@The_Good_Captain allies-4-edited.tsvg
should be good now
Good luck
TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 1
Combat Move - Yamamoto
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Chinese
1 Infantry moved from Chunking to Kwangsi
Chinese take Kwangsi from Yamamoto
2 Infantrys moved from Hanan to Sian
1 Infantry moved from Nanking to Sian
1 Infantry moved from Hankou to Hanan
1 Infantry moved from Kichedung to Nanking
1 Tank moved from Kiangsi to Sian
2 Infantrys moved from N.Chunking to Hanan
1 Tank moved from W.Chunking to Hanan
1 Infantry moved from W.Sian to Sian
1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
1 Infantry moved from Shangsi to Sian
1 Infantry moved from Gansu to Shangsi
1 Infantry moved from Sikang to Szechwan
1 Tank moved from Tsingnan to Szechwan
1 Infantry moved from Quyan to Gobi
1 Tank moved from Urumal to Gobi
1 Infantry moved from Haixi to W.Mongolia
1 Tank moved from Urumal to W.Mongolia
1 EarlyFighter moved from Urumal to W.Mongolia
1 EarlyFighter moved from Xining to Gobi
1 Infantry moved from Tsingnan to S.Mongolia
2 Tanks moved from Xining to S.Mongolia
Purchase Units - Chinese
Chinese buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Mongolia
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Neutral defend with 1 Bunker
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 2 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Mongolia
Chinese loses 0 PUs for violating W.Mongolias neutrality.
Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in S.Mongolia
Chinese attack with 1 Infantry and 2 Tanks
Neutral defend with 1 Bunker
Chinese roll dice for 1 Infantry and 2 Tanks in S.Mongolia, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry and 2 Tanks in S.Mongolia, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in S.Mongolia
Chinese loses 0 PUs for violating S.Mongolias neutrality.
Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Gobi
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Neutral defend with 1 Bunker
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Gobi
1 Bunker owned by the Neutral lost in Gobi
Chinese loses 0 PUs for violating Gobis neutrality.
Chinese win, taking Gobi from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Bunker
Non Combat Move - Chinese
1 EarlyFighter moved from Gobi to Gansu
1 EarlyFighter moved from W.Mongolia to Tsingnan
2 Artillerys moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Xining to Tsingnan
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Ming Jong to Tsingnan
1 Artillery moved from Cheng to Ming Jong
1 Artillery moved from Urumal to Quyan
1 Infantry moved from Urumal to Quyan
1 AAGun moved from Urumal to Quyan
1 Infantry moved from Yecheng to Quyan
Place Units - Chinese
3 Infantrys placed in Xining
Turn Complete - Chinese
Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Neutral regular : -1.50
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Dutch
1 T.Boat moved from sz58 to sz70
1 Destroyer moved from sz81 to sz70
1 Transport moved from sz81 to sz50
1 T.Boat moved from sz57 to sz59
1 Transport moved from sz57 to sz50
1 EarlyFighter moved from Sarong to sz70
Purchase Units - Dutch
Dutch buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in sz70
Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 3 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the Yamamoto lost in sz70
Dutch win with 1 Destroyer, 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Dutch
1 EarlyFighter moved from sz70 to Davao
1 Infantry moved from E.Borneo to S.Borneo
1 Artillery moved from E.Borneo to S.Borneo
2 Infantrys moved from Borneo to W.Borneo
1 Infantry moved from Lambok to Bali
1 Tank moved from Sumatra to N.S
1 Artillery moved from Sumatra to N.S
Place Units - Dutch
3 Infantrys placed in S.Borneo
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Dutch regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - British
1 Infantry moved from Burma to Thailand
British take Thailand from Thai
1 Transport moved from sz63 to sz65
1 Artillery moved from S.A to sz65
1 Infantry moved from Amdanam to sz65
1 Artillery and 1 Infantry moved from Ceylon to sz63
1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
1 Artillery and 1 Infantry moved from sz66 to N.S
1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
1 Artillery and 1 Infantry moved from sz66 to N.S
2 Destroyers and 1 Submarine moved from sz63 to sz66
1 Infantry moved from E.India to sz64
