Understand, it was a fun game. Best of luck in the rest of the tournament.
You can use the version you have probably but I don’t do that. I only do play by email.
@mike64 Yes, scramble all
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
5 artilleries, 6 infantry and 3 mech_infantrys moved from Burma to India
1 bomber moved from French Indo China to India
1 bomber moved from Hunan to India
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to India
2 submarines moved from 20 Sea Zone to 21 Sea Zone
2 submarines moved from 21 Sea Zone to 22 Sea Zone
2 submarines moved from 22 Sea Zone to 33 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 2 transports
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 5/13 hits, 7.33 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
1 carrier owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/13 hits, 7.33 expected hits
Americans roll dice for 2 carriers, 7 fighters and 2 transports in 33 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
2 carriers owned by the Americans, 7 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 2 transports
Battle in India
Japanese attack with 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 9 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/6 hits, 1.00 expected hits
Japanese roll dice for 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 8/20 hits, 7.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 9 infantry and 1 tactical_bomber in India, round 2 : 4/10 hits, 3.50 expected hits
4 infantry owned by the Japanese lost in India
3 aaGuns owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 5 artilleries, 2 bombers, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 7/16 hits, 7.00 expected hits
UK_Pacific roll dice for 4 infantry and 1 tactical_bomber in India, round 3 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Japanese lost in India
1 tactical_bomber owned by the British and 4 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 6 infantry
Casualties for British: 3 aaGuns, 9 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Malaya to Yunnan
2 bombers moved from India to French Indo China
1 tactical_bomber moved from India to 38 Sea Zone
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Yunnan
1 fighter moved from India to 38 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 38 Sea Zone
Place Units - Japanese
2 mech_infantrys placed in French Indo China
2 submarines placed in 37 Sea Zone
1 infantry placed in Malaya
1 mech_infantry placed in French Indo China
Japanese undo move 4.
Japanese undo move 1.
3 mech_infantrys placed in French Indo China
1 carrier and 2 destroyers placed in 20 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : 0.00
British AA : -1.00
UK_Pacific regular : 0.67
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in Korea
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
@mike64 Submerge or stay?
submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in Korea
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 destroyer and 6 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries and 4 infantry moved from Libya to Tobruk
1 bomber moved from Western United States to Amur
Place Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 14 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 1/15 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/10 hits, 3.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 3 : 4/14 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/9 hits, 3.33 expected hits
2 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 : 2/12 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 4 : 0/5 hits, 2.00 expected hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 5 : 1/12 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 5 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 6 : 4/10 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 28
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -6.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in Korea
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 destroyer and 6 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries and 4 infantry moved from Libya to Tobruk
1 bomber moved from Western United States to Amur
Place Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 14 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 2 : 1/15 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/10 hits, 3.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 3 : 4/14 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/9 hits, 3.33 expected hits
2 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 : 2/12 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 mech_infantrys in Yunnan, round 4 : 0/5 hits, 2.00 expected hits
2 mech_infantrys owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 5 : 1/12 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 5 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 6 : 4/10 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 0/2 hits, 1.00 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 28
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour, 3 fighters, 3 infantry and 1 tactical_bomber moved from Eastern Persia to West India
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
Place Units - British
1 armour and 1 mech_infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : -6.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 8 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Eastern Poland to Romania
3 fighters moved from 96 Sea Zone to Caucasus
3 armour moved from Ukraine to Caucasus
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Russia to Vologda
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 fighter moved from Germany to Baltic States
1 fighter moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 artillery moved from Vyborg to Novgorod
1 bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Belarus to Novgorod
3 artilleries moved from Russia to Samara
1 bomber moved from Bryansk to Samara
1 armour and 1 mech_infantry moved from Russia to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Volgograd
2 tactical_bombers moved from Bryansk to Novgorod
1 tactical_bomber moved from Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Samara
Combat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 fighter; Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Novgorod
3 infantry owned by the Russians and 1 fighter owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighter
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 4 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 armour, 3 artilleries and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 1 bomber in Samara, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 3 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Russia to Urals
1 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Urals
3 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
1 fighter moved from Novgorod to Baltic States
2 tactical_bombers moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Russia
1 bomber moved from Samara to Russia
Place Units - Germans
1 fighter and 2 mech_infantrys placed in Russia
1 fighter and 2 mech_infantrys placed in Ukraine
1 artillery, 2 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Germany
2 artilleries and 1 tactical_bomber placed in France
2 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 69 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - Russians
18 infantry moved from Amur to Korea
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 79 Sea Zone
1 bomber moved from French Indo China to 79 Sea Zone
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 carrier and 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer, 6 submarines and 2 transports
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
5 submarines owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking Olgiy from Mongolians, taking Dzavhan from Mongolians, taking Tsagaan Olom from Mongolians, taking Central Mongolia from Mongolians, taking Buyant-Uhaa from Mongolians, taking Ulaanbaatar from Mongolians with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Americans: 1 destroyer, 6 submarines and 2 transports
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Russians defend with 2 aaGuns
Russians roll AA dice in Amur : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 aaGuns and 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits
2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 bomber in Amur, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 2 aaGuns
Casualties for Americans: 1 bomber
Battle in 79 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 3 destroyers and 2 transports
Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 3 destroyers and 2 transports in 79 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
3 destroyers owned by the British lost in 79 Sea Zone
2 transports owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 3 destroyers and 2 transports
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
1 tactical_bomber moved from Burma to India
2 infantry moved from Shan State to French Indo China
3 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from French Indo China to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 carrier and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 1.83
Russians regular : -0.33
British regular : -1.00
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 artilleries and 4 infantry moved from Tobruk to Alexandria
Combat - Americans
Battle in Norway
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 5 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
9 infantry moved from Yunnan to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 artilleries and 4 infantry moved from Tobruk to Alexandria
Combat - Americans
Battle in Norway
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 5 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
9 infantry moved from Yunnan to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from West India to India
Combat - British
Battle in India
British attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 mech_infantrys and 2 tactical_bombers
British roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in India, round 2 : 3/11 hits, 4.33 expected hits
Japanese roll dice for 5 artilleries, 1 bomber, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/15 hits, 5.50 expected hits
1 artillery owned by the British, 4 infantry owned by the British and 2 armour owned by the British lost in India
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Japanese lost in India
1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
Japanese win with 5 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 2 armour, 1 artillery and 4 infantry
Casualties for Japanese: 1 bomber and 2 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Scotland to Norway
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 125 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 artillery placed in Egypt
2 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 1.50
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Caucasus to Iraq
Italians take Northwest Persia from Neutral_Allies
3 fighters moved from Caucasus to Iraq
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Iraq
Italians attack with 3 armour and 3 fighters
British defend with 1 armour and 2 mech_infantrys; French defend with 1 infantry
Italians roll dice for 3 armour and 3 fighters in Iraq, round 2 : 0/6 hits, 3.00 expected hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.50 expected hits
1 armour owned by the Italians lost in Iraq
Italians roll dice for 2 armour and 3 fighters in Iraq, round 3 : 2/5 hits, 2.50 expected hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 1/4 hits, 1.50 expected hits
1 armour owned by the Italians lost in Iraq
1 mech_infantry owned by the British and 1 infantry owned by the French lost in Iraq
Italians roll dice for 1 armour and 3 fighters in Iraq, round 4 : 2/4 hits, 2.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits
1 armour owned by the Italians lost in Iraq
1 mech_infantry owned by the British and 1 armour owned by the British lost in Iraq
Italians win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 3 armour
Casualties for French: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
3 fighters moved from Iraq to Caucasus
1 bomber moved from 98 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Romania to Bessarabia
5 infantry moved from Northern Italy to France
6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -3.50
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 fighter in Java, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
ANZAC regular : -2.00