@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
TRS Entek v dawg (Axis)
-
…
-
sorry about that.
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from W.Sian to N.Chunking Chinese take N.Chunking from Yamamoto 1 Infantry moved from Szechwan to Shangsi 1 Artillery moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 Fighter moved from Szechwan to N.Shangsi Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 0/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in N.Shangsi, round 3 : 3/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese 1 EarlyFighter and 1 Fighter moved from N.Shangsi to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 Marine moved from Gansu to Szechwan 6 Infantrys moved from Tsingnan to Gansu 2 Tanks moved from Gobi to Gansu 1 Infantry moved from Gobi to S.Mongolia 2 Infantrys moved from Quyan to Gobi 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan 6 Infantrys moved from Xining to Tsingnan Place Units - Chinese 2 Artillerys, 1 Elite and 3 Infantrys placed in Xining 3 Infantrys and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Hisaichi regular : -0.33 -
-
TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Turn Complete - DutchCombat Hit Differential Summary :
-
@dawgoneit you’re up here
-
-
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - British 6 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 2 Artillerys and 1 B.Transport moved from sz63 to sz66 4 Artillerys, 2 B.Transports, 1 Destroyer and 2 Infantrys moved from sz63 to sz66 6 Artillerys and 2 Infantrys moved from sz66 to Thailand 1 Destroyer and 2 Transports moved from sz61 to sz63 3 Mech.Infs moved from Dheli to Bengal 2 T.Boats moved from sz64 to sz66 1 Infantry moved from Bhopa to Nepal Purchase Units - British British buy 6 Artillerys, 1 B.Carrier, 1 Cruiser and 3 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 6 Artillerys and 2 Infantrys Thai defend with 5 Infantrys British roll dice for 6 Artillerys and 2 Infantrys in Thailand, round 2 : 1/8 hits, 2.67 expected hits Thai roll dice for 5 Infantrys in Thailand, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the British lost in Thailand 1 Infantry owned by the Thai lost in Thailand British roll dice for 6 Artillerys and 1 Infantry in Thailand, round 3 : 6/7 hits, 2.33 expected hits Thai roll dice for 4 Infantrys in Thailand, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the British lost in Thailand 4 Infantrys owned by the Thai lost in Thailand British win, taking Thailand from Thai with 6 Artillerys remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys Casualties for Thai: 5 Infantrys Non Combat Move - British Place Units - British 1 B.Carrier and 1 Cruiser placed in sz63 1 Artillery and 1 Infantry placed in Bengal 2 Artillerys and 2 Infantrys placed in Calcutta 3 Artillerys placed in Dheli Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Thai regular : -1.00 British regular : 2.00 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Anzac 2 Transports moved from sz57 to sz50 2 Artillerys and 2 Infantrys moved from Derby to sz50 2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz57 2 Artillerys and 2 Infantrys moved from sz57 to Java 1 Infantry and 1 Marine moved from S.W.Australia to sz37 1 Infantry moved from W.Australia to sz37 2 Infantrys, 1 Marine and 2 Transports moved from sz37 to sz50 1 Infantry moved from Derby to sz50 3 Infantrys and 1 Marine moved from sz50 to Soem 2 Fighters moved from W.Australia to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Destroyers, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys Thai defend with 2 Infantrys Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 2 : 0/6 hits, 2.33 expected hits Thai roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Java Anzac roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Java, round 3 : 3/5 hits, 2.00 expected hits Thai roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai lost in Java Anzac win, taking Java from Thai with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Casualties for Thai: 2 Infantrys Non Combat Move - Anzac 2 Fighters moved from Java to sz57 Place Units - Anzac 2 Destroyers placed in sz50 1 Artillery placed in W.Australia Turning on Edit Mode EDIT: Adding units owned by Anzac to Derby: 3 Infantrys EDIT: Removing units owned by Anzac from Darwin: 3 Infantrys EDIT: Turning off Edit Mode 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Anzac regular : -2.00 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Americans 2 Destroyers moved from sz25 to sz24 2 Destroyers moved from sz25 to sz22 2 EarlyFighters moved from sz25 to sz22 2 EarlyFighters moved from sz25 to sz24 1 Fighter moved from sz25 to sz22 1 Fighter moved from sz25 to sz24 2 L.Fighters moved from sz25 to sz22 2 L.Fighters moved from sz25 to sz24 1 Destroyer moved from sz23 to sz12 Purchase Units - Americans Americans buy 1 B.Carrier, 1 B29 and 3 L.Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in sz22 Americans attack with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz22, round 2 : 0/7 hits, 2.83 expected hits Yamamoto roll dice for 1 Destroyer in sz22, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz22, round 3 : 2/7 hits, 2.83 expected hits Yamamoto roll dice for 1 Destroyer in sz22, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz22 1 Destroyer owned by the Yamamoto lost in sz22 Americans win with 1 Destroyer, 2 EarlyFighters, 1 Fighter and 2 L.Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Battle in sz24 Americans attack with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz24, round 2 : 2/7 hits, 2.83 expected hits Yamamoto roll dice for 1 Destroyer in sz24, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz24 Americans win with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 2 EarlyFighters, 1 Fighter and 2 L.Fighters moved from sz24 to sz25 2 EarlyFighters, 1 Fighter and 2 L.Fighters moved from sz22 to sz25 2 B.Transports moved from sz14 to sz25 8 Infantrys moved from San Francisco to Nor Cal 6 Infantrys moved from Seattle to British Columbia 1 Marine moved from British Columbia to N.Canada Place Units - Americans 1 B.Carrier and 1 L.Fighter placed in sz25 2 L.Fighters placed in sz25 1 B29 placed in San Francisco Turn Complete - Americans Americans collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Americans regular : -4.50 -
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Russians 1 Artillery and 2 Infantrys moved from Tulun to Ustkut 1 Fighter moved from Ulaan Ude to Ustkut 1 Artillery, 2 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 7 Infantrys and 1 Marine moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 2/4 hits, 1.33 expected hits Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 1 Fighter moved from Ustkut to Ulaan Ude Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : 0.67 -
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Chinese 1 Marine moved from Szechwan to Sian 1 Artillery moved from Shangsi to Sian 1 EarlyFighter moved from Szechwan to Sian 2 Infantrys moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi 1 EarlyFighter and 1 Fighter moved from Szechwan to E.Shansi 1 Infantry moved from Shangsi to E.Shansi Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Marine Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Sian, round 2 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Chinese lost in Sian 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Artillery Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in E.Shansi Chinese attack with 1 EarlyFighter, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Fighter and 1 Infantry in E.Shansi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in E.Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in E.Shansi 1 Infantry owned by the Hisaichi lost in E.Shansi Chinese win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 3 Infantrys Hisaichi defend with 1 Elite and 1 Infantry Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 4 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in N.Shangsi, round 5 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Elite in N.Shangsi, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 Elite owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Elite and 1 Infantry Non Combat Move - Chinese 1 EarlyFighter and 1 Fighter moved from E.Shansi to Szechwan 1 EarlyFighter moved from Sian to Szechwan 1 Infantry moved from Gansu to Shangsi 2 Infantrys and 2 Tanks moved from Gansu to Szechwan 3 Mech.Infs moved from Tsingnan to Szechwan 1 Infantry moved from S.Mongolia to Gansu 2 Infantrys moved from Gobi to S.Mongolia 6 Infantrys moved from Tsingnan to Gansu 2 Artillerys moved from Xining to Tsingnan 1 Elite moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 1 Tank moved from Urumal to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 2 Artillerys, 3 Infantrys and 1 Marine placed in Xining 1 Infantry and 3 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Hisaichi regular : 1.33 -
