@Witt Fine with me
World at War game 23
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@Karl7 Thai are up
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Thai 1 T.Boat moved from 110 Sea Zone to 65 Sea Zone 1 Fighter moved from Java to 65 Sea Zone Purchase Units - Thai Thai buy 1 Elite, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in 65 Sea Zone Thai attack with 1 Fighter and 1 T.Boat Anzac defend with 1 Destroyer Thai roll dice for 1 Fighter and 1 T.Boat in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Thai lost in 65 Sea Zone 1 Destroyer owned by the Anzac lost in 65 Sea Zone Thai win with 1 Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 1 T.Boat Casualties for Anzac: 1 Destroyer Non Combat Move - Thai 1 Artillery, 1 Elite and 1 Tank moved from N.Thailand to Yunnan 1 Artillery and 2 Infantrys moved from Malaya to 110 Sea Zone 1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java 1 Tank moved from Bangkok to S.Thailand 3 Artillerys and 3 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from 65 Sea Zone to Java Place Units - Thai 1 Elite, 2 Infantrys and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : 0.33 -
@dawgoneit your US go.
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5aa382f6-c5b6-4bba-bf04-850f85f4c12c-triplea_42206_6USA.tsvg
Game History
Round: 6 Combat Move - Americans 1 Infantry moved from Midway to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake Americans take Wake from Yamamoto 1 ArmoredCar, 1 Artillery and 1 Infantry moved from Rio de Oro to 34 Sea Zone 1 Artillery and 1 Tank moved from S.Chile to 39 Sea Zone 1 Artillery and 1 Tank moved from Argentina to 39 Sea Zone 3 ArmoredCars moved from S.Chile to 39 Sea Zone 1 ArmoredCar, 1 Artillery and 1 Infantry moved from 34 Sea Zone to Canarians 1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Tank moved from 39 Sea Zone to 36 Sea Zone 1 ArmoredCar, 1 Artillery and 1 Tank moved from 36 Sea Zone to Cape Verde 1 ArmoredCar, 1 Tank and 1 Transport moved from 39 Sea Zone to 36 Sea Zone 1 ArmoredCar and 1 Tank moved from 36 Sea Zone to Liberia 1 ArmoredCar, 1 Artillery and 1 Transport moved from 39 Sea Zone to 38 Sea Zone 1 Artillery moved from 38 Sea Zone to Angola 1 ArmoredCar moved from 38 Sea Zone to Angola Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 2 Battleships, 1 Destroyer, 2 Fighters and 8 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in Canarians Americans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Neutral defend with 1 Infantry Americans roll dice for 2 Battleships and 1 Cruiser in Canarians, round 2 : 2/3 hits, 1.83 expected hits 1 Infantry owned by the Neutral lost in Canarians Americans loses 0 PUs for violating Canarianss neutrality. Americans win, taking Canarians from Neutral with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Angola Americans attack with 1 ArmoredCar and 1 Artillery Neutral defend with 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Artillery in Angola, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Angola Americans loses 0 PUs for violating Angolas neutrality. Americans win, taking Angola from Neutral with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Liberia Americans attack with 1 ArmoredCar and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Tank in Liberia, round 2 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 ArmoredCar and 1 Tank in Liberia, round 3 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 ArmoredCar and 1 Tank in Liberia, round 4 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Liberia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Liberia Americans loses 0 PUs for violating Liberias neutrality. Americans win, taking Liberia from Neutral with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Cape Verde Americans attack with 1 ArmoredCar, 1 Artillery and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Cape Verde, round 2 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cape Verde Americans loses 0 PUs for violating Cape Verdes neutrality. Americans win, taking Cape Verde from Neutral with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 3 Transports moved from 32 Sea Zone to 26 Sea Zone 1 Artillery moved from South Atlantic USA to 26 Sea Zone 5 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Artillery, 5 Infantrys and 3 Transports moved from 26 Sea Zone to 32 Sea Zone 1 Artillery and 5 Infantrys moved from 32 Sea Zone to Bahia 1 Artillery and 1 Tank moved from Rio De Janeiro to Bahia 1 Tank moved from Bolivia to Bahia 2 Infantrys moved from Argentina to Rio De Janeiro 3 Infantrys moved from Santiago to N.Chile 1 Infantry moved from S.Chile to Argentina 2 Infantrys moved from Colombia to Amazon 1 B.Carrier and 2 Destroyers moved from 98 Sea Zone to 88 Sea Zone 1 B.Transport moved from 88 Sea Zone to 98 Sea Zone 1 Submarine moved from 83 Sea Zone to 98 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 90 Sea Zone 1 Adv.Fighter and 2 Fighters moved from San Francisco to 88 Sea Zone 4 Infantrys moved from 90 Sea Zone to Pearl Harbor 1 Bomber moved from Midway to Pearl Harbor 3 Tanks moved from Rio de Oro to Mauritania Place Units - Americans 1 B.Carrier and 2 Battleships placed in 98 Sea Zone 1 Adv.Fighter and 2 Fighters placed in San Francisco 1 B.Transport and 1 Destroyer placed in 83 Sea Zone 8 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 124 PUs; end with 124 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Neutral regular : -1.