World at War Dawgoneit ( axis) vs captain walker

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - British
            1 Artillery and 3 Infantrys moved from Hun to Tripoli
            2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks moved from Tobruk to El Agheila
            1 Bomber moved from Lower Egypt to Tripoli
            4 Fighters moved from 51 Sea Zone to Tripoli
            1 Adv.Fighter moved from Madras to S.Thailand
            1 Artillery and 3 Infantrys moved from Burma to S.Thailand
            1 Artillery and 1 Infantry moved from Burma to N.Thailand
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 21 Sea Zone: 1 T.Boat
            EDIT: Adding units owned by British to 20 Sea Zone: 1 T.Boat
            EDIT: Removing units owned by British from Wales: 1 Infantry
            EDIT: Changing ownership of Belgium from Germans to British
            EDIT: Adding units owned by British to Belgium: 1 Infantry
            EDIT: Turning off Edit Mode
            British buy 2 Adv.Fighters, 4 Artillerys, 1 Bunker, 1 Destroyer, 2 Elites, 1 Factory, 19 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                    1 Infantry owned by the Yamamoto lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in S.Thailand
                British attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Thai defend with 2 Infantrys
                    British roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.50 expected hits
                    Thai roll dice for 2 Infantrys in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                    1 Infantry owned by the Thai lost in S.Thailand
                    British roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in S.Thailand, round 3 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Thai: 2 Infantrys
            Battle in Tripoli
                British attack with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys in Tripoli, round 2 : 4/9 hits, 3.00 expected hits
                    Italians roll dice for 2 Infantrys in Tripoli, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Tripoli
                British win, taking Tripoli from Italians with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in El Agheila
                British attack with 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks in El Agheila, round 2 : 5/13 hits, 3.67 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                British win, taking El Agheila from Germans with 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            4 Fighters moved from Tripoli to 51 Sea Zone
            2 Infantrys moved from Kufra to Hun
            2 Artillerys and 12 Infantrys moved from Hun to Ghadames
            2 Tanks moved from Hun to Ghadames
            1 Infantry and 1 Tank moved from Palestine to 56 Sea Zone
            3 Transports moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Palestine to 56 Sea Zone
            5 Infantrys moved from Cairo to 56 Sea Zone
            7 Infantrys, 1 Tank and 4 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Rhodes to 51 Sea Zone
            8 Infantrys and 1 Tank moved from 51 Sea Zone to Tobruk
            1 Artillery and 2 Infantrys moved from Nubia to New Valley
            1 Bomber moved from Tripoli to Tobruk
            2 Infantrys moved from Iraq to Palestine
            3 Infantrys moved from W.Iran to Iraq
            2 Infantrys moved from Kauai to 91 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Midway
            2 Fighters moved from 21 Sea Zone to Leningrad
            3 Infantrys and 1 Tank moved from Manchester to 11 Sea Zone
            2 Battleships, 2 Carriers, 2 Cruisers, 5 Destroyers, 2 Fighters, 4 Submarines and 2 Transports moved from 21 Sea Zone to 11 Sea Zone
            2 Artillerys and 4 Infantrys moved from Wales to Manchester
            1 Infantry moved from London to Manchester
            2 Tanks moved from Wales to Manchester
            1 Adv.Fighter moved from S.Thailand to Malaya
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            4 Tanks moved from Burma to Malaya
            1 Artillery, 3 Infantrys and 1 Tank moved from Assam to Burma
            2 Infantrys moved from Calcutta to Assam
            2 Infantrys moved from Hyderabad to Calcutta
            1 Artillery and 3 Infantrys moved from Bihar to Assam
            1 Tank moved from Delhi to Assam
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
    
        Place Units - British
            2 Adv.Fighters placed in 11 Sea Zone
            1 Bunker and 1 Factory placed in Malaya
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            2 Infantrys placed in Bombay
            3 Infantrys placed in Madras
            1 Destroyer and 1 Submarine placed in 57 Sea Zone
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Cairo
            3 Infantrys placed in W.Iran
            4 Infantrys placed in Wales
            1 Artillery and 1 Elite placed in Manchester
            1 Artillery and 1 Infantry placed in London
    
