@Witt we concede the game! congrats
World at War game 23
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TripleA Turn Summary: Yamamoto round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Combat Move - Yamamoto 1 Elite moved from Tokyo to Chubu 1 Elite moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Chubu 1 Bomber moved from Tokyo to Chubu 1 Bomber moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Chubu 2 Infantrys moved from Mindanao to Davao Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker, 1 Elite and 10 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Chubu Yamamoto attack with 1 Bomber, 1 Elite and 2 Infantrys Anzac defend with 1 Factory and 3 Infantrys Yamamoto roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Chubu, round 2 : 1/4 hits, 1.33 expected hits Anzac roll dice for 3 Infantrys in Chubu, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Chubu 1 Infantry owned by the Anzac lost in Chubu Yamamoto roll dice for 1 Bomber, 1 Elite and 1 Infantry in Chubu, round 3 : 1/3 hits, 1.17 expected hits Anzac roll dice for 2 Infantrys in Chubu, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Chubu Yamamoto roll dice for 1 Bomber, 1 Elite and 1 Infantry in Chubu, round 4 : 1/3 hits, 1.17 expected hits Anzac roll dice for 1 Infantry in Chubu, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Chubu Yamamoto win, taking Chubu from Anzac with 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 3 Infantrys Battle in Tohoku Yamamoto attack with 1 Bomber, 1 Elite and 2 Infantrys Anzac defend with 3 Infantrys Yamamoto roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Tohoku, round 2 : 1/4 hits, 1.33 expected hits Anzac roll dice for 3 Infantrys in Tohoku, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Tohoku Yamamoto roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Tohoku, round 3 : 1/4 hits, 1.33 expected hits Anzac roll dice for 2 Infantrys in Tohoku, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Tohoku Yamamoto roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Tohoku, round 4 : 1/4 hits, 1.33 expected hits Anzac roll dice for 1 Infantry in Tohoku, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Tohoku Yamamoto win, taking Tohoku from Anzac with 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Anzac: 3 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from Tohoku to Tokyo 1 Bomber moved from Chubu to Tokyo Place Units - Yamamoto 1 Adv.Fighter, 1 Bunker, 1 Elite and 6 Infantrys placed in Tokyo 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.67 Anzac regular : -3.00 -
TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Combat Move - Chinese 1 Infantry moved from W.Qinghai to E.Qinghai 16 Artillerys and 55 Infantrys moved from Hsining to E.Qinghai Purchase Units - Chinese Chinese buy 9 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Battle in E.Qinghai Chinese attack with 16 Artillerys and 56 Infantrys Hisaichi defend with 1 AAGun, 10 ArmoredCars, 4 Bunkers, 8 Infantrys and 32 Tanks Chinese roll dice for 16 Artillerys and 56 Infantrys in E.Qinghai, round 2 : 18/72 hits, 17,33 expected hits Units damaged: 4 Bunkers owned by the Hisaichi Hisaichi roll dice for 10 ArmoredCars, 4 Bunkers, 8 Infantrys and 32 Tanks in E.Qinghai, round 2 : 27/54 hits, 22,33 expected hits 27 Infantrys owned by the Chinese lost in E.Qinghai 10 ArmoredCars owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in E.Qinghai Chinese roll dice for 16 Artillerys and 29 Infantrys in E.Qinghai, round 3 : 8/45 hits, 12,83 expected hits Hisaichi roll dice for 4 Bunkers, 4 Infantrys and 32 Tanks in E.Qinghai, round 3 : 19/40 hits, 19,33 expected hits 19 Infantrys owned by the Chinese lost in E.Qinghai 4 Tanks owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in E.Qinghai Chinese roll dice for 16 Artillerys and 10 Infantrys in E.Qinghai, round 4 : 13/26 hits, 8,67 expected hits Hisaichi roll dice for 4 Bunkers and 28 Tanks in E.Qinghai, round 4 : 16/32 hits, 16,00 expected hits 10 Infantrys owned by the Chinese and 6 Artillerys owned by the Chinese lost in E.Qinghai 13 Tanks owned by the Hisaichi lost in E.Qinghai Chinese roll dice for 10 Artillerys in E.Qinghai, round 5 : 0/10 hits, 3,33 expected hits Hisaichi roll dice for 4 Bunkers and 15 Tanks in E.Qinghai, round 5 : 7/19 hits, 9,50 expected hits 7 Artillerys owned by the Chinese lost in E.Qinghai Chinese roll dice for 3 Artillerys in E.Qinghai, round 6 : 1/3 hits, 1,00 expected hits Hisaichi roll dice for 4 Bunkers and 15 Tanks in E.Qinghai, round 6 : 10/19 hits, 9,50 expected hits 3 Artillerys owned by the Chinese lost in E.Qinghai 1 Tank owned by the Hisaichi lost in E.Qinghai Hisaichi win with 4 Bunkers and 14 Tanks remaining. Battle score for attacker is -30 Casualties for Chinese: 16 Artillerys and 56 Infantrys Casualties for Hisaichi: 10 ArmoredCars, 8 Infantrys and 18 Tanks Non Combat Move - Chinese 1 Infantry moved from E.Sinkiang to W.Qinghai Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese regular : -3,17 Hisaichi regular : 2,33 -
@Karl7 I did that battle a few times locally… and it never went as bad as this!
