@captainwalker Jesus, Ive never really played with bids because me and my firneds that play in person dont. We generally just play the game the way its given.
I think this version is pretty balanced all of ozetas version are pretty fun.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Chinese
2 EarlyFighters, 11 Infantrys and 7 Tanks moved from Szechwan to Sian
4 Tanks moved from Gansu to Sian
2 Mech.Infs moved from S.Mongolia to Sian
1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks
Hisaichi defend with 2 Artillerys, 4 Infantrys and 9 Tanks; Yamamoto defend with 5 Infantrys and 4 Tanks
Chinese roll dice for 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks in Sian, round 2 : 11/26 hits, 9.00 expected hits
Hisaichi roll dice for 2 Artillerys, 9 Infantrys and 13 Tanks in Sian, round 2 : 12/24 hits, 10.17 expected hits
1 Mech.Inf owned by the Chinese and 11 Infantrys owned by the Chinese lost in Sian
5 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian
Chinese roll dice for 2 EarlyFighters, 1 Mech.Inf and 11 Tanks in Sian, round 3 : 5/14 hits, 6.50 expected hits
Hisaichi roll dice for 13 Tanks in Sian, round 3 : 7/13 hits, 6.50 expected hits
1 Mech.Inf owned by the Chinese and 6 Tanks owned by the Chinese lost in Sian
5 Tanks owned by the Hisaichi lost in Sian
2 EarlyFighters owned by the Chinese retreated
5 Tanks owned by the Chinese retreated to Szechwan
Hisaichi win with 8 Tanks remaining. Battle score for attacker is -11
Casualties for Chinese: 11 Infantrys, 2 Mech.Infs and 6 Tanks
Casualties for Hisaichi: 2 Artillerys, 4 Infantrys and 5 Tanks
Casualties for Yamamoto: 5 Infantrys
Battle in N.Shangsi
Chinese attack with 1 Artillery and 3 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Chinese
1 Artillery and 3 Infantrys moved from S.Mongolia to Gansu
2 Infantrys moved from Tsingnan to Gansu
2 Tanks moved from Gobi to Gansu
4 Tanks moved from Xining to Gansu
2 Infantrys moved from Xining to Tsingnan
2 EarlyFighters moved from Sian to Szechwan
1 Fighter moved from Urumal to Gansu
1 Infantry moved from W.Sian to Szechwan
Place Units - Chinese
2 Artillerys, 3 Infantrys and 1 Marine placed in Xining
1 Infantry and 3 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Hisaichi regular : 3.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - British
4 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz66
2 B.Transports moved from sz66 to sz64
2 Artillerys moved from Bengal to sz64
1 Tank moved from Bengal to sz64
3 Infantrys moved from Bengal to sz64
1 Tankette moved from Bengal to W.Chunking
1 Tankette moved from Bengal to Burma
2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from sz64 to sz66
6 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Tank moved from sz66 to Malaya
2 Artillerys and 2 Infantrys moved from N.S to sz66
2 Artillerys and 2 Infantrys moved from sz66 to Malaya
1 Submarine moved from sz49 to sz59
1 Destroyer moved from sz48 to sz58
1 Destroyer moved from sz46 to sz70
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Marines, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in W.Chunking
British attack with 1 Tankette
Yamamoto defend with 1 Tank
British roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 1 Tankette remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Burma
British attack with 1 Tankette
Yamamoto defend with 1 Artillery
British roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 Tankette owned by the British lost in Burma
Yamamoto win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for British: 1 Tankette
Battle in sz58
British attack with 1 Destroyer
Hisaichi defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British retreated to sz48
Battle in sz59
British attack with 1 Submarine
Hisaichi defend with 1 Destroyer
British roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the British lost in sz59
Hisaichi winHisaichi win with 1 Submarine remaining with 1 Destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 Submarine
Battle in Malaya
British attack with 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank
Hisaichi defend with 5 EarlyFighters, 1 Fighter and 2 Infantrys; Yamamoto defend with 1 Factory and 4 Tanks; Thai defend with 1 EarlyFighter and 6 Infantrys
British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Malaya
British roll dice for 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/18 hits, 6.17 expected hits
Yamamoto roll dice for 6 EarlyFighters, 1 Fighter, 7 Infantrys and 4 Tanks in Malaya, round 2 : 12/18 hits, 8.00 expected hits
5 Artillerys owned by the British and 7 Infantrys owned by the British lost in Malaya
5 Infantrys owned by the Thai and 2 Infantrys owned by the Hisaichi lost in Malaya
British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Tank in Malaya, round 3 : 1/6 hits, 2.17 expected hits
Yamamoto roll dice for 6 EarlyFighters, 1 Fighter and 4 Tanks in Malaya, round 3 : 6/11 hits, 5.67 expected hits
1 Tank owned by the British, 3 Artillerys owned by the British and 2 EarlyFighters owned by the British lost in Malaya
1 Tank owned by the Yamamoto lost in Malaya
Yamamoto win with 6 EarlyFighters, 1 Fighter and 3 Tanks remaining. Battle score for attacker is -46
Casualties for Thai: 6 Infantrys
Casualties for British: 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank
Casualties for Hisaichi: 2 Infantrys
Casualties for Yamamoto: 1 Tank
Non Combat Move - British
1 Artillery and 1 Infantry moved from W.Tibet to Nepal
2 Mech.Infs moved from Dheli to Bengal
Place Units - British
2 B.Transports placed in sz63
4 Artillerys and 2 Marines placed in Calcutta
1 Bunker and 2 Tanks placed in Bengal
3 Mech.Infs placed in Dheli
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : 4.17
British regular : -1.33
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Anzac
2 Artillerys moved from Soem to sz57
2 Infantrys moved from Soem to sz57
2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61
2 Artillerys and 2 Infantrys moved from sz61 to N.S
2 EarlyFighters moved from sz50 to sz58
2 Infantrys moved from Sumatra to N.S
2 Infantrys and 1 Tank moved from Java to Sumatra
1 Destroyer moved from sz37 to sz46
1 Artillery moved from Derby to sz50
1 Tank moved from Derby to sz50
2 Infantrys moved from Derby to sz50
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
1 Artillery, 2 Infantrys and 1 Tank moved from sz57 to Java
1 Battleship and 1 Carrier moved from sz50 to sz57
1 Infantry moved from Darwin to Derby
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 1 Destroyer, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz58
Anzac attack with 2 EarlyFighters
Hisaichi defend with 1 Submarine
Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in sz58
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz57
Place Units - Anzac
1 Destroyer and 2 Transports placed in sz50
3 Infantrys placed in Darwin
1 Marine placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Americans
1 Infantry moved from Magadan to Palana
1 Tank moved from Yakutsk to Palana
1 Destroyer moved from sz11 to sz9
1 Destroyer moved from sz11 to sz20
1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 1 Submarine moved from sz11 to sz22
1 Battleship, 1 Cruiser and 2 Transports moved from sz25 to sz22
2 Destroyers moved from sz4 to sz11
2 B.Transports moved from sz6 to sz5
4 Tanks moved from Anchorage to sz5
2 Infantrys moved from Anchorage to sz5
2 B.Transports, 2 Infantrys and 4 Tanks moved from sz5 to sz4
2 Infantrys and 4 Tanks moved from sz4 to Palana
8 Marines moved from San Francisco to sz23
2 B.Transports moved from sz14 to sz6
1 Artillery moved from Seattle to sz6
1 Artillery moved from sz6 to N.Canada
9 Infantrys moved from N.Canada to Anchorage
2 Infantrys moved from British Columbia to N.Canada
1 Marine moved from San Francisco to Nor Cal
2 B.Transports and 8 Marines moved from sz23 to sz14
8 Marines moved from sz14 to Seattle
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B.Carrier, 1 Destroyer, 1 Infantry and 4 L.Fighters; Remaining resources: 1 PUs;
Combat - Americans
Battle in Palana
Americans attack with 3 Infantrys and 5 Tanks
Masaharu defend with 1 Infantry
Americans roll dice for 3 Infantrys and 5 Tanks in Palana, round 2 : 3/8 hits, 3.00 expected hits
Masaharu roll dice for 1 Infantry in Palana, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Palana
Americans win, taking Palana from Masaharu with 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Americans
2 Artillerys and 3 Infantrys moved from Anchorage to Alaska
Place Units - Americans
1 B.Carrier placed in sz13
2 L.Fighters placed in sz13
1 L.Fighter placed in sz13
1 L.Fighter placed in San Francisco
1 Destroyer placed in sz4
1 Infantry placed in Alaska
Turn Complete - Americans
Americans collect 75 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Masaharu regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Russians
1 Artillery, 1 Infantry and 1 Tank moved from Kyzal to Ulaan Ude
4 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude
3 Tanks moved from Kaask to Ulaan Ude
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Fighter, 7 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 Infantry moved from Haixi to Jinquan
1 Marine moved from Kaask to Tulun
4 Infantrys moved from Kaask to Tulun
2 Mech.Infs moved from Achinsk to Tulun
2 Tanks moved from Achinsk to Kaask
Place Units - Russians
6 Infantrys placed in Kaask
1 Fighter, 1 Infantry, 1 Marine and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
1 Fighter moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to Shangsi
1 Infantry moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Tank moved from Szechwan to Sian
1 Infantry moved from Szechwan to Sian
1 EarlyFighter moved from Szechwan to Sian
Purchase Units - Chinese
Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 2 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sian
1 Infantry owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in N.Shangsi
Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
2 Infantrys owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 5 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from Sian to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 Fighter moved from N.Shangsi to Szechwan
1 Infantry and 6 Tanks moved from Gansu to Szechwan
2 Infantrys moved from Tsingnan to Sikang
2 Artillerys moved from Xining to Tsingnan
1 Marine moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
3 Mech.Infs moved from Urumal to Tsingnan
1 Infantry moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
2 Infantrys and 2 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Hisaichi regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Dutch
1 Artillery and 1 Infantry moved from Java to Sumatra
Combat - Dutch
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Dice Statistics:
Total
1 was rolled 222 times
2 was rolled 254 times
3 was rolled 252 times
4 was rolled 226 times
5 was rolled 238 times
6 was rolled 222 times
Average roll : 3.474
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 1414
Neutral Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.462
Median : 5.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
British Combat
1 was rolled 30 times
2 was rolled 22 times
3 was rolled 26 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 31 times
Average roll : 3.550
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 160
Hisaichi Combat
1 was rolled 61 times
2 was rolled 60 times
3 was rolled 58 times
4 was rolled 49 times
5 was rolled 59 times
6 was rolled 43 times
Average roll : 3.345
Median : 3.000
Variance : 0.809
Standard Deviation : 0.899
Total rolls : 330
Masaharu Combat
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.448
Median : 3.000
Variance : 0.322
Standard Deviation : 0.568
Total rolls : 105
Yamamoto Combat
1 was rolled 50 times
2 was rolled 64 times
3 was rolled 64 times
4 was rolled 50 times
5 was rolled 52 times
6 was rolled 49 times
Average roll : 3.416
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 329
Americans Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.924
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 92
Anzac Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 1.457
Standard Deviation : 1.207
Total rolls : 28
Chinese Combat
1 was rolled 23 times
2 was rolled 35 times
3 was rolled 23 times
4 was rolled 29 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.368
Median : 3.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 155
Thai Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.554
Median : 4.000
Variance : 0.402
Standard Deviation : 0.634
Total rolls : 74
Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.707
Median : 4.000
Variance : 0.304
Standard Deviation : 0.551
Total rolls : 58
Dutch Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.443
Median : 3.000
Variance : 0.309
Standard Deviation : 0.556
Total rolls : 70
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
4 Artillerys moved from Calcutta to sz63
2 Marines moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
4 Artillerys and 2 Marines moved from sz66 to Thailand
British take Thailand from Thai
1 Artillery and 1 Infantry moved from Nepal to Bengal
4 B.Transports moved from sz66 to sz63
1 Destroyer moved from sz66 to sz63
3 Mech.Infs moved from Dheli to Bengal
2 Transports moved from sz50 to sz57
