same. seems like just worked
1940 Global OOB with tech - Martin (X) vs Dawgoneit (L+75)
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max scramble
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You are so cruel 😏 I can continue this evening
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Do you already know your OOL, or shall I ask after my first dice?
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I guess I will be at my PC in two or three hours
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@Martin max “D”
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Germany’s dice were good. Unfortunately, the Allies’ dice were good as well. Believe it or not - the Nazis just want peace! A worldwide peace under Nazis’ control of the world. Deal?
42158 OOB Tech Round 06 - Germany.tsvg
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0,00 expected hits Germans removing all Technology Tokens after successful research. Germans discover War Bonds Activate Technology - Germans Germans activating War Bonds Purchase Units - Germans Germans buy 7 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery moved from Karelia to Vyborg Germans take Vyborg from Russians 2 infantry moved from Western Germany to Holland Belgium 3 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 2 bombers moved from Slovakia Hungary to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 2 fighters and 3 transports; French defend with 1 fighter; Americans defend with 1 destroyer Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 92 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 92 Sea Zone 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 fighter owned by the French lost in 92 Sea Zone Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits British roll dice for 1 battleship, 2 fighters and 3 transports in 92 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone 2 fighters owned by the British lost in 92 Sea Zone British win with 1 battleship and 3 transports remaining. Battle score for attacker is -25 Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers Casualties for French: 1 fighter Casualties for Americans: 1 destroyer Casualties for British: 1 cruiser and 2 fighters Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 armour Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 2,83 expected hits Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Western Germany to Egypt 1 fighter moved from Holland Belgium to Southern Italy 2 armour moved from Northern Italy to Romania 2 bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 4 artilleries moved from Western Ukraine to Bryansk 5 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Ukraine to Bryansk 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour moved from Ukraine to Caucasus 5 infantry moved from France to Southern France 1 fighter moved from Western Germany to 98 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 1 tactical_bomber moved from Western Germany to France 1 tactical_bomber moved from France to Southern Italy 1 armour moved from France to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from France to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 7 infantry moved from Sweden to Norway Place Units - Germans 1 bomber placed in Western Germany 3 armour placed in Novgorod 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in France Turn Complete - Germans Germans collect 58 PUs; end with 59 PUs Germans collect 2 PUs from War Bonds; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Germans rolls : 1,00 Germans regular : 1,17 British regular : 1,50 -
04c01148-0b19-42ac-a291-1dc16deed94e-42158-oob-tech-round-06-Russia.tsvg
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Russia to Tambov 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Archangel 2 fighters moved from Russia to Kazakhstan 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 3 fighters and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Archangel Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 3 fighters moved from Kazakhstan to Russia 3 fighters moved from Archangel to Russia 2 aaGuns and 18 infantry moved from Siberia to Amur 1 submarine moved from 117 Sea Zone to 101 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : -0.83 Russians regular : 0.67 -
The chance of winning in SZ54 was 99%… The Americans fought on meth!
At least India could be freed from capitalism.
42158 OOB Tech Round 06 - Japan.tsvg
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 7 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers moved from Burma to India 2 bombers moved from French Indo China to India 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from Caroline Islands to 62 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Shantung to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Soviet Far East Battle in 62 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in India Japanese attack with 7 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters and 12 infantry; UK_Pacific defend with 1 factory_major and 1 harbour British roll AA dice in India : 0/9 hits, 1,50 expected hits Japanese roll dice for 7 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/21 hits, 10,33 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 2 fighters and 12 infantry in India, round 2 : 4/15 hits, 5,67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers in India, round 3 : 6/17 hits, 9,00 expected hits UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in India, round 3 : 1/4 hits, 2,00 expected hits 1 artillery owned by the Japanese lost in India 1 artillery owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in India Japanese captures 10PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 5 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 2 artilleries and 3 infantry Casualties for British: 3 aaGuns, 1 artillery, 2 fighters and 12 infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers and 5 fighters; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 8/13 hits, 8,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters and 2 transports in 54 Sea Zone, round 2 : 7/16 hits, 8,83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 2 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 6 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 8/10 hits, 6,67 expected hits Americans roll dice for 8 fighters in 54 Sea Zone, round 3 : 8/8 hits, 5,33 expected hits Americans roll dice for 1 battleship, 3 cruisers and 2 transports in 54 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 2 carriers and 2 fighters in 54 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 54 Sea Zone, round 4 : 4/4 hits, 2,67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 battleships owned by the Japanese lost in 