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wow, what were odds?
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looks like second round, the dice flipped
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TripleA Turn Summary: Hisaichi round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Combat Move - Hisaichi 4 units repaired. 14 Tanks moved from E.Qinghai to Hsining Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 1 Bunker, 6 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hsining Hisaichi attack with 14 Tanks Chinese defend with 1 AAGun, 4 Bunkers, 1 Factory and 6 Infantrys Hisaichi roll dice for 14 Tanks in Hsining, round 2 : 5/14 hits, 7.00 expected hits Units damaged: 4 Bunkers owned by the Chinese Chinese roll dice for 4 Bunkers and 6 Infantrys in Hsining, round 2 : 2/10 hits, 4.00 expected hits 2 Tanks owned by the Hisaichi lost in Hsining 1 Infantry owned by the Chinese lost in Hsining Hisaichi roll dice for 12 Tanks in Hsining, round 3 : 5/12 hits, 6.00 expected hits Chinese roll dice for 4 Bunkers and 5 Infantrys in Hsining, round 3 : 2/9 hits, 3.67 expected hits 2 Tanks owned by the Hisaichi lost in Hsining 5 Infantrys owned by the Chinese lost in Hsining Hisaichi roll dice for 10 Tanks in Hsining, round 4 : 5/10 hits, 5.00 expected hits Chinese roll dice for 4 Bunkers in Hsining, round 4 : 1/4 hits, 2.00 expected hits 1 Tank owned by the Hisaichi lost in Hsining 4 Bunkers owned by the Chinese lost in Hsining Hisaichi captures 18PUs while taking Chinese capital Hisaichi win, taking Hsining from Chinese with 9 Tanks remaining. Battle score for attacker is 11 Casualties for Hisaichi: 5 Tanks Casualties for Chinese: 4 Bunkers and 6 Infantrys Non Combat Move - Hisaichi 7 Tanks moved from Kirin to Changchun 4 Artillerys and 14 Infantrys moved from Heilungchiang to Kirin Place Units - Hisaichi 2 Adv.Fighters, 1 Bunker and 6 Infantrys placed in Changchun 3 Mech.Infs placed in Peking 3 Mech.Infs placed in Chita Turn Complete - Hisaichi Hisaichi collect 72 PUs; end with 90 PUsCombat Hit Differential Summary :
Chinese regular : -4.67 Hisaichi regular : -3.00 -
well, looks at it this way, I took China, and USA will take Hisaichi and get China’s money!
LOL
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@Karl7 yep… that made the 35% attack pretty much mandatory…
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TripleA Turn Summary: British round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Combat Move - British 1 Bomber moved from Manchester to 2 Sea Zone 6 Fighters moved from 21 Sea Zone to 10 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Elite moved from Manchester to 18 Sea Zone 1 Artillery and 1 Elite moved from 18 Sea Zone to Dublin 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry and 1 Transport moved from 21 Sea Zone to 4 Sea Zone 1 Infantry moved from 4 Sea Zone to Iceland British take Iceland from Germans Combat - British Battle in 2 Sea Zone British attack with 1 Bomber Germans defend with 1 S.Submarine British roll dice for 1 Bomber in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 S.Submarine owned by the Germans lost in 2 Sea Zone British win with 1 Bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 S.Submarine Battle in 10 Sea Zone British attack with 6 Fighters Germans defend with 1 S.Submarine British roll dice for 6 Fighters in 10 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits 1 S.Submarine owned by the Germans lost in 10 Sea Zone British win with 6 Fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 S.Submarine Battle in Dublin British attack with 1 Artillery and 1 Elite Germans defend with 1 Infantry British roll dice for 1 Artillery and 1 Elite in Dublin, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 Infantry in Dublin, round 2 : 1/1 hits, 0,33 expected hits 1 Elite owned by the British lost in Dublin 1 Infantry owned by the Germans lost in Dublin British win, taking Dublin from Germans with 1 Artillery remaining. Battle score for attacker is -1 Casualties for British: 1 Elite Casualties for Germans: 1 Infantry Non Combat Move - British 5 Fighters moved from 10 Sea Zone to 21 Sea Zone 1 Fighter moved from 10 Sea Zone to 21 Sea Zone 1 Bomber moved from 2 Sea Zone to Greenland 8 Adv.Fighters moved from 51 Sea Zone to Italian East Africa 4 Infantrys moved from Lower Egypt to New Valley 1 Infantry moved from New Valley to Mersa Matruh 6 Infantrys moved from Cairo to Lower Egypt 2 Infantrys moved