• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to W.Sian
                  Chinese take W.Sian from Hisaichi
            2 Mech.Infs moved from Tsingnan to N.Shangsi
            1 Mech.Inf moved from Tsingnan to Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 Fighter moved from Szechwan to Sian
            1 Infantry moved from Szechwan to Sian
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter and 2 Mech.Infs
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in N.Shangsi
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in N.Shangsi
                1 EarlyFighter owned by the Chinese retreated
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Hisaichi: 1 Infantry
            Battle in Sian
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Fighter and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 1 Mech.Inf
                Hisaichi defend with 1 Elite and 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in Shangsi
                    1 Infantry owned by the Hisaichi lost in Shangsi
                1 EarlyFighter owned by the Chinese retreated
                Hisaichi win with 1 Elite remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Sian to Szechwan
            1 EarlyFighter moved from Shangsi to Szechwan
            1 EarlyFighter moved from N.Shangsi to Szechwan
            2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Infantry moved from Sikang to Szechwan
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            2 Tanks moved from Urumal to Gobi
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - British
            5 Infantrys moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            2 B.Transports and 8 Infantrys moved from sz63 to sz66
            8 Infantrys moved from sz66 to Thailand
            1 Transport moved from sz66 to sz64
            1 Artillery and 1 Infantry moved from Bengal to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
            1 Transport moved from sz66 to sz64
            1 Infantry and 1 Tank moved from Bengal to sz64
            1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
            1 Infantry and 1 Tank moved from sz66 to Thailand
            1 B.Transport moved from sz66 to sz64
            1 Infantry and 1 Tank moved from Bengal to sz64
            1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
            1 Infantry and 1 Tank moved from sz66 to Thailand
            2 Mech.Infs moved from Bengal to W.Chunking
            2 Mech.Infs moved from Bengal to W.Chunking
            2 Fighters moved from Dheli to Bengal
            1 B.Transport moved from sz66 to sz63
            1 Infantry moved from Dheli to Bhopa
            1 Artillery and 2 Infantrys moved from Lambok to sz57
            1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 2 Infantrys moved from sz61 to N.S
                  British take N.S from Hisaichi
            1 Destroyer moved from sz66 to sz61
    
        Purchase Units - British
            British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 4 Mech.Infs
                Yamamoto defend with 1 Artillery
                    British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Thailand
                British attack with 1 Artillery, 11 Infantrys and 2 Tanks
                Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
                    British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Thailand
                    British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
                    Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
                    5 Infantrys owned by the British lost in Thailand
                    3 Infantrys owned by the Yamamoto lost in Thailand
                    British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
                    Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
                    5 Infantrys owned by the British lost in Thailand
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
                    Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
                    1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
                    Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
                    3 Tanks owned by the Yamamoto lost in Thailand
                    British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the British lost in Thailand
                    1 Tank owned by the Yamamoto lost in Thailand
                Thai win with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
                Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
    
        Non Combat Move - British
            2 T.Boats moved from sz66 to sz64
    
        Place Units - British
            6 Artillerys and 2 Infantrys placed in Calcutta
            2 Tanks placed in Bengal
            3 Mech.Infs placed in Dheli
            3 Infantrys placed in Moresby
            1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Thai regular : -2.83
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - British
            5 Infantrys moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            2 B.Transports and 8 Infantrys moved from sz63 to sz66
            8 Infantrys moved from sz66 to Thailand
            1 Transport moved from sz66 to sz64
            1 Artillery and 1 Infantry moved from Bengal to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz64 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
            1 Transport moved from sz66 to sz64
            1 Infantry and 1 Tank moved from Bengal to sz64
            1 Infantry, 1 Tank and 1 Transport moved from sz64 to sz66
            1 Infantry and 1 Tank moved from sz66 to Thailand
            1 B.Transport moved from sz66 to sz64
            1 Infantry and 1 Tank moved from Bengal to sz64
            1 B.Transport, 1 Infantry and 1 Tank moved from sz64 to sz66
            1 Infantry and 1 Tank moved from sz66 to Thailand
            2 Mech.Infs moved from Bengal to W.Chunking
            2 Mech.Infs moved from Bengal to W.Chunking
            2 Fighters moved from Dheli to Bengal
            1 B.Transport moved from sz66 to sz63
            1 Infantry moved from Dheli to Bhopa
            1 Artillery and 2 Infantrys moved from Lambok to sz57
            1 Artillery, 2 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 2 Infantrys moved from sz61 to N.S
                  British take N.S from Hisaichi
            1 Destroyer moved from sz66 to sz61
    