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Germans 2 Infantrys moved from Brest to Minsk 2 Stukas moved from Vinnytsia to Minsk 1 Fighter moved from Vinnytsia to Minsk 2 Cruisers moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Cruisers and 2 Infantrys moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 1 Bomber moved from Hamburg to Latvia 2 Adv.Fighters moved from 23 Sea Zone to Latvia 2 Infantrys moved from Picardy to Belgium 1 Fighter moved from Hamburg to Belgium 4 Infantrys moved from Normandy to Brittany 1 Infantry moved from Normandy to Brittany 1 Stuka moved from Normandy to Brittany 1 Fighter moved from Normandy to Brittany 1 ArmoredCar moved from Normandy to Belgium Purchase Units - Germans Germans buy 4 Artillerys, 2 Elites, 32 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Latvia Germans attack with 2 Adv.Fighters, 1 Bomber and 4 Infantrys Russians defend with 3 Infantrys Germans roll dice for 1 Battleship and 2 Cruisers in Latvia, round 2 : 2/3 hits, 1.67 expected hits 2 Infantrys owned by the Russians lost in Latvia Germans roll dice for 2 Adv.Fighters, 1 Bomber and 4 Infantrys in Latvia, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Adv.Fighters, 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Battle in Brittany Germans attack with 1 Fighter, 5 Infantrys and 1 Stuka British defend with 3 Infantrys Germans roll dice for 1 Fighter, 5 Infantrys and 1 Stuka in Brittany, round 2 : 1/7 hits, 1.83 expected hits French roll dice for 3 Infantrys in Brittany, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Brittany 1 Infantry owned by the British lost in Brittany Germans roll dice for 1 Fighter, 4 Infantrys and 1 Stuka in Brittany, round 3 : 3/6 hits, 1.67 expected hits French roll dice for 2 Infantrys in Brittany, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Brittany Germans win, taking Brittany from French with 1 Fighter, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for British: 3 Infantrys Battle in Belgium Germans attack with 1 ArmoredCar, 1 Fighter and 2 Infantrys British defend with 1 Artillery Germans roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Artillery in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Belgium Germans win, taking Belgium from British with 1 ArmoredCar, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Battle in Minsk Germans attack with 1 Fighter, 2 Infantrys and 2 Stukas Russians defend with 1 Infantry Germans roll dice for 1 Fighter, 2 Infantrys and 2 Stukas in Minsk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Fighter, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Fighter and 2 Stukas moved from Minsk to Vinnytsia 2 Adv.Fighters moved from Latvia to 23 Sea Zone 1 Bomber moved from Latvia to Hamburg 4 Infantrys moved from Rhine to Hamburg 5 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Brest to Lithuania 1 Artillery and 4 Infantrys moved from Brest to Vinnytsia 4 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Danzig to Brest 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Oulu 1 Fighter moved from Belgium to Hamburg 1 ArmoredCar and 1 Tank moved from Provence to 44 Sea Zone 1 ArmoredCar, 1 Destroyer, 1 Tank and 2 Transports moved from 44 Sea Zone to 48 Sea Zone 1 ArmoredCar and 1 Tank moved from 48 Sea Zone to El Agheila 1 Fighter and 1 Stuka moved from Brittany to Normandy 4 Infantrys moved from Paris to Normandy 2 Infantrys moved from Paris to Picardy 2 Infantrys moved from Paris to Normandy 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Stockholm Place Units - Germans 4 Infantrys placed in Vinnytsia 1 Artillery, 1 Elite and 2 Infantrys placed in Hungary 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 3 Infantrys placed in Danzig 1 Infantry and 4 Tanks placed in Bohemia 1 Tank placed in Hamburg 4 Infantrys placed in Rhine 1 Artillery and 2 Infantrys placed in Normandy 1 Artillery and 7 Infantrys placed in Paris 2 Infantrys and 1 Tank placed in Bavaria 5 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
French regular : -0.67 Russians regular : -0.67 Germans regular : 0.50 British regular : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from Leningrad to Estonia 1 Infantry moved from Smolensk to Minsk 4 Infantrys moved from Leningrad to Latvia 2 Infantrys moved from Kursk to Kiev 1 Infantry moved from Kursk to Kiev 1 Infantry moved from Kursk to Kiev 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Crimea 1 Adv.Fighter moved from Kursk to Crimea 2 Infantrys moved from Rostov to Donetsk 1 Adv.Fighter moved from Leningrad to Estonia 1 Fighter moved from Kursk to Minsk 1 Infantry moved from Kursk to Minsk 1 Fighter moved from Kursk to Latvia 1 Adv.Fighter moved from Leningrad to Latvia 1 Artillery moved from Kursk to Donetsk 1 Artillery moved from Kursk to Kiev 1 Infantry moved from Kursk to Kiev 1 Infantry moved from Kursk to Minsk 1 Adv.Fighter moved from Leningrad to Kiev 1 Bomber moved from Kursk to Donetsk 1 Infantry moved from Leningrad to Estonia 1 Infantry moved from Leningrad to Latvia Purchase Units - Russians Russians buy 1 Adv.Fighter and 41 Infantrys; Remaining resources: 2 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Adv.Fighter, 1 Fighter and 5 Infantrys Germans defend with 4 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Fighter and 5 Infantrys in Latvia, round 2 : 1/7 hits, 1,67 expected hits Germans roll dice for 4 Infantrys in Latvia, round 2 : 1/4 hits, 1,33 expected hits 1 Infantry owned by the Russians lost in Latvia 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Latvia, round 