from N.Saudi Arabia to Iraq 2 Infantrys moved from Iraq to W.Iran 1 Adv.Fighter moved from W.Iran to Delhi 3 Infantrys moved from E.Iran to Baluchistan 2 Infantrys moved from Baluchistan to Rajputana 2 Infantrys moved from E.Iran to Baluchistan 2 Infantrys moved from W.Iran to E.Iran 4 Infantrys moved from Bihar to Delhi 2 Adv.Fighters and 1 Infantry moved from Bihar to Delhi 1 AAGun, 1 Elite and 9 Infantrys moved from Assam to Bihar 1 AAGun and 5 Infantrys moved from Calcutta to Hyderabad 2 Infantrys moved from Bombay to Rajputana Turn Complete - British British collect 113 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans regular : 0,67 British regular : -0,50 -
TripleA Turn Summary: Anzac round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Combat Move - Anzac 1 Infantry moved from Hokkaido to Tohoku 1 Elite and 2 Infantrys moved from Kyushu to 85 Sea Zone 1 Elite and 2 Infantrys moved from 85 Sea Zone to Tohoku 2 Adv.Fighters moved from 85 Sea Zone to Tohoku 1 Transport moved from 85 Sea Zone to 93 Sea Zone 2 Infantrys moved from Mindoro to 93 Sea Zone 2 Infantrys and 1 Transport moved from 93 Sea Zone to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Tohoku 1 Elite moved from Hong Kong to Kwangtung Anzac take Kwangtung from Hisaichi 1 Infantry moved from Hong Kong to Kiangsi Anzac take Kiangsi from Hisaichi 1 Artillery and 1 Marine moved from Hong Kong to 92 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Artillery and 1 Marine moved from 84 Sea Zone to Liaoning Anzac take Liaoning from Hisaichi 1 Elite moved from British Borneo to 106 Sea Zone 1 Elite and 1 Transport moved from 106 Sea Zone to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Shantung Anzac take Shantung from Hisaichi 1 S.Submarine moved from 93 Sea Zone to 94 Sea Zone 1 Infantry moved from Saipan to 94 Sea Zone 1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shanghai Anzac take Shanghai from Hisaichi 2 Elites moved from Broome to 67 Sea Zone 1 Elite and 1 S.Submarine moved from 67 Sea Zone to 92 Sea Zone 1 Elite and 1 S.Submarine moved from 67 Sea Zone to 92 Sea Zone 1 Elite moved from 92 Sea Zone to N.French Indochina French take N.French Indochina from Yamamoto 1 Elite moved from 92 Sea Zone to Fukien Anzac take Fukien from Yamamoto 1 Infantry moved from Northern Territory to 113 Sea Zone 1 Infantry and 1 Transport moved from 113 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Mindanao Americans take Mindanao from Yamamoto Purchase Units - Anzac Anzac buy 2 Adv.Fighters, 1 Carrier, 3 Elites and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Tohoku Anzac attack with 2 Adv.Fighters, 1 Elite and 5 Infantrys Yamamoto defend with 1 Elite and 2 Infantrys Anzac roll dice for 5 Cruisers in Tohoku, round 2 : 1/5 hits, 2,50 expected hits 1 Infantry owned by the Yamamoto lost in Tohoku Anzac roll dice for 2 Adv.Fighters, 1 Elite and 5 Infantrys in Tohoku, round 2 : 2/8 hits, 2,17 expected hits Yamamoto roll dice for 1 Elite and 1 Infantry in Tohoku, round 2 : 0/2 hits, 0,67 expected hits 1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Tohoku Anzac win, taking Tohoku from Yamamoto with 2 Adv.Fighters, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Elite and 2 Infantrys Non Combat Move - Anzac 2 Adv.Fighters moved from Tohoku to 106 Sea Zone 1 Carrier moved from 85 Sea Zone to 106 Sea Zone 2 Fighters moved from 93 Sea Zone to Sumatra 2 Infantrys moved from Canberra to 122 Sea Zone 1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 111 Sea Zone 1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindoro 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 67 Sea Zone to 93 Sea Zone 1 Artillery and 2 Infantrys moved from 93 Sea Zone to Formosa Place Units - Anzac 1 Carrier placed in 113 Sea Zone 2 Adv.Fighters placed in 113 Sea Zone 1 Transport placed in 67 Sea Zone 2 Elites placed in Broome 1 Elite placed in Port Moresby Turning on Edit Mode EDIT: Removing units owned by Anzac from Port Moresby: 1 Infantry EDIT: Adding units owned by Anzac to West Papua: 1 Infantry EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Yamamoto regular : -0,67 Anzac regular : -1,67 -
