TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@surfer good to know. I’ll try again in a few hours but hopefully the save works too
ANZAC + French move – regardless of the label
Still cannot post normally.
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Caroline Islands to New South Wales
1 infantry moved from New South Wales to South Australia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@farmboy said in BM Surfer (L+15) vs Farmboy (X):
I’m getting an error code 403 when I try to post
When you post from the browser or from TripleA?
@djensen when I post from triple A. The website works fine
@surfer I think I’m having problems following the issue. Can you describe the problem or problems that you’re experiencing?
@djensen when using the post to forum option in triples, the attempt fails and gives http 403 error with very long additional error string.
If I save the move as a file, and post using a browser, it works fine.
Triples = tripleA
@surfer And does downloading work?
Also, please try TripleA again. It might work.
If it doesn’t work on this topic, try a new one. Sometimes these things get cached somewhere.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from Caroline Islands to New South Wales
1 infantry moved from New South Wales to South Australia
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@djensen I just tried reposting on this and another game. It worked on both.
@farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
3 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/13 hits, 6.50 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Holland Belgium to Northern Italy
2 bombers moved from Holland Belgium to Southern Italy
3 fighters moved from 112 Sea Zone to Southern Italy
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 infantry and 1 marine moved from Norway to 113 Sea Zone
2 artilleries and 7 infantry moved from Western Germany to Northern Italy
5 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry and 1 marine moved from 113 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from 112 Sea Zone to Northern Italy
6 carriers, 2 destroyers and 6 submarines moved from 112 Sea Zone to 113 Sea Zone
7 armour and 9 mech_infantrys moved from Caucasus to Rostov
3 infantry moved from Ukraine to Rostov
9 armour and 42 mech_infantrys moved from Russia to Rostov
3 aaGuns, 11 artilleries and 33 infantry moved from Russia to Bryansk
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
Germans undo move 3.
10 artilleries placed in Western Germany
3 infantry placed in Ukraine
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : 0.33
@surfer said in BM Surfer (L+15) vs Farmboy (X):
@farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6
sorry, iddn’t see this. Its not too late though. Just add in on the Soviet turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 fighter, 14 infantry and 1 tactical_bomber moved from Amur to Korea
2 infantry moved from Buryatia to Sakha
2 fighters moved from Kweichow to Korea
3 aaGuns, 2 armour, 19 artilleries, 74 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
@farmboy Thanks. I made edit, but it didn’t show up in summary. But it’s there in the game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 1 SuicideAttackTokens;
Japanese buy 1 infantry, 6 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yunnan to Sikang
2 bombers moved from Yunnan to 19 Sea Zone
6 fighters and 3 tactical_bombers moved from Yunnan to 19 Sea Zone
1 carrier and 10 submarines moved from 35 Sea Zone to 19 Sea Zone
5 destroyers moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
6 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 5 destroyers, 18 fighters, 10 submarines and 8 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 10 submarines in 19 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 bombers, 1 carrier, 5 destroyers, 18 fighters, 10 submarines and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 battleships, 10 carriers, 1 cruiser and 3 marines moved from 35 Sea Zone to 19 Sea Zone
3 marines moved from 19 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
3 fighters moved from India to French Indo China
2 aaGuns, 11 artilleries and 28 infantry moved from India to Burma
2 bombers moved from 19 Sea Zone to Japan
2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
6 fighters moved from 19 Sea Zone to Japan
3 tactical_bombers moved from 19 Sea Zone to Japan
Place Units - Japanese
1 infantry and 3 tactical_bombers placed in Japan
3 submarines placed in 19 Sea Zone
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,6,2,3,3,5,6,3,4,5,3,4,5,5,3,5,6,2,3,1,6,3,4,4,6,5,1,4,2,4,6,5,1,4,4,5,4,6,6,2,3,1,6,2,6,2,6,3,6,1,4,3,4,1,3,1,3,6,6,6,2,4,1,4,1,2,3,1,1,6,4,5
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
2 artilleries and 22 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 3.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun, 3 infantry and 5 transports moved from 92 Sea Zone to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 artillery, 3 fighters and 1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from New Zealand to New South Wales
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 10 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Buryatia to Caucasus
1 artillery, 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Southern France
1 fighter moved from Western United States to 91 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
Place Units - Americans
2 artilleries and 1 infantry placed in Southern France
1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
2 fighters placed in Eastern United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
2 artilleries and 22 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Northwest Persia to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 submarine moved from 81 Sea Zone to 97 Sea Zone
3 artilleries moved from Eastern Persia to West India
6 infantry moved from Eastern Persia to West India
2 aaGuns moved from Eastern Persia to West India
2 armour moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
1 artillery and 6 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 99 Sea Zone to Southern France
1 fighter moved from 99 Sea Zone to 81 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
2 tactical_bombers placed in United Kingdom
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.17
Americans regular : -2.00
Italians regular : -0.33
Japanese regular : -0.67
Germans regular : -1.33
British regular : 0.50
@farmboy I’m pretty sure this game will end before the end of the year. In fact, I will guarantee that it will end one way or another.
I really underestimated the Japanese.
I knew you couldn’t sink my fleet, but I thought I could put enough units in Korea to hold.
Pacific is a slow loser for me. And Germany is still growing tough. I don’t see how to slow you down…but I’m trying. Regardless, kudos to you defensive moves, I thought this was going to be a good round for me, but I just have to build up.