3 : 1/6 hits, 1,50 expected hits Germans roll dice for 3 Infantrys in Latvia, round 3 : 2/3 hits, 1,00 expected hits 2 Infantrys owned by the Russians lost in Latvia 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Latvia, round 4 : 1/4 hits, 1,17 expected hits Germans roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Latvia, round 5 : 0/4 hits, 1,17 expected hits Germans roll dice for 1 Infantry in Latvia, round 5 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Latvia, round 6 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 Infantry in Latvia, round 6 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Latvia 1 Fighter owned by the Russians and 1 Adv.Fighter owned by the Russians retreated Germans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 5 Infantrys Casualties for Germans: 3 Infantrys Battle in Crimea Russians attack with 1 Adv.Fighter and 2 Infantrys Germans defend with 1 Mot.Inf Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Crimea, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 Mot.Inf in Crimea, round 2 : 0/1 hits, 0,50 expected hits 1 Mot.Inf owned by the Germans lost in Crimea Russians win, taking Crimea from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 Mot.Inf Battle in Donetsk Russians attack with 1 Artillery, 1 Bomber and 2 Infantrys Romanians defend with 1 Elite and 1 Tank Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1,50 expected hits Romanians roll dice for 1 Elite and 1 Tank in Donetsk, round 2 : 1/2 hits, 0,83 expected hits 1 Infantry owned by the Russians lost in Donetsk 1 Elite owned by the Romanians and 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Elite and 1 Tank Battle in Estonia Russians attack with 1 Adv.Fighter and 2 Infantrys Finns defend with 1 Artillery Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0,83 expected hits Finns roll dice for 1 Artillery in Estonia, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Estonia 1 Artillery owned by the Finns lost in Estonia Russians win, taking Estonia from Finns with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Artillery Battle in Minsk Russians attack with 1 Fighter and 3 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Fighter and 3 Infantrys in Minsk, round 2 : 2/4 hits, 0,83 expected hits Germans roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Russians lost in Minsk 2 Infantrys owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 2 Infantrys Battle in Kiev Russians attack with 1 Adv.Fighter, 1 Artillery and 5 Infantrys Romanians defend with 1 Artillery, 1 Elite and 2 Tanks Russians roll dice for 1 Adv.Fighter, 1 Artillery and 5 Infantrys in Kiev, round 2 : 1/7 hits, 1,83 expected hits Romanians roll dice for 1 Artillery, 1 Elite and 2 Tanks in Kiev, round 2 : 2/4 hits, 1,67 expected hits 2 Infantrys owned by the Russians lost in Kiev 1 Elite owned by the Romanians lost in Kiev Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Kiev, round 3 : 1/5 hits, 1,50 expected hits Romanians roll dice for 1 Artillery and 2 Tanks in Kiev, round 3 : 0/3 hits, 1,33 expected hits 1 Artillery owned by the Romanians lost in Kiev Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Kiev, round 4 : 1/5 hits, 1,50 expected hits Romanians roll dice for 2 Tanks in Kiev, round 4 : 1/2 hits, 1,00 expected hits 1 Infantry owned by the Russians lost in Kiev 1 Tank owned by the Romanians lost in Kiev Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Kiev, round 5 : 2/4 hits, 1,33 expected hits Romanians roll dice for 1 Tank in Kiev, round 5 : 0/1 hits, 0,50 expected hits 1 Tank owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 3 Infantrys Casualties for Romanians: 1 Artillery, 1 Elite and 2 Tanks Non Combat Move - Russians 1 Adv.Fighter moved from Kiev to Kursk 1 Bomber moved from Donetsk to Kursk 1 Adv.Fighter moved from Crimea to Kursk 1 Fighter moved from Minsk to Kursk 1 Adv.Fighter and 1 Fighter moved from Latvia to Leningrad 1 Adv.Fighter moved from Estonia to Leningrad 4 Infantrys moved from S.Karelia to Leningrad 2 Artillerys moved from S.Karelia to Leningrad 4 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Yaroslavl to S.Karelia 2 Artillerys, 6 Infantrys and 2 Tanks moved from Yaroslavl to Kursk 2 Tanks moved from Moscow to Kursk 6 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Georgia to Rostov 5 Mot.Infs moved from Sverdlovsk to Khobdo 6 Infantrys moved from Sibirsky to Khatanga 6 Infantrys moved from Khatanga to Olyokminsk 1 Artillery and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Fighter moved from N.Buryat Mongolia to Zhigansk 1 Infantry moved from Chimkent to Kuybyshev 5 Tanks moved from Kuybyshev to Yaroslavl 2 Tanks moved from Leningrad to Smolensk Place Units - Russians 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in Kursk Russians undo move 5. 1 Adv.Fighter and 2 Infantrys placed in Kursk 10 Infantrys placed in Moscow 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 94 PUs; end with 96 PUsCombat Hit Differential Summary :