54 Sea Zone 2 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 carrier and 1 fighter in 54 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits 1 carrier owned by the Japanese lost in 54 Sea Zone 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 fighter in 54 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 54 Sea Zone Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -69 Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers Casualties for Americans: 2 carriers, 2 cruisers and 5 fighters Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Non Combat Move - Japanese 1 tactical_bomber could not land in 62 Sea Zone and was removed 2 submarines moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from India to Caucasus 1 fighter moved from India to Caucasus 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to Celebes 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 3 mech_infantrys moved from Hopei to Sikang 1 artillery moved from Kweichow to Hopei 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Kweichow to Shensi 2 fighters and 3 tactical_bombers moved from India to Hopei 2 bombers moved from India to Anhwe 3 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hopei 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from India to 36 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 carrier and 1 transport placed in 6 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 5,00 Japanese regular : 0,83 British AA : -1,50 UK_Pacific regular : -2,67 ANZAC regular : 0,33 -
e266b0a3-9057-4c4c-a6d7-adcaec23551b-42158-oob-tech-round-06-us ch uk.tsvg
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,3,4,4 and gets 0 hits Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 5 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Americans 1 unit repaired. 1 battleship moved from 54 Sea Zone to 42 Sea Zone 3 armour, 5 artilleries and 8 infantry moved from Spain to Southern France Combat - Americans Battle in Southern France Americans attack with 3 armour, 5 artilleries and 8 infantry Germans defend with 6 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 armour, 5 artilleries and 8 infantry in Southern France, round 2 : 4/16 hits, 5.33 expected hits Italians roll dice for 8 infantry in Southern France, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Americans lost in Southern France 4 infantry owned by the Germans lost in Southern France Americans roll dice for 3 armour, 5 artilleries and 4 infantry in Southern France, round 3 : 4/12 hits, 4.50 expected hits Italians roll dice for 4 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Southern France 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 6 infantry Casualties for Germans: 6 infantry Casualties for Italians: 2 infantry Battle in 42 Sea Zone Americans attack with 1 battleship Japanese defend with 1 destroyer and 2 transports Americans roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 transports moved from 91 Sea Zone to 102 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 90 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber moved from Anglo Egyptian Sudan to Spain Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 5 infantry placed in Eastern United States 1 aaGun, 1 artillery and 1 infantry placed in Spain 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 artillery and 12 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 13 infantry in Tsinghai, round 2 : 2/14 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 unit repaired. 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 armour and 2 artilleries moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya British take Libya from Italians 3 transports moved from 92 Sea Zone to 91 Sea Zone Combat - British Rocket attack in Northern Italy does 5 damage to factory_major owned by Italians Rockets in Gibraltar roll: 5 Rocket attack in Northern Italy does 5 damage to factory_major owned by Italians Rockets in Scotland roll: 5 Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians Rockets in United Kingdom roll: 2 Battle in 110 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 destroyer British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber and 1 fighter moved from 110 Sea Zone to Gibraltar Place Units - British 2 armour and 1 fighter placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,1 British collect 30 PUs (1 lost to blockades); end with 30 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.50 Japanese regular : -0.67 Italians regular : 2.00 Germans regular : -0.33 British regular : -0.33 -
42158 OOB Tech Round 06 - Italy.tsvg
Game History
Round: 6 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 1/1 hits, 0,00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Increased Factory Production Activate Technology - Italians Italians activating Increased Factory Production Purchase Units - Italians Italians buy 4 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Northwest Persia to Persia Italians take Persia from British 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from Northern Italy to Southern France 1 bomber moved from Bulgaria to Southern France Combat - Italians Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 1 battleship, 1 fighter and 3 transports; Americans defend with 1 battleship, 1 cruiser and 8 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 1 cruiser and 11 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 battleships, 1 cruiser, 1 fighter and 11 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Southern France Italians attack with 1 artillery, 1 bomber and 4 infantry Americans defend with 3 armour, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern France, round 2 : 3/6 hits, 1,83 expected hits Americans roll dice for 3 armour, 5 artilleries and 2 infantry in Southern France, round 2 : 4/10 hits, 3,83 expected hits 4 infantry owned by the Italians lost in Southern France 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France 1 bomber owned by the Italians retreated 1 artillery owned by the Italians retreated to Northern Italy Americans win with 3 armour and 4 artilleries remaining. Battle score for attacker is -2 Casualties for Italians: 4 infantry Casualties for Americans: 1 artillery and 2 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Iraq to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour moved from Iraq to Egypt 1 artillery and 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 armour placed in Iraq 2 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians rolls : 1,00 Americans regular : -0,67 Italians regular : 0,83 -
4debcefe-b2d3-4f67-b393-62fa9a456988-42158-oob-tech-round-06-az fre.tsvg
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Borneo Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





