World at War Dawgoneit ( axis) vs captain walker


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    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - British
            3 units repaired.
            2 Infantrys moved from Assam to Burma
            1 Adv.Fighter moved from Assam to Burma
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 2 Elites, 21 Infantrys, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 Adv.Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Adv.Fighter moved from Burma to Assam
            5 Infantrys moved from Bihar to Assam
            2 Infantrys moved from Calcutta to Assam
            2 Infantrys moved from Hyderabad to Calcutta
            1 Tank moved from Delhi to Assam
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            1 Destroyer and 1 Transport moved from 78 Sea Zone to 88 Sea Zone
            3 Infantrys and 1 Tank moved from Georgia to Rostov
            1 Artillery and 3 Infantrys moved from Erzurum to Georgia
            2 Infantrys moved from W.Iran to Erzurum
            7 Artillerys and 5 Tanks moved from El Agheila to Tobruk
            3 Artillerys, 2 Elites and 6 Infantrys moved from Kufra to Tobruk
            1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank moved from Mersa Matruh to Tobruk
            1 Elite moved from Cairo to 56 Sea Zone
            1 Artillery and 2 Infantrys moved from Cairo to 56 Sea Zone
            1 AAGun moved from Crete to 56 Sea Zone
            1 AAGun, 1 Artillery, 2 Battleships, 2 Carriers, 3 Cruisers, 4 Destroyers, 1 Elite, 4 Fighters, 2 Infantrys, 15 Submarines, 1 T.Boat and 6 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 AAGun, 1 Artillery, 1 Elite and 2 Infantrys moved from 51 Sea Zone to Tobruk
            1 Battleship, 2 Destroyers and 2 Submarines moved from 34 Sea Zone to 31 Sea Zone
            4 Infantrys moved from London to Wales
            7 Infantrys moved from Manchester to Wales
            2 Infantrys moved from Manchester to Wales
            2 Artillerys and 2 Elites moved from London to Manchester
    
        Place Units - British
            1 Bunker and 4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            2 Artillerys, 2 Elites and 4 Infantrys placed in London
            1 Adv.Fighter placed in 2 Sea Zone
            1 Infantry placed in Montreal
            2 Submarines placed in 57 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            3 Infantrys placed in Madras
            1 Artillery, 2 Infantrys and 1 Tank placed in Cairo
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    British regular : 0.17
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Anzac
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to West Borneo
                  Dutch take West Borneo from Hisaichi
            1 Infantry moved from 106 Sea Zone to Manila
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery and 1 Elite moved from Soembawa to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            2 Artillerys, 1 Battleship, 1 Elite, 3 Infantrys and 3 Transports moved from 67 Sea Zone to 106 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from 106 Sea Zone to Manila
            2 Adv.Fighters moved from 67 Sea Zone to Manila
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 2 Submarines and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Manila
                Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 4 Infantrys
                Yamamoto defend with 2 Artillerys, 1 Elite, 1 Infantry, 2 Marines and 1 Tank
                    Anzac roll dice for 1 Battleship and 2 Cruisers in Manila, round 2 : 2/3 hits, 1.67 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Manila
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 4 Infantrys in Manila, round 2 : 6/9 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Marines and 1 Tank in Manila, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac lost in Manila
                    2 Marines owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Manila
                Anzac win, taking Manila from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 2 Artillerys, 1 Elite, 1 Infantry, 2 Marines and 1 Tank
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Manila to 106 Sea Zone
            1 Carrier and 5 Destroyers moved from 67 Sea Zone to 106 Sea Zone
            1 Artillery moved from Mindanao to Davao
            1 Artillery moved from Samar to Mindanao
            7 Infantrys moved from New South Wales to South Australia
            3 Infantrys moved from Townsville to Northern Territory
            2 Artillerys and 4 Infantrys moved from Merauke to Hollandia
    
        Place Units - Anzac
            1 Submarine and 2 Transports placed in 67 Sea Zone
            Anzac undo move 1.
            2 Submarines and 1 Transport placed in 67 Sea Zone
            Anzac undo move 1.
            1 Artillery placed in Broome
            2 Submarines placed in 67 Sea Zone
            1 Artillery and 1 Elite placed in Townsville
            2 Transports placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Anzac regular : 3.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Dutch
            1 Infantry moved from Andalusia to La Mancha
                  Dutch take La Mancha from Germans
    
        Purchase Units - Dutch
            Dutch buy 1 Battleship and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            1 Mech.Inf moved from Amazon to 32 Sea Zone
            3 Infantrys moved from Suriname to 32 Sea Zone
            1 Destroyer and 1 Submarine moved from 34 Sea Zone to 31 Sea Zone
            2 Infantrys moved from Mauritania to 31 Sea Zone
            2 Infantrys moved from 31 Sea Zone to Andalusia
            1 Destroyer, 3 Infantrys, 1 Mech.Inf, 1 Submarine and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
            3 Infantrys and 1 Mech.Inf moved from 34 Sea Zone to Mauritania
            1 Transport moved from 34 Sea Zone to 32 Sea Zone
    
        Place Units - Dutch
            1 Battleship placed in 32 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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