@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
World at War captain walker (axis) vs dawgoneit
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Yamamoto 2 Infantrys moved from Malaya to 110 Sea Zone 2 Adv.Fighters and 2 Infantrys moved from 110 Sea Zone to Java 2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Malaya to Java 2 Artillerys and 2 Infantrys moved from Malaya to 110 Sea Zone 1 Cruiser moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from S.Thailand to 105 Sea Zone 1 Cruiser and 1 Infantry moved from 105 Sea Zone to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from S.Thailand to 105 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 5 Infantrys moved from 110 Sea Zone to Java 1 T.Boat moved from 85 Sea Zone to 76 Sea Zone 11 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Infantry moved from Hunan to Kweichow 1 Bomber moved from Hong Kong to Kweichow Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Battleship, 1 Elite, 11 Infantrys, 1 Submarine, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 11 Adv.Fighters and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 11 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 10/12 hits, 5.83 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 11 Adv.Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Kweichow Yamamoto attack with 1 Bomber and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 Bomber and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow 1 Infantry owned by the British lost in Kweichow Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in Java Yamamoto attack with 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 7 Infantrys Anzac defend with 11 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 7 Infantrys in Java, round 2 : 5/15 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker and 11 Infantrys in Java, round 2 : 4/12 hits, 4.17 expected hits 4 Infantrys owned by the Yamamoto lost in Java 4 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Java, round 3 : 3/11 hits, 4.50 expected hits Dutch roll dice for 1 Bunker and 7 Infantrys in Java, round 3 : 3/8 hits, 2.83 expected hits 3 Infantrys owned by the Yamamoto lost in Java 3 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber and 1 Fighter in Java, round 4 : 4/8 hits, 3.67 expected hits Dutch roll dice for 1 Bunker and 4 Infantrys in Java, round 4 : 5/5 hits, 1.83 expected hits 2 Adv.Fighters owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Java 4 Infantrys owned by the Anzac lost in Java 2 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Yamamoto retreated Dutch win with 1 Bunker remaining. Battle score for attacker is -28 Casualties for Yamamoto: 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 7 Infantrys Casualties for Anzac: 11 Infantrys Non Combat Move - Yamamoto 2 Adv.Fighters moved from Java to 110 Sea Zone 1 Bomber moved from Java to Malaya 1 Bomber moved from Kweichow to Hong Kong 1 Artillery and 3 Infantrys moved from Kwangtung to Hunan 4 Infantrys moved from Hong Kong to Kwangtung 1 Artillery moved from Hong Kong to Kwangtung 1 Transport moved from 85 Sea Zone to 84 Sea Zone 2 Infantrys moved from Hokkaido to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kiangsi 11 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone Place Units - Yamamoto 1 Artillery, 1 Elite and 4 Infantrys placed in Malaya 1 Artillery and 4 Infantrys placed in Hong Kong 1 Battleship, 1 Submarine, 1 T.Boat and 1 Transport placed in 85 Sea Zone 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : 1.83 Americans regular : -0.33 Dutch regular : 3.17 -
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@dawgoneit no…I accidentally tagged you
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TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Hisaichi 1 Artillery moved from Lombok to Java 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java 2 Adv.Fighters moved from 111 Sea Zone to Java 1 Battleship, 2 Cruisers and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 4 Infantrys moved from Davao to 107 Sea Zone 1 Cruiser, 4 Infantrys and 2 Transports moved from 107 Sea Zone to 113 Sea Zone 2 Adv.Fighters moved from 107 Sea Zone to Townsville 1 Infantry moved from Aroe to 113 Sea Zone 1 Infantry moved from 113 Sea Zone to Queensland Hisaichi take Queensland from Anzac 2 Cruisers and 1 Transport moved from 112 Sea Zone to 113 Sea Zone 1 Battleship moved from 112 Sea Zone to 113 Sea Zone 1 Artillery and 1 Elite moved from West Papua to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Adv.Fighters moved from 84 Sea Zone to Chahar 1 Infantry moved from Peking to Chahar 1 Infantry moved from Shantung to Chahar 1 Artillery and 1 Elite moved from Shantung to Anhwei 2 Infantrys moved from Shantung to Anhwei 1 Infantry moved from S.Buryat Mongolia to Irkutsk 2 Fighters moved from N.Buryat Mongolia to Irkutsk 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks moved from N.Buryat Mongolia to Olyokminsk 1 Infantry moved from 113 Sea Zone to Northern Territory Hisaichi take Northern Territory from Anzac 1 Artillery, 1 Elite and 5 Infantrys moved from 113 Sea Zone to Townsville Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 12 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Olyokminsk Hisaichi attack with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks in Olyokminsk, round 2 : 15/45 hits, 13.00 expected hits Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Olyokminsk Hisaichi win, taking Olyokminsk from Russians with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Irkutsk Hisaichi attack with 2 Fighters and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Irkutsk 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Java Hisaichi attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys Dutch defend with 1 Bunker Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Java, round 2 : 1/5 hits, 1.83 expected hits Dutch roll dice for 1 Bunker in Java, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Java 1 Bunker owned by the Dutch lost in Java Hisaichi win, taking Java from Dutch with 2 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Bunker Battle in Chahar Hisaichi attack with 2 Adv.Fighters and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei 1 Infantry owned by the Chinese lost in Anhwei Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 6 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 6 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Anhwei 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is -3 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in Townsville Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys Anzac roll AA dice in Townsville : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship and 3 Cruisers in Townsville, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Anzac 1 Infantry owned by the Anzac lost in Townsville Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys in Townsville, round 2 : 5/9 hits, 2.67 expected hits Anzac roll dice for 1 Bunker and 2 Infantrys in Townsville, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in Townsville 2 Infantrys owned by the Anzac and 1 Bunker owned by the Anzac lost in Townsville Hisaichi win, taking Townsville from Anzac with 2 Adv.Fighters, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Anzac: 1 Bunker and 3 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from Townsville to 113 Sea Zone 1 Infantry moved from Merauke to West Papua 4 Infantrys and 1 Tank moved from Hollandia to West Papua 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 113 Sea Zone 2 Adv.Fighters moved from Java to 113 Sea Zone 1 Carrier moved from 111 Sea Zone to 113 Sea Zone 2 Adv.Fighters moved from Chahar to 84 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking 2 Fighters moved from Irkutsk to N.Buryat Mongolia 1 Infantry moved from Chita to S.Buryat Mongolia 2 Infantrys moved from Chita to N.Buryat Mongolia 1 Artillery and 2 Infantrys moved from Heilungchiang to Chita 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung Place Units - Hisaichi 1 Artillery, 1 Elite and 2 Infantrys placed in Banjarmasin Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 2 Submarines EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 2 Submarines EDIT: Turning off Edit Mode 2 Submarines placed in 84 Sea Zone 4 Infantrys placed in Davao 2 ArmoredCars and 1 Tank placed in Chita 2 ArmoredCars and 1 Tank placed in Heilungchiang 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 4 Infantrys and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Anzac regular : -0.17 Russians regular : 0.33 Anzac AA : -0.33 Dutch regular : 0.50 Hisaichi regular : 2.50 -
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TripleA Turn Summary: Finns round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Finns 1 Artillery and 2 Infantrys moved from Arkhangelsk to Kirov 2 Infantrys moved from Arkhangelsk to Komi 1 Mech.Inf moved from Vyborg to Komi 1 Fighter moved from S.Karelia to Vologda 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from S.Karelia to Vologda 4 Infantrys moved from Yaroslavl to Gorky 1 ArmoredCar and 1 Tank moved from Yaroslavl to Gorky 1 Infantry moved from Yaroslavl to Vologda 1 Infantry moved from Yaroslavl to Vologda 2 ArmoredCars moved from Arkhangelsk to Komi 1 ArmoredCar moved from Arkhangelsk to Kirov 1 Infantry moved from Arkhangelsk to Kirov 2 Tanks moved from Arkhangelsk to Kirov 2 Mot.Infs moved from Arkhangelsk to Kirov 3 Tanks moved from Arkhangelsk to Komi Purchase Units - Finns Finns buy 2 ArmoredCars, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Komi Finns attack with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Komi, round 2 : 0/8 hits, 3.00 expected hits Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Komi, round 3 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 Infantry in Komi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Komi Finns win, taking Komi from Russians with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vologda Finns attack with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank Russians defend with 1 Bunker Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Vologda, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 Bunker in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vologda Finns win, taking Vologda from Russians with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Kirov Finns attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks Russians defend with 1 Infantry Finns roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Kirov, round 2 : 2/9 hits, 2.67 expected hits Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kirov Finns win, taking Kirov from Russians with 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Gorky Finns attack with 1 ArmoredCar, 4 Infantrys and 1 Tank Russians defend with 1 Infantry Finns roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Gorky, round 2 : 2/6 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Gorky 1 Infantry owned by the Russians lost in Gorky Finns win, taking Gorky from Russians with 1 ArmoredCar, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vologda to Arkhangelsk 2 Artillerys moved from Oulu to Vyborg 2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia 1 Mech.Inf moved from Helsinki to Vyborg 2 ArmoredCars and 1 Tank moved from Helsinki to Oulu Place Units - Finns 4 Infantrys placed in Arkhangelsk 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Finns regular : -3.33 Russians regular : -0.83 -
TripleA Turn Summary: Romanians round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Romanians 1 Infantry moved from Rostov to Saratov Romanians take Saratov from Russians Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians 3 Infantrys moved from Donetsk to Rostov 2 ArmoredCars moved from Odessa to Rostov 1 Elite moved from Odessa to E.Romania 2 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bucharest to Odessa 1 AAGun, 1 Artillery, 2 Elites and 2 Tanks moved from Tula to Rostov 3 Infantrys moved from Kursk to Rostov 1 Tank moved from Kursk to Rostov 2 ArmoredCars moved from Kursk to Rostov 1 Adv.Fighter moved from Kursk to Rostov 1 Tank moved from Bucharest to Odessa Place Units - Romanians 3 Infantrys placed in Kursk 2 Artillerys, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 1 Elite and 1 Marine moved from Bangkok to 105 Sea Zone 2 Artillerys moved from S.Thailand to 105 Sea Zone 2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Java 2 Infantrys moved from Lombok to Java Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Thai Battle in Java Thai attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine Anzac defend with 1 Artillery and 3 Infantrys Thai roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine in Java, round 2 : 2/6 hits, 2.17 expected hits Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Thai lost in Java 2 Infantrys owned by the Anzac lost in Java Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Java, round 3 : 2/5 hits, 2.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Java Thai win, taking Java from Dutch with 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 8 Casualties for Thai: 1 Infantry Casualties for Anzac: 1 Artillery and 3 Infantrys Non Combat Move - Thai 1 AAGun, 23 Infantrys and 7 Tanks moved from S.Thailand to N.Thailand 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Thai regular : -0.17 Dutch regular : -1.00 -
