@The_Good_Captain It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.
Stucifer vs Mikawagunichi G42 Testing
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 fighter moved from 76 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the British lost in 96 Sea Zone 1 cruiser owned by the Italians lost in 96 Sea Zone British roll dice for 1 tactical_bomber in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British lost in 96 Sea Zone Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 cruiser Non Combat Move - British 1 infantry moved from Eastern Persia to West India 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 carrier and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 carrier and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 fighter moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from India to 80 Sea Zone Place Units - British 3 submarines placed in 80 Sea Zone 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,3,6,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Greece to Alexandria 1 fighter moved from Libya to Southern Italy 2 armour moved from Romania to Eastern Poland 1 infantry moved from Greece to 97 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Italians undo move 1. 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy COMMENT: 1 Ital inf on 1 Gertp in 97 Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 2 fighters moved from Novgorod to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Novgorod 1 tactical_bomber moved from Bessarabia to Novgorod 2 fighters moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Western Ukraine 5 mech_infantrys moved from Russia to Bryansk 1 aaGun and 1 artillery moved from Belarus to Novgorod 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Kansu to Tsinghai Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese COMMENT: drop the transport and add 1 inf 1 art 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 artilleries and 5 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 artilleries and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 2 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Yunnan to Burma 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 armour moved from French Indo China to Burma 1 submarine moved from 55 Sea Zone to 62 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 1 bomber moved from Philippines to 54 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in Western Australia Battle in 54 Sea Zone Japanese attack with 1 bomber and 4 fighters Americans defend with 1 transport 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 2 fighters moved from 54 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to 56 Sea Zone 1 bomber moved from 54 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery and 3 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone 1 carrier moved from 55 Sea Zone to 56 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 cruiser moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Chahar to Suiyuyan Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 2 fighters moved from Norway to Novgorod 3 fighters and 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Greece to Novgorod 1 bomber moved from Greece to Belarus 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 tactical_bomber moved from Southern Italy to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Syria Battle in Bessarabia Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Syria from French, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 9 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 12 infantry and 1 tactical_bomber Russians roll AA dice in Novgorod : 0/3 hits, 0.50 expected hits Germans roll dice for 9 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 8/26 hits, 10.83 expected hits Russians roll dice for 1 aaGun, 4 armour, 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/23 hits, 8.83 expected hits 4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod 7 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 9 armour, 1 artillery, 2 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 12/20 hits, 9.83 expected hits Russians roll dice for 4 armour, 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 8/16 hits, 6.50 expected hits 1 artillery owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod 5 infantry owned by the Russians, 2 armour owned by the Russians and 5 artilleries owned by the Russians lost in Novgorod Germans roll dice for 4 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Novgorod, round 4 : 7/12 hits, 6.50 expected hits Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 3/4 hits, 2.17 expected hits 3 armour owned by the Germans lost in Novgorod 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 8 armour, 1 artillery, 4 infantry and 4 mech_infantrys Casualties for Russians: 1 aaGun, 4 armour, 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber Non Combat Move - Germans 2 bombers moved from Novgorod to Baltic States 1 bomber moved from Belarus to Baltic States 1 artillery moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Eastern Poland to Romania 2 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Germany to Baltic States 2 armour moved from Yugoslavia to Romania 1 armour moved from Germany to Baltic States 1 fighter moved from Southern Italy to Western Germany 1 aaGun and 1 infantry moved from Norway to Finland 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Western Germany to Poland 5 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Bessarabia to Romania Place Units - Germans 1 infantry placed in France 1 artillery and 2 infantry placed in Western Germany 1 artillery placed in France 1 infantry placed in Western Germany 2 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 carrier placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -1.17 Germans regular : 1.00 Russians AA : -0.50 -
TripleA Manual Gamesave Post: UK_Pacific round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 99 Sea Zone 2 infantry moved from Trans-Jordan to Syria 1 tactical_bomber moved from 80 Sea Zone to Syria Combat - British Battle in 99 Sea Zone British attack with 1 bomber Germans defend with 1 transport; Italians defend with 1 infantry 1 transport owned by the Germans and 1 infantry owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 transport Casualties for Italians: 1 infantry Battle in Syria British attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Syria, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Syria, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 carrier, 1 cruiser and 3 submarines moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from India to 81 Sea Zone 1 tactical_bomber moved from Syria to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 aaGuns, 1 artillery and 9 infantry moved from India to West India 1 armour moved from Morocco to Tunisia 1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 aaGun moved from United Kingdom to Scotland 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from 99 Sea Zone to Cyprus Place Units - British 3 mech_infantrys placed in Persia 1 infantry placed in United Kingdom 1 carrier placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGunCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from Southern Italy to Cyprus 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 1 armour moved from Eastern Poland to Archangel Italians take Archangel from Russians 1 armour moved from Eastern Poland to Romania Combat - Italians Battle in Cyprus Italians attack with 1 bomber British defend with 1 bomber Italians roll dice for 1 bomber in Cyprus, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Cyprus Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Non Combat Move - Italians 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Cyprus to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.17 -
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 2 fighters moved from Ukraine to Belarus 2 mech_infantrys moved from Bryansk to Belarus 3 mech_infantrys moved from Bryansk to Archangel 5 mech_infantrys moved from Russia to Archangel 2 artilleries and 2 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Belarus 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 8 mech_infantrys Italians defend with 1 armour Russians roll dice for 8 mech_infantrys in Archangel, round 2 : 3/8 hits, 1.33 expected hits Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Archangel 1 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 7 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters moved from Belarus to Ukraine 1 mech_infantry moved from Russia to Bryansk 5 infantry moved from Sakha to Amur Place Units - Russians 2 infantry and 1 mech_infantry placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 4 infantry EDIT: Adding units owned by Russians to Kansu: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 1.00 Russians regular : 2.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese COMMENT: change buy. drop 2 fighters & 1 DD (28) for 2 transports (14), 2 inf (6), 2 art(8)=28 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Sikang 1 armour, 2 artilleries and 7 infantry moved from Burma to India 1 artillery and 3 infantry moved from Shan State to 38 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to India 2 infantry moved from Shan State to 37 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to South Australia 1 cruiser moved from 56 Sea Zone to 61 Sea Zone 2 fighters moved from 56 Sea Zone to South Australia 1 bomber moved from Caroline Islands to South Australia 3 fighters and 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone Combat - Japanese Battle in India Japanese attack with 1 armour, 3 artilleries and 10 infantry British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 3 artilleries and 10 infantry in India, round 2 : 1/14 hits, 3.67 expected hits UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in South Australia Japanese attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in South Australia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in South Australia, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in South Australia 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Americans lost in South Australia Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in South Australia, round 3 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in South Australia Japanese win, taking South Australia from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to Suiyuyan 1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 3 submarines moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 2 carriers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from South Australia to Western Australia 1 bomber moved from South Australia to Western Australia 1 fighter and 1 tactical_bomber moved from Shan State to Suiyuyan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from French Indo China to Suiyuyan 1 fighter moved from French Indo China to Suiyuyan Place Units - Japanese 1 airfield placed in Suiyuyan 3 fighters placed in Japan 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Japan: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -3.17 ANZAC regular : -0.67 UK_Pacific regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 7 Sea Zone to 16 Sea Zone 3 fighters moved from Midway to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to South Australia 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 2 fighters moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 carrier moved from 109 Sea Zone to 112 Sea Zone 1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea ZoneCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Baltic States to 112 Sea Zone 2 bombers moved from Baltic States to 112 Sea Zone 1 bomber moved from Baltic States to 112 Sea Zone 1 tactical_bomber moved from Romania to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 artillery and 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland Combat - Germans Battle in 112 Sea Zone Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber Americans defend with 2 destroyers Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 112 Sea Zone 2 destroyers owned by the Americans lost in 112 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 bomber Casualties for Americans: 2 destroyers Battle in Bessarabia Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 2 artilleries Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 2 artilleries and 1 mech_infantry in Bessarabia, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 artilleries in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans roll dice for 2 artilleries and 1 mech_infantry in Bessarabia, round 5 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 artilleries Battle in Eastern Poland Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 2 bombers moved from 112 Sea Zone to Western Germany 3 fighters moved from Baltic States to Norway 2 armour moved from Romania to Yugoslavia 1 artillery moved from Western Germany to France 1 aaGun moved from Baltic States to Novgorod 2 mech_infantrys moved from Poland to Novgorod 1 armour and 1 mech_infantry moved from Baltic States to Novgorod 1 aaGun and 3 infantry moved from Finland to Norway 2 armour moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 1 infantry moved from Finland to Norway 1 artillery moved from Finland to Norway Place Units - Germans 1 carrier and 2 destroyers placed in 112 Sea Zone 1 fighter and 2 infantry placed in Western Germany 1 airfield placed in Norway Germans undo move 2. 2 infantry placed in Novgorod 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.33 Germans regular : -1.33 -
TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 3 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Alexandria British win, taking Alexandria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone 3 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan 3 mech_infantrys moved from Persia to West India 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to Scotland Place Units - British 3 armour placed in Persia 2 transports placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.33 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 2 destroyers and 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 94 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/7 hits, 3.67 expected hitsCombat Hit Differential Summary :
Italians regular : -2.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 2 destroyers and 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in 94 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits British roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier, 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone 2 submarines owned by the British lost in 94 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone 1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 94 Sea Zone Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits British roll dice for 1 cruiser, 1 fighter and 1 transport in 94 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone 1 cruiser owned by the British lost in 94 Sea Zone 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated British win, taking Syria from British with 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for Italians: 1 battleship, 2 destroyers and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 3 submarines and 1 tactical_bomber Turning on Edit Mode EDIT: Removing units owned by British from 94 Sea Zone: 1 fighter and 1 transport EDIT: Turning off Edit Mode Battle in Libya Italians attack with 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 3 : 0/2 hits, 0.33 expected hits French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits French roll dice for 1 infantry in Libya, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 mech_infantry in Libya, round 5 : 0/1 hits, 0.17 expected hits French roll dice for 1 infantry in Libya, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Libya French win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to France 1 armour moved from Romania to Northern Italy Place Units - Italians 1 armour and 1 infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -4.50 British regular : -0.83 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 2 airfields; Remaining resources: 8 PUs; Combat Move - Russians 5 infantry moved from Ukraine to Bessarabia 2 fighters moved from Ukraine to Novgorod 7 mech_infantrys moved from Archangel to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Ukraine to Bessarabia 1 armour and 7 mech_infantrys moved from Ukraine to Eastern Poland 5 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Bessarabia Russians attack with 1 armour and 5 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 3 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Eastern Poland Russians attack with 1 armour and 7 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 7 mech_infantrys in Eastern Poland, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Novgorod Russians attack with 2 fighters and 9 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys Germans roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits Russians roll dice for 2 fighters and 9 mech_infantrys in Novgorod, round 2 : 0/11 hits, 2.50 expected hits Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/7 hits, 2.67 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod Russians roll dice for 2 fighters and 7 mech_infantrys in Novgorod, round 3 : 2/9 hits, 2.17 expected hits Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 2/7 hits, 2.67 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 4 : 2/7 hits, 1.83 expected hits Germans roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Novgorod, round 4 : 2/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 5 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 5 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians lost in Novgorod 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 6 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 6 : 3/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians and 2 fighters owned by the Russians lost in Novgorod Russians roll dice for 1 mech_infantry in Novgorod, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 7 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 8 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 8 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -37 Casualties for Russians: 2 fighters and 9 mech_infantrys Casualties for Germans: 1 aaGun, 2 infantry and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 mech_infantrys moved from Russia to Archangel 3 mech_infantrys moved from Russia to Belarus 1 aaGun moved from Ukraine to Bessarabia Place Units - Russians 1 airfield placed in Archangel 1 airfield placed in Belarus Turn Complete - Russians Russians collect 33 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans AA : -0.33 Germans regular : -3.00 Russians regular : -6.00 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 2 airfields; Remaining resources: 8 PUs; Combat Move - Russians 5 infantry moved from Ukraine to Bessarabia 2 fighters moved from Ukraine to Novgorod 7 mech_infantrys moved from Archangel to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Ukraine to Bessarabia 1 armour and 7 mech_infantrys moved from Ukraine to Eastern Poland 5 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Bessarabia Russians attack with 1 armour and 5 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 3 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Eastern Poland Russians attack with 1 armour and 7 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 7 mech_infantrys in Eastern Poland, round 2 : 1/8 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Novgorod Russians attack with 2 fighters and 9 mech_infantrys Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys Germans roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits Russians roll dice for 2 fighters and 9 mech_infantrys in Novgorod, round 2 : 0/11 hits, 2.50 expected hits Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/7 hits, 2.67 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod Russians roll dice for 2 fighters and 7 mech_infantrys in Novgorod, round 3 : 2/9 hits, 2.17 expected hits Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 2/7 hits, 2.67 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 4 : 2/7 hits, 1.83 expected hits Germans roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Novgorod, round 4 : 2/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians lost in Novgorod 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 5 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 5 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians lost in Novgorod 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 6 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 6 : 3/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians and 2 fighters owned by the Russians lost in Novgorod Russians roll dice for 1 mech_infantry in Novgorod, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 7 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 8 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 8 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -37 Casualties for Russians: 2 fighters and 9 mech_infantrys Casualties for Germans: 1 aaGun, 2 infantry and 2 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 mech_infantrys moved from Russia to Archangel 3 mech_infantrys moved from Russia to Belarus 1 aaGun moved from Ukraine to Bessarabia Place Units - Russians 1 airfield placed in Archangel 1 airfield placed in Belarus Turn Complete - Russians Russians collect 33 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 4 infantry EDIT: Adding units owned by Russians to Tsinghai: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans AA : -0.33 Germans regular : -3.00 Russians regular : -6.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 7 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 2 artilleries and 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 5 fighters and 2 tactical_bombers moved from Suiyuyan to Tsinghai 2 infantry moved from Sikang to Tsinghai 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 4 artilleries and 7 infantry moved from Shensi to Tsinghai 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 2 infantry moved from Korea to Manchuria 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone 1 battleship and 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone 2 carriers moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 17 Sea Zone to Iwo Jima Combat - Japanese Battle in Siberia Battle in French Madagascar Battle in Tanganyika Territory Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 cruiser EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in Manchuria Japanese attack with 2 artilleries, 1 fighter and 5 infantry Russians defend with 5 infantry Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in Manchuria, round 2 : 2/8 hits, 2.33 expected hits Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Manchuria 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Manchuria, round 3 : 1/6 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Manchuria 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 5 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Manchuria 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Siberia from Russians, taking French Madagascar from French, taking Tanganyika Territory from British, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 5 infantry Casualties for Russians: 5 infantry Battle in Tsinghai Japanese attack with 4 artilleries, 5 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 13 infantry; Russians defend with 4 infantry Japanese roll dice for 4 artilleries, 5 fighters, 9 infantry and 2 tactical_bombers in Tsinghai, round 2 : 8/20 hits, 7.33 expected hits Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 4/18 hits, 6.33 expected hits 4 infantry owned by the Japanese lost in Tsinghai 4 infantry owned by the Russians and 4 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 4 artilleries, 5 fighters, 5 infantry and 2 tactical_bombers in Tsinghai, round 3 : 6/16 hits, 6.67 expected hits Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 3 : 4/10 hits, 3.67 expected hits 4 infantry owned by the Japanese lost in Tsinghai 6 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 4 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 4 : 7/12 hits, 5.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 artilleries, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 artillery and 9 infantry Casualties for Chinese: 1 fighter and 13 infantry Casualties for Russians: 4 infantry Battle in 17 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 17 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 fighters owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 49 Casualties for Japanese: 1 carrier and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport Battle in Iwo Jima Japanese attack with 2 artilleries, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Iwo Jima, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0 EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter moved from Iwo Jima to 17 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 1 fighter moved from Manchuria to Korea 5 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 cruiser and 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 carrier and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from Western Australia to 62 Sea Zone 1 bomber moved from Western Australia to Caroline Islands Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 fighters placed in India 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.00 Japanese regular : -2.33 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy nothing; Remaining resources: 73 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 99 Sea Zone 2 bombers moved from United Kingdom to Novgorod 2 armour and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 artillery and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1,5 1 destroyer owned by the Americans lost in 17 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6,3 Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Southern France Battle in Novgorod Americans attack with 2 bombers Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 bombers in Novgorod, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 1.33 expected hits 2 bombers owned by the Americans lost in Novgorod Germans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Southern France from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers Battle in 17 Sea Zone Americans attack with 1 destroyer, 1 infantry, 1 submarine and 1 transport Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -27 Casualties for Americans: 1 destroyer, 2 infantry, 1 submarine and 1 transport 2 fighters owned by the Japanese forced to land in Iwo Jima Non Combat Move - Americans 1 bomber moved from 99 Sea Zone to Cyprus 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to 109 Sea Zone 3 bombers moved from Eastern United States to United Kingdom Turn Complete - Americans Americans collect 60 PUs; end with 133 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 143 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 148 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 153 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.33 Germans regular : 0.67





