@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
World at War Dawgoneit ( axis) vs captain walker
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Anhwei to Shanghai 1 Artillery and 1 Infantry moved from Shansi to Chahar 1 Infantry moved from Suiyuan to Chahar 1 Fighter moved from Hupeh to Shanghai 1 Infantry moved from Kweichow to Hunan 1 Infantry moved from Hupeh to Hunan 1 Tank moved from Hupeh to Hunan Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 Tank in Hunan, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 6 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shanghai Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Shanghai to Hupeh 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Shansi 2 Tanks moved from Shensi to Hupeh 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 AAGun and 3 Infantrys moved from Lanchow to Szechwan 2 Infantrys moved from Gobi Altai to Ningsia 1 Infantry moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Ningsia 4 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from Gobi Altai to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai 1 Adv.Fighter moved from Urumqi to Shensi Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -3.00 Hisaichi regular : -1.00 -
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - British 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Transport moved from 18 Sea Zone to 20 Sea Zone 2 Infantrys moved from Dover to 20 Sea Zone 2 Fighters moved from 18 Sea Zone to Netherlands 1 Carrier, 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone 1 Battleship, 2 Destroyers and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 2 Fighters moved from Manchester to Netherlands 2 Infantrys moved from Wales to 20 Sea Zone 5 Infantrys moved from 20 Sea Zone to Netherlands 4 Infantrys and 3 Tanks moved from Dublin to Munster 1 Artillery moved from E.Iran to 58 Sea Zone 2 Infantrys moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Crete Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 15 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Munster British attack with 4 Infantrys and 3 Tanks Neutral defend with 2 Infantrys British roll dice for 4 Infantrys and 3 Tanks in Munster, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Crete British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 2/3 hits, 1.67 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Netherlands British attack with 4 Fighters and 5 Infantrys Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Netherlands British roll dice for 4 Fighters and 5 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Netherlands 2 Infantrys owned by the Neutral lost in Netherlands British roll dice for 4 Fighters and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 1.83 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands British loses 0 PUs for violating Netherlandss neutrality. British win, taking Netherlands from Neutral with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 3 Infantrys Casualties for British: 2 Infantrys Non Combat Move - British 2 Fighters moved from Netherlands to Manchester 2 Fighters moved from Netherlands to 20 Sea Zone 1 Fighter moved from French Equatorial Africa to 56 Sea Zone 1 Fighter moved from Cairo to 56 Sea Zone 1 Artillery and 2 Infantrys moved from Kordofan to Darfur 1 Artillery and 1 Infantry moved from Nubia to New Valley 4 Infantrys moved from Lower Egypt to New Valley 1 Tank moved from Cairo to New Valley 1 Artillery moved from Cairo to Lower Egypt 2 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Equatoria to Darfur 2 Infantrys moved from French Equatorial Africa to Darfur 1 Infantry moved from Kenya to Italian East Africa 1 AAGun and 1 Infantry moved from Rhodesia to Kenya 2 Tanks moved from E.Iran to Iraq 1 Bomber moved from E.Morocco to New Valley 1 Infantry moved from Yunnan to Kweichow 1 Infantry moved from Assam to Yunnan 2 Transports moved from 65 Sea Zone to 60 Sea Zone 1 Artillery moved from Hyderabad to 60 Sea Zone 1 Infantry moved from Calcutta to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya 1 Artillery moved from Hyderabad to Calcutta 1 Artillery and 3 Infantrys moved from Delhi to Bihar 1 Tank moved from Delhi to Assam 1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 91 Sea Zone 2 Infantrys moved from 91 Sea Zone to Kauai Place Units - British 1 Carrier, 1 Destroyer and 1 Submarine placed in 56 Sea Zone 1 Cruiser placed in 20 Sea Zone 1 Adv.Fighter and 4 Infantrys placed in Madras 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 2 Infantrys placed in Bombay 2 Infantrys and 1 Tank placed in W.Iran 1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa 2 Infantrys and 1 Tank placed in Cairo 1 Infantry placed in Wales Turn Complete - British British collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Neutral regular : 0.00 British regular : -0.50 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Anzac 1 Infantry moved from Western Australia to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to East And South Borneo 2 Fighters moved from Banjarmasin to East And South Borneo 1 Adv.Fighter moved from 67 Sea Zone to East And South Borneo Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in East And South Borneo Anzac attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in East And South Borneo, round 2 : 3/5 hits, 1.50 expected hits Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in East And South Borneo 1 Infantry owned by the Thai lost in East And South Borneo Anzac win, taking East And South Borneo from Thai with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 Adv.Fighter and 2 Fighters moved from East And South Borneo to Banjarmasin 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys moved from Townsville to Northern Territory 4 Infantrys moved from South Australia to Western Australia 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 1 Artillery and 2 Infantrys moved from Wellington to 122 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Lombok 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java Place Units - Anzac 1 Cruiser and 1 Transport placed in 114 Sea Zone 1 Adv.Fighter placed in 67 Sea Zone 2 Infantrys placed in Broome 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : 1.50 Thai regular : 0.67 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Dutch 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Thai 1 Tank moved from West Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Banjarmasin 3 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Americans 1 Artillery and 3 Infantrys moved from Colombia to 100 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 100 Sea Zone to 119 Sea Zone 1 Artillery and 3 Infantrys moved from 119 Sea Zone to N.Chile 1 Artillery, 1 Infantry and 1 Tank moved from Peru to N.Chile 2 Tanks moved from Colombia to N.Chile Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in N.Chile Americans attack with 2 Artillerys, 4 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in N.Chile, round 2 : 6/9 hits, 3.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Americans lost in N.Chile 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Americans 3 Infantrys and 1 Tank moved from Venezuela to Amazon 2 Tanks moved from Central America to Amazon 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Infantry moved from South Central USA to South Atlantic USA 1 Destroyer, 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Amazon 1 Artillery moved from Southwest USA to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Marine moved from San Francisco to 83 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 Artillery, 1 B.Transport, 1 Cruiser, 2 Destroyers, 5 Infantrys, 1 Marine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Artillery, 5 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor 1 Adv.Fighter moved from San Francisco to 91 Sea Zone 1 Submarine moved from 71 Sea Zone to 79 Sea Zone Place Units - Americans 1 Adv.Fighter, 1 Battleship and 1 Carrier placed in 91 Sea Zone 1 Cruiser and 1 Transport placed in 83 Sea Zone 1 Infantry and 1 Marine placed in San Francisco 1 Cruiser placed in 13 Sea Zone 1 Infantry placed in Washington 2 Artillerys and 1 Infantry placed in South Atlantic USA 1 Infantry placed in South Central USA Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : 2.83 Neutral regular : 2.00 -
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Vyborg to Kotka 1 Fighter moved from Leningrad to Kotka 1 Fighter moved from Leningrad to Kotka 1 Bomber moved from Kursk to Kotka 1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Chita 1 Infantry moved from S.Buryat Mongolia to Chita 2 Infantrys moved from N.Buryat Mongolia to Chita 1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 6 Sea Zone to Murmansk Purchase Units - Russians Russians buy 4 Artillerys, 1 Bunker, 4 Elites, 23 Infantrys, 1 Mech.Rocket and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 3 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Chita, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Kotka Russians attack with 1 Bomber, 2 Fighters and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Bomber, 2 Fighters and 2 Infantrys in Kotka, round 2 : 2/5 hits, 1.67 expected hits Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Murmansk Russians attack with 1 Artillery, 1 Elite and 2 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Murmansk, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Murmansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Murmansk, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Murmansk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Murmansk Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Murmansk, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Murmansk, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Murmansk Russians roll dice for 1 Artillery and 1 Elite in Murmansk, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 Infantrys in Murmansk, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Murmansk Russians roll dice for 1 Artillery and 1 Elite in Murmansk, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Murmansk, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Murmansk Russians win, taking Murmansk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 Infantrys Non Combat Move - Russians 1 Tank moved from S.Karelia to Kursk 9 Infantrys moved from Yaroslavl to Kursk 1 Adv.Fighter and 1 Tank moved from Moscow to Kursk 2 Artillerys, 1 Elite and 6 Infantrys moved from Rostov to Kursk 1 Adv.Fighter moved from Georgia to Kursk 5 Infantrys moved from Stalingrad to Rostov 2 Artillerys, 1 Elite and 3 Infantrys moved from Georgia to Rostov 1 Infantry moved from Minsk to Kursk 1 Bomber and 2 Fighters moved from Kotka to Leningrad 1 Artillery and 1 Elite moved from S.Karelia to Smolensk 1 Infantry moved from S.Karelia to Smolensk 8 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 AAGun, 1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia 1 Tank moved from Krasnoyarsk to N.Buryat Mongolia 2 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 3 Infantrys moved from Sverdlovsk to Perm 1 Artillery and 1 Elite moved from Khatanga to Olyokminsk 3 Infantrys moved from Evenkia to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Artillery and 1 Elite moved from Sibirsky to Khatanga 3 Infantrys moved from Sibirsky to Evenkia 1 Adv.Fighter moved from Chita to N.Buryat Mongolia 1 Fighter moved from Chita to N.Buryat Mongolia 2 Infantrys moved from N.Buryat Mongolia to Ayan 1 Tank moved from Olyokminsk to N.Buryat Mongolia 1 Mech.Inf moved from Irkutsk to N.Buryat Mongolia Place Units - Russians 1 Bunker placed in Kursk 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 1 Artillery, 1 Elite and 3 Infantrys placed in Stalingrad 1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky 1 Mech.Rocket placed in Sverdlovsk 2 Infantrys placed in Tashkent 7 Infantrys and 3 Tanks placed in Moscow 4 Infantrys placed in Leningrad 1 Infantry placed in Sverdlovsk Turn Complete - Russians Russians collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Finns regular : -0.33 Germans regular : -1.00 Russians regular : -5.50 Hisaichi regular : 0.00 -
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - French 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from Manchester to 18 Sea Zone 1 Destroyer moved from 20 Sea Zone to 18 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 18 Sea Zone to 17 Sea Zone 1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores 1 Infantry moved from Greenland to 8 Sea Zone 1 Cruiser and 1 Infantry moved from 8 Sea Zone to 17 Sea Zone 1 Infantry moved from 17 Sea Zone to Azores Purchase Units - French French buy 1 Adv.Fighter, 1 Bunker, 4 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - French Battle in Azores French attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry French roll dice for 1 Cruiser in Azores, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 Artillery and 2 Infantrys in Azores, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 1 AAGun and 1 Infantry moved from Greenland to 8 Sea Zone 1 AAGun, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 1 AAGun and 1 Infantry moved from 17 Sea Zone to Azores 1 Infantry moved from Equatoria to French Equatorial Africa 1 Adv.Fighter moved from Syria to Cairo Place Units - French 1 Bunker, 3 Infantrys and 1 Tank placed in E.Morocco 1 Adv.Fighter and 1 Infantry placed in Syria Turn Complete - French French collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : -0.33 Neutral regular : -0.33 -
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Anhwei to Hunan 1 Fighter moved from Hupeh to Hunan 1 Adv.Fighter moved from Shensi to Hunan 1 Tank moved from Hupeh to Hunan Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 Artillerys, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank Yamamoto defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Hunan, round 2 : 3/5 hits, 1.67 expected hits Yamamoto roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Hunan 2 Infantrys owned by the Yamamoto lost in Hunan Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Infantrys Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Hunan to Shensi 3 Tanks moved from Hupeh to Shensi 1 Infantry moved from Shansi to Anhwei 1 Infantry moved from Suiyuan to Shansi 1 Artillery moved from Chahar to Suiyuan 1 AAGun moved from Szechwan to Shensi 3 Infantrys moved from Szechwan to Hupeh 4 Infantrys moved from Lanchow to Shensi 4 Infantrys moved from Ningsia to Suiyuan 3 Tanks moved from Gobi Altai to Shensi 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 1 Adv.Fighter, 1 Infantry and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Chinese regular : 1.33 -
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - British 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Infantry moved from Mersa Matruh to Tobruk British take Tobruk from Italians 1 Bomber moved from New Valley to 51 Sea Zone 4 Fighters moved from 56 Sea Zone to 51 Sea Zone 1 Submarine moved from 56 Sea Zone to 51 Sea Zone Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 18 Infantrys, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Bomber, 4 Fighters and 1 Submarine Italians defend with 1 Destroyer and 1 Submarine British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Bomber and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in 51 Sea Zone 1 Submarine owned by the Italians and 1 Destroyer owned by the Italians lost in 51 Sea Zone British win with 1 Bomber and 4 Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 Submarine Casualties for Italians: 1 Destroyer and 1 Submarine Non Combat Move - British 4 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Bomber moved from 51 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from Lower Egypt to New Valley 1 Artillery and 1 Infantry moved from Darfur to New Valley 2 Transports moved from 56 Sea Zone to 57 Sea Zone 1 Artillery and 2 Infantrys moved from Crete to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Tank moved from Cairo to New Valley 2 Infantrys moved from Cairo to Lower Egypt 1 Artillery, 1 Elite and 2 Infantrys moved from Italian East Africa to 57 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 57 Sea Zone to 56 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 2 Tanks moved from Iraq to Lower Egypt 2 Infantrys moved from W.Iran to Iraq 1 Tank moved from W.Iran to Palestine 1 AAGun and 1 Infantry moved from Kenya to Italian East Africa 1 Adv.Fighter moved from Madras to Malaya 2 Transports moved from 65 Sea Zone to 60 Sea Zone 4 Infantrys moved from Madras to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to Malaya 1 Artillery moved from Calcutta to Assam 1 Artillery and 3 Infantrys moved from Bihar to Assam 2 Infantrys moved from Bombay to Rajputana 1 Artillery and 3 Infantrys moved from Delhi to Bihar 1 Tank moved from Delhi to Assam 2 Fighters moved from Manchester to 20 Sea Zone 2 Transports moved from 20 Sea Zone to 18 Sea Zone 1 Cruiser moved from 20 Sea Zone to 18 Sea Zone 2 Tanks moved from Munster to 18 Sea Zone 3 Infantrys moved from Munster to 18 Sea Zone 1 Cruiser, 3 Infantrys, 2 Tanks and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys and 2 Tanks moved from 20 Sea Zone to Wales Place Units - British 1 Carrier and 1 Submarine placed in 20 Sea Zone 1 Destroyer and 2 Submarines placed in 56 Sea Zone 2 Infantrys and 1 Tank placed in Cairo 1 Artillery and 2 Infantrys placed in Italian East Africa 2 Infantrys and 1 Tank placed in W.Iran 1 Adv.Fighter and 4 Infantrys placed in Madras 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 2 Infantrys placed in Bombay 2 Infantrys placed in Manchester 1 Infantry placed in Wales Turning on Edit Mode EDIT: Removing units owned by British from 56 Sea Zone: 1 Bomber EDIT: Adding units owned by British to Lower Egypt: 1 Bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Anzac 1 Transport moved from 111 Sea Zone to 108 Sea Zone 2 Infantrys moved from West Papua to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Yap Anzac take Yap from Yamamoto Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Elite, 8 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 2 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Lombok 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 1 Infantry moved from Bougainville to 114 Sea Zone 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from New Britain to 114 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Artillery and 2 Infantrys moved from 67 Sea Zone to Java 1 Infantry moved from Northern Territory to Western Australia Place Units - Anzac 1 Adv.Fighter and 1 Submarine placed in 67 Sea Zone 1 Elite placed in Broome 3 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 3 Infantrys moved from Suriname to Amazon Place Units - Dutch 1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Banjarmasin 3 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Americans 1 Infantry moved from Washington to 13 Sea Zone 1 Transport moved from 32 Sea Zone to 26 Sea Zone 1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 1 Cruiser and 1 Infantry moved from 13 Sea Zone to 32 Sea Zone 1 Artillery and 2 Infantrys moved from 32 Sea Zone to Bahia 1 Bomber and 1 Fighter moved from Amazon to S.Chile 2 Artillerys, 1 Infantry and 3 Tanks moved from N.Chile to S.Chile 5 Infantrys and 3 Tanks moved from Amazon to Bahia Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Bahia Americans attack with 1 Artillery, 7 Infantrys and 3 Tanks Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 1 Cruiser in Bahia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 1 Artillery, 7 Infantrys and 3 Tanks in Bahia, round 2 : 2/11 hits, 3.17 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Americans lost in Bahia 2 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 1 Artillery, 5 Infantrys and 3 Tanks in Bahia, round 3 : 3/9 hits, 2.83 expected hits Neutral roll dice for 1 Tank in Bahia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Bahia 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Neutral: 3 Infantrys and 1 Tank Casualties for Americans: 3 Infantrys Battle in S.Chile Americans attack with 2 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 3 Tanks Neutral defend with 1 Fighter and 2 Infantrys Americans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 3 Tanks in S.Chile, round 2 : 2/8 hits, 3.50 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Americans lost in S.Chile 2 Infantrys owned by the Neutral lost in S.Chile Americans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 3 Tanks in S.Chile, round 3 : 3/7 hits, 3.17 expected hits Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral lost in S.Chile Americans loses 0 PUs for violating S.Chiles neutrality. Americans win, taking S.Chile from Neutral with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Fighter and 2 Infantrys Non Combat Move - Americans 1 Fighter moved from S.Chile to N.Chile 1 Bomber moved from S.Chile to Amazon 2 Transports moved from 119 Sea Zone to 83 Sea Zone 1 Artillery, 1 Infantry and 1 Marine moved from San Francisco to 83 Sea Zone 1 Artillery, 1 Cruiser, 1 Infantry, 1 Marine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Artillery, 1 Infantry and 1 Marine moved from 91 Sea Zone to Pearl Harbor Place Units - Americans 1 Adv.Fighter, 1 Battleship and 1 Carrier placed in 91 Sea Zone 3 Infantrys and 1 Marine placed in San Francisco 1 Destroyer and 2 Submarines placed in 83 Sea Zone 1 Adv.Fighter placed in San Francisco 1 Transport placed in 26 Sea Zone 1 Infantry placed in South Atlantic USA Turn Complete - Americans Americans collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Neutral regular : 0.67





