World at War Dawgoneit ( axis) vs captain walker


  • @dawgoneit

    2fa6697f-83de-44aa-8498-d61490eae9f4-triplea_42177_8Thai.tsvg

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Elite and 1 Infantry moved from S.Thailand to N.Thailand
            1 Elite and 1 Infantry moved from S.Thailand to Burma
            1 Elite and 4 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 1 Infantry in Burma, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite and 1 Infantry in Burma, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite and 1 Infantry in Burma, round 4 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in N.Thailand
                Thai attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Thai regular : 0.00
    British regular : -1.00
    
  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Infantry moved from New Caledonia to 121 Sea Zone
            1 Cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 Infantry moved from New Caledonia to 114 Sea Zone
            1 Infantry and 1 S.Submarine moved from 121 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to New Ireland
            1 Bomber moved from Port Moresby to New Ireland
            1 Bomber moved from Port Moresby to New Georgia
            1 Bomber moved from Port Moresby to New Ireland
            2 Adv.Fighters moved from 115 Sea Zone to New Georgia
            2 Adv.Fighters moved from 115 Sea Zone to New Ireland
            2 Battleships moved from 115 Sea Zone to 114 Sea Zone
            2 Infantrys moved from New Caledonia to 115 Sea Zone
            2 Infantrys and 1 Transport moved from 115 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to New Georgia
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 11 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in New Georgia
                Americans attack with 2 Adv.Fighters, 1 Bomber and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in New Georgia, round 2 : 2/2 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in New Georgia
                Americans win, taking New Georgia from Yamamoto with 2 Adv.Fighters, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in New Ireland
                Americans attack with 2 Adv.Fighters, 2 Bombers and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in New Ireland, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in New Ireland
                Americans win, taking New Ireland from Yamamoto with 2 Adv.Fighters, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            2 Bombers moved from New Ireland to West Papua
            2 Adv.Fighters moved from New Ireland to 114 Sea Zone
            1 Bomber moved from New Georgia to West Papua
            2 Adv.Fighters moved from New Georgia to 114 Sea Zone
            1 Infantry and 1 Tank moved from New Caledonia to 115 Sea Zone
            1 Artillery and 2 Infantrys moved from New Caledonia to 115 Sea Zone
            1 Artillery, 1 B.Transport, 2 Carriers, 3 Destroyers, 3 Infantrys, 2 Submarines, 1 Tank and 1 Transport moved from 115 Sea Zone to 114 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from 114 Sea Zone to West Papua
            4 Infantrys moved from San Francisco to 83 Sea Zone
            2 Adv.Fighters moved from San Francisco to 91 Sea Zone
            1 B.Transport, 4 Infantrys and 2 Submarines moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Pearl Harbor
            1 Transport moved from 35 Sea Zone to 39 Sea Zone
            1 Artillery moved from S.Chile to 39 Sea Zone
            1 Submarine moved from 35 Sea Zone to 34 Sea Zone
            1 B.Transport and 1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Infantry and 1 Tank moved from Salvador to 35 Sea Zone
            4 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport, 5 Infantrys, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            5 Infantrys moved from W.Morocco to E.Morocco
            5 Infantrys moved from Mauritania to W.Morocco
            1 Tank moved from Mauritania to E.Morocco
            1 Tank moved from Rio de Oro to W.Morocco
            1 Artillery and 3 Infantrys moved from Rio de Oro to Mauritania
            5 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania
            1 Artillery and 2 Infantrys moved from Canarians to 34 Sea Zone
            1 Artillery and 2 Infantrys moved from 34 Sea Zone to Mauritania
            1 Fighter moved from 34 Sea Zone to Rio de Oro
            2 Infantrys moved from South Central USA to 25 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 B.Transport moved from 32 Sea Zone to 25 Sea Zone
            2 Infantrys and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
            2 Infantrys moved from 32 Sea Zone to Bahia
            1 Artillery and 1 Transport moved from 39 Sea Zone to 35 Sea Zone
            1 Artillery moved from 35 Sea Zone to Bahia
    
