• '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Quingdao
            2 Infantrys moved from Irkutsk to Quingdao
            1 EarlyFighter moved from Kaask to Quingdao
            1 Tank moved from Abakan to Punjab
            1 Infantry moved from Maltan to Punjab
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 4 Infantrys
                Masaharu defend with 1 Artillery and 1 Tank
                    Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 2/5 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery and 1 Tank
            Battle in Punjab
                Russians attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                Russians loses 0 PUs for violating Punjabs neutrality.
                Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Russians
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            2 Artillerys moved from Kaask to Tulun
            1 AAGun and 4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry moved from Jinquan to Kyzal
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Achinsk to Kaask
            1 AAGun, 1 Artillery and 1 Infantry moved from Achinsk to Kyzyl
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Vostok to Quingdao
            1 Infantry moved from Yakutsk to Vostok
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.17
    Russians regular : 1.33
    Neutral regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry and 1 Tank moved from Szechwan to Shangsi
            1 Artillery and 1 Infantry moved from Sian to Nanking
            1 EarlyFighter moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 2 Infantrys, 2 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Nanking
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Nanking
                Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Artillery, 8 Infantrys and 2 Tanks moved from Sian to Szechwan
            1 Tank moved from Hanan to Szechwan
            1 Infantry moved from Hanan to N.Chunking
            2 Infantrys moved from Hanan to W.Sian
            1 Infantry moved from Sikang to Szechwan
            1 EarlyFighter moved from Tsingnan to Szechwan
            6 Infantrys moved from Tsingnan to Gansu
            2 Artillerys moved from Tsingnan to Gansu
            1 AAGun moved from Tsingnan to Gansu
            2 Tanks moved from S.Mongolia to Szechwan
            1 EarlyFighter moved from Shangsi to Szechwan
            1 Infantry moved from S.Mongolia to Gansu
            1 Tank moved from Gobi to Gansu
            1 AAGun moved from Quyan to Ming Jong
            1 Artillery and 1 Infantry moved from Quyan to Gobi
            1 Artillery moved from Ming Jong to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            1 Tank moved from W.Mongolia to S.Mongolia
            1 Infantry moved from W.Mongolia to Gobi
    
        Place Units - Chinese
            2 Infantrys and 4 Tanks placed in Xining
            2 Mech.Infs and 2 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Hisaichi regular : -1.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
            1 Infantry moved from Java to Sumatra
            1 Infantry moved from Sumatra to N.S
            1 Infantry moved from Bali to Java
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Burma to Thailand
            1 Infantry moved from Burma to Thailand
            2 EarlyFighters moved from Burma to Thailand
            1 Infantry moved from Bengal to Burma
            1 Tank moved from Nepal to Burma
            1 Tank moved from E.India to Burma
            1 Artillery and 2 Infantrys moved from E.India to Bengal
            1 Artillery and 1 Infantry moved from Nepal to Bengal
            2 Infantrys moved from Bhopa to Nepal
            1 Artillery and 2 Infantrys moved from Bikaner to Agra
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
            2 Infantrys moved from Calcutta to C.India
            1 Carrier and 2 EarlyFighters moved from sz63 to sz66
            2 EarlyFighters moved from sz66 to Thailand
            2 T.Boats moved from sz66 to sz64
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 2 B.Transports, 1 Battleship, 1 Destroyer and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 1 Artillery, 4 EarlyFighters and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 Artillery, 4 EarlyFighters and 2 Infantrys in Thailand, round 2 : 1/7 hits, 2.17 expected hits
                    Thai roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - British
            2 EarlyFighters moved from Thailand to sz66
            2 EarlyFighters moved from Thailand to N.S
            1 AAGun moved from Bhopa to Nepal
            2 Transports moved from sz50 to sz49
    
        Place Units - British
            2 B.Transports, 1 Battleship and 1 Destroyer placed in sz63
            1 Factory placed in Bengal
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    Neutral regular : -0.33
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 EarlyFighter moved from Soem to sz59
            2 EarlyFighters moved from sz50 to sz59
            2 Infantrys moved from N.Australia to sz49
            2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz57
            2 Infantrys moved from sz57 to Java
            2 Infantrys moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
            4 Infantrys moved from S.W.Australia to sz37
            1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            4 Infantrys moved from sz50 to Flores
            1 Artillery moved from S.W.Australia to W.Australia
            2 Infantrys moved from Bikini to sz40
            2 Infantrys and 2 T.Boats moved from sz40 to sz19
            2 Infantrys moved from sz19 to Wake
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 3 EarlyFighters
                Hisaichi defend with 2 Submarines
                    Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                1 Submarine owned by the Hisaichi submerged
                Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to N.S
            2 EarlyFighters moved from sz59 to sz50
    
        Place Units - Anzac
            1 Artillery and 2 Infantrys placed in Darwin
            1 Artillery and 1 Marine placed in Melbourne
            2 Transports placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            1 Artillery and 1 Infantry moved from Kauai to sz22
            1 Artillery and 1 Infantry moved from Kauai to sz25
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz11
            1 Artillery and 1 Infantry moved from sz11 to Midway
            1 Artillery, 1 Infantry and 1 Transport moved from sz22 to sz11
            1 Artillery and 1 Infantry moved from sz11 to Midway
            1 Artillery moved from Nor Cal to sz23
            2 Infantrys moved from Nor Cal to sz23
            1 Artillery, 2 B.Transports and 2 Infantrys moved from sz23 to sz14
            4 Infantrys moved from Portland to Seattle
            2 Tanks moved from Portland to British Columbia
            3 Infantrys moved from British Columbia to N.Canada
            1 Tank moved from Canada to Anchorage
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 Infantry and 1 Tank moved from Seattle to British Columbia
            1 Artillery and 2 Infantrys moved from sz14 to Seattle
            2 EarlyFighters moved from Kauai to Wake
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Factory, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Carrier and 1 Cruiser placed in sz25
            1 Destroyer and 1 Submarine placed in sz25
            2 B.Transports, 1 Cruiser and 1 Destroyer placed in sz23
            4 Infantrys placed in San Francisco
            1 Factory placed in Alaska
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame


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