0% for April

Stucifer vs Mikawagunichi G42 Testing

  • 2026 25 24 23

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            COMMENT: change buy. drop 2 fighters & 1 DD (28) for 2 transports (14), 2 inf (6), 2 art(8)=28
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Sikang
            1 armour, 2 artilleries and 7 infantry moved from Burma to India
            1 artillery and 3 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 3 infantry moved from 39 Sea Zone to India
            2 infantry moved from Shan State to 37 Sea Zone
            1 battleship moved from 38 Sea Zone to 39 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to South Australia
            1 cruiser moved from 56 Sea Zone to 61 Sea Zone
            2 fighters moved from 56 Sea Zone to South Australia
            1 bomber moved from Caroline Islands to South Australia
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 3 artilleries and 10 infantry
                British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 10 infantry in India, round 2 : 1/14 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in South Australia
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 cruiser in South Australia, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in South Australia, round 2 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Americans lost in South Australia
                    Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in South Australia, round 3 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in South Australia
                Japanese win, taking South Australia from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            3 fighters moved from Japan to Suiyuyan
            1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
            3 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 infantry moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            2 carriers moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from South Australia to Western Australia
            1 bomber moved from South Australia to Western Australia
            1 fighter and 1 tactical_bomber moved from Shan State to Suiyuyan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 tactical_bomber moved from French Indo China to Suiyuyan
            1 fighter moved from French Indo China to Suiyuyan
    
        Place Units - Japanese
            1 airfield placed in Suiyuyan
            3 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to Japan: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -3.17
    ANZAC regular : -0.67
    UK_Pacific regular : -0.33
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 7 Sea Zone to 16 Sea Zone
            3 fighters moved from Midway to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to South Australia
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
            3 bombers moved from United Kingdom to 112 Sea Zone
            2 fighters moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 carrier moved from 109 Sea Zone to 112 Sea Zone
            1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Chinese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 12 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Baltic States to 112 Sea Zone
            2 bombers moved from Baltic States to 112 Sea Zone
            1 bomber moved from Baltic States to 112 Sea Zone
            1 tactical_bomber moved from Romania to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            1 artillery and 1 mech_infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 2 destroyers
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                    Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 112 Sea Zone
                    2 destroyers owned by the Americans lost in 112 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 bomber
                Casualties for Americans: 2 destroyers
            Battle in Bessarabia
                Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Bessarabia, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Bessarabia, round 5 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bessarabia
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 2 artilleries
            Battle in Eastern Poland
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
            2 bombers moved from 112 Sea Zone to Western Germany
            3 fighters moved from Baltic States to Norway
            2 armour moved from Romania to Yugoslavia
            1 artillery moved from Western Germany to France
            1 aaGun moved from Baltic States to Novgorod
            2 mech_infantrys moved from Poland to Novgorod
            1 armour and 1 mech_infantry moved from Baltic States to Novgorod
            1 aaGun and 3 infantry moved from Finland to Norway
            2 armour moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Germany to Northern Italy
            1 infantry moved from Finland to Norway
            1 artillery moved from Finland to Norway
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 112 Sea Zone
            1 fighter and 2 infantry placed in Western Germany
            1 airfield placed in Norway
            Germans undo move 2.
            2 infantry placed in Novgorod
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 0.33
    Germans regular : -1.33
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: UK_Pacific round 4

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Alexandria
                British win, taking Alexandria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Syria to 98 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 98 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone
            3 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Syria to Trans-Jordan
            3 mech_infantrys moved from Persia to West India
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to Scotland
    
        Place Units - British
            3 armour placed in Persia
            2 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : 0.33
    

    Savegame

  • 2026 25 24 23

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 destroyers and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Tobruk to Libya
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in 94 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    

    Savegame

  • 2026 25 24 23

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 destroyers and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Tobruk to Libya
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in 94 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    British roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 carrier, 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Italians lost in 94 Sea Zone
                    2 submarines owned by the British lost in 94 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
                    1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 94 Sea Zone
                    Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits
                    British roll dice for 1 cruiser, 1 fighter and 1 transport in 94 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                    1 cruiser owned by the British lost in 94 Sea Zone
                1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
                British win, taking Syria from British with 1 fighter and 1 transport remaining. Battle score for attacker is 15
                Casualties for Italians: 1 battleship, 2 destroyers and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser, 3 submarines and 1 tactical_bomber
                Turning on Edit Mode
                EDIT: Removing units owned by British from 94 Sea Zone: 1 fighter and 1 transport
                EDIT: Turning off Edit Mode
            Battle in Libya
                Italians attack with 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 3 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 infantry in Libya, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 mech_infantry in Libya, round 5 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 infantry in Libya, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Libya
                French win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber, 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
            1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to France
            1 armour moved from Romania to Northern Italy
    
        Place Units - Italians
            1 armour and 1 infantry placed in Northern Italy
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -4.50
    British regular : -0.83
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 airfields; Remaining resources: 8 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Ukraine to Novgorod
            7 mech_infantrys moved from Archangel to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            1 armour moved from Ukraine to Bessarabia
            1 armour and 7 mech_infantrys moved from Ukraine to Eastern Poland
            5 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 armour and 5 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 3 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 armour and 7 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 7 mech_infantrys in Eastern Poland, round 2 : 1/8 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Eastern Poland
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Novgorod
                Russians attack with 2 fighters and 9 mech_infantrys
                Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
                    Germans roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 9 mech_infantrys in Novgorod, round 2 : 0/11 hits, 2.50 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/7 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Novgorod
                    Russians roll dice for 2 fighters and 7 mech_infantrys in Novgorod, round 3 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 2/7 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Novgorod
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 4 : 2/7 hits, 1.83 expected hits
                    Germans roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Novgorod, round 4 : 2/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Russians lost in Novgorod
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 5 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 5 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 6 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 6 : 3/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians and 2 fighters owned by the Russians lost in Novgorod
                    Russians roll dice for 1 mech_infantry in Novgorod, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 7 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 8 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 8 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -37
                Casualties for Russians: 2 fighters and 9 mech_infantrys
                Casualties for Germans: 1 aaGun, 2 infantry and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Russia to Archangel
            3 mech_infantrys moved from Russia to Belarus
            1 aaGun moved from Ukraine to Bessarabia
    
        Place Units - Russians
            1 airfield placed in Archangel
            1 airfield placed in Belarus
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : -3.00
    Russians regular : -6.00
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 airfields; Remaining resources: 8 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Ukraine to Novgorod
            7 mech_infantrys moved from Archangel to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            1 armour moved from Ukraine to Bessarabia
            1 armour and 7 mech_infantrys moved from Ukraine to Eastern Poland
            5 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 armour and 5 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 3 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 armour and 7 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 7 mech_infantrys in Eastern Poland, round 2 : 1/8 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Eastern Poland
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Novgorod
                Russians attack with 2 fighters and 9 mech_infantrys
                Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
                    Germans roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 9 mech_infantrys in Novgorod, round 2 : 0/11 hits, 2.50 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/7 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Novgorod
                    Russians roll dice for 2 fighters and 7 mech_infantrys in Novgorod, round 3 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 2/7 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Novgorod
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 4 : 2/7 hits, 1.83 expected hits
                    Germans roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Novgorod, round 4 : 2/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Russians lost in Novgorod
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 5 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 5 : 1/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 6 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 6 : 3/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians and 2 fighters owned by the Russians lost in Novgorod
                    Russians roll dice for 1 mech_infantry in Novgorod, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 7 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 8 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 8 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -37
                Casualties for Russians: 2 fighters and 9 mech_infantrys
                Casualties for Germans: 1 aaGun, 2 infantry and 2 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 mech_infantrys moved from Russia to Archangel
            3 mech_infantrys moved from Russia to Belarus
            1 aaGun moved from Ukraine to Bessarabia
    
        Place Units - Russians
            1 airfield placed in Archangel
            1 airfield placed in Belarus
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kansu: 4 infantry
            EDIT: Adding units owned by Russians to Tsinghai: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans AA : -0.33
    Germans regular : -3.00
    Russians regular : -6.00
    

    Savegame

  • 2026 25 24 23

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 7 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            5 fighters and 2 tactical_bombers moved from Suiyuyan to Tsinghai
            2 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            4 artilleries and 7 infantry moved from Shensi to Tsinghai
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery and 2 infantry moved from Korea to Manchuria
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
            1 battleship and 1 destroyer moved from 35 Sea Zone to 17 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
            2 carriers moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Manchuria
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 17 Sea Zone to Iwo Jima
    
        Combat - Japanese
            Battle in Siberia
            Battle in French Madagascar
            Battle in Tanganyika Territory
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 17 Sea Zone: 1 cruiser
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Turning off Edit Mode
            Battle in Manchuria
                Japanese attack with 2 artilleries, 1 fighter and 5 infantry
                Russians defend with 5 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in Manchuria, round 2 : 2/8 hits, 2.33 expected hits
                    Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Manchuria
                    2 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Manchuria, round 3 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                    1 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 4 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 5 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                    2 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Siberia from Russians, taking French Madagascar from French, taking Tanganyika Territory from British, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 5 infantry
                Casualties for Russians: 5 infantry
            Battle in Tsinghai
                Japanese attack with 4 artilleries, 5 fighters, 9 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 13 infantry; Russians defend with 4 infantry
                    Japanese roll dice for 4 artilleries, 5 fighters, 9 infantry and 2 tactical_bombers in Tsinghai, round 2 : 8/20 hits, 7.33 expected hits
                    Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 4/18 hits, 6.33 expected hits
                    4 infantry owned by the Japanese lost in Tsinghai
                    4 infantry owned by the Russians and 4 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 4 artilleries, 5 fighters, 5 infantry and 2 tactical_bombers in Tsinghai, round 3 : 6/16 hits, 6.67 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 3 : 4/10 hits, 3.67 expected hits
                    4 infantry owned by the Japanese lost in Tsinghai
                    6 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 4 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 4 : 7/12 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
                    3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 3 artilleries, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 artillery and 9 infantry
                Casualties for Chinese: 1 fighter and 13 infantry
                Casualties for Russians: 4 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    1 submarine owned by the Japanese lost in 17 Sea Zone
                    1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 1 transport in 17 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    2 fighters owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 carrier owned by the Japanese lost in 17 Sea Zone
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 49
                Casualties for Japanese: 1 carrier and 1 submarine
                Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
            Battle in Iwo Jima
                Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Iwo Jima, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
            EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 fighter moved from 17 Sea Zone to Japan
            1 tactical_bomber moved from 17 Sea Zone to Japan
            1 fighter moved from Manchuria to Korea
            5 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 cruiser and 1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 carrier and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
            2 fighters moved from Western Australia to 62 Sea Zone
            1 bomber moved from Western Australia to Caroline Islands
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 fighters placed in India
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : -2.33
    

    Savegame

T-shirts, Hats, and More

Suggested Topics

  • 21
  • 187
  • 154
  • 22
  • 37
  • 185
  • 136
  • 343
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

18.1k

Users

40.9k

Topics

1.8m

Posts