Finns regular : 0,67 Romanians regular : -1,33 Germans regular : 1,17 Russians regular : -1,67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Italians 2 Infantrys moved from Provence to 44 Sea Zone 2 Infantrys and 1 Transport moved from 44 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to Tobruk 2 Fighters moved from 48 Sea Zone to Tobruk 2 Fighters moved from 48 Sea Zone to Kufra 1 Elite moved from Hun to Kufra 1 Artillery moved from El Agheila to Kufra 1 Infantry moved from El Agheila to Kufra Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Bunker, 1 Destroyer, 15 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Tobruk Italians attack with 2 Fighters and 2 Infantrys British defend with 1 Infantry Italians roll dice for 2 Battleships in Tobruk, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Kufra Italians attack with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry British defend with 2 Infantrys Italians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Kufra, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 Infantrys in Kufra, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Kufra Italians win, taking Kufra from British with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Italians 1 Fighter moved from Tobruk to Greece 1 Fighter moved from Tobruk to 48 Sea Zone 2 Fighters moved from Kufra to 48 Sea Zone 7 Infantrys and 1 Tank moved from El Agheila to Hun 2 Transports moved from 48 Sea Zone to 47 Sea Zone 1 Artillery moved from Greece to 48 Sea Zone 1 Tank moved from Greece to 48 Sea Zone 4 Infantrys moved from Tunis to 47 Sea Zone 1 Artillery, 1 Tank and 2 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Cruisers moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Cruisers and 2 Infantrys moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 1 Artillery, 8 Infantrys and 1 Tank moved from 48 Sea Zone to El Agheila 1 Submarine moved from 44 Sea Zone to 48 Sea Zone Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 1 Adv.Fighter placed in 48 Sea Zone 3 Infantrys placed in Greece 1 Destroyer and 1 Submarine placed in 43 Sea Zone 3 Infantrys and 1 Tank placed in Tunis 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.67 -
df972789-54c0-4774-af40-c12435a7a419-triplea_42206_7fre.tsvg
Game History
Round: 7 Combat Move - French 3 Infantrys moved from Italian East Africa to Equatoria 4 Infantrys moved from French Sudan to Mauritania 3 Infantrys moved from French Equatorial Africa to French Sudan 1 Elite, 6 Infantrys and 3 Tanks moved from Syria to Adana 2 Destroyers moved from 10 Sea Zone to 20 Sea Zone 1 Transport moved from 10 Sea Zone to 16 Sea Zone Purchase Units - French French buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Adana French attack with 1 Elite, 6 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Elite, 6 Infantrys and 3 Tanks in Adana, round 2 : 2/10 hits, 2.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Adana French roll dice for 1 Elite, 6 Infantrys and 3 Tanks in Adana, round 3 : 3/10 hits, 2.83 expected hits Neutral roll dice for 1 Artillery in Adana, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Adana French loses 0 PUs for violating Adanas neutrality. French win, taking Adana from Neutral with 1 Elite, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - French Place Units - French 1 Elite and 1 Infantry placed in Syria 3 Infantrys placed in French Equatorial Africa 3 Infantrys placed in Italian East Africa Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
French regular : -0.67 Neutral regular : -1.33 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Submarine moved from 95 Sea Zone to 102 Sea Zone 1 Submarine moved from 95 Sea Zone to 103 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Ulithi 2 Infantrys moved from Eniwetok to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to Wake 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Mindanao to 111 Sea Zone 4 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone 2 Fighters moved from Java to 66 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 2 Bombers moved from West Borneo to Lombok 1 Adv.Fighter moved from 95 Sea Zone to Ulithi 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to 103 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Fighter, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 2 Bombers and 4 Infantrys Dutch defend with 2 Bunkers and 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 Bunkers owned by the Dutch Yamamoto roll dice for 2 Bombers and 4 Infantrys in Lombok, round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 2 Bunkers and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok 1 Infantry owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lombok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 4 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 4 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 1 Bunker in Lombok, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Bunker owned by the Dutch lost in Lombok Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for Dutch: 2 Bunkers and 1 Infantry Battle in 103 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine British defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 103 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 102 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine British defend with 1 Transport Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 102 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Ulithi Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Ulithi, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ulithi Yamamoto win, taking Ulithi from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 66 Sea Zone Yamamoto attack with 2 Fighters and 1 T.Boat Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 66 Sea Zone Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 AAGun, 2 Marines and 4 Tanks moved from Sumatra to Java 2 Artillerys and 1 Infantry moved from West Borneo to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java 