        Place Units - Americans
            1 Battleship, 1 Carrier and 1 Destroyer placed in 91 Sea Zone
            3 Infantrys placed in South Atlantic USA
            5 Infantrys placed in South Central USA
            1 Adv.Fighter and 2 Submarines placed in 34 Sea Zone
            1 Artillery and 1 Infantry placed in Salvador
            1 Artillery and 2 Infantrys placed in San Francisco
            1 Destroyer and 1 Transport placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Russians
            2 Adv.Fighters moved from Arkhangelsk to Vyborg
            1 Adv.Fighter moved from Arkhangelsk to N.Karelia
            1 Fighter moved from Arkhangelsk to N.Karelia
            1 Fighter moved from Arkhangelsk to Vyborg
            2 Infantrys moved from S.Karelia to N.Karelia
            2 Infantrys moved from S.Karelia to Vyborg
            1 Infantry moved from Leningrad to Novgorod
                  Russians take Novgorod from Germans
            1 Infantry moved from Kursk to Minsk
                  Russians take Minsk from Germans
            2 Infantrys moved from Yaroslavl to Smolensk
            1 Artillery moved from Kursk to Smolensk
            1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Elite moved from 54 Sea Zone to Crimea
            1 Artillery moved from Rostov to Donetsk
            3 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Moscow to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Donetsk
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 Bunker, 1 Elite, 25 Infantrys, 1 Mot.Inf and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/5 hits, 1.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 2/5 hits, 1.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in N.Karelia, round 2 : 1/4 hits, 1.17 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                    1 Infantry owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Smolensk
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Smolensk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Smolensk, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Bomber and 5 Infantrys
                Romanians defend with 3 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Donetsk, round 2 : 1/7 hits, 2.00 expected hits
                    Romanians roll dice for 3 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Donetsk, round 3 : 2/5 hits, 1.67 expected hits
                    Romanians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    2 Infantrys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 3 Infantrys
            Battle in Crimea
                Russians attack with 1 Artillery and 1 Elite
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 1 Elite in Crimea, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Crimea, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Crimea
                Russians win, taking Crimea from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
    
        Non Combat Move - Russians
            1 Infantry moved from Rostov to Kursk
            1 Tank moved from Stalingrad to Kursk
            1 Artillery moved from Stalingrad to Rostov
            3 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Astrakhan to Georgia
            6 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Vologda to S.Karelia
            2 Adv.Fighters and 1 Fighter moved from Vyborg to Arkhangelsk
            1 Adv.Fighter and 1 Fighter moved from N.Karelia to Arkhangelsk
            2 Tanks moved from Moscow to Kursk
            8 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Tank moved from S.Karelia to Arkhangelsk
            1 Bomber moved from Donetsk to Moscow
            1 Artillery and 2 Infantrys moved from Khatanga to Bulun
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Irkutsk to N.Buryat Mongolia
            1 Infantry moved from Krasnoyarsk to Irkutsk
            4 Infantrys moved from Novosibirsk to Krasnoyarsk
            3 Infantrys moved from Sverdlovsk to Novosibirsk
            2 Infantrys moved from Khatanga to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery and 4 Infantrys moved from Sibirsky to Khatanga
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            5 Infantrys and 1 Mot.Inf placed in Sibirsky
            3 Infantrys and 2 Tanks placed in Sverdlovsk
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Artillery and 4 Infantrys placed in Stalingrad
            1 Artillery and 3 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            1 Artillery, 5 Infantrys and 2 Tanks placed in Moscow
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Finns regular : 0.00
    Germans regular : -0.67
    Russians regular : -3.50
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Purchase Units - French
            French buy 2 Artillerys, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Artillery and 6 Infantrys moved from Palestine to Lower Egypt
            4 Artillerys, 2 Elites, 20 Infantrys and 3 Tanks moved from N.Algeria to E.Morocco
            1 Cruiser, 1 Destroyer and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
    
