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 2 Bunkers and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok 1 Infantry owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lombok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 4 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 4 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 1 Bunker in Lombok, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Bunker owned by the Dutch lost in Lombok Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for Dutch: 2 Bunkers and 1 Infantry Battle in 103 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine British defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 103 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 102 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine British defend with 1 Transport Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 102 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Ulithi Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Ulithi, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ulithi Yamamoto win, taking Ulithi from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 66 Sea Zone Yamamoto attack with 2 Fighters and 1 T.Boat Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 66 Sea Zone Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 AAGun, 2 Marines and 4 Tanks moved from Sumatra to Java 2 Artillerys and 1 Infantry moved from West Borneo to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java 2 Bombers moved from Lombok to West Borneo 2 Fighters moved from 66 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from Davao to Mindanao 2 Tanks moved from Hupeh to Yunnan 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Wake to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from Ulithi to 95 Sea Zone 1 Fighter moved from 95 Sea Zone to Eniwetok 1 Adv.Fighter moved from Tokyo to 95 Sea Zone 1 Fighter moved from Tokyo to Davao Place Units - Yamamoto 1 Bunker placed in Java 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 87 Sea Zone: 1 Transport EDIT: Adding units owned by Yamamoto to 95 Sea Zone: 1 Transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : -2.33 Americans regular : -0.33 Anzac regular : -0.67 British regular : -0.67 Dutch regular : 0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 2 Infantrys moved from Lanchow to Szechwan 2 Infantrys moved from Ningsia to Suiyuan 2 Adv.Fighters moved from Ningsia to Szechwan 1 Adv.Fighter and 1 Fighter moved from Lanchow to Suiyuan Purchase Units - Chinese Chinese buy 10 Infantrys; Remaining resources: 3 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 Adv.Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1,33 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 0/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 0/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Suiyuan, round 4 : 1/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Ningsia to Shensi 1 Adv.Fighter and 1 Fighter moved from Suiyuan to Ningsia 2 Adv.Fighters moved from Szechwan to Lanchow 6 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 ArmoredCars moved from Gobi Altai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai 2 ArmoredCars moved from Urumqi to Gobi Altai 1 AAGun moved from Hsining to E.Qinghai Place Units - Chinese 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 23 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -2,83 Hisaichi regular : -1,33 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi British roll AA dice in Assam : 0/4 hits, 0.67 expected hits British roll AA dice in Assam : 0/1 hits, 0.17 expected hits 1 Adv.Fighter and 3 Fighters moved from Yunnan to 60 Sea Zone 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 60 Sea Zone 1 Tank moved from Java to Lombok Hisaichi take Lombok from Dutch 1 Tank moved from Lombok to Java 1 Fighter moved from Yunnan to 60 Sea Zone 1 Elite and 1 Infantry moved from Chahar to Suiyuan 2 Infantrys moved from Hupeh to Szechwan 1 Adv.Fighter moved from Hupeh to Szechwan 1 Fighter moved from Hupeh to Suiyuan 2 Artillerys and 7 Infantrys moved from Shansi to Shensi 6 Artillerys, 2 Elites, 6 Infantrys, 2 Mech.Infs and 4 Tanks moved from Hupeh to Shensi Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Factory, 3 Infantrys and 8 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Szechwan Hisaichi attack with 1 Adv.Fighter and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in 60 Sea Zone Hisaichi attack with 1 Adv.Fighter, 1 Destroyer, 4 Fighters and 1 Submarine British defend with 1 Destroyer, 2 Submarines and 2 Transports Hisaichi roll dice for 1 Submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Submarines in 60 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Destroyer and 4 Fighters in 60 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Submarine owned by the British and 2 Transports owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Destroyer and 4 Fighters in 60 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits British roll dice for 1 Destroyer in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in 60 Sea Zone 1 Submarine owned by the British and 1 Destroyer owned by the British lost in 60 Sea Zone Hisaichi win with 1 Adv.Fighter, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 27 Casualties for British: 1 Destroyer, 2 Submarines and 2 Transports Casualties for Hisaichi: 1 Submarine Battle in Shensi Hisaichi attack with 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks in Shensi, round 2 : 11/29 hits, 9.