@cwglee51 Lol! What was that first round??
cwglee51 axis vs simon allie +40 G40 OOB
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 fighters and 2 tactical_bombers moved from Finland to 115 Sea Zone 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 armour moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 armour moved from Bessarabia to Ukraine 2 artilleries moved from Bessarabia to Ukraine 26 infantry moved from Bessarabia to Ukraine 6 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 6 infantry moved from Eastern Poland to Western Ukraine 13 mech_infantrys moved from Eastern Poland to Western Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 2 armour and 4 mech_infantrys moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Belarus Germans attack with 1 artillery and 5 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Belarus 2 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from 115 Sea Zone to Finland 2 fighters moved from 115 Sea Zone to Finland 1 tactical_bomber moved from Western Germany to Finland 1 artillery moved from France to Western Germany Place Units - Germans 3 fighters and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Karelia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 armour moved from Archangel to Russia 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Northwest Persia to Volgograd 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Bryansk to Volgograd 2 infantry moved from Volgograd to Samara 2 artilleries and 38 infantry moved from Bryansk to Russia Place Units - Russians 2 infantry placed in Volgograd 4 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 37 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 factory_minors, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Burma Combat - Japanese Battle in Burma Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 fighter Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 4.33 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 1 fighter owned by the British lost in Burma Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters moved from 44 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 3 carriers moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China 3 fighters moved from Burma to French Indo China 3 tactical_bombers moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 bomber moved from Paulau Island to French Indo China 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 battleship moved from 41 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 2 cruisers moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 1 harbour placed in Hainan 1 factory_minor placed in French Indo China 1 factory_minor placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 1.83 UK_Pacific regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in France Bombing raid in France causes 0 damage total. Battle in Normandy Bordeaux Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 4 submarines moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Americans undo move 3. 1 fighter placed in Eastern United States 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Shensi Chinese take Shensi from Japanese 3 infantry moved from Suiyuyan to Kansu 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from Eastern Persia to India 1 bomber moved from Egypt to India 1 fighter and 1 tactical_bomber moved from Iraq to Persia 3 infantry moved from Persia to Northwest Persia 2 artilleries and 6 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 1.33 Japanese regular : 0.00 Germans AA : 0.83 British regular : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Baltic States to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 6 infantry moved from Northern Italy to France 2 artilleries and 1 mech_infantry moved from Northern Italy to France 2 aaGuns moved from Northern Italy to France Place Units - Italians 2 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,6,2,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,5,6,3,2,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6 Italians collect 11 PUs (9 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry moved from South Australia to Queensland 1 fighter and 2 infantry moved from New South Wales to Queensland 1 fighter moved from India to Persia 2 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk 2 armour moved from Ukraine to Bryansk 26 infantry moved from Ukraine to Bryansk 6 infantry moved from Western Ukraine to Bryansk 17 mech_infantrys moved from Western Ukraine to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 8 armour moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 5 fighters moved from Finland to Bryansk 5 tactical_bombers moved from Finland to Bryansk 3 fighters moved from Western Germany to Bryansk Combat - Germans Non Combat Move - Germans 2 aaGuns moved from Western Ukraine to Bryansk 1 aaGun moved from Belarus to Bryansk 2 infantry moved from Finland to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Germany 5 infantry moved from Finland to Norway 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone 2 bombers moved from Western Germany to Bryansk 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Ukraine 7 infantry placed in Germany Germans undo move 3. 4 infantry placed in Germany 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 50 Optional[PUs]Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 2 fighters; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Novgorod to Belarus Russians take Belarus from Germans Combat - Russians Russians creates battle in territory 97 Sea Zone Non Combat Move - Russians 1 aaGun, 2 artilleries and 3 infantry moved from Karelia to Novgorod 3 fighters moved from Russia to Novgorod 1 tactical_bomber moved from Volgograd to Novgorod 1 artillery moved from Novgorod to Belarus 1 infantry moved from Russia to Tambov 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Kazakhstan to Turkmenistan 1 armour moved from Russia to Kazakhstan 2 aaGuns, 6 artilleries and 52 infantry moved from Russia to Samara 2 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Alexandria Place Units - Russians 1 armour and 2 artilleries placed in Volgograd 1 armour and 2 fighters placed in Novgorod Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 37 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
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All those planes in range and I couldn’t save Moscow.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 37 Sea Zone 5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 3/10 hits, 5.83 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Japan to 36 Sea Zone 4 fighters and 5 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from French Indo China to Yunnan 5 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan Place Units - Japanese 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in French Indo China 1 bomber, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -2.83 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima 2 fighters moved from 33 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Morocco Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Morocco Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 2 carriers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States 1 submarine moved from 91 Sea Zone to 93 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone Place Units - Americans 2 armour and 1 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei 2 infantry moved from Sikang to Shensi 2 infantry moved from Kansu to Shensi 1 infantry moved from Chahar to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from India to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 2 artilleries and 6 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans Combat - British Battle in 37 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 bomber moved from 37 Sea Zone to India 3 infantry moved from Persia to Northwest Persia 1 armour moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from 99 Sea Zone to Belarus 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 3 fighters and 1 tactical_bomber moved from Persia to India Place Units - British 3 artilleries placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Americans regular : -0.00 Italians regular : -0.33 Japanese regular : 0.50 British regular : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Algeria to Morocco 1 armour and 1 mech_infantry moved from Algeria to Morocco 1 armour moved from Bryansk to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Slovakia Hungary 2 mech_infantrys moved from Northern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Yugoslavia Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,5,1,4,5,1,3 Italians collect 8 PUs (13 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.83 Russians regular : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Alexandria to Tobruk 1 fighter moved from Persia to India 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Caroline Islands to Hawaiian Islands 2 fighters moved from Queensland to Hawaiian Islands 1 fighter and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French 1 infantry moved from Alexandria to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 40PUs while taking Russians capital Germans converts factory_major into different units 3 fighters moved from Bryansk to Germany 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 3 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus 1 bomber moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 4 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd 32 infantry moved from Bryansk to Russia Germans take Russia from Russians 5 artilleries moved from Bryansk to Russia 2 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 fighter; Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the British lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Casualties for British: 1 fighter Battle in Volgograd Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 armour, 2 artilleries and 1 factory_minor Germans roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 1 armour and 2 artilleries in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 2 artilleries owned by the Russians lost in Volgograd Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 2 artilleries Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Belarus to Western Germany 2 bombers moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Belarus to Germany 2 fighters moved from Belarus to Germany 3 aaGuns moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine 18 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Ukraine to Smolensk 1 armour moved from Ukraine to Smolensk 3 armour moved from Bryansk to Russia 5 mech_infantrys moved from Bryansk to Smolensk 6 armour moved from Bryansk to Smolensk 2 armour moved from Bryansk to Russia 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 1 airfield placed in Germany 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in France 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,2,1,2,4,3,2 Germans collect 48 PUs (5 lost to blockades); end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 93 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 0.33 British regular : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - Russians 5 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus 6 artilleries and 52 infantry moved from Samara to Volgograd 2 infantry moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Belarus to Caucasus 1 infantry moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 6 artilleries and 53 infantry Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 6 artilleries and 53 infantry in Volgograd, round 2 : 9/59 hits, 11.83 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 6 artilleries and 53 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Belarus Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to Russians EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 3 fighters moved from Belarus to Northwest Persia 2 aaGuns moved from Samara to Volgograd 1 armour moved from Kazakhstan to Northwest Persia EDIT: 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 armour moved from Alexandria to Trans-Jordan 1 aaGun, 1 armour, 3 artilleries and 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -4.50





