TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Americans
1 Destroyer moved from sz12 to sz20
2 Destroyers moved from sz24 to sz20
1 Destroyer moved from sz20 to sz19
1 Destroyer moved from sz22 to sz9
2 Infantrys moved from Pearl Harbor to sz25
1 Infantry moved from Kauai to sz25
1 Cruiser and 1 Infantry moved from sz25 to sz20
1 Infantry moved from sz20 to Wake
Americans take Wake from Yamamoto
1 B.Transport moved from sz25 to sz20
1 B.Transport moved from sz25 to sz20
1 Cruiser and 1 Infantry moved from sz25 to sz20
1 Infantry moved from sz20 to Taka
Americans take Taka from Yamamoto
1 Cruiser and 1 Infantry moved from sz25 to sz20
1 Infantry moved from sz20 to Bikini
Americans take Bikini from Yamamoto
3 B.Carriers, 2 Battleships, 2 Carriers, 4 EarlyFighters, 2 Fighters and 7 L.Fighters moved from sz25 to sz20
1 B29 moved from San Francisco to Midway
6 Infantrys moved from British Columbia to N.Canada
1 Marine moved from N.Canada to Anchorage
8 Infantrys moved from Nor Cal to Portland
8 Infantrys moved from Palana to Magadan
Purchase Units - Americans
Americans buy 2 B.Transports, 5 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
2 Destroyers placed in sz4
2 B.Transports placed in sz23
7 Infantrys and 1 Marine placed in San Francisco
2 Destroyers placed in sz25
1 Destroyer placed in sz25
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Russians
1 Artillery and 1 Infantry moved from Ustkut to Angarsk
1 Fighter moved from Ulaan Ude to Angarsk
7 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude
1 Marine moved from Kaask to Tulun
6 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
2 Mech.Infs moved from Achinsk to Tulun
2 Infantrys moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Russians
Battle in Angarsk
Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Angarsk, round 2 : 1/3 hits, 1.17 expected hits
Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
1 Infantry owned by the Masaharu lost in Angarsk
Russians win, taking Angarsk from Masaharu with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Angarsk to Ulaan Ude
Place Units - Russians
1 Bunker placed in Ulaan Ude
5 Infantrys and 1 Marine placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67
Russians regular : -0.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Chinese
2 Infantrys, 3 Mech.Infs and 12 Tanks moved from Szechwan to Sian
7 Infantrys moved from Gansu to Shangsi
1 Fighter moved from Szechwan to Shangsi
2 EarlyFighters moved from Szechwan to Shangsi
2 Artillerys, 1 Elite and 3 Infantrys moved from Tsingnan to Sikang
2 Infantrys moved from S.Mongolia to Gansu
1 Tank moved from Gobi to Gansu
1 Infantry moved from Gobi to S.Mongolia
2 Artillerys moved from Xining to Tsingnan
1 Marine moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Quyan to Gobi
3 Tanks moved from Urumal to Gobi
1 Infantry moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 2 Infantrys, 3 Mech.Infs and 12 Tanks
Hisaichi defend with 3 Infantrys
Chinese roll dice for 2 Infantrys, 3 Mech.Infs and 12 Tanks in Sian, round 2 : 7/17 hits, 7.67 expected hits
Hisaichi roll dice for 3 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Sian
3 Infantrys owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Infantry, 3 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Battle in Shangsi
Chinese attack with 2 EarlyFighters, 1 Fighter and 7 Infantrys
Hisaichi defend with 3 Infantrys
Chinese roll dice for 2 EarlyFighters, 1 Fighter and 7 Infantrys in Shangsi, round 2 : 3/10 hits, 2.33 expected hits
Hisaichi roll dice for 3 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Shangsi
3 Infantrys owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - Chinese
2 EarlyFighters and 1 Fighter moved from Shangsi to Szechwan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 2 EarlyFighters and 1 Fighter
EDIT: Removing units owned by Chinese from Szechwan: 2 EarlyFighters and 1 Fighter
EDIT: Adding units owned by Chinese to Sian: 1 AAGun
EDIT: Removing units owned by Chinese from Szechwan: 1 AAGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.00
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Dutch
1 Artillery and 1 Infantry moved from New Guinea to Sarong
1 Transport moved from sz57 to sz50
1 Transport moved from sz50 to sz81
1 Infantry moved from Nayumo to sz81
1 Infantry moved from Buru to sz81
2 Infantrys moved from sz81 to Sarong
Combat - Dutch
Battle in Sarong
Dutch attack with 1 Artillery and 3 Infantrys
Yamamoto defend with 4 Infantrys
Dutch roll dice for 1 Artillery and 3 Infantrys in Sarong, round 2 : 2/4 hits, 1.00 expected hits
Yamamoto roll dice for 4 Infantrys in Sarong, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Dutch lost in Sarong
