@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)
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@Booper Happy New Year! I’m also looking forward to a fun game!
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Happy New Year!
Today I plan an intense Classic USA - Russia move and then to move here
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That Classic move was very intense
Japan desperately rolled all dice on tech and got long range aircraft and smoked a fleet in the Pacific - the landscape has changed.
Son is over now, so probably tomorrow but possibly tonight -
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Kwangtung 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone 1 fighter moved from Siam to Shan State 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from 36 Sea Zone to Shan State 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kiangsi to Yunnan 1 artillery, 1 fighter and 1 infantry moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung Combat - JapaneseCombat Hit Differential Summary :
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Scramble from the Philippines?
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@gamerman01 No
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Kwangtung 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone 1 fighter moved from Siam to Shan State 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from 36 Sea Zone to Shan State 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kiangsi to Yunnan 1 artillery, 1 fighter and 1 infantry moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung Combat - Japanese Battle in Java Battle in Borneo Battle in Guam Battle in Celebes Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits, 3.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking Philippines from Americans with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Shan State 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in 56 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone 1 fighter moved from Kiangsi to Japan 3 artilleries and 4 infantry moved from Anhwe to Hunan 1 aaGun and 4 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 battleship moved from 33 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to Kiangsi 1 fighter moved from Shan State to Kwangsi 1 tactical_bomber moved from Shan State to Kwangsi 1 tactical_bomber moved from Shan State to Kwangsi 2 bombers moved from Philippines to Kwangsi 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Kwangtung to Kiangsi 2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi Place Units - Japanese 1 factory_minor placed in French Indo China 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.83 Japanese regular : 0.67 UK_Pacific regular : 1.33 -
No rush, just a reminder USA2 is up now.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Americans :
Wake Island : 1 airfield Western United States : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 4 infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports 10 Sea Zone : 1 carrier, 2 destroyers and 2 fighters Central United States : 1 factory_major Southeast Mexico : 1 infantry Eastern United States : 1 airfield, 1 factory_major and 1 harbour 89 Sea Zone : 1 transport 103 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53 Russians : 37 / 39 Japanese : 51 / 51 Americans : 50 / 70 Chinese : 6 / 15 British : 29 / 31 UK_Pacific : 9 / 19 Italians : 13 / 7 ANZAC : 10 / 10 French : 7 / 0 Dutch : 4 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 57 times 2 was rolled 68 times 3 was rolled 59 times 4 was rolled 70 times 5 was rolled 51 times 6 was rolled 53 times Average roll : 3.416 Median : 3.000 Variance : 0.850 Standard Deviation : 0.922 Total rolls : 358 Germans Combat 1 was rolled 19 times 2 was rolled 23 times 3 was rolled 22 times 4 was rolled 25 times 5 was rolled 17 times 6 was rolled 15 times Average roll : 3.355 Median : 3.000 Variance : 0.607 Standard Deviation : 0.779 Total rolls : 121 British Combat 1 was rolled 10 times 2 was rolled 12 times 3 was rolled 4 times 4 was rolled 8 times 5 was rolled 3 times 6 was rolled 13 times Average roll : 3.420 Median : 3.000 Variance : 1.741 Standard Deviation : 1.320 Total rolls : 50 Italians Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.972 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 36 French Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.600 Median : 4.000 Variance : 0.451 Standard Deviation : 0.672 Total rolls : 25 Americans Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 2.778 Median : 3.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 2 times 4 was rolled 4 times 5 was rolled 3 times Average roll : 3.364 Median : 4.000 Variance : 1.283 Standard Deviation : 1.133 Total rolls : 11 Chinese Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.500 Median : 3.000 Variance : 0.825 Standard Deviation : 0.909 Total rolls : 22 UK_Pacific Combat 2 was rolled 3 times 3 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 10 times Average roll : 3.278 Median : 3.000 Variance : 0.318 Standard Deviation : 0.564 Total rolls : 79 -
I took a brief look at this move, and without a US DD present, you cannot force the German subs to fight the US subs - Germans can still submerge in a sub vs sub battle, which I would absolutely do in this situation. So the result would be 2 US subs and 2 German subs sitting in SZ103.
You may want to re-consider moving the US subs out here, as I have a German DD available that could reach this SZ, and thus force the US subs to fight. Feel free to make an edit to restore the subs, and re-position your 2 US subs.
Also, remember to take China’s turn.
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@Booper Opps, thank you for catching my mistake. I will not attack your subs and instead move to sz 11. I forgot to take China’s turn, I will do that when I get time which should be sometime this weekend.
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 2 aaGuns and 11 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 103 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 11 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.67 -
@FranceNeedsMorePower said in 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X):
@Booper Opps, thank you for catching my mistake. I will not attack your subs and instead move to sz 11. I forgot to take China’s turn, I will do that when I get time which should be sometime this weekend.
Hey, I re-posted China’s last move, and put in these submarine edits. Please make any other NCM/PLacement edits you would like to the US, now that the 2 German subs are still alive in SZ103.
Thanks!
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@Booper I have no other edits, thanks for asking!
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 submarines moved from 101 Sea Zone to 103 Sea Zone Combat - Americans Battle in 103 Sea Zone Americans attack with 2 submarines Germans defend with 2 submarines Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans roll dice for 2 submarines in 103 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 103 Sea Zone 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 2 submarines Casualties for Americans: 1 submarine Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 2 aaGuns, 1 artillery and 4 mech_infantrys moved from Central United States to Western United States 1 infantry moved from Central United States to Southeast Mexico 1 transport moved from 11 Sea Zone to 89 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Szechwan to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 2 aaGuns and 11 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 103 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 11 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Purchase Units - British British buy 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Italian Somaliland 1 artillery and 4 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 4 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Iraq 1 bomber moved from Malta to British Guiana 1 destroyer moved from 122 Sea Zone to 106 Sea Zone British take 106 Sea Zone from Germans 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from Iceland to United Kingdom Combat - British Battle in Iraq British attack with 1 armour, 1 artillery and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 2 : 2/6 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Italian Somaliland British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Italian Somaliland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Place Units - British Turning on Edit Mode EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry EDIT: Changing ownership of Persia from Neutral_Allies to British EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Adding units owned by British to Persia: 3 infantry EDIT: Turning off Edit Mode 1 submarine placed in 106 Sea Zone 1 infantry and 2 tactical_bombers placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.67 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : 0.50 Neutral_Axis regular : 0.00 British regular : 0.33 -
my power went out so i had to redo my turn, but the guy in africa hit me twice, so thats why i edited my dudes away.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Gibraltar 2 infantry moved from Bulgaria to Romania 1 aaGun moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 aaGun moved from France to Western Germany EDIT: Italians undo move 3. Place Units - Italians 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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