        Turn Complete - British
            British collect 126 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Thai regular : 1.67
    Germans regular : -0.33
    British regular : 1.83
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Submarine moved from 67 Sea Zone to 106 Sea Zone
            2 Fighters moved from Banjarmasin to 106 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from Banjarmasin to 111 Sea Zone
            3 Adv.Fighters moved from Banjarmasin to 106 Sea Zone
    
        Purchase Units - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by British from 67 Sea Zone: 1 Submarine
            EDIT: Adding units owned by British to 65 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in 106 Sea Zone
                Anzac attack with 3 Adv.Fighters, 2 Fighters and 1 Submarine
                Hisaichi defend with 3 Transports
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Adv.Fighters and 2 Fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 3 Transports in 106 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    1 Fighter owned by the Anzac and 1 Submarine owned by the Anzac lost in 106 Sea Zone
                    2 Transports owned by the Hisaichi lost in 106 Sea Zone
                    Anzac roll dice for 3 Adv.Fighters and 1 Fighter in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 106 Sea Zone
                Anzac win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Fighter and 1 Submarine
                Casualties for Hisaichi: 3 Transports
            Battle in 111 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Thai defend with 1 Submarine
                    Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Thai lost in 111 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Submarine
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 111 Sea Zone to Banjarmasin
            3 Adv.Fighters and 1 Fighter moved from 106 Sea Zone to Banjarmasin
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Elite and 3 Infantrys moved from Broome to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Elite, 4 Infantrys, 3 Submarines and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
            1 Artillery, 1 Elite and 4 Infantrys moved from 65 Sea Zone to Malaya
            3 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Townsville to Northern Territory
            2 Infantrys moved from Canberra to 122 Sea Zone
            2 Infantrys moved from New South Wales to South Australia
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to West Papua
    
        Place Units - Anzac
            1 Cruiser and 1 Destroyer placed in 114 Sea Zone
            1 Infantry placed in Port Moresby
            1 Adv.Fighter and 2 Infantrys placed in Broome
            1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Hisaichi regular : 1.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Dutch
            2 Tanks moved from Suriname to Rio De Janeiro
            2 Artillerys and 1 Infantry moved from Amazon to Rio De Janeiro
            1 Infantry moved from Bolivia to Rio De Janeiro
            5 Infantrys and 1 Tank moved from Bolivia to Argentina
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 5 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                    Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 3 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                    Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 4 : 5/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Rio De Janeiro
                Dutch attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Rio De Janeiro
                    Dutch roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 3 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                Dutch win, taking Rio De Janeiro from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Banjarmasin
            3 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -3.33
    Dutch regular : 1.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Cruiser moved from 91 Sea Zone to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            1 Infantry moved from Johnston to 91 Sea Zone
            1 Cruiser and 1 Infantry moved from 91 Sea Zone to 89 Sea Zone
            2 Cruisers and 2 Infantrys moved from 89 Sea Zone to 88 Sea Zone
            2 Bombers moved from Pearl Harbor to Wake
            8 Adv.Fighters moved from 91 Sea Zone to Wake
            3 Artillerys, 2 Infantrys and 2 Marines moved from Pearl Harbor to 91 Sea Zone
            8 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Oahu to 91 Sea Zone
            3 Artillerys, 2 B.Transports, 12 Infantrys, 1 Marine and 4 Transports moved from 91 Sea Zone to 88 Sea Zone
            2 Cruisers, 1 Infantry and 1 Marine moved from 91 Sea Zone to 88 Sea Zone
            4 Battleships moved from 91 Sea Zone to 88 Sea Zone
            3 Artillerys, 15 Infantrys and 2 Marines moved from 88 Sea Zone to Wake
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Factory, 4 Infantrys and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Wake
                Americans attack with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines
                Yamamoto defend with 1 Adv.Fighter, 2 Artillerys, 1 Factory, 5 Fighters, 11 Infantrys and 3 Tanks
                    Americans roll dice for 4 Battleships and 4 Cruisers in Wake, round 2 : 4/8 hits, 4.67 expected hits
                    4 Infantrys owned by the Yamamoto lost in Wake
                    Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines in Wake, round 2 : 12/30 hits, 10.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 7 Infantrys and 3 Tanks in Wake, round 2 : 5/18 hits, 7.67 expected hits
                    5 Infantrys owned by the Americans lost in Wake
                    2 Artillerys owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Wake
                    Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 10 Infantrys and 2 Marines in Wake, round 3 : 8/25 hits, 9.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in Wake, round 3 : 2/6 hits, 3.17 expected hits
                    2 Infantrys owned by the Americans lost in Wake
                1 Adv.Fighter owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 81
                Casualties for Yamamoto: 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 11 Infantrys and 3 Tanks
                Casualties for Americans: 7 Infantrys
    
        Non Combat Move - Americans
            2 Bombers moved from Wake to Midway
            8 Adv.Fighters moved from Wake to 88 Sea Zone
            4 Carriers, 7 Destroyers and 7 Submarines moved from 91 Sea Zone to 88 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer, 4 Infantrys and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Pearl Harbor
            2 Adv.Fighters and 1 Carrier moved from 35 Sea Zone to 34 Sea Zone
            1 Destroyer and 1 Submarine moved from 28 Sea Zone to 34 Sea Zone
            2 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
            2 Infantrys moved from Rio de Oro to Mauritania
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Bahia to 39 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from 39 Sea Zone to 36 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            1 Infantry moved from South Central USA to Southwest USA
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Artillery and 1 Tank moved from S.Chile to 125 Sea Zone
            1 Infantry moved from Santiago to 125 Sea Zone
            1 Infantry moved from Santiago to S.Chile
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 125 Sea Zone to 39 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 39 Sea Zone to Bahia
            2 Transports moved from 34 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            1 Battleship and 1 Carrier placed in 91 Sea Zone
            1 Adv.Fighter placed in 91 Sea Zone
            1 Factory placed in Rio de Oro
            3 Infantrys placed in South Atlantic USA
            1 Infantry placed in South Central USA
            1 B.Transport placed in 125 Sea Zone
            1 Destroyer and 1 Transport placed in 35 Sea Zone
            1 Destroyer and 1 Transport placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.83
    Americans regular : -0.50
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Cruiser moved from 91 Sea Zone to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            1 Infantry moved from Johnston to 91 Sea Zone
            1 Cruiser and 1 Infantry moved from 91 Sea Zone to 89 Sea Zone
            2 Cruisers and 2 Infantrys moved from 89 Sea Zone to 88 Sea Zone
            2 Bombers moved from Pearl Harbor to Wake
            8 Adv.Fighters moved from 91 Sea Zone to Wake
            3 Artillerys, 2 Infantrys and 2 Marines moved from Pearl Harbor to 91 Sea Zone
            8 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Oahu to 91 Sea Zone
            3 Artillerys, 2 B.Transports, 12 Infantrys, 1 Marine and 4 Transports moved from 91 Sea Zone to 88 Sea Zone
            2 Cruisers, 1 Infantry and 1 Marine moved from 91 Sea Zone to 88 Sea Zone
            4 Battleships moved from 91 Sea Zone to 88 Sea Zone
            3 Artillerys, 15 Infantrys and 2 Marines moved from 88 Sea Zone to Wake
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Factory, 4 Infantrys and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Wake
                Americans attack with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines
                Yamamoto defend with 1 Adv.Fighter, 2 Artillerys, 1 Factory, 5 Fighters, 11 Infantrys and 3 Tanks
                    Americans roll dice for 4 Battleships and 4 Cruisers in Wake, round 2 : 4/8 hits, 4.67 expected hits
                    4 Infantrys owned by the Yamamoto lost in Wake
                    Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines in Wake, round 2 : 12/30 hits, 10.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 7 Infantrys and 3 Tanks in Wake, round 2 : 5/18 hits, 7.67 expected hits
                    5 Infantrys owned by the Americans lost in Wake
                    2 Artillerys owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Wake
                    Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 10 Infantrys and 2 Marines in Wake, round 3 : 8/25 hits, 9.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in Wake, round 3 : 2/6 hits, 3.17 expected hits
                    2 Infantrys owned by the Americans lost in Wake
                1 Adv.Fighter owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 81
                Casualties for Yamamoto: 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 11 Infantrys and 3 Tanks
                Casualties for Americans: 7 Infantrys
    
        Non Combat Move - Americans
            2 Bombers moved from Wake to Midway
            8 Adv.Fighters moved from Wake to 88 Sea Zone
            4 Carriers, 7 Destroyers and 7 Submarines moved from 91 Sea Zone to 88 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer, 4 Infantrys and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Pearl Harbor
            2 Adv.Fighters and 1 Carrier moved from 35 Sea Zone to 34 Sea Zone
            1 Destroyer and 1 Submarine moved from 28 Sea Zone to 34 Sea Zone
            2 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
            2 Infantrys moved from Rio de Oro to Mauritania
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Bahia to 39 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from 39 Sea Zone to 36 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            1 Infantry moved from South Central USA to Southwest USA
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Artillery and 1 Tank moved from S.Chile to 125 Sea Zone
            1 Infantry moved from Santiago to 125 Sea Zone
            1 Infantry moved from Santiago to S.Chile
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 125 Sea Zone to 39 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 39 Sea Zone to Bahia
            2 Transports moved from 34 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            1 Battleship and 1 Carrier placed in 91 Sea Zone
            1 Adv.Fighter placed in 91 Sea Zone
            1 Factory placed in Rio de Oro
            3 Infantrys placed in South Atlantic USA
            1 Infantry placed in South Central USA
            1 B.Transport placed in 125 Sea Zone
            1 Destroyer and 1 Transport placed in 35 Sea Zone
            1 Destroyer and 1 Transport placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 107 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by Dutch to 65 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.83
    Americans regular : -0.50
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Russians
            4 Infantrys moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            1 Bomber moved from Kursk to Donetsk
            1 Adv.Fighter moved from Kursk to Kiev
            1 Adv.Fighter moved from Kursk to Minsk
            1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
            4 Infantrys moved from Rostov to Donetsk
            3 Infantrys moved from Kursk to Kiev
            4 Infantrys moved from Kursk to Minsk
            1 Artillery moved from Kursk to Minsk
            1 Artillery moved from Kursk to Kiev
            1 Artillery and 1 Elite moved from S.Karelia to Vyborg
            1 Elite moved from Leningrad to Latvia
            1 Artillery moved from Leningrad to Latvia
            1 Fighter moved from Leningrad to Latvia
            1 Fighter moved from Leningrad to Vyborg
            2 Infantrys moved from Leningrad to Latvia
            2 Infantrys moved from Leningrad to Vyborg
            1 Infantry moved from Leningrad to Latvia
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Elite, 26 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 Adv.Fighter, 1 Fighter and 5 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Marine
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 5 Infantrys in Chita, round 2 : 2/7 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Chita, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    2 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Chita, round 3 : 1/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Marine in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Marine
            Battle in Vyborg
                Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    1 Infantry owned by the Finns lost in Vyborg
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Vyborg, round 3 : 2/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 2 Infantrys
            Battle in Latvia
                Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys
                Germans defend with 3 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in Latvia, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Latvia
                    1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Latvia, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 3 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Latvia
                    2 Infantrys owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 1 Elite and 3 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Minsk
                Russians attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
                Germans defend with 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Minsk, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 3 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Minsk, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 3 Infantrys in Minsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    2 Infantrys owned by the Germans lost in Minsk
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Minsk, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Kiev
                Russians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Romanians defend with 2 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/5 hits, 1.50 expected hits
                    Romanians roll dice for 2 Infantrys in Kiev, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Kiev, round 3 : 2/5 hits, 1.50 expected hits
                    Romanians roll dice for 2 Infantrys in Kiev, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 4 Infantrys
                Romanians defend with 4 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 4 Infantrys in Donetsk, round 2 : 1/7 hits, 2.17 expected hits
                    Romanians roll dice for 4 Infantrys in Donetsk, round 2 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 4 Infantrys in Donetsk, round 3 : 1/7 hits, 2.17 expected hits
                    Romanians roll dice for 3 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys in Donetsk, round 4 : 2/6 hits, 2.00 expected hits
                    Romanians roll dice for 2 Infantrys in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Romanians: 4 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Donetsk to Kursk
            1 Adv.Fighter moved from Kiev to Kursk
            1 Adv.Fighter moved from Minsk to Kursk
            1 Fighter moved from Latvia to Leningrad
            1 Fighter moved from Vyborg to Leningrad
            1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Tank moved from Kirov to S.Karelia
            4 ArmoredCars moved from Kirov to Yaroslavl
            1 Artillery, 1 Elite and 1 Infantry moved from Rostov to Kursk
            6 Infantrys moved from Yaroslavl to S.Karelia
            1 Elite and 2 Infantrys moved from Yaroslavl to Kursk
            8 Infantrys moved from Moscow to Yaroslavl
            1 Tank moved from Moscow to S.Karelia
            1 Tank moved from Moscow to Kursk
            1 Tank moved from Stalingrad to Kursk
            4 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Astrakhan to Georgia
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            4 ArmoredCars and 1 Tank moved from Sverdlovsk to Kirov
            1 Destroyer, 3 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            4 Infantrys moved from Khatanga to Olyokminsk
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in S.Karelia
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            4 Infantrys placed in Leningrad
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            4 ArmoredCars and 1 Tank placed in Sverdlovsk
            1 Artillery and 9 Infantrys placed in Moscow
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -3.33
    Finns regular : 0.00
    Germans regular : 3.00
    Russians regular : -4.83
    Hisaichi regular : -0.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - French
            2 Artillerys, 2 Infantrys and 1 Tank moved from Adana to Erzurum
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Erzurum
                French attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    French roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Erzurum, round 2 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the French lost in Erzurum
                    2 Infantrys owned by the Neutral lost in Erzurum
                French loses 0 PUs for violating Erzurums neutrality.
                French win, taking Erzurum from Neutral with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for French: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - French
            1 Infantry moved from French Equatorial Africa to French Sudan
            1 Tank moved from French Equatorial Africa to Mauritania
            1 Fighter moved from Azores to Mauritania
    
        Place Units - French
            1 Artillery and 1 Elite placed in Syria
            1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.17
    Neutral regular : 1.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Szechwan to Kweichow
            1 Adv.Fighter moved from Hupeh to Shansi
            1 Fighter moved from Hupeh to Anhwei
            1 Adv.Fighter moved from Hupeh to Anhwei
            1 Adv.Fighter moved from Hupeh to Hunan
            1 Artillery moved from Suiyuan to Shansi
            3 Infantrys moved from Hupeh to Hunan
            2 Infantrys moved from Hupeh to Anhwei
            2 Infantrys moved from Hupeh to Shansi
            1 Artillery moved from Hupeh to Hunan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Kweichow
                1 Artillery owned by the Chinese retreated to Szechwan
                Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Hunan
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Hunan, round 2 : 3/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Infantrys in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Hunan
                    2 Infantrys owned by the Yamamoto lost in Hunan
                Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys
            Battle in Anhwei
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    1 Infantry owned by the Yamamoto lost in Anhwei
                Chinese win, taking Anhwei from Yamamoto with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Yamamoto lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Shansi, round 3 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Hupeh
            1 Adv.Fighter moved from Anhwei to Hupeh
            1 Fighter moved from Anhwei to Hupeh
            1 Artillery and 1 Infantry moved from Shensi to Hupeh
            1 Artillery and 2 Infantrys moved from Suiyuan to Shensi
            1 Tank moved from Suiyuan to Hupeh
            3 Infantrys moved from Ningsia to Shensi
            4 Infantrys moved from Lanchow to Szechwan
            1 Artillery moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            2 Tanks moved from Gobi Altai to Shensi
            3 Infantrys moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Tank moved from Urumqi to Gobi Altai
            1 Adv.Fighter moved from Hunan to Hupeh
            10 Tanks moved from Hupeh to Hunan
    
        Place Units - Chinese
            1 Elite and 2 Infantrys placed in Hupeh
            6 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.33
    Chinese regular : 1.00
    

    Savegame

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