• '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao
            1 Infantry moved from Irkutsk to Quingdao
            1 Infantry moved from Ustkut to Irkutsk
            2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            5 Infantrys moved from Kaask to Tulun
            1 Tank moved from Kaask to Ulaan Ude
            1 Artillery and 1 Infantry moved from Kyzyl to Jinquan
            1 Infantry and 1 Tank moved from Punjab to Yecheng
            1 Tank moved from Yecheng to Haixi
    
        Purchase Units - Russians
            Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 AAGun moved from Tulun to Ulaan Ude
            1 AAGun moved from Kyzyl to Kaask
    
        Place Units - Russians
            4 Infantrys, 1 Marine and 1 Tank placed in Kaask
            2 Mech.Infs and 2 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Szechwan to Sian
            1 EarlyFighter moved from Szechwan to Sian
            2 Infantrys moved from Szechwan to Shangsi
            1 Artillery moved from Gansu to Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 3/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in N.Shangsi
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Szechwan
            1 EarlyFighter moved from Sian to Szechwan
            1 AAGun, 6 Infantrys and 1 Tank moved from Gansu to Szechwan
            1 Tank moved from S.Mongolia to Szechwan
            1 Artillery and 3 Infantrys moved from Gobi to S.Mongolia
            1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
            4 Tanks moved from Xining to Gansu
            2 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            2 Mech.Infs moved from Urumal to S.Mongolia
            2 Tanks moved from Urumal to Gobi
    
        Place Units - Chinese
            2 Infantrys and 4 Tanks placed in Xining
            1 Fighter placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Artillery moved from Flores to sz50
            1 Infantry moved from Soem to sz50
            1 Artillery, 1 Infantry and 2 Transports moved from sz50 to sz57
            1 Infantry moved from Java to Sumatra
            1 Artillery and 1 Infantry moved from sz57 to Java
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - British
            6 Infantrys moved from E.India to sz63
            2 Infantrys moved from C.India to sz63
            2 B.Transports, 1 Battleship, 1 Destroyer and 8 Infantrys moved from sz63 to sz66
            2 EarlyFighters and 8 Infantrys moved from sz66 to Malaya
            3 Tanks moved from Burma to Malaya
            2 Transports moved from sz66 to sz64
            2 Artillerys and 2 Infantrys moved from Bengal to sz64
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to Burma
            2 Artillerys, 1 Infantry and 2 Transports moved from sz64 to sz66
            2 Artillerys and 1 Infantry moved from sz66 to N.S
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to N.S
            1 Artillery and 2 Infantrys moved from Agra to W.Tibet
            1 Artillery and 1 Infantry moved from Burma to Bengal
            1 Artillery moved from E.India to Bengal
            2 Infantrys moved from Nepal to Bengal
            1 Artillery and 3 Infantrys moved from Soem to Lambok
            2 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from Anchorage to Alaska
            1 Infantry moved from N.Canada to Anchorage
    
        Purchase Units - British
            British buy 4 Artillerys, 2 B.Transports, 2 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 2 Artillerys and 3 Infantrys
                Hisaichi defend with 2 Tanks
                    British roll dice for 2 Artillerys and 3 Infantrys in N.S, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in N.S, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in N.S
                    1 Tank owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 2 Tanks
            Battle in W.Tibet
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in W.Tibet
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Lambok
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 3 : 0/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 4 : 1/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lambok
                    1 Infantry owned by the Thai lost in Lambok
                British win, taking Lambok from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Malaya
                British attack with 2 EarlyFighters, 8 Infantrys and 3 Tanks
                Thai defend with 1 Artillery, 1 Factory, 5 Infantrys and 2 Tanks
                    British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                    British roll dice for 2 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 6/13 hits, 3.50 expected hits
                    Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/7 hits, 2.67 expected hits
                    5 Infantrys owned by the British lost in Malaya
                    4 Infantrys owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
                    British roll dice for 2 EarlyFighters, 3 Infantrys and 3 Tanks in Malaya, round 3 : 3/8 hits, 2.67 expected hits
                    Thai roll dice for 1 Tank in Malaya, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Malaya
                British win, taking Malaya from Thai with 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Thai: 1 Artillery, 5 Infantrys and 2 Tanks
                Casualties for British: 5 Infantrys
    
