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    @Karl7

    239ac610-d8bd-4406-a8fd-1ca2442ac0a4-triplea_42206_8Fre.tsvg

    Game History

    Round: 8
    
        Combat Move - French
            1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks moved from Mauritania to W.Morocco
            3 Infantrys moved from French Sudan to Mauritania
            3 Infantrys moved from French Equatorial Africa to French Sudan
            3 Infantrys moved from Equatoria to French Equatorial Africa
            3 Infantrys moved from Italian East Africa to Equatoria
            1 Elite, 6 Infantrys and 3 Tanks moved from Adana to Ankara
            1 Elite and 1 Infantry moved from Syria to Adana
            1 Transport moved from 16 Sea Zone to 29 Sea Zone
    
        Purchase Units - French
            French buy 2 Elites and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Ankara
                French attack with 1 Elite, 6 Infantrys and 3 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    French roll dice for 1 Elite, 6 Infantrys and 3 Tanks in Ankara, round 2 : 3/10 hits, 2.83 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the French lost in Ankara
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara
                    French roll dice for 1 Elite, 5 Infantrys and 3 Tanks in Ankara, round 3 : 1/9 hits, 2.67 expected hits
                    Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Ankara
                French loses 0 PUs for violating Ankaras neutrality.
                French win, taking Ankara from Neutral with 1 Elite, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for French: 1 Infantry
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
            Battle in W.Morocco
                French attack with 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks in W.Morocco, round 2 : 2/15 hits, 4.33 expected hits
                    Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in W.Morocco
                French win, taking W.Morocco from Italians with 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Fighter moved from W.Morocco to Mauritania
    
        Place Units - French
            1 Elite and 2 Infantrys placed in French Equatorial Africa
            3 Infantrys placed in Italian East Africa
            1 Elite and 1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : -3.83
    Neutral regular : -0.67
    
  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            6 Infantrys moved from Eniwetok to 95 Sea Zone
            6 Infantrys moved from 95 Sea Zone to Wake
            4 Fighters moved from 95 Sea Zone to Wake
            5 Adv.Fighters moved from 95 Sea Zone to Wake
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Wake
            2 Infantrys moved from West Borneo to East And South Borneo
            1 Fighter moved from Davao to East And South Borneo
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
            1 T.Boat moved from 110 Sea Zone to 66 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
            1 Fighter moved from 110 Sea Zone to 66 Sea Zone
            1 Fighter moved from 110 Sea Zone to Lombok
            1 Bomber moved from West Borneo to 65 Sea Zone
            1 Bomber moved from West Borneo to Lombok
            1 Artillery moved from Java to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Bunker, 1 Fighter, 11 Infantrys, 1 S.Submarine, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in East And South Borneo
                Yamamoto attack with 1 Fighter and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 2 : 0/3 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 3 : 0/3 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Fighter and 2 Infantrys in East And South Borneo, round 4 : 1/3 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in East And South Borneo
                Yamamoto win, taking East And South Borneo from Dutch with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Lombok
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 4 Infantrys
                Anzac defend with 2 Elites; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
                    1 Bunker owned by the Dutch lost in Lombok
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 4 Infantrys in Lombok, round 2 : 1/7 hits, 2.17 expected hits
                    Dutch roll dice for 2 Elites in Lombok, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Lombok
                    1 Elite owned by the Anzac lost in Lombok
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lombok, round 3 : 0/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Elite in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lombok, round 4 : 1/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Elite in Lombok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Bunker
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Elites
            Battle in Wake
                Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 6 Infantrys
                Americans defend with 1 Artillery and 6 Infantrys
                    Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 6 Infantrys in Wake, round 2 : 5/17 hits, 5.67 expected hits
                    Americans roll dice for 1 Artillery and 6 Infantrys in Wake, round 2 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Wake
                    5 Infantrys owned by the Americans lost in Wake
                    Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 4 Infantrys in Wake, round 3 : 10/15 hits, 5.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Wake, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 6 Adv.Fighters, 5 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Artillery and 6 Infantrys
            Battle in 65 Sea Zone
                Yamamoto attack with 1 Bomber
                Dutch defend with 1 Submarine
                    Yamamoto roll dice for 1 Bomber in 65 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                1 Submarine owned by the Dutch submerged
            Battle in 66 Sea Zone
                Yamamoto attack with 1 Fighter and 1 T.Boat
                Anzac defend with 1 T.Boat
                    Yamamoto roll dice for 1 Fighter and 1 T.Boat in 66 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 T.Boat in 66 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Anzac lost in 66 Sea Zone
                Yamamoto winYamamoto win with 1 Bomber remaining with 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 T.Boat
    
        Non Combat Move - Yamamoto
            1 Fighter moved from 66 Sea Zone to 110 Sea Zone
            1 Fighter moved from East And South Borneo to 110 Sea Zone
            1 Bomber moved from Lombok to West Borneo
            1 Bomber moved from 65 Sea Zone to West Borneo
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
            1 Infantry moved from West Borneo to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
            1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Submarine moved from 103 Sea Zone to 95 Sea Zone
            1 Submarine moved from 102 Sea Zone to 95 Sea Zone
            6 Adv.Fighters and 5 Fighters moved from Wake to 95 Sea Zone
            1 Artillery and 2 Infantrys moved from Ulithi to Woleai
            1 Transport moved from 95 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kusaie to 102 Sea Zone
            1 Infantry and 1 Transport moved from 102 Sea Zone to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Eniwetok
            1 Fighter moved from Eniwetok to Tokyo
            4 Infantrys moved from Davao to Mindanao
            1 Fighter moved from Lombok to Java
    
        Place Units - Yamamoto
            1 S.Submarine and 1 Submarine placed in 84 Sea Zone
            1 T.Boat placed in 110 Sea Zone
            1 Bunker placed in Java
            2 Adv.Fighters and 1 Fighter placed in Tokyo
            4 Infantrys placed in Banjarmasin
            4 Infantrys placed in Davao
            2 Infantrys placed in West Borneo
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -1.00
    Anzac regular : -0.17
    Dutch regular : -0.33
    

    Dice Statistics:

    Total
            1 was rolled 571 times
            2 was rolled 605 times
            3 was rolled 607 times
            4 was rolled 607 times
            5 was rolled 597 times
            6 was rolled 634 times
        Average roll : 3.540
        Median : 4.000
        Variance : 0.568
        Standard Deviation : 0.754
        Total rolls : 3621
    
    Germans Combat
            1 was rolled 103 times
            2 was rolled 114 times
            3 was rolled 134 times
            4 was rolled 117 times
            5 was rolled 113 times
            6 was rolled 119 times
        Average roll : 3.543
        Median : 3.000
        Variance : 0.734
        Standard Deviation : 0.857
        Total rolls : 700
    
    Romanians Combat
            1 was rolled 14 times
            2 was rolled 10 times
            3 was rolled 17 times
            4 was rolled 24 times
            5 was rolled 17 times
            6 was rolled 15 times
        Average roll : 3.670
        Median : 4.000
        Variance : 1.113
        Standard Deviation : 1.055
        Total rolls : 97
    
    Neutral Combat
            1 was rolled 43 times
            2 was rolled 28 times
            3 was rolled 35 times
            4 was rolled 40 times
            5 was rolled 33 times
            6 was rolled 34 times
        Average roll : 3.441
        Median : 4.000
        Variance : 0.667
        Standard Deviation : 0.817
        Total rolls : 213
    
    British Combat
            1 was rolled 69 times
            2 was rolled 74 times
            3 was rolled 88 times
            4 was rolled 66 times
            5 was rolled 94 times
            6 was rolled 88 times
        Average roll : 3.639
        Median : 4.000
        Variance : 1.416
        Standard Deviation : 1.190
        Total rolls : 479
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 38 times
            3 was rolled 33 times
            4 was rolled 19 times
            5 was rolled 27 times
            6 was rolled 35 times
        Average roll : 3.387
        Median : 3.000
        Variance : 1.286
        Standard Deviation : 1.134
        Total rolls : 186
    
    Hisaichi Combat
            1 was rolled 43 times
            2 was rolled 45 times
            3 was rolled 32 times
            4 was rolled 53 times
            5 was rolled 32 times
            6 was rolled 45 times
        Average roll : 3.484
        Median : 4.000
        Variance : 1.363
        Standard Deviation : 1.167
        Total rolls : 250
    
    Americans Combat
            1 was rolled 36 times
            2 was rolled 47 times
            3 was rolled 50 times
            4 was rolled 47 times
            5 was rolled 52 times
            6 was rolled 41 times
        Average roll : 3.568
        Median : 4.000
        Variance : 0.653
        Standard Deviation : 0.808
        Total rolls : 273
    
    Anzac Combat
            1 was rolled 11 times
            2 was rolled 14 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 15 times
            6 was rolled 10 times
        Average roll : 3.487
        Median : 3.500
        Variance : 0.321
        Standard Deviation : 0.566
        Total rolls : 80
    
    French Combat
            1 was rolled 29 times
            2 was rolled 21 times
            3 was rolled 31 times
            4 was rolled 32 times
            5 was rolled 17 times
            6 was rolled 42 times
        Average roll : 3.657
        Median : 4.000
        Variance : 2.277
        Standard Deviation : 1.509
        Total rolls : 172
    
    Yamamoto Combat
            1 was rolled 67 times
            2 was rolled 88 times
            3 was rolled 70 times
            4 was rolled 71 times
            5 was rolled 80 times
            6 was rolled 77 times
        Average roll : 3.530
        Median : 4.000
        Variance : 0.667
        Standard Deviation : 0.817
        Total rolls : 453
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 19 times
            3 was rolled 23 times
            4 was rolled 18 times
            5 was rolled 18 times
            6 was rolled 22 times
        Average roll : 3.595
        Median : 3.500
        Variance : 0.307
        Standard Deviation : 0.554
        Total rolls : 116
    
    Finns Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.607
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Thai Combat
            1 was rolled 22 times
            2 was rolled 19 times
            3 was rolled 13 times
            4 was rolled 20 times
            5 was rolled 20 times
            6 was rolled 14 times
        Average roll : 3.361
        Median : 3.500
        Variance : 0.617
        Standard Deviation : 0.785
        Total rolls : 108
    
    Russians Combat
            1 was rolled 63 times
            2 was rolled 61 times
            3 was rolled 45 times
            4 was rolled 68 times
            5 was rolled 54 times
            6 was rolled 62 times
        Average roll : 3.496
        Median : 4.000
        Variance : 0.940
        Standard Deviation : 0.969
        Total rolls : 353
    
    Dutch Combat
            1 was rolled 16 times
            2 was rolled 22 times
            3 was rolled 18 times
            4 was rolled 13 times
            5 was rolled 20 times
            6 was rolled 24 times
        Average roll : 3.628
        Median : 4.000
        Variance : 0.722
        Standard Deviation : 0.850
        Total rolls : 113
    

    Savegame

  • 25 24 22 19 17 15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Lanchow to Szechwan
            2 Adv.Fighters moved from Lanchow to Szechwan
            1 Adv.Fighter and 1 Fighter moved from Ningsia to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 Adv.Fighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Elite
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 2/3 hits, 1,00 expected hits
                    Hisaichi roll dice for 1 Elite in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
                    1 Elite owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Suiyuan to E.Qinghai
            2 Adv.Fighters moved from Szechwan to E.Qinghai
            1 AAGun moved from E.Qinghai to Hsining
            2 ArmoredCars, 8 Infantrys and 3 Tanks moved from Lanchow to E.Qinghai
            1 AAGun, 3 Artillerys, 2 Infantrys and 11 Tanks moved from Ningsia to E.Qinghai
            2 ArmoredCars and 1 Infantry moved from Gobi Altai to E.Qinghai
            1 Infantry moved from Gobi Altai to E.Qinghai
            6 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Hisaichi regular : -0,67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Infantry moved from Shansi to Suiyuan
            3 ArmoredCars moved from Peking to Suiyuan
            1 Infantry and 1 Tank moved from Yunnan to Szechwan
            3 Adv.Fighters and 3 Fighters moved from Yunnan to Szechwan
            1 Fighter moved from Hupeh to Ningsia
            1 ArmoredCar and 1 Infantry moved from Shensi to Ningsia
            1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks moved from Shensi to Lanchow
            1 Destroyer moved from 60 Sea Zone to 65 Sea Zone
            1 Fighter moved from Java to 65 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Bunkers, 7 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ningsia
                Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Ningsia, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 3 Adv.Fighters, 3 Fighters, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Adv.Fighters, 3 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 2/8 hits, 3.17 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 3 Adv.Fighters, 3 Fighters and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 3 ArmoredCars and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Suiyuan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Lanchow
                Hisaichi attack with 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks in Lanchow, round 2 : 12/36 hits, 13.50 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar, 8 Artillerys, 2 Elites, 12 Infantrys, 5 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Destroyer and 1 Fighter
                Dutch defend with 1 Submarine
                    Dutch roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Fighter in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Fighter in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Dutch lost in 65 Sea Zone
                Hisaichi win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Dutch: 1 Submarine
    
        Non Combat Move - Hisaichi
            1 Fighter moved from 65 Sea Zone to 110 Sea Zone
            2 Tanks moved from Java to 110 Sea Zone
            2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Tanks moved from 92 Sea Zone to N.French Indochina
            3 Tanks moved from Hupeh to Lanchow
            3 Tanks moved from Shansi to Lanchow
            6 Tanks moved from Hunan to Yunnan
            3 Adv.Fighters and 3 Fighters moved from Szechwan to Yunnan
            1 ArmoredCar and 5 Tanks moved from Hong Kong to Hunan
            3 Tanks moved from Yunnan to Lanchow
            1 Fighter moved from Ningsia to Shansi
            3 Infantrys moved from Kirin to Heilungchiang
            4 Transports moved from 85 Sea Zone to 95 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Chita
            1 Bunker placed in Yunnan
            3 Tanks placed in Hupeh
            3 Mech.Infs placed in Shantung
            2 ArmoredCars and 1 Tank placed in Peking
            4 Infantrys and 1 Tank placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Dutch regular : -0.67
    Hisaichi regular : -1.00
    

    Savegame

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