@dawgoneit
1e168b85-a1ac-4dd0-873f-7e687ebae6f3-dawg-40-v-mike-g40-start-round-5-edit-6.tsvg
1940 Global OOB with tech - Martin (X) vs Dawgoneit (L+40)
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7e02085e-81e8-477c-849a-1ccaf0b04a45-42128-oob-tech-round-05-us ch uk.tsvg
Game History
Round: 5 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,6,1,5 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 16 Sea Zone to 7 Sea Zone 1 bomber moved from Western United States to 7 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 2 battleships and 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 1 destroyer in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 bomber owned by the Americans lost in 7 Sea Zone 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 7 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 11 Casualties for Americans: 1 bomber and 1 submarine Casualties for Japanese: 1 battleship and 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 artilleries and 3 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Morocco 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to Alaska 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 battleship and 1 cruiser placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan 1 fighter moved from Hunan to Yunnan 1 artillery and 7 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from West India to Eastern Persia 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 1 artillery and 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 2 artilleries British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 artilleries in Kenya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kenya 1 artillery owned by the Italians lost in Kenya British roll dice for 1 armour and 1 mech_infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 2 artilleries Battle in Anglo Egyptian Sudan British attack with 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to French Equatorial Africa 1 fighter moved from Belgian Congo to French Equatorial Africa Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,1,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Italians regular : 1.00 Japanese regular : 1.00 British regular : 1.50 -
42128 OOB Tech Round 05 - Italy.tsvg
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Belarus to Smolensk Italians take Smolensk from Russians 2 armour and 1 mech_infantry moved from Smolensk to Vologda Italians take Vologda from Russians 1 bomber moved from Egypt to Rostov 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Persia to Eastern Persia Combat - Italians Battle in Rostov Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Persia Italians attack with 1 armour and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 2 infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Eastern Persia 1 armour owned by the Italians retreated to Persia British win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 submarine Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery and 1 mech_infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,17 expected hits British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 6 : 1/1 hits, 0,50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 2/2 hits, 0,67 expected hits 1 armour owned by the Italians lost in Anglo Egyptian Sudan 1 infantry owned by the British lost in Anglo Egyptian Sudan British win with 1 mech_infantry remaining. Battle score for attacker is -11 Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Rostov to Bulgaria 2 infantry moved from Western Ukraine to Bryansk Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Egypt 1 destroyer and 1 transport placed in 97 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Italians to France: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 artillery EDIT: Removing units owned by Italians from Southern France: 1 infantry EDIT: Turning off Edit Mode 1 infantry placed in Southern France 1 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -3,83 Russians regular : -0,33 British regular : 0,33 -
2d91d5b9-5e55-4448-a23a-82e590166369-42128-oob-tech-round-05-Anz & Fre.tsvg
Game History
Round: 5 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Shan State 1 cruiser and 2 destroyers moved from 54 Sea Zone to 60 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 71 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : 0.00 -
Sorry, I did Germany in the morning before work and forgot to post. I will post in around four hours.