-
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Turn Complete - DutchCombat Hit Differential Summary :
-
-
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - British 2 Fighters moved from Bengal to sz66 1 Cruiser and 1 Destroyer moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 B.Carrier, 2 Infantrys and 2 Transports moved from sz63 to sz64 2 Artillerys and 2 Infantrys moved from sz64 to Burma 1 Infantry moved from Nepal to Bengal 3 Artillerys moved from Dheli to Bhopa Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 2 Fighters, 2 Infantrys and 3 Transports; Remaining resources: 1 PUs; Combat - British Battle in sz66 British attack with 1 Cruiser, 1 Destroyer and 2 Fighters Hisaichi defend with 1 Carrier and 1 Destroyer British roll dice for 1 Cruiser, 1 Destroyer and 2 Fighters in sz66, round 2 : 2/4 hits, 1.83 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz66, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the British lost in sz66 1 Carrier owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in sz66 British win with 1 Cruiser and 2 Fighters remaining. Battle score for attacker is 14 Casualties for British: 1 Destroyer Casualties for Hisaichi: 1 Carrier and 1 Destroyer Battle in Burma British attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - British 2 Fighters moved from sz66 to sz64 1 AAGun and 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from Vancouver to British Columbia Place Units - British 1 Destroyer and 1 Transport placed in sz49 2 Transports placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 1 Fighter placed in sz64 1 Fighter placed in Bengal Turn Complete - British British collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 British regular : -0.17 Hisaichi regular : 0.00 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Anzac 4 Infantrys moved from Derby to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 3 Infantrys moved from Flores to sz50 1 Artillery, 2 Destroyers, 7 Infantrys and 4 Transports moved from sz50 to sz57 1 Artillery and 5 Infantrys moved from sz57 to Bali 2 Infantrys moved from sz57 to Bali 1 Infantry moved from Soem to Lambok 1 Infantry moved from Soem to Lambok 1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia 2 Fighters moved from sz57 to sz59 1 T.Boat moved from sz57 to sz59 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 2 Fighters and 1 T.Boat Hisaichi defend with 1 Destroyer Anzac roll dice for 2 Fighters and 1 T.Boat in sz59, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz59 Anzac win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Anzac 2 Fighters moved from sz59 to sz57 Place Units - Anzac 1 Destroyer placed in sz37 1 Artillery, 1 Infantry and 1 Marine placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : -0.33 Hisaichi regular : -0.50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Americans 1 Destroyer moved from sz12 to sz20 2 Destroyers moved from sz24 to sz20 1 Destroyer moved from sz20 to sz19 1 Destroyer moved from sz22 to sz9 2 Infantrys moved from Pearl Harbor to sz25 1 Infantry moved from Kauai to sz25 1 Cruiser and 1 Infantry moved from sz25 to sz20 1 Infantry moved from sz20 to Wake Americans take Wake from Yamamoto 1 B.Transport moved from sz25 to sz20 1 B.Transport moved from sz25 to sz20 1 Cruiser and 1 Infantry moved from sz25 to sz20 1 Infantry moved from sz20 to Taka Americans take Taka from Yamamoto 1 Cruiser and 1 Infantry moved from sz25 to sz20 1 Infantry moved from sz20 to Bikini Americans take Bikini from Yamamoto 3 B.Carriers, 2 Battleships, 2 Carriers, 4 EarlyFighters, 2 Fighters and 7 L.Fighters moved from sz25 to sz20 1 B29 moved from San Francisco to Midway 6 Infantrys moved from British Columbia to N.Canada 1 Marine moved from N.Canada to Anchorage 8 Infantrys moved from Nor Cal to Portland 8 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 2 B.Transports, 5 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 2 Destroyers placed in sz4 2 B.Transports placed in sz23 7 Infantrys and 1 Marine placed in San Francisco 2 Destroyers placed in sz25 1 Destroyer placed in sz25 Turn Complete - Americans Americans collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :





