properly speaking the warship movements to sz20 happened should’ve happened in noncombat, so as to deny the use of the kamikaze tokens.
mike v entek (Allies) G40
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 35 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits 2 destroyers owned by the Japanese lost in 35 Sea Zone 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 transports in 35 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 79 Casualties for Japanese: 2 destroyers Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery and 3 infantry Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from 44 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Anhwe 2 transports moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 submarine placed in 20 Sea Zone 2 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Algeria to Tunisia Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 3 fighters moved from Caroline Islands to Wake Island 1 fighter moved from Iceland to Scotland 1 bomber moved from Western United States to Wake Island Place Units - Americans 1 destroyer, 6 submarines and 2 transports placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter and 9 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Algeria to Tunisia Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 3 fighters moved from Caroline Islands to Wake Island 1 fighter moved from Iceland to Scotland 1 bomber moved from Western United States to Wake Island Place Units - Americans 1 destroyer, 6 submarines and 2 transports placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter and 9 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Italian Somaliland to Ethiopia 1 infantry moved from Tanganyika Territory to Kenya 2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan 3 infantry moved from Iraq to Persia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to India 1 infantry moved from Burma to India Combat - British Battle in Norway Non Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Burma to India 1 armour moved from Egypt to Iraq Place Units - British 1 destroyer placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Adding units owned by British to 125 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in United Kingdom 1 armour and 1 mech_infantry placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Eastern Poland to Romania 3 infantry moved from Bulgaria to Romania 2 artilleries moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 3 infantry moved from Southern France to France 3 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery and 1 fighter Germans defend with 1 infantry French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 0.17 Germans regular : -0.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry and 6 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 3 artilleries, 6 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 2 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from France to Holland Belgium 1 bomber moved from Eastern Poland to Norway 1 bomber moved from Eastern Poland to Norway 1 infantry moved from Finland to Norway 2 mech_infantrys moved from Germany to Baltic States 2 tactical_bombers moved from Eastern Poland to Baltic States 2 tactical_bombers moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States Combat - Germans Battle in Bryansk Germans attack with 3 artilleries, 7 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 artilleries, 7 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/13 hits, 3.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry French defend with 1 artillery Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Norway Germans attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber British defend with 2 artilleries and 4 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Norway, round 2 : 8/11 hits, 4.67 expected hits British roll dice for 2 artilleries and 4 infantry in Norway, round 2 : 0/6 hits, 2.00 expected hits 2 artilleries owned by the British and 4 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 2 artilleries and 4 infantry Battle in Rostov Germans attack with 1 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 7 mech_infantrys in Rostov, round 2 : 0/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 7 mech_infantrys in Rostov, round 3 : 0/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 7 mech_infantrys in Rostov, round 4 : 1/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 infantry, 2 mech_infantrys and 4 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Baltic States, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States 4 tactical_bombers owned by the Germans retreated 2 mech_infantrys owned by the Germans retreated to Poland Russians win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 mech_infantrys moved from Germany to Poland 10 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns, 13 armour and 5 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Bryansk 4 tactical_bombers moved from Baltic States to Ukraine 2 bombers, 3 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from Holland Belgium to France 1 fighter moved from Western Germany to Germany Place Units - Germans 1 tactical_bomber placed in Ukraine 3 artilleries and 7 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,5,3,3,4,1,1 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs]Combat Hit Differential Summary :
French regular : -0.33 Russians regular : -0.33 Germans regular : -1.50 British regular : -2.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery, 1 fighter and 20 infantry moved from Belarus to Bryansk 1 armour, 3 artilleries and 9 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 armour, 4 artilleries, 1 fighter and 29 infantry Germans defend with 3 aaGuns, 13 armour, 8 artilleries, 7 infantry and 13 mech_infantrys Germans roll AA dice in Bryansk : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour, 4 artilleries, 1 fighter and 29 infantry in Bryansk, round 2 : 8/35 hits, 7.83 expected hits Germans roll dice for 3 aaGuns, 13 armour, 8 artilleries, 7 infantry and 13 mech_infantrys in Bryansk, round 2 : 10/41 hits, 15.83 expected hits 10 infantry owned by the Russians lost in Bryansk 3 aaGuns owned by the Germans and 5 infantry owned by the Germans lost in Bryansk 1 fighter owned by the Russians retreated 19 infantry owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia Germans win with 13 armour, 8 artilleries, 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 10 infantry Casualties for Germans: 3 aaGuns and 5 infantry Non Combat Move - Russians 2 artilleries moved from Tambov to Russia 1 infantry moved from Tambov to Volgograd 2 aaGuns moved from Belarus to Smolensk 1 fighter moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -5.83 Russians regular : 0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery, 1 fighter and 20 infantry moved from Belarus to Bryansk 1 armour, 3 artilleries and 9 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 armour, 4 artilleries, 1 fighter and 29 infantry Germans defend with 3 aaGuns, 13 armour, 8 artilleries, 7 infantry and 13 mech_infantrys Germans roll AA dice in Bryansk : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour, 4 artilleries, 1 fighter and 29 infantry in Bryansk, round 2 : 8/35 hits, 7.83 expected hits Germans roll dice for 3 aaGuns, 13 armour, 8 artilleries, 7 infantry and 13 mech_infantrys in Bryansk, round 2 : 10/41 hits, 15.83 expected hits 10 infantry owned by the Russians lost in Bryansk 3 aaGuns owned by the Germans and 5 infantry owned by the Germans lost in Bryansk 1 fighter owned by the Russians retreated 19 infantry owned by the Russians, 1 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia Germans win with 13 armour, 8 artilleries, 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 10 infantry Casualties for Germans: 3 aaGuns and 5 infantry Non Combat Move - Russians 2 artilleries moved from Tambov to Russia 1 infantry moved from Tambov to Volgograd 2 aaGuns moved from Belarus to Smolensk 1 fighter moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -5.83 Russians regular : 0.17