2 Bombers moved from Lombok to West Borneo 2 Fighters moved from 66 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from Davao to Mindanao 2 Tanks moved from Hupeh to Yunnan 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Wake to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from Ulithi to 95 Sea Zone 1 Fighter moved from 95 Sea Zone to Eniwetok 1 Adv.Fighter moved from Tokyo to 95 Sea Zone 1 Fighter moved from Tokyo to Davao Place Units - Yamamoto 1 Bunker placed in Java 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.33 Americans regular : -0.33 Anzac regular : -0.67 British regular : -0.67 Dutch regular : 0.17 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Submarine moved from 95 Sea Zone to 102 Sea Zone 1 Submarine moved from 95 Sea Zone to 103 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Ulithi 2 Infantrys moved from Eniwetok to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to Wake 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Mindanao to 111 Sea Zone 4 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone 2 Fighters moved from Java to 66 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 2 Bombers moved from West Borneo to Lombok 1 Adv.Fighter moved from 95 Sea Zone to Ulithi 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to 103 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Fighter, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 2 Bombers and 4 Infantrys Dutch defend with 2 Bunkers and 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 Bunkers owned by the Dutch Yamamoto roll dice for 2 Bombers and 4 Infantrys in Lombok, round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 2 Bunkers and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok 1 Infantry owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lombok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 4 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 4 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 1 Bunker in Lombok, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Bunker owned by the Dutch lost in Lombok Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for Dutch: 2 Bunkers and 1 Infantry Battle in 103 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine British defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 103 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 102 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine British defend with 1 Transport Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 102 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Ulithi Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Ulithi, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ulithi Yamamoto win, taking Ulithi from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 66 Sea Zone Yamamoto attack with 2 Fighters and 1 T.Boat Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 66 Sea Zone Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 AAGun, 2 Marines and 4 Tanks moved from Sumatra to Java 2 Artillerys and 1 Infantry moved from West Borneo to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java 2 Bombers moved from Lombok to West Borneo 2 Fighters moved from 66 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from Davao to Mindanao 2 Tanks moved from Hupeh to Yunnan 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Wake to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from Ulithi to 95 Sea Zone 1 Fighter moved from 95 Sea Zone to Eniwetok 1 Adv.Fighter moved from Tokyo to 95 Sea Zone 1 Fighter moved from Tokyo to Davao Place Units - Yamamoto 1 Bunker placed in Java 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 87 Sea Zone: 1 Transport EDIT: Adding units owned by Yamamoto to 95 Sea Zone: 1 Transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : -2.33 Americans regular : -0.33 Anzac regular : -0.67 British regular : -0.67 Dutch regular : 0.17 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Submarine moved from 95 Sea Zone to 102 Sea Zone 1 Submarine moved from 95 Sea Zone to 103 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Ulithi 2 Infantrys moved from Eniwetok to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to Wake 2 Transports moved from 110 Sea Zone to 111 Sea Zone 4 Infantrys moved from Mindanao to 111 Sea Zone 4 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone 2 Fighters moved from Java to 66 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 2 Bombers moved from West Borneo to Lombok 1 Adv.Fighter moved from 95 Sea Zone to Ulithi 1 Adv.Fighter and 2 Fighters moved from 95 Sea Zone to 103 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Fighter, 13 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 2 Bombers and 4 Infantrys Dutch defend with 2 Bunkers and 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 Bunkers owned by the Dutch Yamamoto roll dice for 2 Bombers and 4 Infantrys in Lombok, round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 2 Bunkers and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok 1 Infantry owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 2 Infantrys in Lombok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 4 : 1/3 hits, 1.50 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 4 : 0/2 hits, 1.00 expected hits 1 Bunker owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Bombers and 1 Infantry in Lombok, round 5 : 1/3 hits, 1.50 expected hits Dutch roll dice for 1 Bunker in Lombok, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Bunker