@mike64 I forgot to move the German tank out of Denmark…ok it I edit that?
TRS Entek v dawg (Axis)
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 1 Fighter moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Tank moved from Szechwan to Sian 1 Infantry moved from Szechwan to Sian 1 EarlyFighter moved from Szechwan to Sian Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 2 Infantrys owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 5 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Sian to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 Fighter moved from N.Shangsi to Szechwan 1 Infantry and 6 Tanks moved from Gansu to Szechwan 2 Infantrys moved from Tsingnan to Sikang 2 Artillerys moved from Xining to Tsingnan 1 Marine moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 2 Infantrys and 2 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.83 Hisaichi regular : 0.33 -
-
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Java to Sumatra Combat - Dutch Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 222 times 2 was rolled 254 times 3 was rolled 252 times 4 was rolled 226 times 5 was rolled 238 times 6 was rolled 222 times Average roll : 3.474 Median : 3.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 1414 Neutral Combat 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.462 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 British Combat 1 was rolled 30 times 2 was rolled 22 times 3 was rolled 26 times 4 was rolled 25 times 5 was rolled 26 times 6 was rolled 31 times Average roll : 3.550 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 160 Hisaichi Combat 1 was rolled 61 times 2 was rolled 60 times 3 was rolled 58 times 4 was rolled 49 times 5 was rolled 59 times 6 was rolled 43 times Average roll : 3.345 Median : 3.000 Variance : 0.809 Standard Deviation : 0.899 Total rolls : 330 Masaharu Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 14 times Average roll : 3.448 Median : 3.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 105 Yamamoto Combat 1 was rolled 50 times 2 was rolled 64 times 3 was rolled 64 times 4 was rolled 50 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.416 Median : 3.000 Variance : 0.783 Standard Deviation : 0.885 Total rolls : 329 Americans Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.924 Median : 4.000 Variance : 1.136 Standard Deviation : 1.066 Total rolls : 92 Anzac Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 10 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.357 Median : 3.000 Variance : 1.457 Standard Deviation : 1.207 Total rolls : 28 Chinese Combat 1 was rolled 23 times 2 was rolled 35 times 3 was rolled 23 times 4 was rolled 29 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.368 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 155 Thai Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.554 Median : 4.000 Variance : 0.402 Standard Deviation : 0.634 Total rolls : 74 Russians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 13 times Average roll : 3.707 Median : 4.000 Variance : 0.304 Standard Deviation : 0.551 Total rolls : 58 Dutch Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 9 times Average roll : 3.443 Median : 3.000 Variance : 0.309 Standard Deviation : 0.556 Total rolls : 70 -
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Marines moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66 4 Artillerys and 2 Marines moved from sz66 to Thailand British take Thailand from Thai 1 Artillery and 1 Infantry moved from Nepal to Bengal 4 B.Transports moved from sz66 to sz63 1 Destroyer moved from sz66 to sz63 3 Mech.Infs moved from Dheli to Bengal 2 Transports moved from sz50 to sz57 Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 AAGun moved from N.Canada to Anchorage 1 Destroyer moved from sz48 to sz70 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 8 Infantrys placed in Calcutta 2 Fighters and 1 Infantry placed in Dheli 2 Artillerys and 1 Infantry placed in Moresby Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Marines moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66 4 Artillerys and 2 Marines moved from sz66 to Thailand British take Thailand from Thai 1 Artillery and 1 Infantry moved from Nepal to Bengal 4 B.Transports moved from sz66 to sz63 1 Destroyer moved from sz66 to sz63 3 Mech.Infs moved from Dheli to Bengal 2 Transports moved from sz50 to sz57 Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 AAGun moved from N.Canada to Anchorage 1 Destroyer moved from sz48 to sz70 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 8 Infantrys placed in Calcutta 2 Fighters and 1 Infantry placed in Dheli 2 Artillerys and 1 Infantry placed in Moresby Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Tank moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 2 Infantrys and 1 Tank moved from Sumatra to N.S 1 Tank moved from Java to N.S 1 Infantry moved from Soem to sz57 1 Marine moved from Soem to sz57 1 Artillery moved from Java to sz57 1 Infantry moved from Java to sz57 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61 1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S 1 Infantry moved