2 Infantrys owned by the Yamamoto lost in Sarong
Dutch roll dice for 1 Artillery and 2 Infantrys in Sarong, round 3 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Sarong
Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 5 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Sarong
Dutch roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 6 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Artillery in Sarong, round 7 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 7 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch lost in Sarong
Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -6
Casualties for Dutch: 1 Artillery and 3 Infantrys
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Dutch regular : -1.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - British
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz81
1 Artillery and 1 Infantry moved from sz81 to Sarong
3 Artillerys moved from Bhopa to Nagpur
1 Infantry moved from British Columbia to N.Canada
Purchase Units - British
British buy 6 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - British
Battle in Sarong
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 2 Infantrys
British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Sarong
British roll dice for 1 Artillery and 1 Infantry in Sarong, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Sarong
British roll dice for 1 Artillery in Sarong, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 7 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Sarong
1 Infantry owned by the Yamamoto lost in Sarong
Yamamoto win with no units remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Infantrys
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - British
Place Units - British
6 Destroyers placed in sz63
1 Marine placed in Calcutta
3 Infantrys placed in Dheli
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - British
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz81
1 Artillery and 1 Infantry moved from sz81 to Sarong
3 Artillerys moved from Bhopa to Nagpur
1 Infantry moved from British Columbia to N.Canada
Purchase Units - British
British buy 6 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - British
Battle in Sarong
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 2 Infantrys
British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Sarong, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Sarong
British roll dice for 1 Artillery and 1 Infantry in Sarong, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Sarong
British roll dice for 1 Artillery in Sarong, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery in Sarong, round 7 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Sarong, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Sarong
1 Infantry owned by the Yamamoto lost in Sarong
Yamamoto win with no units remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Infantrys
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - British
Place Units - British
6 Destroyers placed in sz63
1 Marine placed in Calcutta
3 Infantrys placed in Dheli
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Anzac
1 Infantry moved from Bali to Java
Anzac take Java from Hisaichi
1 Artillery moved from Bali to sz57
1 Infantry moved from Soem to sz57
2 Fighters moved from sz57 to sz66
6 Infantrys moved from Bali to sz57
1 Artillery, 1 Battleship, 1 Carrier, 3 Destroyers, 7 Infantrys and 4 Transports moved from sz57 to sz61
1 Artillery and 7 Infantrys moved from sz61 to N.S
1 Destroyer moved from sz37 to sz50
1 Artillery and 2 Infantrys moved from Darwin to Derby
1 Infantry moved from S.W.Australia to W.Australia
3 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz66
Anzac attack with 2 Fighters
Yamamoto defend with 1 T.Boat; Thai defend with 1 Transport
Anzac roll dice for 2 Fighters in sz66, round 2 : 1/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 T.Boat and 1 Transport in sz66, round 2 : 0/2 hits, 0.33 expected hits
1 T.Boat owned by the Yamamoto lost in sz66
Anzac roll dice for 2 Fighters in sz66, round 3 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in sz66, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Fighters in sz66, round 4 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in sz66, round 4 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Thai lost in sz66
Anzac win with 2 Fighters remaining. Battle score for attacker is 11
Casualties for Yamamoto: 1 T.Boat
Casualties for Thai: 1 Transport
Battle in N.S
Anzac attack with 1 Artillery and 7 Infantrys
Hisaichi defend with 8 Infantrys
Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in N.S
Anzac roll dice for 1 Artillery and 7 Infantrys in N.S, round 2 : 0/8 hits, 1.67 expected hits
