• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
            1 Fighter moved from Gansu to N.Shangsi
            1 Infantry moved from Gansu to N.Shangsi
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Gansu to Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 Tank moved from Szechwan to Sian
            1 Infantry moved from Szechwan to Sian
            1 EarlyFighter moved from Szechwan to Sian
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    2 Infantrys owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 5 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sian to Szechwan
            1 EarlyFighter moved from Shangsi to Szechwan
            1 Fighter moved from N.Shangsi to Szechwan
            1 Infantry and 6 Tanks moved from Gansu to Szechwan
            2 Infantrys moved from Tsingnan to Sikang
            2 Artillerys moved from Xining to Tsingnan
            1 Marine moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Hisaichi regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Java to Sumatra
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dice Statistics:

    Total
            1 was rolled 222 times
            2 was rolled 254 times
            3 was rolled 252 times
            4 was rolled 226 times
            5 was rolled 238 times
            6 was rolled 222 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.761
        Standard Deviation : 0.872
        Total rolls : 1414
    
    Neutral Combat
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 4.462
        Median : 5.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 13
    
    British Combat
            1 was rolled 30 times
            2 was rolled 22 times
            3 was rolled 26 times
            4 was rolled 25 times
            5 was rolled 26 times
            6 was rolled 31 times
        Average roll : 3.550
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 160
    
    Hisaichi Combat
            1 was rolled 61 times
            2 was rolled 60 times
            3 was rolled 58 times
            4 was rolled 49 times
            5 was rolled 59 times
            6 was rolled 43 times
        Average roll : 3.345
        Median : 3.000
        Variance : 0.809
        Standard Deviation : 0.899
        Total rolls : 330
    
    Masaharu Combat
            1 was rolled 15 times
            2 was rolled 19 times
            3 was rolled 21 times
            4 was rolled 18 times
            5 was rolled 18 times
            6 was rolled 14 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.322
        Standard Deviation : 0.568
        Total rolls : 105
    
    Yamamoto Combat
            1 was rolled 50 times
            2 was rolled 64 times
            3 was rolled 64 times
            4 was rolled 50 times
            5 was rolled 52 times
            6 was rolled 49 times
        Average roll : 3.416
        Median : 3.000
        Variance : 0.783
        Standard Deviation : 0.885
        Total rolls : 329
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 15 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 18 times
            6 was rolled 22 times
        Average roll : 3.924
        Median : 4.000
        Variance : 1.136
        Standard Deviation : 1.066
        Total rolls : 92
    
    Anzac Combat
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 10 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.357
        Median : 3.000
        Variance : 1.457
        Standard Deviation : 1.207
        Total rolls : 28
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 35 times
            3 was rolled 23 times
            4 was rolled 29 times
            5 was rolled 26 times
            6 was rolled 19 times
        Average roll : 3.368
        Median : 3.000
        Variance : 1.018
        Standard Deviation : 1.009
        Total rolls : 155
    
    Thai Combat
            1 was rolled 10 times
            2 was rolled 14 times
            3 was rolled 12 times
            4 was rolled 15 times
            5 was rolled 9 times
            6 was rolled 14 times
        Average roll : 3.554
        Median : 4.000
        Variance : 0.402
        Standard Deviation : 0.634
        Total rolls : 74
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 10 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 13 times
        Average roll : 3.707
        Median : 4.000
        Variance : 0.304
        Standard Deviation : 0.551
        Total rolls : 58
    
    Dutch Combat
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 14 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 9 times
        Average roll : 3.443
        Median : 3.000
        Variance : 0.309
        Standard Deviation : 0.556
        Total rolls : 70
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Marines moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
            4 Artillerys and 2 Marines moved from sz66 to Thailand
                  British take Thailand from Thai
            1 Artillery and 1 Infantry moved from Nepal to Bengal
            4 B.Transports moved from sz66 to sz63
            1 Destroyer moved from sz66 to sz63
            3 Mech.Infs moved from Dheli to Bengal
            2 Transports moved from sz50 to sz57
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 AAGun moved from N.Canada to Anchorage
            1 Destroyer moved from sz48 to sz70
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            8 Infantrys placed in Calcutta
            2 Fighters and 1 Infantry placed in Dheli
            2 Artillerys and 1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Marines moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
            4 Artillerys and 2 Marines moved from sz66 to Thailand
                  British take Thailand from Thai
            1 Artillery and 1 Infantry moved from Nepal to Bengal
            4 B.Transports moved from sz66 to sz63
            1 Destroyer moved from sz66 to sz63
            3 Mech.Infs moved from Dheli to Bengal
            2 Transports moved from sz50 to sz57
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 AAGun moved from N.Canada to Anchorage
            1 Destroyer moved from sz48 to sz70
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            8 Infantrys placed in Calcutta
            2 Fighters and 1 Infantry placed in Dheli
            2 Artillerys and 1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Tank moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            2 Infantrys and 1 Tank moved from Sumatra to N.S
            1 Tank moved from Java to N.S
            1 Infantry moved from Soem to sz57
            1 Marine moved from Soem to sz57
            1 Artillery moved from Java to sz57
            1 Infantry moved from Java to sz57
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
            1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
            1 Infantry moved from Derby to sz50
            1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
            3 Infantrys and 1 Tank moved from sz57 to Java
            1 Infantry moved from Java to Sumatra
            2 EarlyFighters moved from sz57 to N.S
            1 Destroyer moved from sz46 to sz70
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
                Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
                    4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
                1 EarlyFighter owned by the Anzac retreated
                    Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
                    1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
                    3 Infantrys owned by the Thai lost in N.S
                Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
                Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from N.S to Sumatra
    
