@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Russians
1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao
1 Infantry moved from Irkutsk to Quingdao
1 Infantry moved from Ustkut to Irkutsk
2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
5 Infantrys moved from Kaask to Tulun
1 Tank moved from Kaask to Ulaan Ude
1 Artillery and 1 Infantry moved from Kyzyl to Jinquan
1 Infantry and 1 Tank moved from Punjab to Yecheng
1 Tank moved from Yecheng to Haixi
Purchase Units - Russians
Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 AAGun moved from Tulun to Ulaan Ude
1 AAGun moved from Kyzyl to Kaask
Place Units - Russians
4 Infantrys, 1 Marine and 1 Tank placed in Kaask
2 Mech.Infs and 2 Tanks placed in Achinsk
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Szechwan to Sian
1 EarlyFighter moved from Szechwan to Sian
2 Infantrys moved from Szechwan to Shangsi
1 Artillery moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
Purchase Units - Chinese
Chinese buy 1 Fighter, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 3/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in N.Shangsi
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Szechwan
1 EarlyFighter moved from Sian to Szechwan
1 AAGun, 6 Infantrys and 1 Tank moved from Gansu to Szechwan
1 Tank moved from S.Mongolia to Szechwan
1 Artillery and 3 Infantrys moved from Gobi to S.Mongolia
1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
4 Tanks moved from Xining to Gansu
2 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
2 Mech.Infs moved from Urumal to S.Mongolia
2 Tanks moved from Urumal to Gobi
Place Units - Chinese
2 Infantrys and 4 Tanks placed in Xining
1 Fighter placed in Urumal
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Dutch
1 Artillery moved from Flores to sz50
1 Infantry moved from Soem to sz50
1 Artillery, 1 Infantry and 2 Transports moved from sz50 to sz57
1 Infantry moved from Java to Sumatra
1 Artillery and 1 Infantry moved from sz57 to Java
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - British
6 Infantrys moved from E.India to sz63
2 Infantrys moved from C.India to sz63
2 B.Transports, 1 Battleship, 1 Destroyer and 8 Infantrys moved from sz63 to sz66
2 EarlyFighters and 8 Infantrys moved from sz66 to Malaya
3 Tanks moved from Burma to Malaya
2 Transports moved from sz66 to sz64
2 Artillerys and 2 Infantrys moved from Bengal to sz64
1 Infantry moved from E.India to sz64
1 Infantry moved from Bengal to Burma
2 Artillerys, 1 Infantry and 2 Transports moved from sz64 to sz66
2 Artillerys and 1 Infantry moved from sz66 to N.S
2 Infantrys and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to N.S
1 Artillery and 2 Infantrys moved from Agra to W.Tibet
1 Artillery and 1 Infantry moved from Burma to Bengal
1 Artillery moved from E.India to Bengal
2 Infantrys moved from Nepal to Bengal
1 Artillery and 3 Infantrys moved from Soem to Lambok
2 Infantrys moved from Magadan to Yakutsk
1 Infantry moved from Anchorage to Alaska
1 Infantry moved from N.Canada to Anchorage
Purchase Units - British
British buy 4 Artillerys, 2 B.Transports, 2 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 2 Artillerys and 3 Infantrys
Hisaichi defend with 2 Tanks
British roll dice for 2 Artillerys and 3 Infantrys in N.S, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 2 Tanks in N.S, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the British lost in N.S
1 Tank owned by the Hisaichi lost in N.S
British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in N.S
British win, taking N.S from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Hisaichi: 2 Tanks
Battle in W.Tibet
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in W.Tibet
1 Bunker owned by the Neutral lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Lambok
British attack with 1 Artillery and 3 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 0/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 3 : 0/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 4 : 1/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lambok
1 Infantry owned by the Thai lost in Lambok
British win, taking Lambok from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Malaya
British attack with 2 EarlyFighters, 8 Infantrys and 3 Tanks
Thai defend with 1 Artillery, 1 Factory, 5 Infantrys and 2 Tanks
British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Malaya
British roll dice for 2 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 6/13 hits, 3.50 expected hits
Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/7 hits, 2.67 expected hits
5 Infantrys owned by the British lost in Malaya
4 Infantrys owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
British roll dice for 2 EarlyFighters, 3 Infantrys and 3 Tanks in Malaya, round 3 : 3/8 hits, 2.67 expected hits
Thai roll dice for 1 Tank in Malaya, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in Malaya
British win, taking Malaya from Thai with 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
Casualties for Thai: 1 Artillery, 5 Infantrys and 2 Tanks
Casualties for British: 5 Infantrys
Non Combat Move - British
2 EarlyFighters moved from Malaya to sz66
1 AAGun moved from Nepal to Bengal
1 Infantry moved from New Guinea to Moresby
1 Destroyer moved from sz49 to sz46
1 Destroyer moved from sz50 to sz48
1 AAGun moved from British Columbia to N.Canada
2 Transports moved from sz49 to sz50
Place Units - British
2 B.Transports placed in sz63
4 Artillerys and 2 Infantrys placed in Calcutta
2 Tankettes placed in Bengal
2 Mech.Infs placed in Dheli
1 Submarine placed in sz49
Turn Complete - British
British collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Thai regular : 1.83
Neutral regular : -0.50
British regular : 1.83
Hisaichi regular : -0.50
TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 3
Combat Move - Anzac
2 EarlyFighters moved from sz50 to sz58
1 Submarine moved from sz57 to sz59
1 Artillery moved from Melbourne to sz37
1 Marine moved from Melbourne to sz37
1 Artillery and 1 Infantry moved from W.Australia to sz37
2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50
2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
1 Artillery and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
1 Submarine moved from sz50 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
1 Infantry moved from Derby to sz50
1 Artillery moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
1 Artillery moved from Darwin to Derby
2 Infantrys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 1 Submarine
Thai defend with 1 T.Boat
Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 1 Submarine remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in sz58
Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports
Hisaichi defend with 1 Submarine
Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Anzac lost in sz58
Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Anzac regular : -0.33
Hisaichi regular : 0.83
@dawgoneit Submerge or stay?
@Entek
submerge
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Anzac
2 EarlyFighters moved from sz50 to sz58
1 Submarine moved from sz57 to sz59
1 Artillery moved from Melbourne to sz37
1 Marine moved from Melbourne to sz37
1 Artillery and 1 Infantry moved from W.Australia to sz37
2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50
2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
1 Artillery and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
1 Submarine moved from sz50 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
1 Infantry moved from Derby to sz50
1 Artillery moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
1 Artillery moved from Darwin to Derby
2 Infantrys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 1 Submarine
Thai defend with 1 T.Boat
Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 1 Submarine remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in sz58
Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports
Hisaichi defend with 1 Submarine
Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Anzac lost in sz58
Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi submerged
Anzac win with 2 EarlyFighters and 2 Transports remaining. Battle score for attacker is -6
Casualties for Anzac: 1 Submarine
Battle in Celebs
Anzac attack with 2 Artillerys and 2 Infantrys
Thai defend with 1 Artillery and 1 Infantry
Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 2 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Celebs
Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 3 : 2/4 hits, 1.33 expected hits
Thai roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in Celebs
Anzac win, taking Celebs from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Thai: 1 Artillery and 1 Infantry