owned by the Dutch lost in Lombok Yamamoto win with 2 Bombers remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for Dutch: 2 Bunkers and 1 Infantry Battle in 103 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 1 Submarine British defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 103 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 102 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine British defend with 1 Transport Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 102 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Ulithi Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Ulithi, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ulithi Yamamoto win, taking Ulithi from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 66 Sea Zone Yamamoto attack with 2 Fighters and 1 T.Boat Anzac defend with 1 Destroyer Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters and 1 T.Boat in 66 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 66 Sea Zone Yamamoto win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Yamamoto 1 AAGun, 2 Marines and 4 Tanks moved from Sumatra to Java 2 Artillerys and 1 Infantry moved from West Borneo to 110 Sea Zone 1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java 2 Bombers moved from Lombok to West Borneo 2 Fighters moved from 66 Sea Zone to 110 Sea Zone 1 Artillery and 3 Infantrys moved from Davao to Mindanao 2 Tanks moved from Hupeh to Yunnan 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Wake to 95 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from Ulithi to 95 Sea Zone 1 Fighter moved from 95 Sea Zone to Eniwetok 1 Adv.Fighter moved from Tokyo to 95 Sea Zone 1 Fighter moved from Tokyo to Davao Place Units - Yamamoto 1 Bunker placed in Java 1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 87 Sea Zone: 1 Transport EDIT: Adding units owned by Yamamoto to 95 Sea Zone: 1 Transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : -2.33 Americans regular : -0.33 Anzac regular : -0.67 British regular : -0.67 Dutch regular : 0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 2 Infantrys moved from Lanchow to Szechwan 2 Infantrys moved from Ningsia to Suiyuan 2 Adv.Fighters moved from Ningsia to Szechwan 1 Adv.Fighter and 1 Fighter moved from Lanchow to Suiyuan Purchase Units - Chinese Chinese buy 10 Infantrys; Remaining resources: 3 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 Adv.Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1,33 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 0/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 0/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Suiyuan, round 4 : 1/4 hits, 1,17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Ningsia to Shensi 1 Adv.Fighter and 1 Fighter moved from Suiyuan to Ningsia 2 Adv.Fighters moved from Szechwan to Lanchow 6 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 ArmoredCars moved from Gobi Altai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai 2 ArmoredCars moved from Urumqi to Gobi Altai 1 AAGun moved from Hsining to E.Qinghai Place Units - Chinese 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 23 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -2,83 Hisaichi regular : -1,33 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi British roll AA dice in Assam : 0/4 hits, 0.67 expected hits British roll AA dice in Assam : 0/1 hits, 0.17 expected hits 1 Adv.Fighter and 3 Fighters moved from Yunnan to 60 Sea Zone 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 60 Sea Zone 1 Tank moved from Java to Lombok Hisaichi take Lombok from Dutch 1 Tank moved from Lombok to Java 1 Fighter moved from Yunnan to 60 Sea Zone 1 Elite and 1 Infantry moved from Chahar to Suiyuan 2 Infantrys moved from Hupeh to Szechwan 1 Adv.Fighter moved from Hupeh to Szechwan 1 Fighter moved from Hupeh to Suiyuan 2 Artillerys and 7 Infantrys moved from Shansi to Shensi 6 Artillerys, 2 Elites, 6 Infantrys, 2 Mech.Infs and 4 Tanks moved from Hupeh to Shensi Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Factory, 3 Infantrys and 8 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Szechwan Hisaichi attack with 1 Adv.Fighter and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in 60 Sea Zone Hisaichi attack with 1 Adv.Fighter, 1 Destroyer, 4 Fighters and 1 Submarine British defend with 1 Destroyer, 2 Submarines and 2 Transports Hisaichi roll dice for 1 Submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Submarines in 60 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Destroyer and 4 Fighters in 60 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Submarine owned by the British and 2 Transports owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Destroyer and 4 Fighters in 60 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits British roll dice for 1 Destroyer in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in 60 Sea Zone 1 Submarine owned by the British and 1 Destroyer owned by the British lost in 60 Sea Zone Hisaichi win with 1 Adv.Fighter, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 27 Casualties for British: 1 Destroyer, 2 Submarines and 2 Transports Casualties for Hisaichi: 1 Submarine Battle in Shensi Hisaichi attack with 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks in Shensi, round 2 : 11/29 hits, 9.