        Place Units - Anzac
            1 T.Boat and 2 Transports placed in sz50
            2 Artillerys and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -2.00
    Hisaichi regular : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Tank moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            2 Infantrys and 1 Tank moved from Sumatra to N.S
            1 Tank moved from Java to N.S
            1 Infantry moved from Soem to sz57
            1 Marine moved from Soem to sz57
            1 Artillery moved from Java to sz57
            1 Infantry moved from Java to sz57
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
            1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
            1 Infantry moved from Derby to sz50
            1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
            3 Infantrys and 1 Tank moved from sz57 to Java
            1 Infantry moved from Java to Sumatra
            2 EarlyFighters moved from sz57 to N.S
            1 Destroyer moved from sz46 to sz70
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
                Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
                    4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
                1 EarlyFighter owned by the Anzac retreated
                    Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
                    1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
                    3 Infantrys owned by the Thai lost in N.S
                Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
                Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from N.S to Sumatra
    
        Place Units - Anzac
            1 T.Boat and 2 Transports placed in sz50
            2 Artillerys and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -2.00
    Hisaichi regular : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Americans
            3 Infantrys and 5 Tanks moved from Palana to Magadan
            1 Destroyer moved from sz22 to sz21
            1 Destroyer moved from sz22 to sz24
            1 B.Carrier and 3 L.Fighters moved from sz13 to sz25
            2 Battleships, 2 Carriers, 3 Cruisers, 4 EarlyFighters, 1 Submarine and 2 Transports moved from sz22 to sz25
            1 L.Fighter moved from San Francisco to sz25
            1 Destroyer moved from sz11 to sz9
            1 Marine moved from Nor Cal to sz14
            8 Marines moved from Seattle to sz6
            1 Artillery and 2 Infantrys moved from N.Canada to Anchorage
            2 Artillerys moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            4 Infantrys moved from Alaska to sz4
            2 Artillerys and 5 Infantrys moved from sz4 to Palana
            9 Infantrys moved from Anchorage to Alaska
            2 B.Transports and 8 Marines moved from sz6 to sz5
            8 Marines moved from sz5 to Anchorage
            1 Marine moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 3 Destroyers, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 B.Carrier and 1 Destroyer placed in sz25
            2 Fighters placed in sz25
            2 Destroyers placed in sz4
            6 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
            1 Infantry moved from Ulaan Ude to Irkutsk
            2 Artillerys and 3 Infantrys moved from Ulaan Ude to Jinan
            2 Mech.Infs moved from Tulun to Angarsk
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            1 Fighter moved from Achinsk to Ulaan Ude
            1 Mech.Inf moved from Achinsk to Tulun
            1 Infantry and 1 Marine moved from Achinsk to Kyzyl
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Angarsk
                Russians attack with 2 Mech.Infs
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Mech.Infs in Angarsk, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Mech.Infs in Angarsk, round 3 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Mech.Infs in Angarsk, round 4 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Angarsk
                Russians win, taking Angarsk from Masaharu with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Irkutsk
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 2 Infantrys
            Battle in Jinan
                Russians attack with 2 Artillerys and 3 Infantrys
                Yamamoto defend with 2 Artillerys and 3 Infantrys
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 4/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Jinan
                    1 Infantry owned by the Yamamoto lost in Jinan
                1 Artillery owned by the Russians retreated to Ulaan Ude
                Yamamoto win with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 1 Artillery and 3 Infantrys
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 Artillerys and 4 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.33
    Masaharu regular : -2.33
    Russians regular : -1.17
    

    Savegame


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