this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
TRS Entek v dawg (Axis)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Americans 1 Infantry moved from Pearl Harbor to sz25 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from sz25 to sz11 1 Infantry moved from sz11 to Midway 1 EarlyFighter moved from Alaska to sz11 1 Cruiser and 1 Destroyer moved from sz23 to sz22 4 Infantrys moved from San Francisco to sz23 2 B.Transports and 4 Infantrys moved from sz23 to sz6 4 Infantrys moved from Seattle to sz6 8 Infantrys moved from sz6 to N.Canada 2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage 3 Tanks moved from British Columbia to Anchorage 1 Infantry moved from British Columbia to N.Canada 2 Infantrys moved from Seattle to British Columbia 1 Tank moved from Palana to Yakutsk 1 Infantry moved from Palana to Magadan Purchase Units - Americans Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 2 Destroyers and 9 Marines; Remaining resources: 0 PUs; Non Combat Move - Americans 2 Transports moved from sz11 to sz25 1 EarlyFighter moved from Wake to sz11 Place Units - Americans 2 Destroyers placed in sz4 1 Battleship and 1 Cruiser placed in sz25 2 B.Transports placed in sz23 9 Marines placed in San Francisco Turn Complete - Americans Americans collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Purchase Units - Russians Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians 5 Infantrys moved from Tulun to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 1 Marine moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 1 Artillery and 1 Infantry moved from Jinquan to Kyzal 1 Tank moved from Haixi to Kyzal 1 Infantry moved from Yecheng to Haixi 2 Mech.Infs moved from Achinsk to Tulun 2 Tanks moved from Achinsk to Kaask Place Units - Russians 4 Infantrys, 1 Marine and 1 Tank placed in Kaask 2 Mech.Infs and 2 Tanks placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 2 EarlyFighters, 11 Infantrys and 7 Tanks moved from Szechwan to Sian 4 Tanks moved from Gansu to Sian 2 Mech.Infs moved from S.Mongolia to Sian 1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks Hisaichi defend with 2 Artillerys, 4 Infantrys and 9 Tanks; Yamamoto defend with 5 Infantrys and 4 Tanks Chinese roll dice for 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks in Sian, round 2 : 11/26 hits, 9.00 expected hits Hisaichi roll dice for 2 Artillerys, 9 Infantrys and 13 Tanks in Sian, round 2 : 12/24 hits, 10.17 expected hits 1 Mech.Inf owned by the Chinese and 11 Infantrys owned by the Chinese lost in Sian 5 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian Chinese roll dice for 2 EarlyFighters, 1 Mech.Inf and 11 Tanks in Sian, round 3 : 5/14 hits, 6.50 expected hits Hisaichi roll dice for 13 Tanks in Sian, round 3 : 7/13 hits, 6.50 expected hits 1 Mech.Inf owned by the Chinese and 6 Tanks owned by the Chinese lost in Sian 5 Tanks owned by the Hisaichi lost in Sian 2 EarlyFighters owned by the Chinese retreated 5 Tanks owned by the Chinese retreated to Szechwan Hisaichi win with 8 Tanks remaining. Battle score for attacker is -11 Casualties for Chinese: 11 Infantrys, 2 Mech.Infs and 6 Tanks Casualties for Hisaichi: 2 Artillerys, 4 Infantrys and 5 Tanks Casualties for Yamamoto: 5 Infantrys Battle in N.Shangsi Chinese attack with 1 Artillery and 3 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Artillery and 3 Infantrys moved from S.Mongolia to Gansu 2 Infantrys moved from Tsingnan to Gansu 2 Tanks moved from Gobi to Gansu 4 Tanks moved from Xining to Gansu 2 Infantrys moved from Xining to Tsingnan 2 EarlyFighters moved from Sian to Szechwan 1 Fighter moved from Urumal to Gansu 1 Infantry moved from W.Sian to Szechwan Place Units - Chinese 2 Artillerys, 3 Infantrys and 1 Marine placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : 3.33 -
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz66 2 B.Transports moved from sz66 to sz64 2 Artillerys moved from Bengal to sz64 1 Tank moved from Bengal to sz64 3 Infantrys moved from Bengal to sz64 1 Tankette moved from Bengal to W.Chunking 1 Tankette moved from Bengal to Burma 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from sz64 to sz66 6 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Tank moved from sz66 to Malaya 2 Artillerys and 2 Infantrys moved from N.S to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 Submarine moved from sz49 to sz59 1 Destroyer moved from sz48 to sz58 1 Destroyer moved from sz46 to sz70 Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Marines, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Tankette Yamamoto defend with 1 Tank British roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 Tankette remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in Burma British attack with 1 Tankette Yamamoto defend with 1 Artillery British roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British lost in Burma Yamamoto win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for British: 1 Tankette Battle in sz58 British attack with 1 Destroyer Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British retreated to sz48 Battle in sz59 British attack