sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Nenetsia to Kirov
Germans take Kirov from Russians
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Non Combat Move - Germans
6 artilleries and 15 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to France
1 submarine moved from 118 Sea Zone to 115 Sea Zone
1 destroyer moved from 118 Sea Zone to 115 Sea Zone
1 carrier moved from 118 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
24 infantry moved from Tambov to Tula
5 artilleries moved from Tambov to Tula
1 artillery moved from Bryansk to Tula
10 infantry moved from Bryansk to Tula
1 infantry moved from Kursk to Rostov
2 infantry moved from Kursk to Tula
1 armour moved from Tula to Kursk
4 armour and 2 mech_infantrys moved from Tambov to Kursk
3 armour and 3 mech_infantrys moved from Bryansk to Kursk
1 mech_infantry moved from Tula to Kursk
1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus
5 armour and 5 mech_infantrys moved from Slovakia Hungary to Southern Belarus
3 infantry moved from Leningrad to Vologda
3 infantry moved from Leningrad to Novgorod
3 artilleries and 8 infantry moved from Leningrad to Northern Belarus
1 aaGun and 6 infantry moved from Vyborg to Leningrad
3 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 1 infantry moved from Germany to 117 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 1 infantry moved from 118 Sea Zone to Leningrad
3 infantry moved from Northern Belarus to Southern Belarus
3 fighters moved from France to Northern Italy
2 fighters moved from Western Germany to Southern Italy
3 fighters moved from Northern Italy to Southern Italy
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Leningrad to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Northern Belarus to Novgorod
2 bombers moved from Leningrad to Western Germany
Place Units - Germans
3 artilleries placed in Leningrad
3 artilleries and 3 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
Germans undo move 4.
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in France
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,5,4
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,6
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Saratov
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Tambov
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Saratov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Yaroslavl
1 fighter moved from Russia to Gorky
Combat - Russians
Battle in Saratov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Saratov
Russians win, taking Saratov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Gorky
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Gorky, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Gorky, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Yaroslavl to Russia
1 fighter moved from Gorky to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Stalingrad
1 fighter and 1 tactical_bomber moved from Tambov to Stalingrad
1 fighter and 1 tactical_bomber moved from Saratov to Stalingrad
10 infantry moved from Samara to Russia
5 infantry moved from Urals to Samara
5 armour and 4 mech_infantrys moved from Southern Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Stalingrad to Russia
3 artilleries and 2 infantry moved from Northern Caucasus to Rostov
5 infantry moved from Stalingrad to Rostov
7 armour and 1 mech_infantry moved from Stalingrad to Rostov
2 aaGuns moved from Stalingrad to Rostov
5 artilleries moved from Stalingrad to Rostov
3 infantry moved from Stalingrad to Samara
1 fighter moved from Southern Caucasus to Russia
Place Units - Russians
3 infantry placed in Stalingrad
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : -2.33
Russians regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 9 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 armour, 6 artilleries, 7 infantry and 1 mech_infantry moved from Kansu to Northern Sinkiang
1 armour moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Syria
3 tactical_bombers moved from Iraq to Syria
1 fighter moved from Iraq to Syria
2 fighters moved from Iraq to Syria
2 bombers moved from Southern Italy to Syria
2 tactical_bombers moved from Iraq to Syria
1 fighter moved from Southern Italy to Syria
1 fighter moved from Iraq to Syria
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
4 submarines moved from 36 Sea Zone to 23 Sea Zone
4 submarines moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Paulau
2 battleships moved from 56 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to Paulau
1 tactical_bomber moved from Kwangtung to Paulau
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
Combat - Japanese
Combat Hit Differential Summary :
scramble orders, and does your sub fight in 34?
@axis-dominion no scrambles, and yes the sub will fight
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 9 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 armour, 6 artilleries, 7 infantry and 1 mech_infantry moved from Kansu to Northern Sinkiang
1 armour moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Syria
3 tactical_bombers moved from Iraq to Syria
1 fighter moved from Iraq to Syria
2 fighters moved from Iraq to Syria
2 bombers moved from Southern Italy to Syria
2 tactical_bombers moved from Iraq to Syria
1 fighter moved from Southern Italy to Syria
1 fighter moved from Iraq to Syria
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
4 submarines moved from 36 Sea Zone to 23 Sea Zone
4 submarines moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Paulau
2 battleships moved from 56 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to Paulau
1 tactical_bomber moved from Kwangtung to Paulau
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in 34 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport; ANZAC defend with 1 fighter
Japanese roll dice for 5 submarines in 34 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33
i got two sub hits. casualties?