from Derby to sz50 1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57 3 Infantrys and 1 Tank moved from sz57 to Java 1 Infantry moved from Java to Sumatra 2 EarlyFighters moved from sz57 to N.S 1 Destroyer moved from sz46 to sz70 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits 4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S 1 EarlyFighter owned by the Anzac retreated Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits 1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S 3 Infantrys owned by the Thai lost in N.S Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27 Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks Casualties for Thai: 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from N.S to Sumatra Place Units - Anzac 1 T.Boat and 2 Transports placed in sz50 2 Artillerys and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : -2.00 Hisaichi regular : 2.67 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Tank moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 2 Infantrys and 1 Tank moved from Sumatra to N.S 1 Tank moved from Java to N.S 1 Infantry moved from Soem to sz57 1 Marine moved from Soem to sz57 1 Artillery moved from Java to sz57 1 Infantry moved from Java to sz57 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61 1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S 1 Infantry moved from Derby to sz50 1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57 3 Infantrys and 1 Tank moved from sz57 to Java 1 Infantry moved from Java to Sumatra 2 EarlyFighters moved from sz57 to N.S 1 Destroyer moved from sz46 to sz70 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits 4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S 1 EarlyFighter owned by the Anzac retreated Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits 1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S 3 Infantrys owned by the Thai lost in N.S Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27 Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks Casualties for Thai: 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from N.S to Sumatra Place Units - Anzac 1 T.Boat and 2 Transports placed in sz50 2 Artillerys and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : -2.00 Hisaichi regular : 2.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 3 Infantrys and 5 Tanks moved from Palana to Magadan 1 Destroyer moved from sz22 to sz21 1 Destroyer moved from sz22 to sz24 1 B.Carrier and 3 L.Fighters moved from sz13 to sz25 2 Battleships, 2 Carriers, 3 Cruisers, 4 EarlyFighters, 1 Submarine and 2 Transports moved from sz22 to sz25 1 L.Fighter moved from San Francisco to sz25 1 Destroyer moved from sz11 to sz9 1 Marine moved from Nor Cal to sz14 8 Marines moved from Seattle to sz6 1 Artillery and 2 Infantrys moved from N.Canada to Anchorage 2 Artillerys moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 4 Infantrys moved from Alaska to sz4 2 Artillerys and 5 Infantrys moved from sz4 to Palana 9 Infantrys moved from Anchorage to Alaska 2 B.Transports and 8 Marines moved from sz6 to sz5 8 Marines moved from sz5 to Anchorage 1 Marine moved from sz14 to Seattle Purchase Units - Americans Americans buy 1 B.Carrier, 3 Destroyers, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 B.Carrier and 1 Destroyer placed in sz25 2 Fighters placed in sz25 2 Destroyers placed in sz4 6 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
-
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk 1 Infantry moved from Ulaan Ude to Irkutsk 2 Artillerys and 3 Infantrys moved from Ulaan Ude to Jinan 2 Mech.Infs moved from Tulun to Angarsk 4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 Fighter moved from Achinsk to Ulaan Ude 1 Mech.Inf moved from Achinsk to Tulun 1 Infantry and 1 Marine moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 2 Artillerys, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Angarsk Russians attack with 2 Mech.Infs Masaharu defend with 1 Infantry Russians roll dice for 2 Mech.Infs in Angarsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Mech.Infs in Angarsk, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Mech.Infs in Angarsk, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Angarsk Russians win, taking Angarsk from Masaharu with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Irkutsk Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 2 Infantrys Battle in Jinan Russians attack with 2 Artillerys and 3 Infantrys Yamamoto defend with 2 Artillerys and 3 Infantrys Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.50 expected hits Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 4/5 hits, 1.67 expected hits 3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Jinan 1 Infantry owned by the Yamamoto lost in Jinan 1 Artillery owned by the Russians retreated to Ulaan Ude Yamamoto win with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 1 Artillery and 3 Infantrys Casualties for Yamamoto: 1 Infantry Non Combat Move - Russians Place Units - Russians 2 Artillerys and 4 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.33 Masaharu regular : -2.33 Russians regular : -1.17 -





