Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Anzac
1 Artillery and 1 Infantry moved from E.Australia to sz37
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 Artillery and 1 Infantry moved from sz50 to Flores
2 Infantrys moved from W.Australia to Derby
3 Infantrys moved from Darwin to Derby
1 Artillery moved from Darwin to Derby
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from New Caledonia to sz41
2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
2 Infantrys moved from sz49 to Derby
2 Infantrys moved from Townsville to N.Australia
1 Tank moved from Australia to Derby
1 EarlyFighter moved from Sydney to sz50
1 EarlyFighter moved from Melbourne to Soem
2 Tanks moved from Melbourne to W.Australia
1 Artillery moved from Melbourne to S.W.Australia
3 Infantrys moved from Melbourne to S.W.Australia
1 Infantry moved from Sydney to S.W.Australia
1 Infantry moved from Samoa to sz38
1 Infantry moved from Fiji to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz40
2 Infantrys moved from sz40 to Bikini
1 Artillery moved from Wellington to sz35
2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
1 Artillery and 3 Infantrys moved from sz37 to W.Australia
Purchase Units - Anzac
Anzac buy 1 Destroyer; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Americans
1 Destroyer moved from sz27 to sz25
1 Battleship moved from sz23 to sz25
1 EarlyFighter moved from Kauai to sz25
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 EarlyFighter moved from Johnston to sz25
1 EarlyFighter moved from Midway to sz25
1 Submarine moved from sz13 to sz25
1 EarlyFighter moved from San Francisco to sz25
1 Bomber moved from Portland to sz25
1 Destroyer moved from sz5 to sz4
1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from Alaska to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry moved from Anchorage to Alaska
2 Submarines moved from sz40 to sz45
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Infantry moved from Punay to Mindor
Purchase Units - Americans
Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz25
Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
Yamamoto defend with 1 Cruiser and 7 Submarines
Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 7 Submarines in sz25, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 Battleship owned by the Americans
1 Submarine owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 5/8 hits, 3.33 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in sz25
5 Submarines owned by the Yamamoto lost in sz25
Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 3 : 2/8 hits, 3.33 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in sz25
1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz25
Americans win with 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 40
Casualties for Yamamoto: 1 Cruiser and 7 Submarines
Casualties for Americans: 2 Submarines
Non Combat Move - Americans
1 Carrier moved from sz23 to sz25
1 Bomber moved from sz25 to Midway
2 Infantrys moved from Los Angeles to sz27
2 Infantrys and 1 Transport moved from sz27 to sz25
2 Infantrys moved from sz25 to Kauai
2 EarlyFighters moved from sz25 to Kauai
1 Artillery and 1 Infantry moved from San Francisco to sz23
1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz22
1 Artillery and 1 Infantry moved from sz22 to Kauai
2 Infantrys moved from Nor Cal to Portland
1 Tank moved from High Desert to Canada
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from Olympic Penn to Seattle
3 Infantrys moved from Seattle to British Columbia
1 Tank moved from Central Valley to Seattle
2 Infantrys moved from Central Valley to Portland
2 Tanks moved from San Francisco to Portland
1 Infantry moved from San Francisco to Nor Cal
1 Infantry moved from San Francisco to Nor Cal
1 Artillery moved from San Francisco to Nor Cal
Place Units - Americans
2 B.Transports placed in sz23
1 Infantry placed in Pearl Harbor
Turn Complete - Americans
Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Quingdao
2 Infantrys moved from Irkutsk to Quingdao
1 EarlyFighter moved from Kaask to Quingdao
1 Tank moved from Abakan to Punjab
1 Infantry moved from Maltan to Punjab
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 4 Infantrys
Masaharu defend with 1 Artillery and 1 Tank
Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 2/5 hits, 1.00 expected hits
Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Russians lost in Quingdao
1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery and 1 Tank
Battle in Punjab
Russians attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
Russians loses 0 PUs for violating Punjabs neutrality.
Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Russians
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Bratsk to Ustkut
2 Tanks moved from Kaask to Ulaan Ude
2 Artillerys moved from Kaask to Tulun
1 AAGun and 4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Krasnoyarsk to Kaask
1 Infantry moved from Jinquan to Kyzal
1 Infantry moved from Kyzyl to Kaask
1 Tank moved from Achinsk to Kaask
1 AAGun, 1 Artillery and 1 Infantry moved from Achinsk to Kyzyl
1 Infantry moved from Angarsk to Irkutsk
1 Infantry moved from Vostok to Quingdao
1 Infantry moved from Yakutsk to Vostok
1 Infantry moved from Magadan to Yakutsk
1 Infantry moved from Palana to Magadan
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.17
Russians regular : 1.33
Neutral regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Chinese
1 Infantry and 1 Tank moved from Szechwan to Shangsi
1 Artillery and 1 Infantry moved from Sian to Nanking
1 EarlyFighter moved from Gansu to Shangsi
Purchase Units - Chinese
Chinese buy 2 Infantrys, 2 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shangsi
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Nanking
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nanking
Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Artillery, 8 Infantrys and 2 Tanks moved from Sian to Szechwan
1 Tank moved from Hanan to Szechwan
1 Infantry moved from Hanan to N.Chunking
2 Infantrys moved from Hanan to W.Sian
1 Infantry moved from Sikang to Szechwan
1 EarlyFighter moved from Tsingnan to Szechwan
6 Infantrys moved from Tsingnan to Gansu
2 Artillerys moved from Tsingnan to Gansu
1 AAGun moved from Tsingnan to Gansu
2 Tanks moved from S.Mongolia to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 Infantry moved from S.Mongolia to Gansu
1 Tank moved from Gobi to Gansu
1 AAGun moved from Quyan to Ming Jong
1 Artillery and 1 Infantry moved from Quyan to Gobi
1 Artillery moved from Ming Jong to Tsingnan
3 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
1 Tank moved from W.Mongolia to S.Mongolia
1 Infantry moved from W.Mongolia to Gobi
Place Units - Chinese
2 Infantrys and 4 Tanks placed in Xining
2 Mech.Infs and 2 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Hisaichi regular : -1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Dutch
1 Artillery and 1 Infantry moved from Sarong to New Guinea
1 Infantry moved from Java to Sumatra
1 Infantry moved from Sumatra to N.S
1 Infantry moved from Bali to Java
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - British
1 Artillery and 1 Infantry moved from Burma to Thailand
1 Infantry moved from Burma to Thailand
2 EarlyFighters moved from Burma to Thailand
1 Infantry moved from Bengal to Burma
1 Tank moved from Nepal to Burma
1 Tank moved from E.India to Burma
1 Artillery and 2 Infantrys moved from E.India to Bengal
1 Artillery and 1 Infantry moved from Nepal to Bengal
2 Infantrys moved from Bhopa to Nepal
1 Artillery and 2 Infantrys moved from Bikaner to Agra
1 Tank moved from C.India to Bengal
1 Artillery and 7 Infantrys moved from C.India to E.India
2 Infantrys moved from Calcutta to C.India
1 Carrier and 2 EarlyFighters moved from sz63 to sz66
2 EarlyFighters moved from sz66 to Thailand
2 T.Boats moved from sz66 to sz64
2 Infantrys moved from Palana to Magadan
Purchase Units - British
British buy 2 B.Transports, 1 Battleship, 1 Destroyer and 1 Factory; Remaining resources: 0 PUs;
Combat - British
Battle in Agra
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Agra
British loses 0 PUs for violating Agras neutrality.
