0%
  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Russians
            6 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
            1 Fighter moved from Ulaan Ude to Jinan
            1 Infantry moved from Ulaan Ude to Irkutsk
            1 Artillery moved from Angarsk to Irkutsk
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Yamamoto lost in Jinan
                Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Ustkut to Angarsk
            6 Infantrys and 1 Marine moved from Kaask to Tulun
            2 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Masaharu regular : -0.33
    Russians regular : 1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Sikang to W.Sian
            1 Fighter moved from Sikang to W.Sian
            6 Infantrys moved from Shangsi to Sian
            1 Infantry moved from N.Shangsi to Shangsi
            1 Tank moved from Gansu to Sian
            2 Infantrys moved from Gansu to N.Shangsi
            1 Infantry moved from Sian to Hanan
            2 EarlyFighters moved from Sikang to Hanan
            2 Artillerys and 2 Infantrys moved from Sikang to Szechwan
            2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Infantry moved from S.Mongolia to Gansu
            3 Infantrys moved from Gobi to S.Mongolia
            3 Tanks moved from Gobi to Gansu
            1 Infantry moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hanan
                Chinese attack with 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 EarlyFighters and 1 Infantry in Hanan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 EarlyFighters and 1 Infantry in Hanan, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Hanan to Sian
            1 Fighter moved from W.Sian to Sian
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Xining
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Hisaichi regular : 0.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    @dawgoneit Think this one is over. Thanks for the game! Up for another?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek

    always up for another.
    what side do you want?

  • 20 19 18 17 16

    @dawgoneit Same sides again?

T-shirts, Hats, and More

Suggested Topics

  • 1
  • 66
  • 11
  • 29
  • 54
  • 111
  • 226
  • 342
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

18.0k

Users

40.8k

Topics

1.8m

Posts