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 1 Elite, 1 Fighter and 1 Infantry Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi British roll AA dice in Assam : 1/5 hits, 0.83 expected hits 1 Fighter lost in Assam 1 Adv.Fighter and 4 Fighters moved from 60 Sea Zone to Yunnan 1 Adv.Fighter moved from Szechwan to Yunnan 1 Fighter moved from Suiyuan to Hupeh 1 Infantry moved from Chahar to Shansi 3 Tanks moved from Peking to Shansi 2 ArmoredCars and 4 Tanks moved from Hunan to Shensi 3 Mech.Infs moved from Yunnan to Shensi 6 Tanks moved from Hong Kong to Hunan 1 Adv.Fighter moved from Changchun to Yunnan 1 T.Boat and 4 Transports moved from 84 Sea Zone to 85 Sea Zone 3 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Factory placed in Shantung 3 Infantrys placed in Chita 3 Tanks placed in Hupeh 3 ArmoredCars placed in Peking 1 ArmoredCar and 5 Tanks placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 British AA : -0.67 British regular : -1.00 Hisaichi regular : 1.33Dice Statistics:
Total 1 was rolled 506 times 2 was rolled 545 times 3 was rolled 551 times 4 was rolled 548 times 5 was rolled 542 times 6 was rolled 570 times Average roll : 3.547 Median : 4.000 Variance : 0.671 Standard Deviation : 0.819 Total rolls : 3262 Germans Combat 1 was rolled 89 times 2 was rolled 104 times 3 was rolled 119 times 4 was rolled 105 times 5 was rolled 101 times 6 was rolled 108 times Average roll : 3.558 Median : 4.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 626 Romanians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 15 times 4 was rolled 22 times 5 was rolled 16 times 6 was rolled 14 times Average roll : 3.736 Median : 4.000 Variance : 1.250 Standard Deviation : 1.118 Total rolls : 87 Neutral Combat 1 was rolled 41 times 2 was rolled 27 times 3 was rolled 30 times 4 was rolled 38 times 5 was rolled 32 times 6 was rolled 33 times Average roll : 3.458 Median : 4.000 Variance : 0.667 Standard Deviation : 0.817 Total rolls : 201 British Combat 1 was rolled 56 times 2 was rolled 67 times 3 was rolled 83 times 4 was rolled 60 times 5 was rolled 89 times 6 was rolled 76 times Average roll : 3.666 Median : 4.000 Variance : 1.979 Standard Deviation : 1.407 Total rolls : 431 Italians Combat 1 was rolled 30 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 18 times 5 was rolled 27 times 6 was rolled 33 times Average roll : 3.424 Median : 3.000 Variance : 1.168 Standard Deviation : 1.081 Total rolls : 177 Hisaichi Combat 1 was rolled 43 times 2 was rolled 45 times 3 was rolled 32 times 4 was rolled 53 times 5 was rolled 32 times 6 was rolled 45 times Average roll : 3.484 Median : 4.000 Variance : 1.363 Standard Deviation : 1.167 Total rolls : 250 Americans Combat 1 was rolled 33 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 45 times 5 was rolled 51 times 6 was rolled 38 times Average roll : 3.569 Median : 4.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 262 Anzac Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.443 Median : 3.000 Variance : 0.164 Standard Deviation : 0.405 Total rolls : 70 French Combat 1 was rolled 24 times 2 was rolled 20 times 3 was rolled 28 times 4 was rolled 22 times 5 was rolled 14 times 6 was rolled 27 times Average roll : 3.467 Median : 3.000 Variance : 0.981 Standard Deviation : 0.991 Total rolls : 135 Yamamoto Combat 1 was rolled 58 times 2 was rolled 73 times 3 was rolled 60 times 4 was rolled 62 times 5 was rolled 64 times 6 was rolled 67 times Average roll : 3.526 Median : 4.000 Variance : 0.381 Standard Deviation : 0.617 Total rolls : 384 Chinese Combat 1 was rolled 16 times 2 was rolled 19 times 3 was rolled 23 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.595 Median : 3.500 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 116 Finns Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 0.213 Standard Deviation : 0.462 Total rolls : 26 Thai Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 17 times 5 was rolled 16 times 6 was rolled 13 times Average roll : 3.443 Median : 4.000 Variance : 0.429 Standard Deviation : 0.655 Total rolls : 88 Russians Combat 1 was rolled 56 times 2 was rolled 49 times 3 was rolled 39 times 4 was rolled 61 times 5 was rolled 46 times 6 was rolled 57 times Average roll : 3.529 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 308 Dutch Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.673 Median : 4.000 Variance : 0.788 Standard Deviation : 0.888 Total rolls : 101 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi British roll AA dice in Assam : 0/4 hits, 0.67 expected hits British roll AA dice in Assam : 0/1 hits, 0.17 expected hits 1 Adv.Fighter and 3 Fighters moved from Yunnan to 60 Sea Zone 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 60 Sea Zone 1 Tank moved from Java to Lombok Hisaichi take Lombok from Dutch 1 Tank moved from Lombok to Java 1 Fighter moved from Yunnan to 60 Sea Zone 1 Elite and 1 Infantry moved from Chahar to Suiyuan 2 Infantrys moved from Hupeh to Szechwan 1 Adv.Fighter moved from Hupeh to Szechwan 1 Fighter moved from Hupeh to Suiyuan 2 Artillerys and 7 Infantrys moved from Shansi to Shensi 6 Artillerys, 2 Elites, 6 Infantrys, 2 Mech.Infs and 4 Tanks moved from Hupeh to Shensi Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Factory, 3 Infantrys and 8 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Szechwan Hisaichi attack with 1 Adv.Fighter and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in 60 Sea Zone Hisaichi attack