British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Thailand
British attack with 1 Artillery, 4 EarlyFighters and 2 Infantrys
Yamamoto defend with 1 Artillery
British roll dice for 1 Artillery, 4 EarlyFighters and 2 Infantrys in Thailand, round 2 : 1/7 hits, 2.17 expected hits
Thai roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Non Combat Move - British
2 EarlyFighters moved from Thailand to sz66
2 EarlyFighters moved from Thailand to N.S
1 AAGun moved from Bhopa to Nepal
2 Transports moved from sz50 to sz49
Place Units - British
2 B.Transports, 1 Battleship and 1 Destroyer placed in sz63
1 Factory placed in Bengal
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
Neutral regular : -0.33
British regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Anzac
1 EarlyFighter moved from Soem to sz59
2 EarlyFighters moved from sz50 to sz59
2 Infantrys moved from N.Australia to sz49
2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz57
2 Infantrys moved from sz57 to Java
2 Infantrys moved from Derby to sz50
2 Infantrys moved from sz50 to Soem
4 Infantrys moved from S.W.Australia to sz37
1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
4 Infantrys moved from sz50 to Flores
1 Artillery moved from S.W.Australia to W.Australia
2 Infantrys moved from Bikini to sz40
2 Infantrys and 2 T.Boats moved from sz40 to sz19
2 Infantrys moved from sz19 to Wake
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 3 EarlyFighters
Hisaichi defend with 2 Submarines
Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the Hisaichi lost in sz59
1 Submarine owned by the Hisaichi submerged
Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Anzac
1 EarlyFighter moved from sz59 to N.S
2 EarlyFighters moved from sz59 to sz50
Place Units - Anzac
1 Artillery and 2 Infantrys placed in Darwin
1 Artillery and 1 Marine placed in Melbourne
2 Transports placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Americans
1 unit repaired.
1 Artillery and 1 Infantry moved from Kauai to sz22
1 Artillery and 1 Infantry moved from Kauai to sz25
1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz11
1 Artillery and 1 Infantry moved from sz11 to Midway
1 Artillery, 1 Infantry and 1 Transport moved from sz22 to sz11
1 Artillery and 1 Infantry moved from sz11 to Midway
1 Artillery moved from Nor Cal to sz23
2 Infantrys moved from Nor Cal to sz23
1 Artillery, 2 B.Transports and 2 Infantrys moved from sz23 to sz14
4 Infantrys moved from Portland to Seattle
2 Tanks moved from Portland to British Columbia
3 Infantrys moved from British Columbia to N.Canada
1 Tank moved from Canada to Anchorage
2 Artillerys and 2 Infantrys moved from Canada to N.Canada
1 Infantry and 1 Tank moved from Seattle to British Columbia
1 Artillery and 2 Infantrys moved from sz14 to Seattle
2 EarlyFighters moved from Kauai to Wake
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Factory, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 Carrier and 1 Cruiser placed in sz25
1 Destroyer and 1 Submarine placed in sz25
2 B.Transports, 1 Cruiser and 1 Destroyer placed in sz23
4 Infantrys placed in San Francisco
1 Factory placed in Alaska
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Russians
1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao
1 Infantry moved from Irkutsk to Quingdao
1 Infantry moved from Ustkut to Irkutsk
2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
5 Infantrys moved from Kaask to Tulun
1 Tank moved from Kaask to Ulaan Ude
1 Artillery and 1 Infantry moved from Kyzyl to Jinquan
1 Infantry and 1 Tank moved from Punjab to Yecheng
1 Tank moved from Yecheng to Haixi
Purchase Units - Russians
Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 AAGun moved from Tulun to Ulaan Ude
1 AAGun moved from Kyzyl to Kaask
Place Units - Russians
4 Infantrys, 1 Marine and 1 Tank placed in Kaask
2 Mech.Infs and 2 Tanks placed in Achinsk
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Szechwan to Sian
1 EarlyFighter moved from Szechwan to Sian
2 Infantrys moved from Szechwan to Shangsi
1 Artillery moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
Purchase Units - Chinese
Chinese buy 1 Fighter, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 3/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in N.Shangsi
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Szechwan
1 EarlyFighter moved from Sian to Szechwan
1 AAGun, 6 Infantrys and 1 Tank moved from Gansu to Szechwan
1 Tank moved from S.Mongolia to Szechwan