Hisaichi roll dice for 7 Infantrys in N.S, round 2 : 2/7 hits, 2.33 expected hits
2 Infantrys owned by the Anzac lost in N.S
Anzac roll dice for 1 Artillery and 5 Infantrys in N.S, round 3 : 2/6 hits, 1.33 expected hits
Hisaichi roll dice for 7 Infantrys in N.S, round 3 : 1/7 hits, 2.33 expected hits
1 Infantry owned by the Anzac lost in N.S
2 Infantrys owned by the Hisaichi lost in N.S
Anzac roll dice for 1 Artillery and 4 Infantrys in N.S, round 4 : 0/5 hits, 1.17 expected hits
Hisaichi roll dice for 5 Infantrys in N.S, round 4 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Anzac lost in N.S
Anzac roll dice for 1 Artillery and 3 Infantrys in N.S, round 5 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 5 Infantrys in N.S, round 5 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Anzac lost in N.S
1 Infantry owned by the Hisaichi lost in N.S
Anzac roll dice for 1 Artillery in N.S, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 4 Infantrys in N.S, round 6 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the Anzac lost in N.S
Hisaichi win with 4 Infantrys remaining. Battle score for attacker is -10
Casualties for Hisaichi: 4 Infantrys
Casualties for Anzac: 1 Artillery and 7 Infantrys
Non Combat Move - Anzac
2 Fighters moved from sz66 to sz61
Place Units - Anzac
1 Destroyer and 2 Transports placed in sz50
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Anzac regular : -2.17
Hisaichi regular : -1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Americans
1 Submarine moved from sz20 to sz9
1 Destroyer moved from sz20 to sz19
5 L.Fighters moved from sz20 to sz19
2 L.Fighters moved from sz20 to sz9
2 Fighters moved from sz20 to sz9
2 EarlyFighters moved from sz20 to sz19
2 EarlyFighters moved from sz20 to sz9
3 Destroyers moved from sz25 to sz20
1 B29 moved from Midway to sz70
5 L.Fighters moved from sz19 to sz70
Purchase Units - Americans
Americans buy 6 Destroyers and 3 S.Subs; Remaining resources: 1 PUs;
Combat - Americans
Battle in sz9
Americans attack with 2 EarlyFighters, 2 Fighters, 2 L.Fighters and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in sz9, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in sz9
1 Destroyer owned by the Yamamoto lost in sz9
Americans win with 2 EarlyFighters, 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in sz70
Americans attack with 1 B29 and 5 L.Fighters
Yamamoto defend with 1 B.Transport and 1 T.Boat
Americans roll dice for 1 B29 and 5 L.Fighters in sz70, round 2 : 3/6 hits, 3.33 expected hits
Yamamoto roll dice for 1 B.Transport and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.33 expected hits
1 L.Fighter owned by the Americans lost in sz70
1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz70
Americans win with 1 B29 and 4 L.Fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 L.Fighter
Casualties for Yamamoto: 1 B.Transport and 1 T.Boat
Battle in sz19
Americans attack with 1 Destroyer and 2 EarlyFighters
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz19, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Americans lost in sz19
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 5 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 6 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 6 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Americans lost in sz19
1 Destroyer owned by the Yamamoto lost in sz19
Americans win with 1 Destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 2 EarlyFighters
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
1 Destroyer moved from sz20 to sz18
3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Carriers and 3 Cruisers moved from sz20 to sz41
2 EarlyFighters, 2 Fighters and 2 L.Fighters moved from sz9 to sz41
1 B29 and 4 L.Fighters moved from sz70 to Arawa
Place Units - Americans
2 Destroyers placed in sz4
2 Destroyers placed in sz25
2 Destroyers placed in sz25
3 S.Subs placed in sz23
Turn Complete - Americans
Americans collect 76 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : -1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Americans
1 Submarine moved from sz20 to sz9
1 Destroyer moved from sz20 to sz19
5 L.Fighters moved from sz20 to sz19
2 L.Fighters moved from sz20 to sz9
2 Fighters moved from sz20 to sz9
2 EarlyFighters moved from sz20 to sz19
2 EarlyFighters moved from sz20 to sz9
3 Destroyers moved from sz25 to sz20
1 B29 moved from Midway to sz70
5 L.Fighters moved from sz19 to sz70
Purchase Units - Americans
Americans buy 6 Destroyers and 3 S.Subs; Remaining resources: 1 PUs;
Combat - Americans
Battle in sz9
Americans attack with 2 EarlyFighters, 2 Fighters, 2 L.Fighters and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in sz9, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in sz9
1 Destroyer owned by the Yamamoto lost in sz9
Americans win with 2 EarlyFighters, 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in sz70
Americans attack with 1 B29 and 5 L.Fighters
Yamamoto defend with 1 B.Transport and 1 T.Boat
Americans roll dice for 1 B29 and 5 L.Fighters in sz70, round 2 : 3/6 hits, 3.33 expected hits
Yamamoto roll dice for 1 B.Transport and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.33 expected hits
1 L.Fighter owned by the Americans lost in sz70
1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz70
Americans win with 1 B29 and 4 L.Fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 L.Fighter
Casualties for Yamamoto: 1 B.Transport and 1 T.Boat
Battle in sz19
Americans attack with 1 Destroyer and 2 EarlyFighters
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz19, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Americans lost in sz19
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 5 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 6 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz19, round 6 : 1/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Americans lost in sz19
1 Destroyer owned by the Yamamoto lost in sz19
Americans win with 1 Destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 2 EarlyFighters
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
1 Destroyer moved from sz20 to sz18
3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Carriers and 3 Cruisers moved from sz20 to sz41
2 EarlyFighters, 2 Fighters and 2 L.Fighters moved from sz9 to sz41
1 B29 and 4 L.Fighters moved from sz70 to Arawa
Place Units - Americans
2 Destroyers placed in sz4
2 Destroyers placed in sz25
2 Destroyers placed in sz25
3 S.Subs placed in sz23
Turn Complete - Americans
Americans collect 76 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake: 1 Infantry
EDIT: Removing units owned by Americans from Bikini: 1 Infantry
EDIT: Removing units owned by Americans from Taka: 1 Infantry
EDIT: Removing units owned by Americans from Wohto: 1 Infantry
EDIT: Removing units owned by Americans from Johnston: 1 Infantry
EDIT: Adding units owned by Americans to Townsville: 5 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : -1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Russians
6 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude
1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
1 Fighter moved from Ulaan Ude to Jinan
1 Infantry moved from Ulaan Ude to Irkutsk
1 Artillery moved from Angarsk to Irkutsk
Purchase Units - Russians
Russians buy 7 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
1 Infantry owned by the Yamamoto lost in Jinan
Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Jinan to Ulaan Ude
1 Infantry moved from Ustkut to Angarsk
6 Infantrys and 1 Marine moved from Kaask to Tulun
2 Infantrys moved from Kyzyl to Kaask
4 Infantrys moved from Achinsk to Kyzyl
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
2 Infantrys, 1 Mech.Inf and 1 Tank placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Masaharu regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 10
Combat Move - Chinese
1 Elite and 1 Infantry moved from Sikang to W.Sian
1 Fighter moved from Sikang to W.Sian
6 Infantrys moved from Shangsi to Sian
1 Infantry moved from N.Shangsi to Shangsi
1 Tank moved from Gansu to Sian
2 Infantrys moved from Gansu to N.Shangsi
1 Infantry moved from Sian to Hanan
2 EarlyFighters moved from Sikang to Hanan
2 Artillerys and 2 Infantrys moved from Sikang to Szechwan
2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
1 Infantry moved from S.Mongolia to Gansu
3 Infantrys moved from Gobi to S.Mongolia
3 Tanks moved from Gobi to Gansu
1 Infantry moved from Quyan to Gobi
4 Mech.Infs moved from Urumal to Tsingnan
1 Marine moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hanan
Chinese attack with 2 EarlyFighters and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 2 EarlyFighters and 1 Infantry in Hanan, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 EarlyFighters and 1 Infantry in Hanan, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Hanan
Chinese win, taking Hanan from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in W.Sian
Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
1 Infantry owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
2 EarlyFighters moved from Hanan to Sian
1 Fighter moved from W.Sian to Sian
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Xining
2 Infantrys, 1 Mech.Inf and 1 Tank placed in Urumal
Turn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 10
Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :