Scramble to SZ109 and/or SZ110, and how?
42158 OOB Tech Round 01 - Germany - combat.tsvg
Scramble.jpg
42128 OOB Tech Round 06 - Germany.tsvg
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 63 PUs; 0 techTokens;
Germans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
1 armour and 1 artillery moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Bryansk to Volgograd
4 artilleries moved from Bryansk to Russia
1 bomber moved from Novgorod to Volgograd
4 bombers moved from Novgorod to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 tactical_bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Bryansk to Russia
1 bomber moved from Western Germany to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Germans
Battle in Russia
Germans attack with 4 armour, 4 artilleries, 4 bombers, 1 fighter, 1 infantry, 7 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 14 infantry
Germans roll dice for 4 armour, 4 artilleries, 4 bombers, 1 fighter, 1 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 11/24 hits, 10,50 expected hits
Russians roll dice for 14 infantry in Russia, round 2 : 2/14 hits, 4,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
11 infantry owned by the Russians lost in Russia
Germans roll dice for 4 armour, 4 artilleries, 4 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 11/22 hits, 10,17 expected hits
Russians roll dice for 3 infantry in Russia, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans lost in Russia
3 infantry owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 3 artilleries, 4 bombers, 1 fighter, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 14 infantry
Battle in Tambov
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 4/6 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/7 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 2/7 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 4 armour and 1 bomber in Volgograd, round 4 : 3/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Volgograd
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Bryansk to Volgograd
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Rostov
3 fighters and 1 tactical_bomber moved from Western Ukraine to Western Germany
1 infantry moved from Bulgaria to Greece
2 armour and 1 mech_infantry moved from Romania to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Poland to Germany
2 artilleries and 3 infantry moved from Bessarabia to Romania
1 bomber moved from Volgograd to Greece
1 infantry moved from Archangel to 127 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 battleship and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
4 bombers moved from Russia to Greece
1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 tactical_bomber moved from Russia to Western Ukraine
4 infantry moved from Belarus to Eastern Poland
1 infantry moved from France to Northern Italy
1 artillery moved from Nenetsia to Urals
1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
Place Units - Germans
1 destroyer and 2 transports placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
1 artillery, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 87 PUs
Germans collect 6 PUs from War Bonds; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
Combat Hit Differential Summary :
Russians regular : -2,67
Germans regular : 0,83
British regular : -0,33
42128 OOB Tech Round 06 - Japan.tsvg
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0,00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese repair damage of 2x factory_major; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 0 techTokens;
Japanese buy 1 armour, 1 artillery, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Manchuria
1 bomber moved from Buryatia to Manchuria
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 armour moved from Kwangsi to Shan State
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangsi to Hunan
Combat - Japanese
Battle in Jehol
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Jehol from Chinese, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 3,00 expected hits
UK_Pacific roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 4/5 hits, 2,67 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,67 expected hits
UK_Pacific roll dice for 3 fighters in Shan State, round 3 : 1/3 hits, 2,00 expected hits
1 armour owned by the Japanese lost in Shan State
2 fighters owned by the ANZAC lost in Shan State
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 1,17 expected hits
UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Shan State
1 fighter owned by the ANZAC lost in Shan State
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 2 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter moved from Java to French Indo China
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from Japan to French Indo China
1 bomber moved from Manchuria to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Kiangsu to Kiangsi
1 aaGun moved from Amur to Manchuria
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour and 2 infantry placed in Kwangtung
2 bombers placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,50
Japanese rolls : 1,00
UK_Pacific regular : 0,67
I believe the game is won for the Axis. To prevent loss, you would need to free one Victory City in the West, still this turn. But Egypt, Paris, Moscow, and all the others are out of reach. You could try to take Southern Italy, now, but battle chances of winning are zero percent. If you go for it, than no scrambling please.
@Martin ok
It was a good game! But I think all Axis Powers cannot afford to buy tech dice in the early game - they need boots on the ground.
Germany would now be in the position to buy 8 or 10 dice.
You were unlucky, as your nations got exactly the tech which they don’t need, like radar for ANZAC or higher production capability for Russia.
Would you like another gane? We could do one of the following:
Classic - league game
OOB - lesgue game
OOB with tech - fun game outside league
Just let me know how you want to proceed, which game, which side / start a bidding process.
@Martin
OOB with tech - fun game outside league
75 bid
Thank you for the games. I really enjoy them.
NOW IT'S TIME TO WARRRRR!!!!!!!!!!!!!!!!!!!!!
That’s what I want to hear 😅
Just send me over the detailed bid spending, and I can launch the game in the evening 👍
Bid of 75 😰 The Axis will be toast…
i used the setup that you started at the start
my bid has been placed. mostly russia and china.
can you post the savegame?
Thank you, here is our thread:
I already sent you the scrambling request.
Good luck, and have fun!