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World At War
Game History
Round: 15 Combat Move - Germans 1 unit repaired. 2 Infantrys moved from Hamburg to 22 Sea Zone 2 Infantrys moved from 22 Sea Zone to Netherlands 2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to 12 Sea Zone 1 T.Boat moved from 22 Sea Zone to 12 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from Upper Norrland to Finnmark 1 Artillery, 2 Infantrys and 1 Stuka moved from Middle Norrland to Nordland 3 Infantrys moved from Orleanais to Aquitaine 4 Stukas moved from Normandy to Aquitaine 8 Artillerys, 8 Elites, 1 HeavyTank, 29 Infantrys, 1 Mech.Inf and 22 Tanks moved from Tula to Moscow 2 ArmoredCars and 6 Tanks moved from Kursk to Moscow 3 Mech.Infs moved from Kiev to Moscow 4 Mech.Infs moved from Leningrad to Moscow 4 Infantrys moved from Yaroslavl to Moscow 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Stuka moved from El Agheila to 51 Sea Zone Purchase Units - Germans Germans buy 4 Artillerys, 1 Bunker, 4 Elites, 12 Infantrys, 4 S.Submarines, 6 T.Boats and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 51 Sea Zone Germans attack with 1 Stuka and 1 Submarine British defend with 1 Destroyer Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Stuka in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone Germans win with 1 Stuka and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 12 Sea Zone Germans attack with 2 Adv.Fighters, 2 Fighters and 1 T.Boat British defend with 1 Destroyer Germans roll dice for 2 Adv.Fighters, 2 Fighters and 1 T.Boat in 12 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 12 Sea Zone Germans win with 2 Adv.Fighters, 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Netherlands Germans attack with 2 Infantrys British defend with 1 Infantry Germans roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Aquitaine Germans attack with 3 Infantrys and 4 Stukas Americans defend with 2 ArmoredCars Germans roll dice for 3 Infantrys and 4 Stukas in Aquitaine, round 2 : 4/7 hits, 3.00 expected hits French roll dice for 2 ArmoredCars in Aquitaine, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the Americans lost in Aquitaine Germans win, taking Aquitaine from French with 3 Infantrys and 4 Stukas remaining. Battle score for attacker is 8 Casualties for Americans: 2 ArmoredCars Battle in Nordland Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka Neutral defend with 1 Infantry Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Nordland, round 2 : 1/4 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 1 Artillery, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Finnmark Germans attack with 1 Artillery, 2 Infantrys and 1 Tank Neutral defend with 1 Infantry Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Finnmark, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Finnmark, round 3 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Finnmark Germans loses 0 PUs for violating Finnmarks neutrality. Germans win, taking Finnmark from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Moscow Germans attack with 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 33 Infantrys, 8 Mech.Infs and 28 Tanks Russians defend with 1 AAGun, 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Factory, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks Germans roll dice for 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 33 Infantrys, 8 Mech.Infs and 28 Tanks in Moscow, round 2 : 28/88 hits, 31.50 expected hits Units damaged: 4 Bunkers owned by the Russians Russians roll dice for 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks in Moscow, round 2 : 27/57 hits, 23.67 expected hits 27 Infantrys owned by the Germans lost in Moscow 23 Infantrys owned by the Russians and 1 Bomber owned by the Russians lost in Moscow Germans roll dice for 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 6 Infantrys, 8 Mech.Infs and 28 Tanks in Moscow, round 3 : 30/61 hits, 26.67 expected hits Russians roll dice for 4 Artillerys, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 3 Infantrys and 10 Tanks in Moscow, round 3 : 13/33 hits, 15.83 expected hits 2 ArmoredCars owned by the Germans, 5 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in Moscow 4 Elites owned by the Russians, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 4 Artillerys owned by the Russians, 4 Bunkers owned by the Russians, 4 HeavyTanks owned by the Russians and 10 Tanks owned by the Russians lost in Moscow Germans roll dice for 3 Artillerys, 8 Elites, 1 HeavyTank, 8 Mech.Infs and 28 Tanks in Moscow, round 4 : 22/48 hits, 22.33 expected hits Russians roll dice for 3 HeavyTanks in Moscow, round 4 : 2/3 hits, 2.00 expected hits 2 Elites owned by the Germans lost in Moscow 3 HeavyTanks owned by the Russians lost in Moscow Germans captures 54PUs while taking Russians capital Germans win, taking Moscow from Russians with 3 Artillerys, 6 Elites, 1 HeavyTank, 8 Mech.Infs and 28 Tanks remaining. Battle score for attacker is 125 Casualties for Germans: 2 ArmoredCars, 5 Artillerys, 2 Elites and 33 Infantrys Casualties for Russians: 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks Non Combat Move - Germans 1 Elite and 12 Infantrys moved from Kursk to Rostov 5 Infantrys moved from Stalingrad to Rostov 8 Infantrys moved from Kiev to Kursk 1 Artillery moved from Kursk to Rostov 4 ArmoredCars moved from Kiev to Rostov 1 Infantry moved from Brest to Kiev 4 Infantrys moved from S.Karelia to Yaroslavl 1 AAGun moved from S.Karelia to Leningrad 2 Adv.Fighters and 2 Fighters moved from 12 Sea Zone to 22 Sea Zone 1 Stuka moved from Nordland to Hamburg 2 Infantrys moved from Berlin to Saxony 4 Stukas moved from Aquitaine to Normandy 1 Artillery and 6 Infantrys moved from Paris to Orleanais 1 Elite moved from Paris to Orleanais 3 Infantrys moved from Bavaria to Venetia 1 Artillery and 2 Infantrys moved from Rhine to Bavaria 2 Infantrys moved from Rhine to Hamburg 1 Artillery and 2 Infantrys moved from Rhine to Lorraine 1 Stuka moved from 51 Sea Zone to El Agheila 1 Elite, 5 Infantrys and 3 Tanks moved from Kufra to El Agheila 1 Bomber moved from Kiev to Burgundy Place Units - Germans 4 S.Submarines placed in 24 Sea Zone 6 T.Boats placed in 22 Sea Zone 1 Bunker and 2 Infantrys placed in El Agheila 1 Artillery and 3 Infantrys placed in Rhine 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank placed in Paris 1 Artillery, 1 Elite and 1 Infantry placed in Normandy 1 Elite and 1 Tank placed in Bavaria Germans undo move 5. 3 Infantrys placed in Georgia 2 Artillerys, 2 Elites, 3 Infantrys and 1 Tank placed in Paris Turn Complete - Germans Germans collect 152 PUs; end with 206 PUsCombat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.50 Germans regular : -1.67 Neutral regular : -1.00 British regular : -0.67 -
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World At War
Game History
Round: 15 Combat Move - Italians 1 Infantry moved from Greece to 48 Sea Zone 1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete Italians take Crete from British 1 Infantry moved from Tobruk to Mersa Matruh 1 Fighter moved from Greece to Mersa Matruh 4 Fighters moved from 48 Sea Zone to Mersa Matruh 1 Transport moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys moved from Greece to 51 Sea Zone 2 Infantrys and 1 Transport moved from 51 Sea Zone to 55 Sea Zone 2 Infantrys moved from 55 Sea Zone to Palestine Italians take Palestine from British Purchase Units - Italians Italians buy 2 Artillerys, 2 Destroyers, 2 Elites, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 5 Fighters and 1 Infantry British defend with 1 Infantry Italians roll dice for 5 Fighters and 1 Infantry in Mersa Matruh, round 2 : 1/6 hits, 1.83 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 5 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 1 Fighter moved from Mersa Matruh to Greece 4 Fighters moved from Mersa Matruh to 48 Sea Zone 2 Artillerys, 1 Elite and 5 Infantrys moved from Tobruk to El Agheila 1 ArmoredCar and 2 Tanks moved from Ghadames to Hun 1 Destroyer moved from 46 Sea Zone to 42 Sea Zone 1 Tank moved from N.Tunisia to Ghadames 1 Artillery and 2 Infantrys moved from N.Tunisia to S.Tunisia 2 Transports moved from 46 Sea Zone to 44 Sea Zone 4 Infantrys moved from Lombardy to 44 Sea Zone 4 Infantrys and 2 Transports moved from 44 Sea Zone to 46 Sea Zone 4 Infantrys moved from 46 Sea Zone to N.Tunisia 1 Transport moved from 48 Sea Zone to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 4 Transports moved from 48 Sea Zone to 46 Sea Zone 8 Infantrys moved from Rome to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to El Agheila 1 AAGun, 1 ArmoredCar, 15 Artillerys, 1 Elite, 40 Infantrys and 9 Tanks moved from Kufra to Hun Place Units - Italians 4 Infantrys placed in Tunis 2 Destroyers and 1 Submarine placed in 46 Sea Zone 1 Submarine placed in 48 Sea Zone 1 Infantry placed in Greece 4 Infantrys placed in Lombardy 2 Artillerys, 2 Elites and 3 Infantrys placed in Rome Turn Complete - Italians Italians collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Italians regular : -0.83 British regular : -0.33 -
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TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: World At War
Game History
Round: 15 Combat Move - Yamamoto 1 Bomber moved from Malaya to 67 Sea Zone 1 Infantry moved from Malaya to 110 Sea Zone 2 Adv.Fighters, 1 Destroyer, 1 Infantry and 2 T.Boats moved from 110 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Western Australia 5 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone 6 Adv.Fighters moved from 85 Sea Zone to Minamitori Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Bunker, 18 Infantrys and 1 T.Boat; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 5 Adv.Fighters Americans defend with 1 Submarine Yamamoto roll dice for 5 Adv.Fighters in 76 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 5 Adv.Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Minamitori Yamamoto attack with 6 Adv.Fighters Americans defend with 1 Factory and 2 Marines Yamamoto roll dice for 6 Adv.Fighters in Minamitori, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 2 Marines in Minamitori, round 2 : 2/2 hits, 0.67 expected hits 2 Adv.Fighters owned by the Yamamoto lost in Minamitori 2 Marines owned by the Americans lost in Minamitori Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is -12 Casualties for Yamamoto: 2 Adv.Fighters Casualties for Americans: 2 Marines Battle in 67 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 2 T.Boats Anzac defend with 1 Transport; Dutch defend with 2 Destroyers Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 2 T.Boats in 67 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Dutch roll dice for 2 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 T.Boat owned by the Yamamoto lost in 67 Sea Zone 1 Transport owned by the Anzac and 2 Destroyers owned by the Dutch lost in 67 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 16 Casualties for Yamamoto: 1 T.Boat Casualties for Dutch: 2 Destroyers Casualties for Anzac: 1 Transport Battle in Western Australia Non Combat Move - Yamamoto 2 Adv.Fighters moved from 67 Sea Zone to 110 Sea Zone 1 Bomber moved from 67 Sea Zone to Malaya 1 Artillery, 1 Elite and 7 Infantrys moved from Malaya to S.Thailand 1 Infantry moved from S.Thailand to N.Thailand 1 AAGun, 6 Artillerys, 1 Elite, 26 Infantrys and 6 Tanks moved from Hunan to N.French Indochina 1 Artillery and 4 Infantrys moved from Kwangtung to Kwangsi 1 Infantry moved from Kiangsi to Hunan 4 Infantrys moved from Hong Kong to Kwangtung 1 Artillery moved from Hong Kong to Kwangtung 4 Infantrys moved from Tokyo to 85 Sea Zone 4 Infantrys and 2 Transports moved from 85 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Tank moved from Malaya to N.Thailand 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kiangsi 5 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone 4 Adv.Fighters moved from Minamitori to 85 Sea Zone 1 Artillery moved from Truk to Woleai Place Units - Yamamoto 2 Adv.Fighters and 1 T.Boat placed in 85 Sea Zone 1 Bunker placed in N.French Indochina 6 Infantrys placed in Hong Kong 6 Infantrys placed in Malaya 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 1.33 Dutch regular : 0.17 -
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TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: World At War
Game History
Round: 15 Combat Move - Hisaichi 1 Infantry moved from Northern Territory to South Australia Hisaichi take South Australia from Anzac 1 Infantry moved from Ayan to Yakutsk 2 Fighters moved from N.Buryat Mongolia to Yakutsk 1 Artillery, 1 Elite and 2 Infantrys moved from Peking to Chahar 2 Artillerys, 1 Elite, 7 Infantrys and 3 Tanks moved from Shantung to Chahar 2 Adv.Fighters moved from 84 Sea Zone to Chahar Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 9 Infantrys, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Chahar Hisaichi attack with 2 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 3 Tanks Chinese defend with 2 ArmoredCars, 8 Infantrys and 10 Tanks Hisaichi roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 3 Tanks in Chahar, round 2 : 4/19 hits, 6.17 expected hits Chinese roll dice for 2 ArmoredCars, 8 Infantrys and 10 Tanks in Chahar, round 2 : 10/20 hits, 8.00 expected hits 9 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar 2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Chinese lost in Chahar 2 Adv.Fighters owned by the Hisaichi retreated 2 Elites owned by the Hisaichi, 3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Hisaichi retreated to Shantung Chinese win with 6 Infantrys and 10 Tanks remaining. Battle score for attacker is -10 Casualties for Hisaichi: 1 Artillery and 9 Infantrys Casualties for Chinese: 2 ArmoredCars and 2 Infantrys Battle in Yakutsk Hisaichi attack with 2 Fighters and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yakutsk Hisaichi win, taking Yakutsk from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from Yakutsk to Olyokminsk 2 Infantrys moved from N.Buryat Mongolia to Olyokminsk 2 ArmoredCars and 1 Tank moved from Chita to Olyokminsk 1 Artillery and 2 Infantrys moved from Chita to N.Buryat Mongolia 2 ArmoredCars and 1 Tank moved from Heilungchiang to N.Buryat Mongolia 2 Adv.Fighters moved from Chahar to 84 Sea Zone 1 Infantry moved from Liaoning to Peking 1 Tank moved from Changchun to 84 Sea Zone 1 Artillery moved from Liaoning to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 4 Infantrys and 1 Tank moved from 84 Sea Zone to Shantung 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java 2 Submarines moved from 84 Sea Zone to 85 Sea Zone Place Units - Hisaichi 1 Destroyer and 2 Submarines placed in 84 Sea Zone 1 Bunker, 2 Infantrys and 1 Tank placed in Townsville 1 Cruiser and 1 Transport placed in 110 Sea Zone 2 Infantrys placed in Banjarmasin 1 Adv.Fighter and 3 Infantrys placed in Davao 2 Artillerys and 2 Infantrys placed in Liaoning Turn Complete - Hisaichi Hisaichi collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Russians regular : -1.00 Hisaichi regular : -3.67 -
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TripleA Turn Summary: Finns round 15
TripleA Turn Summary for game: World At War
Game History
Round: 15 Combat Move - Finns 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks moved from Komi to Perm 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks moved from Kirov to Perm 1 ArmoredCar and 1 Tank moved from Gorky to Perm 1 Tank moved from Vologda to Perm Purchase Units - Finns Finns buy 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; Combat - Finns Battle in Perm Finns attack with 4 ArmoredCars, 1 Artillery, 5 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks Russians defend with 1 Infantry Finns roll dice for 4 ArmoredCars, 1 Artillery, 5 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks in Perm, round 2 : 7/20 hits, 7.00 expected hits Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Perm 1 Infantry owned by the Russians lost in Perm Finns win, taking Perm from Russians with 4 ArmoredCars, 1 Artillery, 4 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 3 Infantrys moved from Gorky to Kirov 1 Artillery, 1 Elite and 3 Infantrys moved from Vologda to Kirov 2 ArmoredCars and 1 Tank moved from S.Karelia to Kirov 1 Mech.Inf moved from Vyborg to Kirov 2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia 1 Artillery moved from Vyborg to 24 Sea Zone 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 24 Sea Zone to 22 Sea Zone 1 Artillery and 1 Infantry moved from 22 Sea Zone to Oslo 2 ArmoredCars and 1 Tank moved from Helsinki to Oulu Place Units - Finns 1 Destroyer, 1 Submarine and 1 Transport placed in 6 Sea Zone 1 Infantry placed in Arkhangelsk 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Finns regular : 0.00 Russians regular : 0.67





