German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Sumatra to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Borneo
4 fighters moved from 38 Sea Zone to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 marine moved from Tunisia to 96 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Tobruk
1 cruiser and 1 marine moved from 96 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Tobruk
2 fighters moved from 96 Sea Zone to Tobruk
4 infantry moved from Morocco to 93 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Tobruk
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 5 Sea Zone
Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 transports
Battle in Tobruk
Americans attack with 1 armour, 1 artillery, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry in Tobruk, round 2 : 1/13 hits, 3.83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 1 armour, 1 artillery, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 44 Sea Zone to 59 Sea Zone
1 marine moved from Sumatra to 38 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
1 submarine moved from 47 Sea Zone to 56 Sea Zone
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 destroyer and 4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 transports moved from 93 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from 5 Sea Zone to Northern Manchuria
1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 27 Sea Zone to 65 Sea Zone
1 submarine moved from 80 Sea Zone to 42 Sea Zone
1 marine moved from Malaya to 38 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 marines and 1 submarine moved from 38 Sea Zone to 59 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 fighter and 6 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 11 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Tsinghai
2 artilleries and 6 infantry moved from Szechwan to Tsinghai
2 artilleries and 9 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
Place Units - Chinese
1 artillery placed in Kweichow
1 artillery and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Yunnan to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 infantry moved from Egypt to Alexandria
2 fighters moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Siam
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 2 fighters and 1 infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Malta
1 tactical_bomber moved from 98 Sea Zone to Malta
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Tobruk
2 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Malta
1 infantry moved from Tunisia to Libya
1 bomber moved from Gibraltar to Malta
1 artillery and 1 infantry moved from French West Africa to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 battleship and 1 submarine moved from 83 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 aaGun and 1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Tsinghai
1 armour moved from Yunnan to Tsinghai
3 artilleries and 9 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
4 infantry moved from Eastern India to Burma
2 infantry moved from Shan State to Yunnan
2 infantry moved from Western India to Eastern India
1 infantry moved from Baluchistan to Western India
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
1 infantry moved from Kwangsi to Kweichow
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 submarines placed in 83 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Union of South Africa
British undo move 2.
1 armour placed in Egypt
1 fighter and 1 transport placed in 113 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.67
Japanese regular : -0.33
Italians regular : -0.33
British regular : -1.00
481e08a7-38e9-4e28-8567-a27e824aeeea-triplea_42186_6it.tsvg
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 38 Sea Zone to 132 Sea Zone
2 fighters moved from 59 Sea Zone to 132 Sea Zone
Combat - ANZAC
Battle in 132 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 132 Sea Zone
ANZAC win, taking 132 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 132 Sea Zone to 59 Sea Zone
1 marine moved from Sumatra to 38 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 38 Sea Zone to 59 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 fighter moved from South Australia to 59 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
a15bd021-ae3f-4947-a54e-9ee34f03cc47-triplea_42186_6Ger.tsvg
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
5 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
4 fighters and 4 tactical_bombers moved from Northern Belarus to Bulgaria
1 artillery moved from Leningrad to Baltic States
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Northern Belarus to Novgorod
1 infantry moved from Leningrad to Vologda
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from Germany to 116 Sea Zone
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Bulgaria
Combat - Germans
Non Combat Move - Germans
10 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Northern Belarus to Southern Belarus
2 infantry moved from 116 Sea Zone to Norway
1 artillery and 7 infantry moved from Poland to Baltic States
2 artilleries moved from Germany to Poland
2 armour and 3 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
6 armour and 7 mech_infantrys moved from Northern Belarus to Romania
2 aaGuns, 7 artilleries and 25 infantry moved from Northern Belarus to Baltic States
Place Units - Germans
3 infantry placed in Southern France
1 artillery placed in Germany
8 infantry placed in Western Germany
9 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,6
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Gorky
1 fighter moved from Russia to Gorky
2 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
1 fighter moved from Russia to Yaroslavl
1 artillery and 5 infantry moved from Smolensk to Novgorod
6 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
5 artilleries and 52 infantry moved from Smolensk to Bryansk
1 artillery and 3 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Stalingrad to Rostov
1 fighter and 1 tactical_bomber moved from Stalingrad to Rostov
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gorky
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Gorky, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Gorky
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 7 artilleries and 58 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 58 infantry in Bryansk, round 2 : 13/65 hits, 13.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 artilleries and 57 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Sinkiang
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Sinkiang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yaroslavl, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Yaroslavl, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yaroslavl
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Gorky to Russia
1 fighter moved from Yaroslavl to Russia
1 aaGun moved from Smolensk to Novgorod
1 aaGun moved from Smolensk to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
2 infantry moved from Russia to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 aaGun and 3 infantry moved from Tambov to Stalingrad
1 infantry moved from Urals to Northern Sinkiang
2 infantry moved from Samara to Urals
7 infantry moved from Samara to Stalingrad
2 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Rostov to Stalingrad
Place Units - Russians
3 artilleries placed in Stalingrad
5 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 1.00
Russians regular : 0.50
7073cff3-17e3-4fc6-a294-d10d18ccae8c-triplea_42186_7jap.tsvg
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
2 fighters moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kiangsi
1 infantry moved from Chahar to Inner Mongolia
1 artillery moved from Inner Mongolia to Chahar
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Kiangsu to Anhwe
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from Kiangsu to 20 Sea Zone
1 artillery moved from Kiangsu to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Korea to Amur
3 artilleries, 5 infantry and 1 marine moved from 5 Sea Zone to Amur
1 artillery moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 132 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 132 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 132 Sea Zone
Japanese win, taking 132 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kiangsi
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 56 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 56 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 destroyers placed in 7 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : 2.83
ANZAC regular : -0.17
sorry so late. been very busy
Test summary from TripleA, engine version: 2.6.14778, time: 9:00:48 PM
Savegame
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Combat Move - British
1 battleship, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 97 Sea Zone
2 submarines moved from 83 Sea Zone to 97 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
Combat - British
Combat Hit Differential Summary :
@dawgoneit Scramble to defend Italian fleet. Loser, but you can scramble 6 ftrs.