with 1 Submarine Hisaichi defend with 1 Destroyer British roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the British lost in sz59 Hisaichi winHisaichi win with 1 Submarine remaining with 1 Destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 Submarine Battle in Malaya British attack with 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank Hisaichi defend with 5 EarlyFighters, 1 Fighter and 2 Infantrys; Yamamoto defend with 1 Factory and 4 Tanks; Thai defend with 1 EarlyFighter and 6 Infantrys British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Malaya British roll dice for 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/18 hits, 6.17 expected hits Yamamoto roll dice for 6 EarlyFighters, 1 Fighter, 7 Infantrys and 4 Tanks in Malaya, round 2 : 12/18 hits, 8.00 expected hits 5 Artillerys owned by the British and 7 Infantrys owned by the British lost in Malaya 5 Infantrys owned by the Thai and 2 Infantrys owned by the Hisaichi lost in Malaya British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Tank in Malaya, round 3 : 1/6 hits, 2.17 expected hits Yamamoto roll dice for 6 EarlyFighters, 1 Fighter and 4 Tanks in Malaya, round 3 : 6/11 hits, 5.67 expected hits 1 Tank owned by the British, 3 Artillerys owned by the British and 2 EarlyFighters owned by the British lost in Malaya 1 Tank owned by the Yamamoto lost in Malaya Yamamoto win with 6 EarlyFighters, 1 Fighter and 3 Tanks remaining. Battle score for attacker is -46 Casualties for Thai: 6 Infantrys Casualties for British: 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank Casualties for Hisaichi: 2 Infantrys Casualties for Yamamoto: 1 Tank Non Combat Move - British 1 Artillery and 1 Infantry moved from W.Tibet to Nepal 2 Mech.Infs moved from Dheli to Bengal Place Units - British 2 B.Transports placed in sz63 4 Artillerys and 2 Marines placed in Calcutta 1 Bunker and 2 Tanks placed in Bengal 3 Mech.Infs placed in Dheli Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.17 British regular : -1.33 Hisaichi regular : 0.00 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 2 Artillerys moved from Soem to sz57 2 Infantrys moved from Soem to sz57 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to N.S 2 EarlyFighters moved from sz50 to sz58 2 Infantrys moved from Sumatra to N.S 2 Infantrys and 1 Tank moved from Java to Sumatra 1 Destroyer moved from sz37 to sz46 1 Artillery moved from Derby to sz50 1 Tank moved from Derby to sz50 2 Infantrys moved from Derby to sz50 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57 1 Artillery, 2 Infantrys and 1 Tank moved from sz57 to Java 1 Battleship and 1 Carrier moved from sz50 to sz57 1 Infantry moved from Darwin to Derby Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Destroyer, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in sz58 Anzac attack with 2 EarlyFighters Hisaichi defend with 1 Submarine Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz58 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz57 Place Units - Anzac 1 Destroyer and 2 Transports placed in sz50 3 Infantrys placed in Darwin 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Americans 1 Infantry moved from Magadan to Palana 1 Tank moved from Yakutsk to Palana 1 Destroyer moved from sz11 to sz9 1 Destroyer moved from sz11 to sz20 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 1 Submarine moved from sz11 to sz22 1 Battleship, 1 Cruiser and 2 Transports moved from sz25 to sz22 2 Destroyers moved from sz4 to sz11 2 B.Transports moved from sz6 to sz5 4 Tanks moved from Anchorage to sz5 2 Infantrys moved from Anchorage to sz5 2 B.Transports, 2 Infantrys and 4 Tanks moved from sz5 to sz4 2 Infantrys and 4 Tanks moved from sz4 to Palana 8 Marines moved from San Francisco to sz23 2 B.Transports moved from sz14 to sz6 1 Artillery moved from Seattle to sz6 1 Artillery moved from sz6 to N.Canada 9 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from British Columbia to N.Canada 1 Marine moved from San Francisco to Nor Cal 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from sz14 to Seattle Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B.Carrier, 1 Destroyer, 1 Infantry and 4 L.Fighters; Remaining resources: 1 PUs; Combat - Americans Battle in Palana Americans attack with 3 Infantrys and 5 Tanks Masaharu defend with 1 Infantry Americans roll dice for 3 Infantrys and 5 Tanks in Palana, round 2 : 3/8 hits, 3.00 expected hits Masaharu roll dice for 1 Infantry in Palana, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Palana Americans win, taking Palana from Masaharu with 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Americans 2 Artillerys and 3 Infantrys moved from Anchorage to Alaska Place Units - Americans 1 B.Carrier placed in sz13 2 L.Fighters placed in sz13 1 L.Fighter placed in sz13 1 L.Fighter placed in San Francisco 1 Destroyer placed in sz4 1 Infantry placed in Alaska Turn Complete - Americans Americans collect 75 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Masaharu regular : -0.33 -
