@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X):
4e56ea92-eb36-41d6-b67b-7fa74a9b322f-triplea_42265_3 scramble in sz97.tsvg
That’s too much for me. No scramble.
@surfer just wanted to check to confirm if the turn is done
to be clear I’m asking just because you posted the combat move but not the final turn. I’ll probably do Germany now as I dont think there is any ncm France can do that would change the move, but if htere was an ncm you forgot, I imagine you could add it on Russia.
actually just realized its the French combat move. not ncm. I’ll wait for you to confirm or finish the turn.
@farmboy Yes, I was done. Sorry. I didn’t need to move the French.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 bomber, 7 fighters and 2 tactical_bombers moved from Western Germany to Southern France
12 fighters moved from 112 Sea Zone to Holland Belgium
1 artillery and 17 infantry moved from Germany to Greater Southern Germany
24 artilleries and 54 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Bulgaria to Albania
Germans take Albania from Americans
1 armour moved from Albania to Bulgaria
1 infantry moved from Bulgaria to Greece
Germans take Greece from Americans
Combat - Germans
Battle in Holland Belgium
Germans attack with 12 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 12 fighters and 2 infantry in Holland Belgium, round 2 : 6/14 hits, 6.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 12 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Germans attack with 25 artilleries and 72 infantry
Americans defend with 1 infantry
Germans roll dice for 25 artilleries and 72 infantry in Greater Southern Germany, round 2 : 24/97 hits, 24.50 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 25 artilleries and 71 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 6/13 hits, 6.00 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Non Combat Move - Germans
1 bomber, 7 fighters and 2 tactical_bombers moved from Southern France to Western Germany
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 124 Sea Zone to 112 Sea Zone
12 fighters moved from Holland Belgium to 112 Sea Zone
1 aaGun and 1 marine moved from Western Germany to France
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Germany to Western Germany
1 aaGun and 1 infantry moved from Bulgaria to Yugoslavia
4 armour and 14 mech_infantrys moved from Bulgaria to Greater Southern Germany
3 mech_infantrys moved from Romania to Greater Southern Germany
1 armour and 8 mech_infantrys moved from Ukraine to Romania
6 armour and 15 mech_infantrys moved from Germany to Greater Southern Germany
10 infantry moved from Western Germany to Greater Southern Germany
1 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
Place Units - Germans
3 infantry placed in France
10 artilleries placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 73 PUs (1 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -0.83
British regular : -0.33
if you go all in on defending N Italy, and can manage to wipe out my units in France and S France without using units that need to be in N Italy this is what I get as a combat: 
@farmboy you do have a couple of other choices here too, but just thtought that was interesting. And I’m pretty sure its the largest combat I would have ever had if it happens.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Combat Move - Russians
2 fighters moved from Iraq to Northern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
@farmboy I guess I’m heading that way…hey 30-70 battle against you is something…I’ve learned a few things in this game. Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
15 fighters and 6 tactical_bombers moved from 35 Sea Zone to Paulau Island
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits, 7.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Paulau Island
Japanese attack with 15 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 15 fighters, 2 infantry and 6 tactical_bombers in Paulau Island, round 2 : 9/23 hits, 11.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 15 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from Paulau Island to 35 Sea Zone
15 fighters moved from Paulau Island to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 infantry moved from West India to Eastern Persia
1 artillery moved from 39 Sea Zone to India
3 fighters moved from India to Eastern Persia
1 fighter moved from Sikang to India
2 bombers moved from Sikang to India
1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Manchuria to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 airfield placed in Eastern Persia
1 fighter and 2 tactical_bombers placed in India
2 submarines placed in 37 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -3.17
ANZAC regular : -0.17
@farmboy I concede. I can’t really defend anything at this point. I can continue until the German turn if you want to conduct the fight of the united armies. But I don’t see how I can make it much worse than a 70-30 battle for you–and more important, if I do, I lose everything else.
Choice?
@surfer I’d certainly be curious about that battle. But I probably wouldn’t take that battle yet either. To get the 30% odds you have to pull back all the air from Iraq and I think that forces you to retreat from there so i get closer to Egypt. I think you can probably do better than 30% if you set up a blocker for some of my fast movers further east. But I think each turn my odds should improve a little and I would just wait until victory was more guaranteed in n Italy just because I can bring in 23+units a turn. So I expect I would eventually get the win that way. But of course you have enough on the board that you might still be able to capitalize on a major mistake or dicing
@surfer I’ll just add that I’m happy to keep playing but I’m cautious enough that I’m not going to rely on 70% odds, so we would have to play it out longer to see that kind of battle
@farmboy I wouldn’t engage in the battle in your position either. You have income and time on your side. And then add to the fact that I can’t really make advances and will be pushed from the Middle East territory by territory, I see no point in continuing.
@surfer this was a very good and hard fought game. And if you want to see the dice roll I’m happy just to rush through to the German turn to see how a battle of that scale would actually play out.
@farmboy sure. Seems like we should make roll. I won’t be able to post until tonight. However, since the game is over, you can make the appropriate allied moves.
will do. Might not be until tonight that I get hte dice rolling
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 27
Purchase Units - Germans
Germans buy nothing; Remaining resources: 98 PUs;
Combat Move - Germans
3 infantry and 1 marine moved from France to Northern Italy
64 artilleries, 1 bomber, 7 fighters, 109 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
10 armour, 25 artilleries, 81 infantry and 32 mech_infantrys moved from Greater Southern Germany to Northern Italy
1 armour and 9 mech_infantrys moved from Germany to Northern Italy
12 fighters moved from 112 Sea Zone to Northern Italy
Combat Hit Differential Summary :
will do this slowly so you can be around for it. Here is the battle. 63% odds with 357 units vs 314. Again, wouldn’t risk this in a real game, but don’t believe I have ever had more units involved in a battle.

TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 27
Purchase Units - Germans
Germans buy nothing; Remaining resources: 98 PUs;
Combat Move - Germans
3 infantry and 1 marine moved from France to Northern Italy
64 artilleries, 1 bomber, 7 fighters, 109 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy
10 armour, 25 artilleries, 81 infantry and 32 mech_infantrys moved from Greater Southern Germany to Northern Italy
1 armour and 9 mech_infantrys moved from Germany to Northern Italy
12 fighters moved from 112 Sea Zone to Northern Italy