@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa need a scramble order
No scramble please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 101 Sea Zone to 51 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 51 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
5 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 marines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to Alexandria
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/6 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 0/6 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 1/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 5 : 0/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Iraq
British roll dice for 1 armour and 1 tactical_bomber in Iraq, round 6 : 2/2 hits, 1.17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 6 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 fighter and 1 infantry in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Tanganyika Territory, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Tanganyika Territory, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 tactical_bomber moved from Iraq to Persia
2 infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from Burma to India
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Suiyuyan to Tsinghai
1 carrier moved from 76 Sea Zone to 72 Sea Zone
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 destroyer and 1 submarine moved from 120 Sea Zone to 122 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
1 fighter and 3 marines placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Italians regular : 1.00
Japanese regular : -0.33
Neutral_Axis regular : -0.33
British regular : -7.33
@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
did battle in 54 last to make it easier to redo in case for some reason you did wanna scramble
all good. I wasn’t going to scramble. On the US turn my mind was focused on the fact that if you attacked the US, the anzac units would join in, that I forgot that the reverse wasnt also the case. So was scrambling a bit on the ANZAC turn to fix things.
@axis-dominion I survived everything on the UK turn, but there was some brutal dice there, especially Iraq.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Romania to Eastern Poland
3 infantry moved from Romania to Bessarabia
2 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 fighters moved from Southern Italy to Greece
1 aaGun moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 artillery moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
@farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
did battle in 54 last to make it easier to redo in case for some reason you did wanna scramble
all good. I wasn’t going to scramble. On the US turn my mind was focused on the fact that if you attacked the US, the anzac units would join in, that I forgot that the reverse wasnt also the case. So was scrambling a bit on the ANZAC turn to fix things.
yeah i wondered about your decisions there, and figured you were scrambling to recover with anz. and def rough turn for uk!
@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
did battle in 54 last to make it easier to redo in case for some reason you did wanna scramble
all good. I wasn’t going to scramble. On the US turn my mind was focused on the fact that if you attacked the US, the anzac units would join in, that I forgot that the reverse wasnt also the case. So was scrambling a bit on the ANZAC turn to fix things.
yeah i wondered about your decisions there, and figured you were scrambling to recover with anz. and def rough turn for uk!
It seemed to me on anzac that with the US not able to be at war, I made it too easy for you to grab Sidney. I was forgetting the obvious on the US turn that with my uk declaration of war, the US navy wasn’t able to defend. So I needed to sacrifice the cruiser to block transports.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 54 Sea Zone
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to New Zealand
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Persia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 54 Sea Zone
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to New Zealand
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Persia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.50
karma can be sweet sometimes!

@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
karma can be sweet sometimes!
lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Non Combat Move - Germans
2 aaGuns, 5 artilleries and 21 infantry moved from Bessarabia to Ukraine
9 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
4 infantry moved from Bulgaria to Romania
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
3 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
5 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Vyborg to Finland
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
5 tactical_bombers moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Greece
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Karelia to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 submarine moved from 110 Sea Zone to 111 Sea Zone
Place Units - Germans
1 airfield placed in Greece
1 submarine placed in 110 Sea Zone
2 submarines placed in 113 Sea Zone
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
1 aaGun owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 3/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
10 infantry moved from Russia to Bryansk
6 infantry moved from Smolensk to Bryansk
3 aaGuns, 2 armour, 2 artilleries, 36 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
2 bombers moved from Yunnan to Shensi
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Malaya to Shan State
1 cruiser and 1 marine moved from 42 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Philippines
2 fighters moved from 34 Sea Zone to Philippines
1 fighter moved from Yunnan to Siam
1 infantry moved from Kweichow to Shensi
just noting here that i’m going to take guam with an inf from NG
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
2 bombers moved from Yunnan to Shensi
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 armour moved from Malaya to Shan State
1 cruiser and 1 marine moved from 42 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Philippines
2 fighters moved from 34 Sea Zone to Philippines
1 fighter moved from Yunnan to Siam
1 infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Ceylon
Battle in French Indo China
Battle in Siam
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Ceylon from UK_Pacific, taking French Indo China from French, taking Siam from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/8 hits, 3.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Shensi, round 2 : 2/9 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Shensi, round 3 : 0/9 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Shensi, round 4 : 5/9 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Guam from Americans to Japanese
EDIT: Turning off Edit Mode
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Siam to Kwangsi
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Shensi to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
2 fighters moved from Shensi to Hunan
2 tactical_bombers moved from Shensi to Hunan
2 tactical_bombers moved from Anhwe to Hunan
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.00
Japanese regular : -7.83
UK_Pacific regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 battleship, 3 cruisers, 3 infantry, 1 marine and 2 transports moved from 63 Sea Zone to 33 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 4 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 63 Sea Zone to 33 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 63 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Gibraltar
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to Queensland: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 tactical_bomber
EDIT: Adding units owned by Americans to Queensland: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Shensi
4 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in Hunan, round 2 : 2/6 hits, 3.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Sikang, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Sikang, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 infantry in Sikang, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 8 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 9 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 6 infantry and 3 marines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
3 marines and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 marines, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Egypt to Rostov
1 infantry moved from Alexandria to Egypt
1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from 72 Sea Zone to India
1 carrier moved from 72 Sea Zone to 81 Sea Zone
2 aaGuns, 1 artillery and 25 infantry moved from India to Burma
1 fighter moved from Tsinghai to Burma
1 aaGun and 2 infantry moved from West India to India
1 tactical_bomber moved from Persia to India
1 bomber moved from Egypt to India
1 artillery moved from British Somaliland to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Gibraltar to Egypt
3 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from 92 Sea Zone to Gibraltar
3 marines moved from 92 Sea Zone to Algeria
Place Units - British
3 marines placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,4,4,6,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -4.00
Americans regular : 1.83
Japanese regular : -3.67
Germans regular : 0.83
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Greece to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Germany to Romania
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Persia to India
2 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New Zealand to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Southern Italy to Novgorod
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
5 artilleries and 5 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers, 4 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 4/7 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Novgorod
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 artilleries and 5 infantry
British defend with 1 fighter; Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 5 artilleries and 5 infantry in Rostov, round 2 : 2/10 hits, 3.33 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 5 infantry in Rostov, round 2 : 1/6 hits, 2.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
5 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Ukraine
Russians win with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
9 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Poland to Bessarabia
1 armour and 4 mech_infantrys moved from Romania to Bessarabia
3 mech_infantrys moved from Germany to Romania
1 fighter moved from Greece to Southern Italy
4 fighters and 5 tactical_bombers moved from Western Germany to Southern Italy
1 artillery moved from Western Germany to France
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Novgorod to Germany
1 aaGun moved from Karelia to Novgorod
1 bomber moved from Novgorod to Vyborg
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Finland to Norway
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
Place Units - Germans
3 artilleries placed in Ukraine
2 infantry placed in France
3 fighters and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.17
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