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 1 Elite, 1 Fighter and 1 Infantry Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi British roll AA dice in Assam : 1/5 hits, 0.83 expected hits 1 Fighter lost in Assam 1 Adv.Fighter and 4 Fighters moved from 60 Sea Zone to Yunnan 1 Adv.Fighter moved from Szechwan to Yunnan 1 Fighter moved from Suiyuan to Hupeh 1 Infantry moved from Chahar to Shansi 3 Tanks moved from Peking to Shansi 2 ArmoredCars and 4 Tanks moved from Hunan to Shensi 3 Mech.Infs moved from Yunnan to Shensi 6 Tanks moved from Hong Kong to Hunan 1 Adv.Fighter moved from Changchun to Yunnan 1 T.Boat and 4 Transports moved from 84 Sea Zone to 85 Sea Zone 3 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Factory placed in Shantung 3 Infantrys placed in Chita 3 Tanks placed in Hupeh 3 ArmoredCars placed in Peking 1 ArmoredCar and 5 Tanks placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 British AA : -0.67 British regular : -1.00 Hisaichi regular : 1.33Dice Statistics:
Total 1 was rolled 506 times 2 was rolled 545 times 3 was rolled 551 times 4 was rolled 548 times 5 was rolled 542 times 6 was rolled 570 times Average roll : 3.547 Median : 4.000 Variance : 0.671 Standard Deviation : 0.819 Total rolls : 3262 Germans Combat 1 was rolled 89 times 2 was rolled 104 times 3 was rolled 119 times 4 was rolled 105 times 5 was rolled 101 times 6 was rolled 108 times Average roll : 3.558 Median : 4.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 626 Romanians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 15 times 4 was rolled 22 times 5 was rolled 16 times 6 was rolled 14 times Average roll : 3.736 Median : 4.000 Variance : 1.250 Standard Deviation : 1.118 Total rolls : 87 Neutral Combat 1 was rolled 41 times 2 was rolled 27 times 3 was rolled 30 times 4 was rolled 38 times 5 was rolled 32 times 6 was rolled 33 times Average roll : 3.458 Median : 4.000 Variance : 0.667 Standard Deviation : 0.817 Total rolls : 201 British Combat 1 was rolled 56 times 2 was rolled 67 times 3 was rolled 83 times 4 was rolled 60 times 5 was rolled 89 times 6 was rolled 76 times Average roll : 3.666 Median : 4.000 Variance : 1.979 Standard Deviation : 1.407 Total rolls : 431 Italians Combat 1 was rolled 30 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 18 times 5 was rolled 27 times 6 was rolled 33 times Average roll : 3.424 Median : 3.000 Variance : 1.168 Standard Deviation : 1.081 Total rolls : 177 Hisaichi Combat 1 was rolled 43 times 2 was rolled 45 times 3 was rolled 32 times 4 was rolled 53 times 5 was rolled 32 times 6 was rolled 45 times Average roll : 3.484 Median : 4.000 Variance : 1.363 Standard Deviation : 1.167 Total rolls : 250 Americans Combat 1 was rolled 33 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 45 times 5 was rolled 51 times 6 was rolled 38 times Average roll : 3.569 Median : 4.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 262 Anzac Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.443 Median : 3.000 Variance : 0.164 Standard Deviation : 0.405 Total rolls : 70 French Combat 1 was rolled 24 times 2 was rolled 20 times 3 was rolled 28 times 4 was rolled 22 times 5 was rolled 14 times 6 was rolled 27 times Average roll : 3.467 Median : 3.000 Variance : 0.981 Standard Deviation : 0.991 Total rolls : 135 Yamamoto Combat 1 was rolled 58 times 2 was rolled 73 times 3 was rolled 60 times 4 was rolled 62 times 5 was rolled 64 times 6 was rolled 67 times Average roll : 3.526 Median : 4.000 Variance : 0.381 Standard Deviation : 0.617 Total rolls : 384 Chinese Combat 1 was rolled 16 times 2 was rolled 19 times 3 was rolled 23 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.595 Median : 3.500 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 116 Finns Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 0.213 Standard Deviation : 0.462 Total rolls : 26 Thai Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 17 times 5 was rolled 16 times 6 was rolled 13 times Average roll : 3.443 Median : 4.000 Variance : 0.429 Standard Deviation : 0.655 Total rolls : 88 Russians Combat 1 was rolled 56 times 2 was rolled 49 times 3 was rolled 39 times 4 was rolled 61 times 5 was rolled 46 times 6 was rolled 57 times Average roll : 3.529 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 308 Dutch Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.673 Median : 4.000 Variance : 0.788 Standard Deviation : 0.888 Total rolls : 101 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi British roll AA dice in Assam : 0/4 hits, 0.67 expected hits British roll AA dice in Assam : 0/1 hits, 0.17 expected hits 1 Adv.Fighter and 3 Fighters moved from Yunnan to 60 Sea Zone 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 60 Sea Zone 1 Tank moved from Java to Lombok Hisaichi take Lombok from Dutch 1 Tank moved from Lombok to Java 1 Fighter moved from Yunnan to 60 Sea Zone 1 Elite and 1 Infantry moved from Chahar to Suiyuan 2 Infantrys moved from Hupeh to Szechwan 1 Adv.Fighter moved from Hupeh to Szechwan 1 Fighter moved from Hupeh to Suiyuan 2 Artillerys and 7 Infantrys moved from Shansi to Shensi 6 Artillerys, 2 Elites, 6 Infantrys, 2 Mech.Infs and 4 Tanks moved from Hupeh to Shensi Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Factory, 3 Infantrys and 8 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Szechwan Hisaichi attack with 1 Adv.Fighter and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in 60 Sea Zone Hisaichi attack with 1 Adv.Fighter, 1 Destroyer, 4 Fighters and 1 Submarine British defend with 1 Destroyer, 2 Submarines and 2 Transports Hisaichi roll dice for 1 Submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Submarines in 