with 1 Adv.Fighter, 1 Destroyer, 4 Fighters and 1 Submarine British defend with 1 Destroyer, 2 Submarines and 2 Transports Hisaichi roll dice for 1 Submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Submarines in 60 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Destroyer and 4 Fighters in 60 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Submarine owned by the British and 2 Transports owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Destroyer and 4 Fighters in 60 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits British roll dice for 1 Destroyer in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in 60 Sea Zone 1 Submarine owned by the British and 1 Destroyer owned by the British lost in 60 Sea Zone Hisaichi win with 1 Adv.Fighter, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 27 Casualties for British: 1 Destroyer, 2 Submarines and 2 Transports Casualties for Hisaichi: 1 Submarine Battle in Shensi Hisaichi attack with 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks in Shensi, round 2 : 11/29 hits, 9.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 1 Elite, 1 Fighter and 1 Infantry Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi British roll AA dice in Assam : 1/5 hits, 0.83 expected hits 1 Fighter lost in Assam 1 Adv.Fighter and 4 Fighters moved from 60 Sea Zone to Yunnan 1 Adv.Fighter moved from Szechwan to Yunnan 1 Fighter moved from Suiyuan to Hupeh 1 Infantry moved from Chahar to Shansi 3 Tanks moved from Peking to Shansi 2 ArmoredCars and 4 Tanks moved from Hunan to Shensi 3 Mech.Infs moved from Yunnan to Shensi 6 Tanks moved from Hong Kong to Hunan 1 Adv.Fighter moved from Changchun to Yunnan 1 T.Boat and 4 Transports moved from 84 Sea Zone to 85 Sea Zone 3 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Factory placed in Shantung 3 Infantrys placed in Chita 3 Tanks placed in Hupeh 3 ArmoredCars placed in Peking 1 ArmoredCar and 5 Tanks placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 British AA : -0.67 British regular : -1.00 Hisaichi regular : 1.33Dice Statistics:
Total 1 was rolled 506 times 2 was rolled 545 times 3 was rolled 551 times 4 was rolled 548 times 5 was rolled 542 times 6 was rolled 570 times Average roll : 3.547 Median : 4.000 Variance : 0.671 Standard Deviation : 0.819 Total rolls : 3262 Germans Combat 1 was rolled 89 times 2 was rolled 104 times 3 was rolled 119 times 4 was rolled 105 times 5 was rolled 101 times 6 was rolled 108 times Average roll : 3.558 Median : 4.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 626 Romanians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 15 times 4 was rolled 22 times 5 was rolled 16 times 6 was rolled 14 times Average roll : 3.736 Median : 4.000 Variance : 1.250 Standard Deviation : 1.118 Total rolls : 87 Neutral Combat 1 was rolled 41 times 2 was rolled 27 times 3 was rolled 30 times 4 was rolled 38 times 5 was rolled 32 times 6 was rolled 33 times Average roll : 3.458 Median : 4.000 Variance : 0.667 Standard Deviation : 0.817 Total rolls : 201 British Combat 1 was rolled 56 times 2 was rolled 67 times 3 was rolled 83 times 4 was rolled 60 times 5 was rolled 89 times 6 was rolled 76 times Average roll : 3.666 Median : 4.000 Variance : 1.979 Standard Deviation : 1.407 Total rolls : 431 Italians Combat 1 was rolled 30 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 18 times 5 was rolled 27 times 6 was rolled 33 times Average roll : 3.424 Median : 3.000 Variance : 1.168 Standard Deviation : 1.081 Total rolls : 177 Hisaichi Combat 1 was rolled 43 times 2 was rolled 45 times 3 was rolled 32 times 4 was rolled 53 times 5 was rolled 32 times 6 was rolled 45 times Average roll : 3.484 Median : 4.000 Variance : 1.363 Standard Deviation : 1.167 Total rolls : 250 Americans Combat 1 was rolled 33 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 45 times 5 was rolled 51 times 6 was rolled 38 times Average roll : 3.569 Median : 4.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 262 Anzac Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.443 Median : 3.000 Variance : 0.164 Standard Deviation : 0.405 Total rolls : 70 French Combat 1 was rolled 24 times 2 was rolled 20 times 3 was rolled 28 times 4 was rolled 22 times 5 was rolled 14 times 6 was rolled 27 times Average roll : 3.467 Median : 3.000 Variance : 0.981 Standard Deviation : 0.991 Total rolls : 135 Yamamoto Combat 1 was rolled 58 times 2 was rolled 73 times 3 was rolled 60 times 4 was rolled 62 times 5 was rolled 64 times 6 was rolled 67 times Average roll : 3.526 Median : 4.000 Variance : 0.381 Standard Deviation : 0.617 Total rolls : 384 Chinese Combat 1 was rolled 16 times 2 was rolled 19 times 3 was rolled 23 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.595 Median : 3.500 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 116 Finns Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 0.213 Standard Deviation : 0.462 Total rolls : 26 Thai Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 17 times 5 was rolled 16 times 6 was rolled 13 times Average roll : 3.443 Median : 4.000 Variance : 0.429 Standard Deviation : 0.655 Total rolls : 88 Russians Combat 1 was rolled 56 times 2 was rolled 49 times 3 was rolled 39 times 4 was rolled 61 times 5 was rolled 46 times 6 was rolled 57 times Average roll : 3.529 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 308 Dutch Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.673 Median : 4.000 Variance : 0.788 Standard Deviation : 0.888 Total rolls : 101