TripleA Turn Summary: Dutch round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Combat Move - Dutch 1 Transport moved from 111 Sea Zone to 93 Sea Zone 1 Infantry moved from Mindoro to 93 Sea Zone 1 Infantry and 1 Transport moved from 93 Sea Zone to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Guam Americans take Guam from Yamamoto 1 Infantry moved from Kwangsi to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Paramushir Dutch take Paramushir from Yamamoto Purchase Units - Dutch Dutch buy 2 Elites and 3 Tanks; Remaining resources: 7 PUs; Combat - Dutch Non Combat Move - Dutch 2 Infantrys moved from Hollandia to 112 Sea Zone 2 Infantrys and 1 Transport moved from 112 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to British Borneo 1 Destroyer moved from 67 Sea Zone to 93 Sea Zone Place Units - Dutch 3 Tanks placed in West Borneo 2 Elites placed in Hollandia Turn Complete - Dutch Dutch collect 25 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Combat Move - Dutch 1 Transport moved from 111 Sea Zone to 93 Sea Zone 1 Infantry moved from Mindoro to 93 Sea Zone 1 Infantry and 1 Transport moved from 93 Sea Zone to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Guam Americans take Guam from Yamamoto 1 Infantry moved from Kwangsi to 92 Sea Zone 1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Paramushir Dutch take Paramushir from Yamamoto Purchase Units - Dutch Dutch buy 2 Elites and 3 Tanks; Remaining resources: 7 PUs; Combat - Dutch Non Combat Move - Dutch 2 Infantrys moved from Hollandia to 112 Sea Zone 2 Infantrys and 1 Transport moved from 112 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to British Borneo 1 Destroyer moved from 67 Sea Zone to 93 Sea Zone Place Units - Dutch 3 Tanks placed in West Borneo 2 Elites placed in Hollandia Turn Complete - Dutch Dutch collect 25 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Finns 3 Artillerys, 14 Infantrys and 2 Tanks moved from Chimkent to Alma Ata 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank moved from Kuybyshev to Chimkent 1 Tank moved from Chimkent to Alma Ata 2 Artillerys and 1 Elite moved from Kirov to Kuybyshev 7 Infantrys moved from Kirov to Kuybyshev 2 Tanks moved from Arkhangelsk to Kuybyshev 2 Artillerys and 8 Infantrys moved from Arkhangelsk to Kirov 5 Infantrys moved from S.Karelia to Arkhangelsk 5 Infantrys moved from Leningrad to S.Karelia 2 Tanks moved from Leningrad to Arkhangelsk 3 Infantrys moved from Helsinki to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Leningrad Place Units - Finns 2 Artillerys, 1 Elite and 1 Infantry placed in Arkhangelsk 2 Infantrys and 2 Tanks placed in Leningrad 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 22
TripleA Turn Summary for game: World At War
Game History
Round: 22 Combat Move - Romanians 3 Infantrys moved from Bursa to Ankara 1 Adv.Fighter moved from Bursa to Ankara 1 Fighter moved from Greece to Ankara Purchase Units - Romanians Romanians buy 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Ankara Romanians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys French defend with 2 Infantrys Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Ankara, round 2 : 0/5 hits, 1.33 expected hits French roll dice for 2 Infantrys in Ankara, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Ankara, round 3 : 1/5 hits, 1.33 expected hits French roll dice for 2 Infantrys in Ankara, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Ankara 1 Infantry owned by the French lost in Ankara Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ankara, round 4 : 2/4 hits, 1.17 expected hits French roll dice for 1 Infantry in Ankara, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Ankara 1 Infantry owned by the French lost in Ankara Romanians win, taking Ankara from French with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 2 Infantrys Casualties for French: 2 Infantrys Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Ankara to Bursa 1 Elite, 4 Infantrys and 3 Tanks moved from Istanbul to Bursa 4 Infantrys moved from Bulgaria to Istanbul 3 Tanks moved from E.Romania to Istanbul 4 Infantrys moved from E.Romania to Bulgaria 2 ArmoredCars moved from Bucharest to Bulgaria 2 Infantrys moved from Bucharest to E.Romania 4 Infantrys moved from Chimkent to Tashkent Place Units - Romanians 2 Artillerys placed in Tashkent 3 Tanks placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
French regular : 0.33 Romanians regular : -0.83 -
@Karl7 thai
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@Karl7 said in World at War game 23:
well, looks at it this way, I took China, and USA will take Hisaichi and get China’s money!
LOL
yeah… that probably wasn’t a good move. Not only will the US get the money but Anzac has a bunch of territories on the mainland now.





