Looks like I need to start channeling Michelle Yeoh more often. She’s great luck!
cwglee51 axis vs simon allie +40 G40 OOB
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from French 2 armour moved from Greece to Romania 1 infantry moved from Greece to Albania 2 artilleries and 2 infantry moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Nigeria to French Equatorial Africa Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone 2 bombers moved from Western Germany to 114 Sea Zone 2 armour and 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 10 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 2 artilleries moved from Slovakia Hungary to Eastern Poland 10 infantry moved from Slovakia Hungary to Eastern Poland 26 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 artillery moved from Normandy Bordeaux to France Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters moved from 114 Sea Zone to Finland 2 tactical_bombers moved from 114 Sea Zone to Finland 3 fighters moved from Southern Italy to Finland 2 tactical_bombers moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Finland 1 tactical_bomber moved from Western Germany to Finland 2 bombers moved from 114 Sea Zone to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 1 destroyer placed in 113 Sea Zone 10 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs]Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -1.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq 2 fighters and 1 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Karelia to Baltic States Combat - Russians Battle in Iraq Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 1 infantry Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 1 infantry Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 artilleries and 18 infantry moved from Belarus to Bryansk 1 aaGun moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Bryansk 7 infantry moved from Ukraine to Bryansk 7 infantry moved from Russia to Bryansk 2 fighters moved from Baltic States to Russia 1 tactical_bomber moved from Iraq to Northwest Persia 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Karelia to Archangel 1 infantry moved from Smolensk to Belarus 6 infantry moved from Smolensk to Bryansk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17 Neutral_Axis regular : 0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 fighters, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 artilleries and 4 infantry moved from Hunan to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Chahar to Shensi 1 bomber moved from Kwangsi to Shensi Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Malaya Battle in Kwangtung Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/10 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kwangsi 1 bomber moved from 46 Sea Zone to Paulau Island 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangtung to Manchuria 1 fighter moved from Kwangtung to Manchuria 3 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 1 battleship and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 fighters, 2 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.33 Japanese regular : 1.83 UK_Pacific regular : -0.67 -
Oh I should have used my USSR sub to attack the German Cruiser.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 32 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 2 fighters moved from Eastern United States to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Americans undo move 1. 1 submarine placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Chinese undo move 1. 3 infantry placed in Tsinghai 1 infantry placed in Tsinghai Chinese undo move 2. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from India to 37 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 37 Sea Zone to Burma 1 infantry moved from Burma to India 2 infantry moved from West India to India 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Kenya to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to India 1 mech_infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 98 Sea Zone to Persia 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Malta to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Iraq Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.00 Japanese regular : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Baltic States 1 mech_infantry moved from Tunisia to Algeria 4 infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Algeria 2 artilleries moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria 1 armour moved from Romania to Baltic States Combat - Italians Battle in Baltic States Italians attack with 2 armour Russians defend with 1 mech_infantry Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Baltic States Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 mech_infantry Battle in Algeria Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry British defend with 1 infantry; French defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Algeria, round 2 : 5/9 hits, 3.00 expected hits French roll dice for 4 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Algeria 3 infantry owned by the French and 1 infantry owned by the British lost in Algeria Italians win, taking Algeria from French with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for French: 3 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.50 Russians regular : 0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 32 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 1 fighter and 2 infantry moved from Queensland to South Australia 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Burma to India 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 2 fighters and 2 tactical_bombers moved from Finland to 115 Sea Zone 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 armour moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 armour moved from Bessarabia to Ukraine 2 artilleries moved from Bessarabia to Ukraine 26 infantry moved from Bessarabia to Ukraine 6 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 6 infantry moved from Eastern Poland to Western Ukraine 13 mech_infantrys moved from Eastern Poland to Western Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 2 armour and 4 mech_infantrys moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Belarus Germans attack with 1 artillery and 5 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in 115 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Belarus 2 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from 115 Sea Zone to Finland 2 fighters moved from 115 Sea Zone to Finland 1 tactical_bomber moved from Western Germany to Finland 1 artillery moved from France to Western Germany Place Units - Germans 3 fighters and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Karelia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 armour moved from Archangel to Russia 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Northwest Persia to Volgograd 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Bryansk to Volgograd 2 infantry moved from Volgograd to Samara 2 artilleries and 38 infantry moved from Bryansk to Russia Place Units - Russians 2 infantry placed in Volgograd 4 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 37 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 factory_minors, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Burma Combat - Japanese Battle in Burma Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 fighter Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 4.33 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 1 fighter owned by the British lost in Burma Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters moved from 44 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 3 carriers moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China 3 fighters moved from Burma to French Indo China 3 tactical_bombers moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 1 bomber moved from Paulau Island to French Indo China 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 battleship moved from 41 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 2 cruisers moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 1 harbour placed in Hainan 1 factory_minor placed in French Indo China 1 factory_minor placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 1.83 UK_Pacific regular : 0.33