Non Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz50
1 Transport moved from sz57 to sz50
2 Infantrys moved from W.Australia to sz50
2 Infantrys and 1 Transport moved from sz50 to sz57
2 Infantrys moved from sz57 to Java
2 Infantrys moved from Java to Sumatra
1 Tank moved from W.Australia to sz50
1 Tank and 1 Transport moved from sz50 to sz57
1 Tank moved from sz57 to Java
1 Destroyer moved from sz50 to sz57
Place Units - Anzac
1 Factory placed in W.Australia
1 Destroyer placed in sz37
1 Infantry placed in Darwin
Turn Complete - Anzac
Anzac collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00
Thai regular : -1.00
Hisaichi regular : 0.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Americans
1 Infantry moved from Pearl Harbor to sz25
1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from sz25 to sz11
1 Infantry moved from sz11 to Midway
1 EarlyFighter moved from Alaska to sz11
1 Cruiser and 1 Destroyer moved from sz23 to sz22
4 Infantrys moved from San Francisco to sz23
2 B.Transports and 4 Infantrys moved from sz23 to sz6
4 Infantrys moved from Seattle to sz6
8 Infantrys moved from sz6 to N.Canada
2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage
3 Tanks moved from British Columbia to Anchorage
1 Infantry moved from British Columbia to N.Canada
2 Infantrys moved from Seattle to British Columbia
1 Tank moved from Palana to Yakutsk
1 Infantry moved from Palana to Magadan
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 2 Destroyers and 9 Marines; Remaining resources: 0 PUs;
Non Combat Move - Americans
2 Transports moved from sz11 to sz25
1 EarlyFighter moved from Wake to sz11
Place Units - Americans
2 Destroyers placed in sz4
1 Battleship and 1 Cruiser placed in sz25
2 B.Transports placed in sz23
9 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Russians
5 Infantrys moved from Tulun to Ulaan Ude
1 Tank moved from Kaask to Ulaan Ude
1 Marine moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
1 Artillery and 1 Infantry moved from Jinquan to Kyzal
1 Tank moved from Haixi to Kyzal
1 Infantry moved from Yecheng to Haixi
2 Mech.Infs moved from Achinsk to Tulun
2 Tanks moved from Achinsk to Kaask
Place Units - Russians
4 Infantrys, 1 Marine and 1 Tank placed in Kaask
2 Mech.Infs and 2 Tanks placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Chinese
2 EarlyFighters, 11 Infantrys and 7 Tanks moved from Szechwan to Sian
4 Tanks moved from Gansu to Sian
2 Mech.Infs moved from S.Mongolia to Sian
1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks
Hisaichi defend with 2 Artillerys, 4 Infantrys and 9 Tanks; Yamamoto defend with 5 Infantrys and 4 Tanks
Chinese roll dice for 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks in Sian, round 2 : 11/26 hits, 9.00 expected hits
Hisaichi roll dice for 2 Artillerys, 9 Infantrys and 13 Tanks in Sian, round 2 : 12/24 hits, 10.17 expected hits
1 Mech.Inf owned by the Chinese and 11 Infantrys owned by the Chinese lost in Sian
5 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian
Chinese roll dice for 2 EarlyFighters, 1 Mech.Inf and 11 Tanks in Sian, round 3 : 5/14 hits, 6.50 expected hits
Hisaichi roll dice for 13 Tanks in Sian, round 3 : 7/13 hits, 6.50 expected hits
1 Mech.Inf owned by the Chinese and 6 Tanks owned by the Chinese lost in Sian
5 Tanks owned by the Hisaichi lost in Sian
2 EarlyFighters owned by the Chinese retreated
5 Tanks owned by the Chinese retreated to Szechwan
Hisaichi win with 8 Tanks remaining. Battle score for attacker is -11
Casualties for Chinese: 11 Infantrys, 2 Mech.Infs and 6 Tanks
Casualties for Hisaichi: 2 Artillerys, 4 Infantrys and 5 Tanks
Casualties for Yamamoto: 5 Infantrys
Battle in N.Shangsi
Chinese attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Chinese
1 Artillery and 3 Infantrys moved from S.Mongolia to Gansu
2 Infantrys moved from Tsingnan to Gansu
2 Tanks moved from Gobi to Gansu
4 Tanks moved from Xining to Gansu
2 Infantrys moved from Xining to Tsingnan
2 EarlyFighters moved from Sian to Szechwan
1 Fighter moved from Urumal to Gansu
1 Infantry moved from W.Sian to Szechwan
Place Units - Chinese
2 Artillerys, 3 Infantrys and 1 Marine placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Hisaichi regular : 3.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Turn Complete - Dutch
Combat Hit Differential Summary :