In any case - Russia is freed and liberated from the Communists :-)
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42128 OOB Tech Round 06 - Germany.tsvg
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 63 PUs; 0 techTokens; Germans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov 1 armour and 1 artillery moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 2 armour moved from Bryansk to Volgograd 4 artilleries moved from Bryansk to Russia 1 bomber moved from Novgorod to Volgograd 4 bombers moved from Novgorod to Russia 2 armour and 2 mech_infantrys moved from Bryansk to Russia 2 armour and 2 mech_infantrys moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 tactical_bombers moved from Western Ukraine to Russia 1 mech_infantry moved from Bryansk to Russia 1 bomber moved from Western Germany to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Germans Battle in Russia Germans attack with 4 armour, 4 artilleries, 4 bombers, 1 fighter, 1 infantry, 7 mech_infantrys and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 14 infantry Germans roll dice for 4 armour, 4 artilleries, 4 bombers, 1 fighter, 1 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 11/24 hits, 10,50 expected hits Russians roll dice for 14 infantry in Russia, round 2 : 2/14 hits, 4,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia 11 infantry owned by the Russians lost in Russia Germans roll dice for 4 armour, 4 artilleries, 4 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 11/22 hits, 10,17 expected hits Russians roll dice for 3 infantry in Russia, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans lost in Russia 3 infantry owned by the Russians lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 4 armour, 3 artilleries, 4 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Russians: 14 infantry Battle in Tambov Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 4/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 4 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/7 hits, 3,00 expected hits Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 2/7 hits, 3,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans roll dice for 4 armour and 1 bomber in Volgograd, round 4 : 3/5 hits, 2,67 expected hits Russians roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Volgograd 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Bryansk to Volgograd 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Rostov 3 fighters and 1 tactical_bomber moved from Western Ukraine to Western Germany 1 infantry moved from Bulgaria to Greece 2 armour and 1 mech_infantry moved from Romania to Northern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy 2 artilleries and 2 infantry moved from Poland to Germany 2 artilleries and 3 infantry moved from Bessarabia to Romania 1 bomber moved from Volgograd to Greece 1 infantry moved from Archangel to 127 Sea Zone 1 infantry moved from Novgorod to 127 Sea Zone 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 battleship and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 4 bombers moved from Russia to Greece 1 tactical_bomber moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 tactical_bomber moved from Russia to Western Ukraine 4 infantry moved from Belarus to Eastern Poland 1 infantry moved from France to Northern Italy 1 artillery moved from Nenetsia to Urals 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk Place Units - Germans 1 destroyer and 2 transports placed in 97 Sea Zone 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 87 PUs Germans collect 6 PUs from War Bonds; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUsCombat Hit Differential Summary :
Russians regular : -2,67 Germans regular : 0,83 British regular : -0,33 -
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42128 OOB Tech Round 06 - Japan.tsvg
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese repair damage of 2x factory_major; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 0 techTokens; Japanese buy 1 armour, 1 artillery, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Manchuria 1 bomber moved from Buryatia to Manchuria 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Siberia to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Japan to Anhwe 2 artilleries and 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 armour moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangsi to Hunan Combat - Japanese Battle in Jehol Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Jehol from Chinese, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe 2 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 3 fighters Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 3,00 expected hits UK_Pacific roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 4/5 hits, 2,67 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,67 expected hits UK_Pacific roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2,00 expected hits 1 armour owned by the Japanese lost in Shan State 2 fighters owned by the ANZAC lost in Shan State Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Shan State 1 fighter owned by the ANZAC lost in Shan State Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 2 infantry Casualties for British: 2 infantry Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 1 battleship moved from 7 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Japan to French Indo China 1 fighter moved from Java to French Indo China 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 2 tactical_bombers moved from Japan to French Indo China 1 bomber moved from Manchuria to Kiangsu 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from Kiangsu to Kiangsi 1 aaGun moved from Amur to Manchuria Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour and 2 infantry placed in Kwangtung 2 bombers placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,50 Japanese rolls : 1,00 UK_Pacific regular : 0,67 -
I believe the game is won for the Axis. To prevent loss, you would need to free one Victory City in the West, still this turn. But Egypt, Paris, Moscow, and all the others are out of reach. You could try to take Southern Italy, now, but battle chances of winning are zero percent. If you go for it, than no scrambling please.
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@Martin ok
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It was a good game! But I think all Axis Powers cannot afford to buy tech dice in the early game - they need boots on the ground.
Germany would now be in the position to buy 8 or 10 dice.
You were unlucky, as your nations got exactly the tech which they don’t need, like radar for ANZAC or higher production capability for Russia.
Would you like another gane? We could do one of the following:
Classic - league game
OOB - lesgue game
OOB with tech - fun game outside leagueJust let me know how you want to proceed, which game, which side / start a bidding process.
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@Martin
OOB with tech - fun game outside league
75 bid -
Thank you for the games. I really enjoy them.
NOW IT'S TIME TO WARRRRR!!!!!!!!!!!!!!!!!!!!! -
That’s what I want to hear 😅
Just send me over the detailed bid spending, and I can launch the game in the evening 👍
Bid of 75 😰 The Axis will be toast…