@axis-dominion damage the carriers, then sub, leave the cruiser for last
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 9 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 armour, 6 artilleries, 7 infantry and 1 mech_infantry moved from Kansu to Northern Sinkiang
1 armour moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Syria
3 tactical_bombers moved from Iraq to Syria
1 fighter moved from Iraq to Syria
2 fighters moved from Iraq to Syria
2 bombers moved from Southern Italy to Syria
2 tactical_bombers moved from Iraq to Syria
1 fighter moved from Southern Italy to Syria
1 fighter moved from Iraq to Syria
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
4 submarines moved from 36 Sea Zone to 23 Sea Zone
4 submarines moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Paulau
2 battleships moved from 56 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to Paulau
1 tactical_bomber moved from Kwangtung to Paulau
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in 34 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport; ANZAC defend with 1 fighter
Japanese roll dice for 5 submarines in 34 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 4 submarines in 34 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 34 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 4 submarines in 34 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 34 Sea Zone, round 4 : 1/3 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 3 submarines in 34 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 34 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 34 Sea Zone, round 6 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 submarines in 34 Sea Zone, round 7 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 2 submarines in 34 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 transport in 34 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 9 : 1/2 hits, 0.67 expected hits
1 transport owned by the Americans lost in 34 Sea Zone
Americans and Japanese reach a stalemate
, taking Aleutian Islands from Americans. Battle score for attacker is 37
Casualties for Japanese: 3 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 1 submarine and 1 transport
Battle in Northern Sinkiang
Japanese attack with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 2/16 hits, 5.17 expected hits
Chinese roll dice for 2 infantry in Northern Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Northern Sinkiang
Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Paulau
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Paulau, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Paulau, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau
1 infantry owned by the ANZAC lost in Paulau
Japanese win, taking Paulau from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Syria
Japanese attack with 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
British defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Syria, round 2 : 6/16 hits, 7.50 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Syria
1 mech_infantry owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Syria
Japanese win, taking Syria from British with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
1 fighter owned by the ANZAC forced to land in Caroline Islands
Non Combat Move - Japanese
5 carriers moved from 56 Sea Zone to 36 Sea Zone
1 destroyer moved from 56 Sea Zone to 36 Sea Zone
4 submarines moved from 56 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to Southern Manchuria
2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone
1 transport moved from 56 Sea Zone to 36 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Western India to Baluchistan
4 artilleries and 1 infantry moved from Eastern India to Western India
2 artilleries and 3 infantry moved from Shan State to 39 Sea Zone
5 infantry moved from Burma to 39 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 39 Sea Zone to 81 Sea Zone
2 artilleries and 8 infantry moved from 81 Sea Zone to Western India
1 infantry moved from Burma to Eastern India
3 aaGuns moved from Kansu to Northern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Tsinghai to Kansu
2 artilleries and 2 infantry moved from Tsinghai to Kansu
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 marine moved from Union of South Africa to 73 Sea Zone
1 cruiser and 1 marine moved from 73 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Western India
3 bombers moved from Iraq to Eastern India
2 bombers moved from Syria to Iraq
1 transport moved from 81 Sea Zone to 73 Sea Zone
1 destroyer moved from 73 Sea Zone to 81 Sea Zone
1 infantry moved from Malaya to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 40 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Iraq to Shan State
1 tactical_bomber moved from Iraq to Shan State
2 infantry moved from Malaya to Shan State
1 bomber moved from Eastern India to Shan State
1 carrier moved from 40 Sea Zone to 81 Sea Zone
1 transport moved from 132 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Iraq to Southern Persia
2 fighters moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
5 fighters and 5 tactical_bombers moved from Syria to Iraq
Place Units - Japanese
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in Western India
3 infantry placed in Eastern India
3 submarines placed in 132 Sea Zone
1 submarine placed in 37 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,1,6,2,1,4,6,6,2,3,1,6,3,5,6,3,5,6,5,2,2,4,5,6,6,2,4,1,4,3,5,1,4
Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.50
Japanese regular : -5.67
ANZAC regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 9 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 armour, 6 artilleries, 7 infantry and 1 mech_infantry moved from Kansu to Northern Sinkiang
1 armour moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