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Russians 1 Artillery, 1 Infantry and 1 Tank moved from Kyzal to Ulaan Ude 4 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude 3 Tanks moved from Kaask to Ulaan Ude Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Fighter, 7 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 Infantry moved from Haixi to Jinquan 1 Marine moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 2 Mech.Infs moved from Achinsk to Tulun 2 Tanks moved from Achinsk to Kaask Place Units - Russians 6 Infantrys placed in Kaask 1 Fighter, 1 Infantry, 1 Marine and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 1 Fighter moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Tank moved from Szechwan to Sian 1 Infantry moved from Szechwan to Sian 1 EarlyFighter moved from Szechwan to Sian Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 2 Infantrys owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 5 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Sian to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 Fighter moved from N.Shangsi to Szechwan 1 Infantry and 6 Tanks moved from Gansu to Szechwan 2 Infantrys moved from Tsingnan to Sikang 2 Artillerys moved from Xining to Tsingnan 1 Marine moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 2 Infantrys and 2 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.83 Hisaichi regular : 0.33 -
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Java to Sumatra Combat - Dutch Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 222 times 2 was rolled 254 times 3 was rolled 252 times 4 was rolled 226 times 5 was rolled 238 times 6 was rolled 222 times Average roll : 3.474 Median : 3.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 1414 Neutral Combat 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.462 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 British Combat 1 was rolled 30 times 2 was rolled 22 times 3 was rolled 26 times 4 was rolled 25 times 5 was rolled 26 times 6 was rolled 31 times Average roll : 3.550 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 160 Hisaichi Combat 1 was rolled 61 times 2 was rolled 60 times 3 was rolled 58 times 4 was rolled 49 times 5 was rolled 59 times 6 was rolled 43 times Average roll : 3.345 Median : 3.000 Variance : 0.809 Standard Deviation : 0.899 Total rolls : 330 Masaharu Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 14 times Average roll : 3.448 Median : 3.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 105 Yamamoto Combat 1 was rolled 50 times 2 was rolled 64 times 3 was rolled 64 times 4 was rolled 50 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.416 Median : 3.000 Variance : 0.783 Standard Deviation : 0.885 Total rolls : 329 Americans Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.924 Median : 4.000 Variance : 1.136 Standard Deviation : 1.066 Total rolls : 92 Anzac Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 10 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.357 Median : 3.000 Variance : 1.457 Standard Deviation : 1.207 Total rolls : 28 Chinese Combat 1 was rolled 23 times 2 was rolled 35 times 3 was rolled 23 times 4 was rolled 29 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.368 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 155 Thai Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.554 Median : 4.000 Variance : 0.402 Standard Deviation : 0.634 Total rolls : 74 Russians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 13 times Average roll : 3.707 Median : 4.000 Variance : 0.304 Standard Deviation : 0.551 Total rolls : 58 Dutch Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 9 times Average roll : 3.443 Median : 3.000 Variance : 0.309 Standard Deviation : 0.556 Total rolls : 70 -
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Marines moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66 4 Artillerys and 2 Marines moved from sz66 to Thailand British take Thailand from Thai 1 Artillery and 1 Infantry moved from Nepal to Bengal 4 B.Transports moved from sz66 to sz63 1 Destroyer moved from sz66 to sz63 3 Mech.Infs moved from Dheli to Bengal 2 Transports moved from sz50 to sz57 Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 AAGun moved from N.Canada to Anchorage 1 Destroyer moved from sz48 to sz70 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 8 Infantrys placed in Calcutta 2 Fighters and 1 Infantry placed in Dheli 2 Artillerys and 1 Infantry placed in Moresby Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Marines moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66 4 Artillerys and 2 Marines moved from sz66 to Thailand British take Thailand from Thai 1 Artillery and 1 Infantry moved from Nepal to Bengal 4 B.Transports moved from sz66 to sz63 1 Destroyer moved from sz66 to sz63 3 Mech.Infs moved from Dheli to Bengal 2 Transports moved from sz50 to sz57 Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 AAGun moved from N.Canada to Anchorage 1 Destroyer moved from sz48 to sz70 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 8 Infantrys placed in Calcutta 2 Fighters and 1 Infantry placed in Dheli 2 Artillerys and 1 Infantry placed in Moresby Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :





