Scramble Scotland?
L25 G40 OOB Tyzoq L +42 vs cwglee X rematch
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Shan State to Burma 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from New Zealand to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo 3 infantry moved from Tunisia to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 8 armour moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 2 mech_infantrys moved from Eastern Poland to Novgorod 27 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Western Ukraine 5 artilleries moved from Eastern Poland to Western Ukraine 1 bomber moved from Egypt to Persia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Russians and Germans reach a stalemate . Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Germans attack with 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 aaGuns moved from Eastern Poland to Western Ukraine 8 infantry moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 bomber moved from Persia to Egypt 4 bombers moved from Egypt to Western Germany 1 fighter moved from Egypt to Southern Italy Place Units - Germans 1 destroyer placed in 113 Sea Zone 6 mech_infantrys placed in Germany 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 50 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : 0.83 Germans regular : -0.67 British regular : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 6 artilleries and 7 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 armour moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Iraq 2 infantry moved from Korea to Manchuria 2 infantry moved from Amur to Manchuria Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Manchuria Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 aaGuns and 13 infantry moved from Amur to Korea 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Volgograd to Tambov 2 infantry moved from Rostov to Tambov 1 aaGun, 1 artillery and 6 infantry moved from Archangel to Vologda 1 artillery and 6 infantry moved from Russia to Vologda 1 aaGun, 4 artilleries and 12 infantry moved from Bryansk to Smolensk 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 infantry placed in Volgograd 6 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Russians collect 35 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.33 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 factory_minors, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Siam 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 bomber moved from Kiangsu to Manchuria 1 bomber moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria Combat - JapaneseCombat Hit Differential Summary :
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@Tyzoq - scramble 39?
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No Scramble
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 factory_minors, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Siam 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 bomber moved from Kiangsu to Manchuria 1 bomber moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria Combat - Japanese Battle in Siam Battle in French Indo China Battle in Manchuria Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Siam from UK_Pacific, taking French Indo China from French, taking Manchuria from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 39 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines Japanese roll dice for 3 artilleries and 1 infantry in Philippines, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries and 1 infantry in Philippines, round 4 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Philippines, round 5 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Americans: 2 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 bomber moved from Manchuria to Kwangsi 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 bomber moved from Manchuria to Anhwe Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Malaya 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 1.00 Japanese regular : -9.33 British regular : -0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer, 2 factory_minors, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Siam 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 bomber moved from Kiangsu to Manchuria 1 bomber moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Manchuria Combat - Japanese Battle in Siam Battle in French Indo China Battle in Manchuria Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Siam from UK_Pacific, taking French Indo China from French, taking Manchuria from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 39 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Philippines Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines Japanese roll dice for 3 artilleries and 1 infantry in Philippines, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries and 1 infantry in Philippines, round 4 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Philippines, round 5 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Americans: 2 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 bomber moved from Manchuria to Kwangsi 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 bomber moved from Manchuria to Anhwe Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Malaya 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 1.00 Japanese regular : -9.33 British regular : -0.33 -
@Tyzoq - pls use 2nd, made a ncm edit.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Midway to 6 Sea Zone 1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber and 1 fighter moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble Orders SZ6?
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@Tyzoq none
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Midway to 6 Sea Zone 1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber and 1 fighter moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Americans undo move 1. 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -0.67 Japanese regular : 1.17 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from Midway to 6 Sea Zone 1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber and 1 fighter moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 submarine owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Americans: 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Americans undo move 1. 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from United Kingdom to 125 Sea Zone 2 fighters moved from 91 Sea Zone to Holland Belgium Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from 125 Sea Zone to Scotland 2 fighters moved from Holland Belgium to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 aaGuns and 1 mech_infantry moved from United Kingdom to Scotland 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Tanganyika Territory to Kenya 3 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to Persia 1 armour moved from United Kingdom to Scotland Place Units - British 3 infantry placed in Union of South Africa 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.00 Italians regular : -0.67 Japanese regular : 0.83 Germans regular : -0.50 British regular : 1.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Bryansk Italians take Bryansk from Russians 1 mech_infantry moved from Albania to Romania 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 mech_infantry moved from Egypt to Alexandria 1 bomber moved from Egypt to Southern Italy 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Greece to Albania Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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Sorry, I’ve been busy with work. I should be able to get back to this tomorrow
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to India Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to India Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :





