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    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Destroyers moved from sz25 to sz24
            2 Destroyers moved from sz25 to sz22
            2 EarlyFighters moved from sz25 to sz22
            2 EarlyFighters moved from sz25 to sz24
            1 Fighter moved from sz25 to sz22
            1 Fighter moved from sz25 to sz24
            2 L.Fighters moved from sz25 to sz22
            2 L.Fighters moved from sz25 to sz24
            1 Destroyer moved from sz23 to sz12
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B29 and 3 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz22
                Americans attack with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz22, round 2 : 0/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz22, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz22, round 3 : 2/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz22, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz22
                    1 Destroyer owned by the Yamamoto lost in sz22
                Americans win with 1 Destroyer, 2 EarlyFighters, 1 Fighter and 2 L.Fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz24
                Americans attack with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz24, round 2 : 2/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz24, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz24
                Americans win with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            2 EarlyFighters, 1 Fighter and 2 L.Fighters moved from sz24 to sz25
            2 EarlyFighters, 1 Fighter and 2 L.Fighters moved from sz22 to sz25
            2 B.Transports moved from sz14 to sz25
            8 Infantrys moved from San Francisco to Nor Cal
            6 Infantrys moved from Seattle to British Columbia
            1 Marine moved from British Columbia to N.Canada
    
        Place Units - Americans
            1 B.Carrier and 1 L.Fighter placed in sz25
            2 L.Fighters placed in sz25
            1 B29 placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : -4.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Tulun to Ustkut
            1 Fighter moved from Ulaan Ude to Ustkut
            1 Artillery, 2 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            7 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 2/4 hits, 1.33 expected hits
                    Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Russians
            1 Fighter moved from Ustkut to Ulaan Ude
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Marine moved from Szechwan to Sian
            1 Artillery moved from Shangsi to Sian
            1 EarlyFighter moved from Szechwan to Sian
            2 Infantrys moved from Gansu to N.Shangsi
            1 Infantry moved from Gansu to N.Shangsi
            1 EarlyFighter and 1 Fighter moved from Szechwan to E.Shansi
            1 Infantry moved from Shangsi to E.Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Sian, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Chinese lost in Sian
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Artillery
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in E.Shansi
                Chinese attack with 1 EarlyFighter, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Fighter and 1 Infantry in E.Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in E.Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in E.Shansi
                    1 Infantry owned by the Hisaichi lost in E.Shansi
                Chinese win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 Elite and 1 Infantry
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 4 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 5 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite in N.Shangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    1 Elite owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Elite and 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter and 1 Fighter moved from E.Shansi to Szechwan
            1 EarlyFighter moved from Sian to Szechwan
            1 Infantry moved from Gansu to Shangsi
            2 Infantrys and 2 Tanks moved from Gansu to Szechwan
            3 Mech.Infs moved from Tsingnan to Szechwan
            1 Infantry moved from S.Mongolia to Gansu
            2 Infantrys moved from Gobi to S.Mongolia
            6 Infantrys moved from Tsingnan to Gansu
            2 Artillerys moved from Xining to Tsingnan
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            1 Tank moved from Urumal to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            2 Artillerys, 3 Infantrys and 1 Marine placed in Xining
            1 Infantry and 3 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Hisaichi regular : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - British
            2 Fighters moved from Bengal to sz66
            1 Cruiser and 1 Destroyer moved from sz63 to sz66
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 1 B.Carrier, 2 Infantrys and 2 Transports moved from sz63 to sz64
            2 Artillerys and 2 Infantrys moved from sz64 to Burma
            1 Infantry moved from Nepal to Bengal
            3 Artillerys moved from Dheli to Bhopa
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Destroyer, 2 Fighters, 2 Infantrys and 3 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in sz66
                British attack with 1 Cruiser, 1 Destroyer and 2 Fighters
                Hisaichi defend with 1 Carrier and 1 Destroyer
                    British roll dice for 1 Cruiser, 1 Destroyer and 2 Fighters in sz66, round 2 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz66, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the British lost in sz66
                    1 Carrier owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in sz66
                British win with 1 Cruiser and 2 Fighters remaining. Battle score for attacker is 14
                Casualties for British: 1 Destroyer
                Casualties for Hisaichi: 1 Carrier and 1 Destroyer
            Battle in Burma
                British attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 Fighters moved from sz66 to sz64
            1 AAGun and 1 Infantry moved from Anchorage to Alaska
            1 Infantry moved from Vancouver to British Columbia
    
        Place Units - British
            1 Destroyer and 1 Transport placed in sz49
            2 Transports placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Fighter placed in sz64
            1 Fighter placed in Bengal
    
        Turn Complete - British
            British collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    British regular : -0.17
    Hisaichi regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Anzac
            4 Infantrys moved from Derby to sz50
            2 Transports moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            3 Infantrys moved from Flores to sz50
            1 Artillery, 2 Destroyers, 7 Infantrys and 4 Transports moved from sz50 to sz57
            1 Artillery and 5 Infantrys moved from sz57 to Bali
            2 Infantrys moved from sz57 to Bali
            1 Infantry moved from Soem to Lambok
            1 Infantry moved from Soem to Lambok
            1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
            2 Fighters moved from sz57 to sz59
            1 T.Boat moved from sz57 to sz59
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 2 Fighters and 1 T.Boat
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 2 Fighters and 1 T.Boat in sz59, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz59
                Anzac win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Anzac
            2 Fighters moved from sz59 to sz57
    
        Place Units - Anzac
            1 Destroyer placed in sz37
            1 Artillery, 1 Infantry and 1 Marine placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.33
    Hisaichi regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Destroyer moved from sz12 to sz20
            2 Destroyers moved from sz24 to sz20
            1 Destroyer moved from sz20 to sz19
            1 Destroyer moved from sz22 to sz9
            2 Infantrys moved from Pearl Harbor to sz25
            1 Infantry moved from Kauai to sz25
            1 Cruiser and 1 Infantry moved from sz25 to sz20
            1 Infantry moved from sz20 to Wake
                  Americans take Wake from Yamamoto
            1 B.Transport moved from sz25 to sz20
            1 B.Transport moved from sz25 to sz20
            1 Cruiser and 1 Infantry moved from sz25 to sz20
            1 Infantry moved from sz20 to Taka
                  Americans take Taka from Yamamoto
            1 Cruiser and 1 Infantry moved from sz25 to sz20
            1 Infantry moved from sz20 to Bikini
                  Americans take Bikini from Yamamoto
            3 B.Carriers, 2 Battleships, 2 Carriers, 4 EarlyFighters, 2 Fighters and 7 L.Fighters moved from sz25 to sz20
            1 B29 moved from San Francisco to Midway
            6 Infantrys moved from British Columbia to N.Canada
            1 Marine moved from N.Canada to Anchorage
            8 Infantrys moved from Nor Cal to Portland
            8 Infantrys moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 5 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 B.Transports placed in sz23
            7 Infantrys and 1 Marine placed in San Francisco
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

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