@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Stucifer vs Mikawagunichi G42 Testing
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Bessarabia 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Ukraine to Bessarabia 2 fighters moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Bessarabia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Rostov to Ukraine 3 armour and 2 mech_infantrys moved from Ukraine to Belarus 1 aaGun moved from Bryansk to Belarus 2 artilleries moved from Novgorod to Belarus 4 armour, 1 artillery and 3 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Russia to Belarus 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Urals to Vologda 2 infantry moved from Sakha to Buryatia 2 infantry moved from Novgorod to Belarus 2 fighters moved from Baltic States to Belarus 1 infantry moved from Novgorod to Belarus 2 artilleries moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus Place Units - Russians 2 mech_infantrys placed in Russia 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 4 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17 -
@mikawagunichi lol, posted it because I like reading the Turn Summary and I had to take another phone call mid turn
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Forgot this map isn’t setup to group post team turns so it was a waste
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery and 4 infantry moved from Manchuria to Amur 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 artilleries and 3 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 5 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 carrier and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from New Britain to 54 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone 1 fighter moved from Java to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 54 Sea ZoneCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery and 4 infantry moved from Manchuria to Amur 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 artilleries and 3 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries and 5 infantry moved from Yunnan to Kweichow 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 carrier and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from New Britain to 54 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone 1 fighter moved from Java to 54 Sea Zone 1 fighter moved from 44 Sea Zone to 54 Sea Zone Combat - Japanese ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 54 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Americans defend with 2 fighters Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 54 Sea Zone 1 fighter owned by the ANZAC lost in 54 Sea Zone 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Casualties for Americans: 2 fighters Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 carrier moved from 44 Sea Zone to 46 Sea Zone 1 battleship moved from 44 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun and 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Korea to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 fighters moved from Sumatra to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters moved from Japan to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from French Indo China to Manchuria Place Units - Japanese 3 fighters and 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 1.50 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Szechwan: 1 infantry EDIT: Turning off Edit Mode Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.33 -
Accidentally rolled battle without attacking siyuan the first time so u I edited to first battle result in szechuan
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Germans Germans buy 11 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour and 1 mech_infantry moved from Libya to Algeria 2 fighters and 3 tactical_bombers moved from Eastern Poland to Novgorod 5 armour, 3 infantry and 4 mech_infantrys moved from Eastern Poland to Baltic States 1 mech_infantry moved from Romania to Baltic States 1 armour, 3 artilleries and 3 infantry moved from Poland to Baltic States 1 armour and 10 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Western Germany to Novgorod Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Cyprus Battle in 92 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone 1 destroyer owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone Germans win, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Russians roll AA dice in Novgorod : 0/3 hits, 0.50 expected hits Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Novgorod, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 1 aaGun and 4 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Novgorod 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Novgorod, round 3 : 2/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in Algeria Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Algeria Germans win, taking Algeria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Baltic States Germans attack with 7 armour, 3 artilleries, 6 infantry and 15 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 3 artilleries, 6 infantry and 15 mech_infantrys in Baltic States, round 2 : 6/31 hits, 8.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries, 6 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Norway to Finland 2 fighters and 3 tactical_bombers moved from Novgorod to Finland 1 aaGun moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 2 armour moved from Greater Southern Germany to Poland 1 armour moved from Yugoslavia to Romania 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France 1 aaGun and 1 infantry moved from France to Southern France 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter moved from Novgorod to Karelia 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia Place Units - Germans 10 infantry placed in Western Germany 1 infantry and 2 tactical_bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.50 Russians regular : 0.00 Germans regular : -3.17 Russians AA : -0.50 British regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 bomber moved from Gibraltar to Algeria 1 artillery moved from Tobruk to Libya 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from Egypt to Libya 1 fighter moved from Egypt to Libya Combat - British Battle in Algeria British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 battleship in Algeria, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Algeria 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Algeria British win, taking Algeria from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 artillery, 1 fighter and 1 tactical_bomber Italians defend with 1 tactical_bomber British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Libya, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 tactical_bomber in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Libya 1 tactical_bomber owned by the Italians lost in Libya British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery Casualties for Italians: 1 tactical_bomber Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Libya to Tobruk 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 carrier, 2 cruisers and 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to India 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 bomber moved from Algeria to Gibraltar 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from 39 Sea Zone to India Place Units - British 2 infantry and 1 mech_infantry placed in Egypt 1 fighter and 1 infantry placed in United Kingdom 1 airfield placed in Gibraltar Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Italians regular : 0.50 Japanese regular : 0.67 Germans regular : 0.17 British regular : 0.17 -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to Tobruk 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour, 1 fighter and 1 tactical_bomber Italians roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Italians lost in Tobruk 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 24 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 battleship moved from 95 Sea Zone to 99 Sea Zone 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bessarabia to Eastern Poland 3 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Eastern Poland Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 infantry owned by the Germans lost in Eastern Poland Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Eastern Poland to Russia 7 armour and 3 mech_infantrys moved from Belarus to Smolensk 2 infantry moved from Vologda to Smolensk 1 armour and 2 mech_infantrys moved from Bryansk to Smolensk 2 mech_infantrys moved from Russia to Smolensk 2 artilleries and 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Belarus to Bryansk 2 artilleries and 3 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Ukraine 4 infantry moved from Russia to Bryansk 1 infantry moved from Buyant-Uhaa to Chahar 5 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Shensi to Sikang Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 4 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu 5 infantry moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67 -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 1 artillery, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 fighters and 1 tactical_bomber moved from India to Kweichow 1 mech_infantry moved from Egypt to Syria 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 armour moved from Algeria to Libya British take Libya from Italians Combat - British Battle in Syria British attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kweichow British attack with 2 fighters and 1 tactical_bomber Japanese defend with 2 tactical_bombers British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 2 tactical_bombers in Kweichow, round 2 : 0/2 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese lost in Kweichow British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 2 tactical_bombers Battle in 99 Sea Zone British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 transport; Italians defend with 1 battleship British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British lost in 99 Sea Zone 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship Casualties for Germans: 1 transport Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kweichow to Kansu 2 aaGuns, 1 artillery and 7 infantry moved from India to Burma 1 artillery and 1 infantry moved from West India to India 1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Eastern Persia to India 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from 99 Sea Zone to Ukraine 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun moved from 96 Sea Zone to Libya Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 0.00 British regular : 2.33 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 transport; French defend with 1 cruiser Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits French roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British and 1 cruiser owned by the French lost in 96 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 19 Casualties for French: 1 cruiser Casualties for British: 1 transport Non Combat Move - Italians 1 bomber and 3 fighters moved from 96 Sea Zone to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Romania to Bulgaria 1 artillery moved from Romania to Bulgaria Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
French regular : -0.50 Italians regular : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Smolensk to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Russia to Kansu 2 armour and 2 mech_infantrys moved from Smolensk to Vologda 1 aaGun and 2 artilleries moved from Archangel to Smolensk 1 infantry moved from Smolensk to Archangel 4 infantry moved from Russia to Bryansk 1 armour moved from Smolensk to Vologda 1 mech_infantry moved from Russia to Vologda 5 armour and 5 mech_infantrys moved from Smolensk to Bryansk 1 artillery and 1 infantry moved from Ukraine to Bryansk 7 infantry moved from Yakut S.S.R. to Yenisey 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 6 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 mech_infantrys EDIT: Adding units owned by Russians to Novosibirsk: 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 0.33 Russians regular : 1.17 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 3 artilleries, 1 harbour, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Szechwan to Sikang 1 infantry moved from Chahar to Hopei 1 infantry moved from Shensi to Suiyuyan 1 bomber moved from Manchuria to Suiyuyan 2 fighters moved from Korea to Hopei 1 fighter moved from Korea to Suiyuyan 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Sikang, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hopei to Shensi 1 fighter moved from Suiyuyan to Shensi 1 bomber moved from Suiyuyan to Shensi 1 aaGun and 3 infantry moved from Manchuria to Amur 1 infantry moved from Jehol to Chahar 4 infantry moved from Korea to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Java 1 destroyer, 4 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 6 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China 3 fighters moved from Japan to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 airfield, 3 artilleries and 1 harbour placed in French Indo China 1 infantry and 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.67 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 3 artilleries, 1 harbour, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Szechwan to Sikang 1 infantry moved from Chahar to Hopei 1 infantry moved from Shensi to Suiyuyan 1 bomber moved from Manchuria to Suiyuyan 2 fighters moved from Korea to Hopei 1 fighter moved from Korea to Suiyuyan 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Sikang, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Sikang, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hopei to Shensi 1 fighter moved from Suiyuyan to Shensi 1 bomber moved from Suiyuyan to Shensi 1 aaGun and 3 infantry moved from Manchuria to Amur 1 infantry moved from Jehol to Chahar 4 infantry moved from Korea to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Java 1 destroyer, 4 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 6 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China 3 fighters moved from Japan to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 airfield, 3 artilleries and 1 harbour placed in French Indo China 1 infantry and 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :





