1940 Global OOB with tech - Martin (X) vs Dawgoneit (L+40)


  • 2024 '23 '22 '21

    42128 OOB Tech Round 06 - Japan.tsvg

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0,00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory_major; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 0 techTokens; 
            Japanese buy 1 armour, 1 artillery, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Siberia to Manchuria
            1 bomber moved from Buryatia to Manchuria
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Jehol
            1 artillery moved from Siberia to 5 Sea Zone
            1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
            1 fighter and 1 tactical_bomber moved from Japan to Anhwe
            2 artilleries and 2 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 armour moved from Kwangsi to Shan State
            1 mech_infantry moved from Kwangtung to Hunan
            1 artillery moved from Kwangsi to Hunan
    
        Combat - Japanese
            Battle in Jehol
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Jehol from Chinese, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 3 fighters
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 3,00 expected hits
                    UK_Pacific roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 4/5 hits, 2,67 expected hits
                    2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
                    2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,67 expected hits
                    UK_Pacific roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2,00 expected hits
                    1 armour owned by the Japanese lost in Shan State
                    2 fighters owned by the ANZAC lost in Shan State
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    1 fighter owned by the ANZAC lost in Shan State
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 2 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Japanese
            1 battleship moved from 7 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from Japan to French Indo China
            1 fighter moved from Java to French Indo China
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Kiangsu
            2 tactical_bombers moved from Japan to French Indo China
            1 bomber moved from Manchuria to Kiangsu
            1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 bomber moved from Kiangsu to Kiangsi
            1 aaGun moved from Amur to Manchuria
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 armour and 2 infantry placed in Kwangtung
            2 bombers placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 0,50
    Japanese rolls : 1,00
    UK_Pacific regular : 0,67
    
  • 2024 '23 '22 '21

    I believe the game is won for the Axis. To prevent loss, you would need to free one Victory City in the West, still this turn. But Egypt, Paris, Moscow, and all the others are out of reach. You could try to take Southern Italy, now, but battle chances of winning are zero percent. If you go for it, than no scrambling please.


  • @Martin ok

  • 2024 '23 '22 '21

    It was a good game! But I think all Axis Powers cannot afford to buy tech dice in the early game - they need boots on the ground.

    Germany would now be in the position to buy 8 or 10 dice.

    You were unlucky, as your nations got exactly the tech which they don’t need, like radar for ANZAC or higher production capability for Russia.

    Would you like another gane? We could do one of the following:

    Classic - league game
    OOB - lesgue game
    OOB with tech - fun game outside league

    Just let me know how you want to proceed, which game, which side / start a bidding process.


  • @Martin
    OOB with tech - fun game outside league
    75 bid


  • Thank you for the games. I really enjoy them.

                   NOW IT'S TIME TO WARRRRR!!!!!!!!!!!!!!!!!!!!!
    
  • 2024 '23 '22 '21

    That’s what I want to hear 😅

    Just send me over the detailed bid spending, and I can launch the game in the evening 👍

    Bid of 75 😰 The Axis will be toast…


  • @Martin

    i used the setup that you started at the start
    my bid has been placed. mostly russia and china.

  • 2024 '23 '22 '21

    can you post the savegame?


Suggested Topics

  • 21
  • 52
  • 133
  • 109
  • 47
  • 102
  • 48
  • 111
Axis & Allies Boardgaming Custom Painted Miniatures

105

Online

17.9k

Users

40.6k

Topics

1.8m

Posts