1 Infantry moved from Bengal to sz64
2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to N.S
1 Infantry moved from W.India to Bikaner
1 Artillery and 1 Infantry moved from Bhopal to Bikaner
1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo
1 Tank moved from N.B to W.Borneo
1 Infantry moved from N.B to Borneo
2 Infantrys moved from Moresby to sz49
1 Artillery moved from E.G to sz49
1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz50
1 Artillery and 3 Infantrys moved from sz50 to Soem
1 Submarine moved from sz47 to sz70
1 Infantry moved from Vancouver to sz6
1 Infantry moved from British Columbia to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
Purchase Units - British
British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Bikaner
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 3 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 4 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 Infantry moved from Nepal to Bengal
1 Artillery moved from Bengal to Burma
1 Infantry moved from Nagpur to E.India
1 EarlyFighter moved from Bhopa to sz63
1 EarlyFighter moved from Calcutta to sz63
1 Tank moved from Calcutta to E.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 Infantry moved from M.India to C.India
1 Tank moved from S.India to C.India
4 Infantrys moved from Calcutta to C.India
1 Artillery moved from Calcutta to C.India
2 Infantrys moved from India to C.India
1 Artillery and 1 Infantry moved from Bhopa to Nepal
1 Tank moved from Dheli to Nepal
2 Infantrys moved from Dheli to Bhopa
1 AAGun moved from Dheli to Bhopa
1 EarlyFighter moved from Dheli to Burma
1 Infantry moved from N.G to New Guinea
1 Infantry moved from Canada to N.Canada
1 Infantry moved from N.Canada to Anchorage
1 AAGun moved from Vancouver to British Columbia
Place Units - British
1 Carrier placed in sz63
2 Infantrys placed in Calcutta
1 Destroyer placed in sz49
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Neutral regular : -1.00
British regular : -0.50
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Anzac
1 Artillery and 1 Infantry moved from E.Australia to sz37
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 Artillery and 1 Infantry moved from sz50 to Flores
2 Infantrys moved from W.Australia to Derby
3 Infantrys moved from Darwin to Derby
1 Artillery moved from Darwin to Derby
1 Infantry moved from N.Australia to Derby
2 Infantrys moved from New Caledonia to sz41
2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
2 Infantrys moved from sz49 to Derby
2 Infantrys moved from Townsville to N.Australia
1 Tank moved from Australia to Derby
1 EarlyFighter moved from Sydney to sz50
1 EarlyFighter moved from Melbourne to Soem
2 Tanks moved from Melbourne to W.Australia
1 Artillery moved from Melbourne to S.W.Australia
3 Infantrys moved from Melbourne to S.W.Australia
1 Infantry moved from Sydney to S.W.Australia
1 Infantry moved from Samoa to sz38
1 Infantry moved from Fiji to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz40
2 Infantrys moved from sz40 to Bikini
1 Artillery moved from Wellington to sz35
2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
1 Artillery and 3 Infantrys moved from sz37 to W.Australia
Purchase Units - Anzac
Anzac buy 1 Destroyer; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Americans
1 Destroyer moved from sz27 to sz25
1 Battleship moved from sz23 to sz25
1 EarlyFighter moved from Kauai to sz25
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 EarlyFighter moved from Johnston to sz25
1 EarlyFighter moved from Midway to sz25
1 Submarine moved from sz13 to sz25
1 EarlyFighter moved from San Francisco to sz25
1 Bomber moved from Portland to sz25
1 Destroyer moved from sz5 to sz4
1 Transport moved from sz5 to sz4
1 Infantry and 1 Tank moved from Alaska to sz4
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry moved from Anchorage to Alaska
2 Submarines moved from sz40 to sz45
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Infantry moved from Punay to Mindor
Purchase Units - Americans
Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz25
Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
Yamamoto defend with 1 Cruiser and 7 Submarines
Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 7 Submarines in sz25, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 Battleship owned by the Americans
1 Submarine owned by the Yamamoto lost in sz25
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 5/8 hits, 3.33 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in sz25