        Purchase Units - British
            British buy 6 Artillerys, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 4 Mech.Infs
                Yamamoto defend with 1 Artillery
                    British roll dice for 4 Mech.Infs in W.Chunking, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 4 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Thailand
                British attack with 1 Artillery, 11 Infantrys and 2 Tanks
                Yamamoto defend with 1 Artillery, 4 Infantrys, 1 Marine and 7 Tanks
                    British roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Thailand
                    British roll dice for 1 Artillery, 11 Infantrys and 2 Tanks in Thailand, round 2 : 3/14 hits, 3.33 expected hits
                    Thai roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 7 Tanks in Thailand, round 2 : 5/12 hits, 5.17 expected hits
                    5 Infantrys owned by the British lost in Thailand
                    3 Infantrys owned by the Yamamoto lost in Thailand
                    British roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Thailand, round 3 : 3/9 hits, 2.50 expected hits
                    Thai roll dice for 1 Artillery, 1 Marine and 7 Tanks in Thailand, round 3 : 5/9 hits, 4.17 expected hits
                    5 Infantrys owned by the British lost in Thailand
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
                    Thai roll dice for 6 Tanks in Thailand, round 4 : 1/6 hits, 3.00 expected hits
                    1 Infantry owned by the British lost in Thailand
                    British roll dice for 1 Artillery and 2 Tanks in Thailand, round 5 : 3/3 hits, 1.33 expected hits
                    Thai roll dice for 6 Tanks in Thailand, round 5 : 2/6 hits, 3.00 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the British lost in Thailand
                    3 Tanks owned by the Yamamoto lost in Thailand
                    British roll dice for 1 Tank in Thailand, round 6 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 3 Tanks in Thailand, round 6 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the British lost in Thailand
                    1 Tank owned by the Yamamoto lost in Thailand
                Thai win with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery, 4 Infantrys, 1 Marine and 5 Tanks
                Casualties for British: 1 Artillery, 11 Infantrys and 2 Tanks
    
        Non Combat Move - British
            2 T.Boats moved from sz66 to sz64
    
        Place Units - British
            6 Artillerys and 2 Infantrys placed in Calcutta
            2 Tanks placed in Bengal
            3 Mech.Infs placed in Dheli
            3 Infantrys placed in Moresby
            1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Thai regular : -2.83
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Transports moved from sz57 to sz50
            1 Artillery moved from Flores to sz50
            1 Infantry moved from Flores to sz50
            2 Infantrys moved from Derby to sz50
            1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Infantry moved from Derby to sz50
            1 Infantry and 1 T.Boat moved from sz50 to sz57
            1 Infantry moved from sz57 to Java
            1 Infantry moved from Melbourne to S.W.Australia
            1 Marine moved from Melbourne to S.W.Australia
            2 Transports moved from sz50 to sz37
            4 Infantrys moved from Darwin to Derby
            2 Artillerys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery and 4 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Fighters placed in W.Australia
            1 Infantry placed in W.Australia
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Transports moved from sz57 to sz50
            1 Artillery moved from Flores to sz50
            1 Infantry moved from Flores to sz50
            2 Infantrys moved from Derby to sz50
            1 Artillery, 3 Infantrys and 2 Transports moved from sz50 to sz57
            1 Artillery and 3 Infantrys moved from sz57 to Java
            1 Infantry moved from Derby to sz50
            1 Infantry and 1 T.Boat moved from sz50 to sz57
            1 Infantry moved from sz57 to Java
            1 Infantry moved from Melbourne to S.W.Australia
            1 Marine moved from Melbourne to S.W.Australia
            2 Transports moved from sz50 to sz37
            4 Infantrys moved from Darwin to Derby
            2 Artillerys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery and 4 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Fighters placed in W.Australia
            1 Infantry placed in W.Australia
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Artillerys and 5 Infantrys moved from Palana to Magadan
            2 Artillerys moved from Hilo to sz25
            2 Infantrys moved from Hilo to sz25
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz25 to sz11
            4 L.Fighters moved from sz25 to Midway
            2 Artillerys and 2 Infantrys moved from sz11 to Midway
            1 Infantry moved from Majuru to Wohto
            1 Destroyer moved from sz25 to sz22
            8 Marines moved from Anchorage to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz11
            8 Marines moved from sz11 to Midway
            8 Infantrys moved from Alaska to sz4
            8 Infantrys moved from sz4 to Palana
            1 Artillery and 2 Infantrys moved from Anchorage to Alaska
            2 B.Transports moved from sz14 to sz23
            6 Infantrys moved from San Francisco to sz23
            2 B.Transports and 6 Infantrys moved from sz23 to sz14
            6 Infantrys moved from sz14 to Seattle
            1 Marine moved from Seattle to British Columbia
    
        Purchase Units - Americans
            Americans buy 7 Destroyers and 8 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Midway
                Americans attack with 2 Artillerys, 2 Infantrys, 4 L.Fighters and 8 Marines
                Yamamoto defend with 3 Artillerys, 1 Marine and 6 Tanks
                    Americans roll dice for 2 Artillerys, 2 Infantrys, 4 L.Fighters and 8 Marines in Midway, round 2 : 5/16 hits, 6.67 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 Marine and 6 Tanks in Midway, round 2 : 7/10 hits, 4.33 expected hits
                    4 Marines owned by the Americans, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Midway
                    1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Midway
                    Americans roll dice for 1 Artillery, 4 L.Fighters and 4 Marines in Midway, round 3 : 5/9 hits, 4.33 expected hits
                    Yamamoto roll dice for 5 Tanks in Midway, round 3 : 1/5 hits, 2.50 expected hits
                    1 Artillery owned by the Americans lost in Midway
                    5 Tanks owned by the Yamamoto lost in Midway
                Americans win, taking Midway from Yamamoto with 4 L.Fighters and 4 Marines remaining. Battle score for attacker is 21
                Casualties for Americans: 2 Artillerys, 2 Infantrys and 4 Marines
                Casualties for Yamamoto: 3 Artillerys, 1 Marine and 6 Tanks
    
        Non Combat Move - Americans
            4 L.Fighters moved from Midway to sz25
            1 Submarine moved from sz25 to sz20
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 Destroyers placed in sz4
            1 Destroyer placed in sz23
            8 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Americans regular : -1.00
    

    Savegame


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