4 infantry moved from Iraq to Syria
3 tactical_bombers moved from Iraq to Syria
1 fighter moved from Iraq to Syria
2 fighters moved from Iraq to Syria
2 bombers moved from Southern Italy to Syria
2 tactical_bombers moved from Iraq to Syria
1 fighter moved from Southern Italy to Syria
1 fighter moved from Iraq to Syria
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
4 submarines moved from 36 Sea Zone to 23 Sea Zone
4 submarines moved from 23 Sea Zone to 34 Sea Zone
1 submarine moved from 7 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Paulau
2 battleships moved from 56 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to Paulau
1 tactical_bomber moved from Kwangtung to Paulau
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in 34 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport; ANZAC defend with 1 fighter
Japanese roll dice for 5 submarines in 34 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 4 submarines in 34 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 34 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 4 submarines in 34 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 34 Sea Zone, round 4 : 1/3 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 3 submarines in 34 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 34 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 34 Sea Zone, round 6 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 submarines in 34 Sea Zone, round 7 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 2 submarines in 34 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 transport in 34 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 9 : 1/2 hits, 0.67 expected hits
1 transport owned by the Americans lost in 34 Sea Zone
Americans and Japanese reach a stalemate
, taking Aleutian Islands from Americans. Battle score for attacker is 37
Casualties for Japanese: 3 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 1 submarine and 1 transport
Battle in Northern Sinkiang
Japanese attack with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 2/16 hits, 5.17 expected hits
Chinese roll dice for 2 infantry in Northern Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Northern Sinkiang
Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Paulau
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Paulau, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Paulau, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau
1 infantry owned by the ANZAC lost in Paulau
Japanese win, taking Paulau from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Syria
Japanese attack with 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
British defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Syria, round 2 : 6/16 hits, 7.50 expected hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Syria
1 mech_infantry owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Syria
Japanese win, taking Syria from British with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
1 fighter owned by the ANZAC forced to land in Caroline Islands
Non Combat Move - Japanese
5 carriers moved from 56 Sea Zone to 36 Sea Zone
1 destroyer moved from 56 Sea Zone to 36 Sea Zone
4 submarines moved from 56 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to Southern Manchuria
2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone
1 transport moved from 56 Sea Zone to 36 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Western India to Baluchistan
4 artilleries and 1 infantry moved from Eastern India to Western India
2 artilleries and 3 infantry moved from Shan State to 39 Sea Zone
5 infantry moved from Burma to 39 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 39 Sea Zone to 81 Sea Zone
2 artilleries and 8 infantry moved from 81 Sea Zone to Western India
1 infantry moved from Burma to Eastern India
3 aaGuns moved from Kansu to Northern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Tsinghai to Kansu
2 artilleries and 2 infantry moved from Tsinghai to Kansu
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 marine moved from Union of South Africa to 73 Sea Zone
1 cruiser and 1 marine moved from 73 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Western India
3 bombers moved from Iraq to Eastern India
2 bombers moved from Syria to Iraq
1 transport moved from 81 Sea Zone to 73 Sea Zone
1 destroyer moved from 73 Sea Zone to 81 Sea Zone
1 infantry moved from Malaya to 132 Sea Zone
1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 40 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Iraq to Shan State
1 tactical_bomber moved from Iraq to Shan State
2 infantry moved from Malaya to Shan State
1 bomber moved from Eastern India to Shan State
1 carrier moved from 40 Sea Zone to 81 Sea Zone
1 transport moved from 132 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Iraq to Southern Persia
2 fighters moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
5 fighters and 5 tactical_bombers moved from Syria to Iraq
Place Units - Japanese
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in Western India
3 infantry placed in Eastern India
3 submarines placed in 132 Sea Zone
1 submarine placed in 37 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,1,6,2,1,4,6,6,2,3,1,6,3,5,6,3,5,6,5,2,2,4,5,6,6,2,4,1,4,3,5,1,4
Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.50
Japanese regular : -5.67
ANZAC regular : 0.67
British regular : 0.33
if not too late, would like you to use the updated map i just posted (sub placement change)
@axis-dominion ill use it, after my punt in pacific ill be in the tank for a bit i think
@Daaras said in 2024 PTV Finals axis-dominion (x+11) vs daaras:
@axis-dominion ill use it, after my punt in pacific ill be in the tank for a bit i think
yeah, surprised given how many DDs you have, to catch you there without one!