5 Submarines owned by the Yamamoto lost in sz25
Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 3 : 2/8 hits, 3.33 expected hits
Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in sz25
1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz25
Americans win with 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 40
Casualties for Yamamoto: 1 Cruiser and 7 Submarines
Casualties for Americans: 2 Submarines
Non Combat Move - Americans
1 Carrier moved from sz23 to sz25
1 Bomber moved from sz25 to Midway
2 Infantrys moved from Los Angeles to sz27
2 Infantrys and 1 Transport moved from sz27 to sz25
2 Infantrys moved from sz25 to Kauai
2 EarlyFighters moved from sz25 to Kauai
1 Artillery and 1 Infantry moved from San Francisco to sz23
1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz22
1 Artillery and 1 Infantry moved from sz22 to Kauai
2 Infantrys moved from Nor Cal to Portland
1 Tank moved from High Desert to Canada
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from Olympic Penn to Seattle
3 Infantrys moved from Seattle to British Columbia
1 Tank moved from Central Valley to Seattle
2 Infantrys moved from Central Valley to Portland
2 Tanks moved from San Francisco to Portland
1 Infantry moved from San Francisco to Nor Cal
1 Infantry moved from San Francisco to Nor Cal
1 Artillery moved from San Francisco to Nor Cal
Place Units - Americans
2 B.Transports placed in sz23
1 Infantry placed in Pearl Harbor
Turn Complete - Americans
Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Quingdao
2 Infantrys moved from Irkutsk to Quingdao
1 EarlyFighter moved from Kaask to Quingdao
1 Tank moved from Abakan to Punjab
1 Infantry moved from Maltan to Punjab
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 4 Infantrys
Masaharu defend with 1 Artillery and 1 Tank
Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 2/5 hits, 1.00 expected hits
Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Russians lost in Quingdao
1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery and 1 Tank
Battle in Punjab
Russians attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
Russians loses 0 PUs for violating Punjabs neutrality.
Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Russians
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Bratsk to Ustkut
2 Tanks moved from Kaask to Ulaan Ude
2 Artillerys moved from Kaask to Tulun
1 AAGun and 4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Krasnoyarsk to Kaask
1 Infantry moved from Jinquan to Kyzal
1 Infantry moved from Kyzyl to Kaask
1 Tank moved from Achinsk to Kaask
1 AAGun, 1 Artillery and 1 Infantry moved from Achinsk to Kyzyl
1 Infantry moved from Angarsk to Irkutsk
1 Infantry moved from Vostok to Quingdao
1 Infantry moved from Yakutsk to Vostok
1 Infantry moved from Magadan to Yakutsk
1 Infantry moved from Palana to Magadan
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.17
Russians regular : 1.33
Neutral regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Chinese
1 Infantry and 1 Tank moved from Szechwan to Shangsi
1 Artillery and 1 Infantry moved from Sian to Nanking
1 EarlyFighter moved from Gansu to Shangsi
Purchase Units - Chinese
Chinese buy 2 Infantrys, 2 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shangsi
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Nanking
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Nanking
Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Artillery, 8 Infantrys and 2 Tanks moved from Sian to Szechwan
1 Tank moved from Hanan to Szechwan
1 Infantry moved from Hanan to N.Chunking
2 Infantrys moved from Hanan to W.Sian
1 Infantry moved from Sikang to Szechwan
1 EarlyFighter moved from Tsingnan to Szechwan
6 Infantrys moved from Tsingnan to Gansu
2 Artillerys moved from Tsingnan to Gansu
1 AAGun moved from Tsingnan to Gansu
2 Tanks moved from S.Mongolia to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 Infantry moved from S.Mongolia to Gansu
1 Tank moved from Gobi to Gansu
1 AAGun moved from Quyan to Ming Jong
1 Artillery and 1 Infantry moved from Quyan to Gobi
1 Artillery moved from Ming Jong to Tsingnan
3 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
1 Tank moved from W.Mongolia to S.Mongolia
1 Infantry moved from W.Mongolia to Gobi
Place Units - Chinese
2 Infantrys and 4 Tanks placed in Xining
2 Mech.Infs and 2 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Hisaichi regular : -1.33