        Non Combat Move - British
            2 EarlyFighters moved from Malaya to sz66
            1 AAGun moved from Nepal to Bengal
            1 Infantry moved from New Guinea to Moresby
            1 Destroyer moved from sz49 to sz46
            1 Destroyer moved from sz50 to sz48
            1 AAGun moved from British Columbia to N.Canada
            2 Transports moved from sz49 to sz50
    
        Place Units - British
            2 B.Transports placed in sz63
            4 Artillerys and 2 Infantrys placed in Calcutta
            2 Tankettes placed in Bengal
            2 Mech.Infs placed in Dheli
            1 Submarine placed in sz49
    
        Turn Complete - British
            British collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.83
    Neutral regular : -0.50
    British regular : 1.83
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Anzac round 3

    TripleA Manual Gamesave Post for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 EarlyFighters moved from sz50 to sz58
            1 Submarine moved from sz57 to sz59
            1 Artillery moved from Melbourne to sz37
            1 Marine moved from Melbourne to sz37
            1 Artillery and 1 Infantry moved from W.Australia to sz37
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50
            2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
            1 Submarine moved from sz50 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
            1 Infantry moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
            1 Artillery moved from Darwin to Derby
            2 Infantrys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 1 Submarine
                Thai defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Thai lost in sz59
                Anzac win with 1 Submarine remaining. Battle score for attacker is 5
                Casualties for Thai: 1 T.Boat
            Battle in sz58
                Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in sz58
                    Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Anzac regular : -0.33
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Submerge or stay?


  • @Entek
    submerge

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 EarlyFighters moved from sz50 to sz58
            1 Submarine moved from sz57 to sz59
            1 Artillery moved from Melbourne to sz37
            1 Marine moved from Melbourne to sz37
            1 Artillery and 1 Infantry moved from W.Australia to sz37
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50
            2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
            1 Submarine moved from sz50 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
            1 Infantry moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
            1 Artillery moved from Darwin to Derby
            2 Infantrys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 1 Submarine
                Thai defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Thai lost in sz59
                Anzac win with 1 Submarine remaining. Battle score for attacker is 5
                Casualties for Thai: 1 T.Boat
            Battle in sz58
                Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in sz58
                    Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits
                1 Submarine owned by the Hisaichi submerged
                Anzac win with 2 EarlyFighters and 2 Transports remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Submarine
            Battle in Celebs
                Anzac attack with 2 Artillerys and 2 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Celebs
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 3 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Celebs
                Anzac win, taking Celebs from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz58 to sz50
            1 Transport moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            2 Infantrys moved from Java to Sumatra
            1 Tank moved from W.Australia to sz50
            1 Tank and 1 Transport moved from sz50 to sz57
            1 Tank moved from sz57 to Java
            1 Destroyer moved from sz50 to sz57
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 Destroyer placed in sz37
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    Thai regular : -1.00
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Infantry moved from Pearl Harbor to sz25
            1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from sz25 to sz11
            1 Infantry moved from sz11 to Midway
            1 EarlyFighter moved from Alaska to sz11
            1 Cruiser and 1 Destroyer moved from sz23 to sz22
            4 Infantrys moved from San Francisco to sz23
            2 B.Transports and 4 Infantrys moved from sz23 to sz6
            4 Infantrys moved from Seattle to sz6
            8 Infantrys moved from sz6 to N.Canada
            2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage
            3 Tanks moved from British Columbia to Anchorage
            1 Infantry moved from British Columbia to N.Canada
            2 Infantrys moved from Seattle to British Columbia
            1 Tank moved from Palana to Yakutsk
            1 Infantry moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 2 Destroyers and 9 Marines; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            2 Transports moved from sz11 to sz25
            1 EarlyFighter moved from Wake to sz11
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 Battleship and 1 Cruiser placed in sz25
            2 B.Transports placed in sz23
            9 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


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