@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Western Australia to 56 Sea Zone
1 battleship and 1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 3 infantry moved from Chahar to Hopei
2 artilleries and 2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 artillery and 4 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Yunnan
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in Victoria
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Victoria from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in 54 Sea Zone
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Battle in New South Wales
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in New South Wales, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New South Wales
1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 armour, 5 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 armour and 5 infantry moved from 62 Sea Zone to New South Wales
2 carriers and 1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Malaya to Philippines
1 tactical_bomber moved from Malaya to French Indo China
1 bomber moved from 54 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
1 harbour placed in French Indo China
1 carrier placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
Japanese collect 60 PUs (3 lost to blockades); end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Smolensk
1 armour owned by the Russians lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 fighter moved from Bessarabia to 100 Sea Zone
1 fighter moved from Eastern Poland to 100 Sea Zone
1 infantry moved from Bessarabia to Ukraine
3 armour moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Cyprus to 99 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun, 3 artilleries and 3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
3 artilleries moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
2 armour moved from Archangel to Belarus
1 mech_infantry moved from Baltic States to Archangel
2 mech_infantrys moved from Baltic States to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser and 3 transports moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 aaGun and 1 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Germany to France
1 armour moved from Belarus to Ukraine
Place Units - Germans
1 carrier and 1 transport placed in 100 Sea Zone
1 airfield placed in Greece
1 infantry placed in Ukraine
1 fighter and 1 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Sumatra
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from India to 39 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
Place Units - British
3 mech_infantrys placed in Persia
1 fighter and 1 infantry placed in United Kingdom
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Syria
2 fighters and 1 tactical_bomber moved from Greece to Syria
1 bomber moved from Southern Italy to Syria
1 fighter moved from Southern Italy to Syria
Combat - Italians
Battle in Syria
Italians attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Syria, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Italians lost in Syria
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Syria
Italians win, taking Syria from Russians with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Syria to Southern Italy
2 fighters and 1 tactical_bomber moved from Syria to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
Russians regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 armour and 2 mech_infantrys moved from Samara to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 3 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Vologda, round 2 : 5/8 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Egypt to Persia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 5 infantry
EDIT: Adding units owned by Russians to Amur: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 4 infantry
EDIT: Adding units owned by Russians to Tsinghai: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 3.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 armour and 2 mech_infantrys moved from Samara to Vologda
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 3 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Vologda, round 2 : 5/8 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Egypt to Persia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sakha: 5 infantry
EDIT: Adding units owned by Russians to Amur: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 4 infantry
EDIT: Adding units owned by Russians to Tsinghai: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 3.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 artilleries and 8 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries and 8 infantry moved from Kweichow to Shensi
4 fighters and 2 tactical_bombers moved from 62 Sea Zone to New Zealand
1 battleship, 3 carriers and 6 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Queensland
Battle in New Zealand
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 airfield, 2 fighters and 1 harbour
Japanese roll dice for 4 fighters and 2 tactical_bombers in New Zealand, round 2 : 2/6 hits, 3.33 expected hits
ANZAC roll dice for 2 fighters in New Zealand, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese lost in New Zealand
2 fighters owned by the ANZAC lost in New Zealand
Japanese win, taking Queensland from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from New Zealand to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 fighter moved from Philippines to French Indo China
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from Yunnan to French Indo China
1 bomber moved from Philippines to French Indo China
1 bomber moved from Japan to French Indo China
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
Place Units - Japanese
3 fighters and 1 infantry placed in Japan
1 airfield placed in French Indo China
1 carrier placed in 36 Sea Zone
Japanese undo move 1.
1 fighter and 1 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
Japanese collect 59 PUs (1 lost to blockades); end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
7 bombers moved from Amur to Japan
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Japan
Americans attack with 7 bombers
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits
Americans roll dice for 7 bombers in Japan, round 2 : 3/7 hits, 4.67 expected hits
Japanese roll dice for 1 aaGun, 3 fighters and 2 infantry in Japan, round 2 : 3/5 hits, 2.67 expected hits
3 bombers owned by the Americans lost in Japan
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
Americans roll dice for 4 bombers in Japan, round 3 : 1/4 hits, 2.67 expected hits
Japanese roll dice for 3 fighters in Japan, round 3 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Americans lost in Japan
1 fighter owned by the Japanese lost in Japan
Americans roll dice for 2 bombers in Japan, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters in Japan, round 4 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Americans lost in Japan
2 fighters owned by the Japanese lost in Japan
Americans win, taking 26 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -31
Casualties for Americans: 6 bombers
Casualties for Japanese: 1 aaGun, 3 fighters and 2 infantry
Non Combat Move - Americans
1 bomber moved from Japan to Amur
5 fighters moved from Midway to Hawaiian Islands
1 aaGun moved from Central United States to Western United States
1 armour and 1 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries, 1 carrier, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - Americans
3 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Japanese regular : 0.00
Japanese AA : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Caucasus
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
5 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Caucasus
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Caucasus from Russians, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 5 armour, 2 infantry and 1 mech_infantry in Rostov, round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 fighter and 1 tactical_bomber moved from Smolensk to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 armour moved from France to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 fighter moved from 100 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Archangel to Karelia
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from France to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 armour moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
Germans undo move 1.
1 carrier and 1 destroyer placed in 112 Sea Zone
1 transport placed in 100 Sea Zone
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery placed in Western Germany
Germans undo move 6.
Germans undo move 5.
2 artilleries and 1 infantry placed in France
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Caucasus
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
5 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Caucasus
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Caucasus from Russians, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 5 armour, 2 infantry and 1 mech_infantry in Rostov, round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 fighter and 1 tactical_bomber moved from Smolensk to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 armour moved from France to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 fighter moved from 100 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Archangel to Karelia
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from France to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 armour moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
Germans undo move 1.
1 carrier and 1 destroyer placed in 112 Sea Zone
1 transport placed in 100 Sea Zone
2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery placed in Western Germany
Germans undo move 6.
Germans undo move 5.
2 artilleries and 1 infantry placed in France
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 104 Sea Zone
3 fighters and 2 tactical_bombers moved from United Kingdom to 104 Sea Zone
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
2 mech_infantrys moved from Persia to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Egypt to Alexandria
British take Alexandria from Germans
Combat - British
Battle in Celebes
Battle in Borneo
Battle in 104 Sea Zone
British attack with 3 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 cruiser
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the British lost in 104 Sea Zone
1 cruiser owned by the Germans lost in 104 Sea Zone
British win, taking Celebes from Japanese, taking Borneo from Japanese with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Casualties for Germans: 1 cruiser
Battle in Syria
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Syria
1 infantry owned by the Germans lost in Syria
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Syria
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 mech_infantry moved from Persia to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 fighters and 2 tactical_bombers moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 aaGuns and 8 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 armour
EDIT: Adding units owned by Germans to Northern Italy: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.00
Germans regular : 0.50
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 armour, 2 fighters, 1 infantry and 1 tactical_bomber moved from Greece to Turkey
2 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from Southern Italy to Turkey
1 battleship and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Syria to Turkey
1 bomber moved from Southern Italy to Turkey
Combat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber in Turkey, round 2 : 7/12 hits, 4.67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Italians lost in Turkey
7 infantry owned by the Neutral_True lost in Turkey
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 3 : 9/10 hits, 4.33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Turkey
1 infantry owned by the Neutral_True lost in Turkey
Italians win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 3 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from Turkey to Greece
2 fighters moved from Turkey to 95 Sea Zone
1 bomber moved from Turkey to Southern Italy
1 tactical_bomber moved from Turkey to Southern Italy
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 7.00
Neutral_True regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 fighters moved from Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 artilleries and 2 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 artilleries and 13 infantry moved from Russia to Samara
1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Caucasus to Samara
4 infantry moved from Tsinghai to Kansu
Place Units - Russians
3 infantry placed in Volgograd
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 artillery
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
2 artilleries and 3 infantry moved from Queensland to New South Wales
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 mech_infantrys moved from Shantung to Manchuria
6 artilleries and 16 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to Celebes
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
Combat - Japanese
Battle in New Zealand
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Celebes, round 2 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Turning off Edit Mode
Battle in Manchuria
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Manchuria, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 mech_infantrys in Manchuria, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
French defend with 1 destroyer
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
1 artillery owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in New South Wales
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll AA dice in New South Wales : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/7 hits, 2.67 expected hits
ANZAC roll dice for 1 aaGun, 1 artillery and 3 infantry in New South Wales, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in New South Wales
2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 3 : 2/6 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New South Wales
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun, 1 artillery and 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 47 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 48 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Sumatra to Malaya
3 artilleries and 3 infantry moved from French Indo China to Siam
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Celebes to Philippines
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from French Indo China to Malaya
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 1 fighter and 3 transports moved from 54 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 airfield placed in Malaya
Turn Complete - Japanese
Japanese collect 61 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
French regular : -0.33
Japanese regular : 4.17
ANZAC AA : -0.33
ANZAC regular : -0.17
UK_Pacific regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 bombers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Caucasus
2 infantry moved from Rostov to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
4 infantry moved from Finland to Sweden
1 armour and 1 mech_infantry moved from Karelia to Sweden
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Greece to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Sweden
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
7 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
Combat - Germans
Battle in Sweden
Germans attack with 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Sweden, round 2 : 5/8 hits, 2.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans lost in Sweden
5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sweden, round 3 : 2/5 hits, 1.83 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/15 hits, 7.33 expected hits
Americans roll dice for 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/12 hits, 4.17 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
6 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 7/11 hits, 6.00 expected hits
Americans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits, 2.17 expected hits
2 fighters owned by the Germans lost in Normandy Bordeaux
1 armour owned by the Americans, 3 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries, 2 fighters and 2 infantry
Casualties for Americans: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Battle in Bryansk
Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 4 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 7 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 7 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/17 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
2 transports moved from 100 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Northern Italy to France
1 mech_infantry moved from Ukraine to Belarus
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Sweden to Western Germany
1 fighter moved from Sweden to France
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
Place Units - Germans
3 mech_infantrys placed in France
3 infantry placed in Ukraine
4 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -2.67
Germans regular : 2.00
Neutral_True regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
Combat - British
Battle in 41 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 42 Sea Zone
1 destroyer owned by the Japanese lost in 42 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from Burma to India
2 aaGuns and 3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to Iraq
1 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
2 transports placed in 109 Sea Zone
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,4,2,3,2,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Japanese regular : 0.67
British regular : 1.00