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 AAGun moved from N.Canada to Anchorage
1 Destroyer moved from sz48 to sz70
Place Units - British
1 Bunker and 2 Infantrys placed in Bengal
8 Infantrys placed in Calcutta
2 Fighters and 1 Infantry placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
4 Artillerys moved from Calcutta to sz63
2 Marines moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
4 Artillerys and 2 Marines moved from sz66 to Thailand
British take Thailand from Thai
1 Artillery and 1 Infantry moved from Nepal to Bengal
4 B.Transports moved from sz66 to sz63
1 Destroyer moved from sz66 to sz63
3 Mech.Infs moved from Dheli to Bengal
2 Transports moved from sz50 to sz57
Purchase Units - British
British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 AAGun moved from N.Canada to Anchorage
1 Destroyer moved from sz48 to sz70
Place Units - British
1 Bunker and 2 Infantrys placed in Bengal
8 Infantrys placed in Calcutta
2 Fighters and 1 Infantry placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Tank moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
2 Infantrys and 1 Tank moved from Sumatra to N.S
1 Tank moved from Java to N.S
1 Infantry moved from Soem to sz57
1 Marine moved from Soem to sz57
1 Artillery moved from Java to sz57
1 Infantry moved from Java to sz57
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
1 Infantry moved from Derby to sz50
1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
3 Infantrys and 1 Tank moved from sz57 to Java
1 Infantry moved from Java to Sumatra
2 EarlyFighters moved from sz57 to N.S
1 Destroyer moved from sz46 to sz70
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in N.S
Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
3 Infantrys owned by the Thai lost in N.S
Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
Casualties for Thai: 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from N.S to Sumatra
Place Units - Anzac
1 T.Boat and 2 Transports placed in sz50
2 Artillerys and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -2.00
Hisaichi regular : 2.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Tank moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
2 Infantrys and 1 Tank moved from Sumatra to N.S
1 Tank moved from Java to N.S
1 Infantry moved from Soem to sz57
1 Marine moved from Soem to sz57
1 Artillery moved from Java to sz57
1 Infantry moved from Java to sz57
1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
1 Infantry moved from Derby to sz50
1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
3 Infantrys and 1 Tank moved from sz57 to Java
1 Infantry moved from Java to Sumatra
2 EarlyFighters moved from sz57 to N.S
1 Destroyer moved from sz46 to sz70
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in N.S
Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
1 EarlyFighter owned by the Anzac retreated
Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
3 Infantrys owned by the Thai lost in N.S
Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
Casualties for Thai: 3 Infantrys
Non Combat Move - Anzac
1 EarlyFighter moved from N.S to Sumatra
Place Units - Anzac
1 T.Boat and 2 Transports placed in sz50
2 Artillerys and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -2.00
Hisaichi regular : 2.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Americans
3 Infantrys and 5 Tanks moved from Palana to Magadan
1 Destroyer moved from sz22 to sz21
1 Destroyer moved from sz22 to sz24
1 B.Carrier and 3 L.Fighters moved from sz13 to sz25
2 Battleships, 2 Carriers, 3 Cruisers, 4 EarlyFighters, 1 Submarine and 2 Transports moved from sz22 to sz25
1 L.Fighter moved from San Francisco to sz25
1 Destroyer moved from sz11 to sz9
1 Marine moved from Nor Cal to sz14
8 Marines moved from Seattle to sz6
1 Artillery and 2 Infantrys moved from N.Canada to Anchorage
2 Artillerys moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
4 Infantrys moved from Alaska to sz4
2 Artillerys and 5 Infantrys moved from sz4 to Palana
9 Infantrys moved from Anchorage to Alaska
2 B.Transports and 8 Marines moved from sz6 to sz5
8 Marines moved from sz5 to Anchorage
1 Marine moved from sz14 to Seattle
Purchase Units - Americans
Americans buy 1 B.Carrier, 3 Destroyers, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 B.Carrier and 1 Destroyer placed in sz25
2 Fighters placed in sz25
2 Destroyers placed in sz4
6 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :