2v2 Final: Daaras and FranceNeedsMorePower (X) vs Gamerman01 and Booper (L)


  • @Booper I need to clarify who is who before I say. Meaning with Daaras. I’m inclined to say no scramble though.


  • @FranceNeedsMorePower @Daaras

    How are you guys splitting up the powers? Should I go ahead with any instructions given, unless you specifically require confirmation from your partner?

    We’re splitting up by theater, so I’m covering the European theater (which in the case of Axis will mostly mean Germany and Italy), while @gamerman01 covers the Pacific (Japan). You can take the word of the theater commander as given, unless they specifically ask for a hold for confirmation from their partner. Thx!


  • @Booper @Daaras Daaras is Britain and Russia I’m everyone else. If Daaras is scrambling his UK fighters I will scramble my French one but if not none will scramble.


  • @FranceNeedsMorePower

    Thanks, will hold for @Daaras decision on the scramble then.


  • @Booper @gamerman01 @FranceNeedsMorePower What version are you guys running? AAA really doesn’t like switching between different version so id like us to be on the same page


  • no scrambles btw


  • @Daaras

    OK, will execute the rolls later tonight.

    My version is 2.6.14744 for this game - if you were able to open the file I posted, we should be fine.

    I’ve also had to set-up a 2nd install of a recent 2.7 variant for another game I’m in. Most folks seem to still be on 2.6 though. Please let me know if there is a preference to move to 2.7. It would be best to set it up in 2.7 now if we want to go that way.

    Either version is fine for me!


  • 2.7…14962 I don’t know if it will work back and forth but if need be I can probably use a different version


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Ukraine: 1 infantry
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Adding units owned by Russians to Eastern Poland: 1 fighter
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Adding units owned by British to 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to India: 1 infantry
            EDIT: Adding units owned by Chinese to Szechwan: 1 aaGun
            EDIT: Adding units owned by Chinese to Shensi: 1 aaGun
            EDIT: Adding units owned by Chinese to Hunan: 1 aaGun
            EDIT: Adding units owned by Chinese to Chahar: 1 infantry
            EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
            EDIT: Adding units owned by Chinese to Hopei: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to France
            2 bombers moved from Germany to 110 Sea Zone
            1 fighter moved from Western Germany to France
            1 fighter moved from Western Germany to 110 Sea Zone
            2 artilleries and 4 infantry moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 armour moved from Holland Belgium to France
            4 mech_infantrys moved from Western Germany to France
            1 infantry moved from Romania to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 5/14 hits, 4.00 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                    5 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/9 hits, 5.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    1 destroyer owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 9/9 hits, 5.50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship and 2 submarines
                Casualties for French: 1 cruiser
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 6 armour, 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 11/24 hits, 8.67 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    5 infantry owned by the Germans lost in France
                    1 aaGun owned by the French, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 9/19 hits, 7.83 expected hits
                    French roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in France
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 aaGun moved from Western Germany to 113 Sea Zone
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 aaGun moved from 113 Sea Zone to Norway
            1 infantry moved from 113 Sea Zone to Norway
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 fighter moved from France to Southern Italy
            2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from France to Western Germany
            1 tactical_bomber moved from France to Western Germany
            1 tactical_bomber moved from France to Southern Italy
            1 infantry moved from Denmark to Western Germany
            3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            3 aaGuns moved from Germany to Slovakia Hungary
            3 infantry moved from Poland to Slovakia Hungary
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
    
        Place Units - Germans
            3 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Neutral_Allies regular : -0.67
    Germans regular : 5.17
    British regular : 0.17
    French AA : -0.50
    

    Savegame


  • @Daaras

    Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.

    We are under way!


  • @Booper I have issues with germany at 5.17 lol


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Ukraine
            1 fighter moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            4 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            3 infantry moved from Baltic States to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 artillery and 6 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Russia to Bryansk
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Caucasus to Rostov
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Oh! It’s my turn.
    Christmas event this afternoon, soon


  • I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.

    J1 is done,

    triplea_42169_1jap.tsvg


  • @gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.


  • @gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.


  • Really nice to have the notice,
    No problem at all, I often don’t feel up to making a G40 move on weeknights


  • I personally have no issues with this being a very slow game, especially given the time of year.


  • @Daaras @gamerman01 Doesn’t taking Indo-China start war with the Allies or maybe I’m wrong.


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    11 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    10 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
    56 Sea Zone : 1 destroyer and 1 submarine
    Central United States : 2 aaGuns, 1 artillery, 1 factory_minor, 1 infantry and 4 mech_infantrys
    Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
    101 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 38
    Japanese : 32 / 34
    Americans : 52 / 52
    Chinese : 8 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 25 times
            2 was rolled 36 times
            3 was rolled 28 times
            4 was rolled 35 times
            5 was rolled 21 times
            6 was rolled 15 times
        Average roll : 3.225
        Median : 3.000
        Variance : 2.071
        Standard Deviation : 1.439
        Total rolls : 160
    
    Germans Combat
            1 was rolled 12 times
            2 was rolled 18 times
            3 was rolled 16 times
            4 was rolled 19 times
            5 was rolled 8 times
            6 was rolled 9 times
        Average roll : 3.244
        Median : 3.000
        Variance : 1.350
        Standard Deviation : 1.162
        Total rolls : 82
    
    British Combat
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 1 times
        Average roll : 3.250
        Median : 3.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 8
    
    French Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.467
        Median : 3.000
        Variance : 0.107
        Standard Deviation : 0.327
        Total rolls : 15
    
    Neutral_Allies Combat
            2 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 1 times
        Average roll : 3.800
        Median : 4.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Chinese Combat
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
        Average roll : 3.182
        Median : 3.000
        Variance : 1.883
        Standard Deviation : 1.372
        Total rolls : 11
    
    Japanese Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 7 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.026
        Median : 3.000
        Variance : 0.671
        Standard Deviation : 0.819
        Total rolls : 39
    

    Savegame

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