1 Artillery and 3 Infantrys moved from Gobi to S.Mongolia
1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
4 Tanks moved from Xining to Gansu
2 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
2 Mech.Infs moved from Urumal to S.Mongolia
2 Tanks moved from Urumal to Gobi
Place Units - Chinese
2 Infantrys and 4 Tanks placed in Xining
1 Fighter placed in Urumal
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Dutch
1 Artillery moved from Flores to sz50
1 Infantry moved from Soem to sz50
1 Artillery, 1 Infantry and 2 Transports moved from sz50 to sz57
1 Infantry moved from Java to Sumatra
1 Artillery and 1 Infantry moved from sz57 to Java
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - British
6 Infantrys moved from E.India to sz63
2 Infantrys moved from C.India to sz63
2 B.Transports, 1 Battleship, 1 Destroyer and 8 Infantrys moved from sz63 to sz66
2 EarlyFighters and 8 Infantrys moved from sz66 to Malaya
3 Tanks moved from Burma to Malaya
2 Transports moved from sz66 to sz64
2 Artillerys and 2 Infantrys moved from Bengal to sz64
1 Infantry moved from E.India to sz64
1 Infantry moved from Bengal to Burma
2 Artillerys, 1 Infantry and 2 Transports moved from sz64 to sz66
2 Artillerys and 1 Infantry moved from sz66 to N.S
2 Infantrys and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to N.S
1 Artillery and 2 Infantrys moved from Agra to W.Tibet
1 Artillery and 1 Infantry moved from Burma to Bengal
1 Artillery moved from E.India to Bengal
2 Infantrys moved from Nepal to Bengal
1 Artillery and 3 Infantrys moved from Soem to Lambok
2 Infantrys moved from Magadan to Yakutsk
1 Infantry moved from Anchorage to Alaska
1 Infantry moved from N.Canada to Anchorage
Purchase Units - British
British buy 4 Artillerys, 2 B.Transports, 2 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 2 Artillerys and 3 Infantrys
Hisaichi defend with 2 Tanks
British roll dice for 2 Artillerys and 3 Infantrys in N.S, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 2 Tanks in N.S, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the British lost in N.S
1 Tank owned by the Hisaichi lost in N.S
British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in N.S
British win, taking N.S from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Hisaichi: 2 Tanks
Battle in W.Tibet
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in W.Tibet
1 Bunker owned by the Neutral lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Lambok
British attack with 1 Artillery and 3 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 0/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 3 : 0/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 4 : 1/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lambok
1 Infantry owned by the Thai lost in Lambok
British win, taking Lambok from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Malaya
British attack with 2 EarlyFighters, 8 Infantrys and 3 Tanks
Thai defend with 1 Artillery, 1 Factory, 5 Infantrys and 2 Tanks
British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Malaya
British roll dice for 2 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 6/13 hits, 3.50 expected hits
Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/7 hits, 2.67 expected hits
5 Infantrys owned by the British lost in Malaya
4 Infantrys owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
British roll dice for 2 EarlyFighters, 3 Infantrys and 3 Tanks in Malaya, round 3 : 3/8 hits, 2.67 expected hits
Thai roll dice for 1 Tank in Malaya, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in Malaya
British win, taking Malaya from Thai with 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
Casualties for Thai: 1 Artillery, 5 Infantrys and 2 Tanks
Casualties for British: 5 Infantrys
Non Combat Move - British
2 EarlyFighters moved from Malaya to sz66
1 AAGun moved from Nepal to Bengal
1 Infantry moved from New Guinea to Moresby
1 Destroyer moved from sz49 to sz46
1 Destroyer moved from sz50 to sz48
1 AAGun moved from British Columbia to N.Canada
2 Transports moved from sz49 to sz50
Place Units - British
2 B.Transports placed in sz63
4 Artillerys and 2 Infantrys placed in Calcutta
2 Tankettes placed in Bengal
2 Mech.Infs placed in Dheli
1 Submarine placed in sz49
Turn Complete - British
British collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Thai regular : 1.83
Neutral regular : -0.50
British regular : 1.83
Hisaichi regular : -0.50