@axis-dominion i thought i had one there lol. i am bad
yeah that’s hard miss. but honestly it wasn’t a for sure battle, i took some risk there for sure, could’ve just as well backfired!
@axis-dominion you had to send it. from your end it was pretty low risk and massive reward. That might be the straw that broke the back. It was already grim, but I had an opening in pacific. Now i do not.
@Daaras said in 2024 PTV Finals axis-dominion (x+11) vs daaras:
@axis-dominion you had to send it. from your end it was pretty low risk and massive reward. That might be the straw that broke the back. It was already grim, but I had an opening in pacific. Now i do not.
yeah the reward was high compared to the risk for sure. risk was more about just losing a bunch of subs which would suck but not game changing
and yeah that pretty much cripples any kind of offensive you might’ve been plotting over there
@axis-dominion yeah, that was an absolutely brutal mistake on my part. I think I had a chance. Now it looks even worse. I’ve never been axis rocked before so that was a huge part of it. My general plan just never got going until it was too late
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 16 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 marine moved from Egypt to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
8 transports moved from 93 Sea Zone to 104 Sea Zone
4 infantry moved from Eastern United States to 104 Sea Zone
3 carriers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 destroyer and 2 fighters moved from 93 Sea Zone to 113 Sea Zone
2 destroyers moved from 109 Sea Zone to 93 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 tactical_bomber moved from Western United States to 93 Sea Zone
1 artillery and 1 marine moved from Wake Island to 32 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 65 Sea Zone
1 fighter moved from Queensland to 65 Sea Zone
Combat - Americans
Battle in Crete
Battle in 9 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win, taking Crete from Italians with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 113 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Johnston Island
1 transport moved from 28 Sea Zone to 27 Sea Zone
1 artillery and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 9 Sea Zone to 11 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber and 2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 bomber moved from 93 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
4 infantry moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
10 infantry placed in Eastern United States
2 artilleries and 4 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 marine
EDIT: Adding units owned by Americans to 65 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - British
1 armour moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Tanganyika Territory to Belgian Congo
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
9 fighters and 2 tactical_bombers moved from Egypt to Southern Persia
3 infantry moved from Northwest Persia to Southern Persia
1 infantry moved from Northeast Persia to Northwest Persia
2 submarines moved from 100 Sea Zone to 99 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
Combat - British
Battle in Southern Persia
British attack with 9 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 aaGun; Italians defend with 1 factory_minor, 1 harbour and 2 infantry; Japanese defend with 1 infantry
Germans roll AA dice in Southern Persia : 0/3 hits, 0.50 expected hits
British roll dice for 9 fighters, 3 infantry and 2 tactical_bombers in Southern Persia, round 2 : 7/14 hits, 6.33 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Southern Persia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Southern Persia
1 infantry owned by the Japanese, 1 aaGun owned by the Germans and 2 infantry owned by the Italians lost in Southern Persia
British win, taking Southern Persia from Italians with 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 1 aaGun
Battle in Belgian Congo
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Belgian Congo, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Belgian Congo
British win, taking Belgian Congo from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
9 fighters and 2 tactical_bombers moved from Southern Persia to Northwest Persia
Place Units - British
3 infantry placed in Quebec
1 armour and 1 infantry placed in Egypt
1 transport placed in 100 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Changing PUs for British from 6 to 3
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
British collect 27 PUs (2 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.17
Italians regular : 1.00
Japanese regular : -0.67
Germans AA : -0.50
Germans regular : -0.17
British regular : -0.67