        Place Units - French
            1 Artillery, 2 Infantrys and 1 Tank placed in E.Morocco
            1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa
            2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Artillery and 1 Elite moved from Suiyuan to Chahar
            1 Artillery moved from Hupeh to Anhwei
            2 Infantrys moved from Hupeh to Anhwei
            1 Adv.Fighter moved from Hupeh to Anhwei
            1 Artillery and 2 Infantrys moved from Suiyuan to Shansi
            1 Adv.Fighter moved from Hupeh to Anhwei
            1 Fighter moved from Hupeh to Shansi
            1 Tank moved from Shensi to Anhwei
            1 Infantry moved from Suiyuan to Chahar
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 2 Adv.Fighters, 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 2 Infantrys and 1 Tank
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 2 Infantrys and 1 Tank in Anhwei, round 2 : 1/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 3/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    Chinese roll dice for 2 Adv.Fighters and 1 Tank in Anhwei, round 3 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Anhwei, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese lost in Anhwei
                    1 Infantry owned by the Hisaichi lost in Anhwei
                2 Adv.Fighters owned by the Chinese retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -9
                Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Hisaichi: 2 Infantrys
            Battle in Chahar
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 Adv.Fighters moved from Anhwei to Hupeh
            1 Fighter moved from Shansi to Hupeh
            2 Tanks moved from Suiyuan to Hupeh
            1 Infantry moved from Szechwan to Yunnan
            2 Infantrys moved from Szechwan to Hupeh
            3 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            4 Tanks moved from Gobi Altai to Shensi
            3 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys and 1 Elite placed in Hupeh
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Hisaichi regular : 1.33
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Destroyer, 16 Infantrys, 2 Submarines, 2 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            1 Infantry and 1 Tank moved from Montreal to 2 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Artillery and 6 Infantrys moved from Lower Egypt to New Valley
            1 Tank moved from Italian East Africa to New Valley
            1 Transport moved from 56 Sea Zone to 57 Sea Zone
            2 Infantrys moved from Italian East Africa to 57 Sea Zone
            2 Infantrys and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Artillery, 1 Elite and 2 Infantrys moved from Cairo to Lower Egypt
            3 Infantrys moved from Palestine to Lower Egypt
            3 Infantrys moved from Iraq to Palestine
            1 Bomber moved from Italian East Africa to Lower Egypt
            2 Tanks moved from Delhi to Assam
            1 Adv.Fighter moved from Hyderabad to Assam
            1 Artillery, 1 Elite and 3 Infantrys moved from Hyderabad to Calcutta
            3 Infantrys moved from Delhi to Bihar
            1 Artillery and 2 Infantrys moved from Rajputana to Hyderabad
            2 Tanks moved from Madras to Calcutta
            2 Infantrys moved from Bombay to Rajputana
            1 Submarine moved from 114 Sea Zone to 67 Sea Zone
    
        Place Units - British
            1 Bunker placed in Assam
            5 Infantrys placed in Madras
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            2 T.Boats placed in 56 Sea Zone
            1 Adv.Fighter, 1 Destroyer and 2 Submarines placed in 18 Sea Zone
            1 Artillery and 3 Infantrys placed in Cairo
            2 Infantrys and 1 Tank placed in Italian East Africa
            3 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Infantry and 1 Tank moved from New Britain to 114 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            1 Tank moved from 67 Sea Zone to Java
            1 Infantry moved from Broome to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Sumatra
                  Dutch take Sumatra from Yamamoto
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Merauke to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            2 Adv.Fighters moved from 67 Sea Zone to Java
            1 Battleship moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
            2 Infantrys moved from 66 Sea Zone to Java
            1 Infantry moved from Broome to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from 66 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Adv.Fighters, 1 Artillery, 5 Infantrys and 1 Tank
                Hisaichi defend with 2 Infantrys and 1 Tank
                    Anzac roll dice for 1 Battleship and 2 Cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 5 Infantrys and 1 Tank in Java, round 2 : 2/9 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Java, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 2 Infantrys and 1 Tank
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Java to 66 Sea Zone
            1 Carrier, 4 Destroyers and 1 Submarine moved from 67 Sea Zone to 66 Sea Zone
            1 Artillery and 5 Infantrys moved from Townsville to Northern Territory
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
            4 Infantrys moved from New South Wales to South Australia
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            1 Artillery and 1 Elite placed in Broome
            1 Transport placed in 122 Sea Zone
            1 Artillery and 2 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.50
    Hisaichi regular : 1.17
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Infantry moved from Bolivia to Argentina
            2 Artillerys, 1 Elite and 1 Tank moved from Rio De Janeiro to Argentina
            1 Mech.Inf moved from Suriname to Argentina
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 Artillerys, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 Artillerys, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank in Argentina, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Argentina
                    3 Infantrys owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 1 Artillery, 1 Elite, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Artillery and 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 Infantry moved from Suriname to Amazon
            3 Infantrys moved from Amazon to Bahia
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Soembawa
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 1.00
    Dutch regular : 0.67
    

    Savegame

Suggested Topics

  • 29
  • 85
  • 47
  • 44
  • 84
  • 83
  • 232
  • 175
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.9k

Users

40.7k

Topics

1.8m

Posts