60 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Destroyer and 4 Fighters in 60 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Submarine owned by the British and 2 Transports owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Destroyer and 4 Fighters in 60 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits British roll dice for 1 Destroyer in 60 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in 60 Sea Zone 1 Submarine owned by the British and 1 Destroyer owned by the British lost in 60 Sea Zone Hisaichi win with 1 Adv.Fighter, 1 Destroyer and 4 Fighters remaining. Battle score for attacker is 27 Casualties for British: 1 Destroyer, 2 Submarines and 2 Transports Casualties for Hisaichi: 1 Submarine Battle in Shensi Hisaichi attack with 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks in Shensi, round 2 : 11/29 hits, 9.83 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 8 Artillerys, 2 Elites, 13 Infantrys, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 1 Elite, 1 Fighter and 1 Infantry Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Suiyuan, round 4 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi British roll AA dice in Assam : 1/5 hits, 0.83 expected hits 1 Fighter lost in Assam 1 Adv.Fighter and 4 Fighters moved from 60 Sea Zone to Yunnan 1 Adv.Fighter moved from Szechwan to Yunnan 1 Fighter moved from Suiyuan to Hupeh 1 Infantry moved from Chahar to Shansi 3 Tanks moved from Peking to Shansi 2 ArmoredCars and 4 Tanks moved from Hunan to Shensi 3 Mech.Infs moved from Yunnan to Shensi 6 Tanks moved from Hong Kong to Hunan 1 Adv.Fighter moved from Changchun to Yunnan 1 T.Boat and 4 Transports moved from 84 Sea Zone to 85 Sea Zone 3 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Factory placed in Shantung 3 Infantrys placed in Chita 3 Tanks placed in Hupeh 3 ArmoredCars placed in Peking 1 ArmoredCar and 5 Tanks placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 British AA : -0.67 British regular : -1.00 Hisaichi regular : 1.33Dice Statistics:
Total 1 was rolled 506 times 2 was rolled 545 times 3 was rolled 551 times 4 was rolled 548 times 5 was rolled 542 times 6 was rolled 570 times Average roll : 3.547 Median : 4.000 Variance : 0.671 Standard Deviation : 0.819 Total rolls : 3262 Germans Combat 1 was rolled 89 times 2 was rolled 104 times 3 was rolled 119 times 4 was rolled 105 times 5 was rolled 101 times 6 was rolled 108 times Average roll : 3.558 Median : 4.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 626 Romanians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 15 times 4 was rolled 22 times 5 was rolled 16 times 6 was rolled 14 times Average roll : 3.736 Median : 4.000 Variance : 1.250 Standard Deviation : 1.118 Total rolls : 87 Neutral Combat 1 was rolled 41 times 2 was rolled 27 times 3 was rolled 30 times 4 was rolled 38 times 5 was rolled 32 times 6 was rolled 33 times Average roll : 3.458 Median : 4.000 Variance : 0.667 Standard Deviation : 0.817 Total rolls : 201 British Combat 1 was rolled 56 times 2 was rolled 67 times 3 was rolled 83 times 4 was rolled 60 times 5 was rolled 89 times 6 was rolled 76 times Average roll : 3.666 Median : 4.000 Variance : 1.979 Standard Deviation : 1.407 Total rolls : 431 Italians Combat 1 was rolled 30 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 18 times 5 was rolled 27 times 6 was rolled 33 times Average roll : 3.424 Median : 3.000 Variance : 1.168 Standard Deviation : 1.081 Total rolls : 177 Hisaichi Combat 1 was rolled 43 times 2 was rolled 45 times 3 was rolled 32 times 4 was rolled 53 times 5 was rolled 32 times 6 was rolled 45 times Average roll : 3.484 Median : 4.000 Variance : 1.363 Standard Deviation : 1.167 Total rolls : 250 Americans Combat 1 was rolled 33 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 45 times 5 was rolled 51 times 6 was rolled 38 times Average roll : 3.569 Median : 4.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 262 Anzac Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.443 Median : 3.000 Variance : 0.164 Standard Deviation : 0.405 Total rolls : 70 French Combat 1 was rolled 24 times 2 was rolled 20 times 3 was rolled 28 times 4 was rolled 22 times 5 was rolled 14 times 6 was rolled 27 times Average roll : 3.467 Median : 3.000 Variance : 0.981 Standard Deviation : 0.991 Total rolls : 135 Yamamoto Combat 1 was rolled 58 times 2 was rolled 73 times 3 was rolled 60 times 4 was rolled 62 times 5 was rolled 64 times 6 was rolled 67 times Average roll : 3.526 Median : 4.000 Variance : 0.381 Standard Deviation : 0.617 Total rolls : 384 Chinese Combat 1 was rolled 16 times 2 was rolled 19 times 3 was rolled 23 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.595 Median : 3.500 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 116 Finns Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 0.213 Standard Deviation : 0.462 Total rolls : 26 Thai Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 17 times 5 was rolled 16 times 6 was rolled 13 times Average roll : 3.443 Median : 4.000 Variance : 0.429 Standard Deviation : 0.655 Total rolls : 88 Russians Combat 1 was rolled 56 times 2 was rolled 49 times 3 was rolled 39 times 4 was rolled 61 times 5 was rolled 46 times 6 was rolled 57 times Average roll : 3.529 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 308 Dutch Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 18 times 6 was rolled 23 times Average roll : 3.673 Median : 4.000 Variance : 0.788 Standard Deviation : 0.888 Total rolls : 101





