Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 factory_minors, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 fighter
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 4.33 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
1 fighter owned by the British lost in Burma
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 44 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Burma to French Indo China
3 tactical_bombers moved from Burma to French Indo China
1 bomber moved from Burma to French Indo China
1 bomber moved from Paulau Island to French Indo China
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 battleship moved from 41 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 cruisers moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
Place Units - Japanese
1 airfield placed in French Indo China
1 harbour placed in Hainan
1 factory_minor placed in French Indo China
1 factory_minor placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 1.83
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in France
Bombing raid in France causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 34 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
4 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Suiyuyan to Kansu
3 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Eastern Persia to India
1 bomber moved from Egypt to India
1 fighter and 1 tactical_bomber moved from Iraq to Persia
3 infantry moved from Persia to Northwest Persia
2 artilleries and 6 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 1.33
Japanese regular : 0.00
Germans AA : 0.83
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Baltic States to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
6 infantry moved from Northern Italy to France
2 artilleries and 1 mech_infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to France
Place Units - Italians
2 infantry and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,6,2,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,5,6,3,2,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,6
Italians collect 11 PUs (9 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry moved from South Australia to Queensland
1 fighter and 2 infantry moved from New South Wales to Queensland
1 fighter moved from India to Persia
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
2 armour moved from Ukraine to Bryansk
26 infantry moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
17 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
8 armour moved from Western Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
5 fighters moved from Finland to Bryansk
5 tactical_bombers moved from Finland to Bryansk
3 fighters moved from Western Germany to Bryansk
Combat - Germans
Non Combat Move - Germans
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
5 infantry moved from Finland to Norway
1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to Bryansk
1 aaGun moved from Western Germany to Germany
Place Units - Germans
2 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
7 infantry placed in Germany
Germans undo move 3.
4 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 50 Optional[PUs]
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Non Combat Move - Russians
1 aaGun, 2 artilleries and 3 infantry moved from Karelia to Novgorod
3 fighters moved from Russia to Novgorod
1 tactical_bomber moved from Volgograd to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Russia to Tambov
1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Russia to Kazakhstan
2 aaGuns, 6 artilleries and 52 infantry moved from Russia to Samara
2 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
Place Units - Russians
1 armour and 2 artilleries placed in Volgograd
1 armour and 2 fighters placed in Novgorod
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 37 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
All those planes in range and I couldn’t save Moscow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 37 Sea Zone
5 fighters and 5 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 3/10 hits, 5.83 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 34 Sea Zone
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
4 fighters and 5 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
5 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
Place Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo China
1 bomber, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Morocco
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
2 carriers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to Central United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
2 armour and 1 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
2 infantry moved from Sikang to Shensi
2 infantry moved from Kansu to Shensi
1 infantry moved from Chahar to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 artilleries and 6 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in 37 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 bomber moved from 37 Sea Zone to India
3 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from 99 Sea Zone to Belarus
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to India
Place Units - British
3 artilleries placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : -0.00
Italians regular : -0.33
Japanese regular : 0.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,5,1,4,5,1,3
Italians collect 8 PUs (13 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
1 fighter moved from Persia to India
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
2 fighters moved from Queensland to Hawaiian Islands
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
3 fighters moved from Bryansk to Germany
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
3 infantry moved from Bryansk to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
1 bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
4 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
32 infantry moved from Bryansk to Russia
Germans take Russia from Russians
5 artilleries moved from Bryansk to Russia
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 fighter; Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 4/8 hits, 3.50 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Volgograd
Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 2 artilleries and 1 factory_minor
Germans roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/9 hits, 3.67 expected hits
Russians roll dice for 1 armour and 2 artilleries in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
2 artilleries owned by the Russians lost in Volgograd
Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 4/8 hits, 3.50 expected hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 2 artilleries
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Belarus to Western Germany
2 bombers moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Belarus to Germany
2 fighters moved from Belarus to Germany
3 aaGuns moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
18 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Ukraine to Smolensk
3 armour moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Smolensk
6 armour moved from Bryansk to Smolensk
2 armour moved from Bryansk to Russia
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 airfield placed in Germany
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,2,1,2,4,3,2
Germans collect 48 PUs (5 lost to blockades); end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 93 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Combat Move - Russians
5 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus
6 artilleries and 52 infantry moved from Samara to Volgograd
2 infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Belarus to Caucasus
1 infantry moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 6 artilleries and 53 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 6 artilleries and 53 infantry in Volgograd, round 2 : 9/59 hits, 11.83 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 6 artilleries and 53 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 fighters moved from Belarus to Northwest Persia
2 aaGuns moved from Samara to Volgograd
1 armour moved from Kazakhstan to Northwest Persia
EDIT: 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Alexandria to Trans-Jordan
1 aaGun, 1 armour, 3 artilleries and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -4.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
3 mech_infantrys moved from Kiangsu to Anhwe
2 fighters moved from Manchuria to Anhwe
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Anhwe
Japanese attack with 2 fighters and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 mech_infantrys in Anhwe, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Manchuria
1 bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 submarine moved from 36 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Japan
1 bomber moved from Japan to French Indo China
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 2.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Holland Belgium
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking 17 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
EDIT: 1 artillery moved from Iwo Jima to 17 Sea Zone
EDIT: 1 artillery and 1 transport moved from 17 Sea Zone to 33 Sea Zone
EDIT: 1 artillery moved from 33 Sea Zone to Caroline Islands
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Hopei to Anhwe
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
5 fighters, 1 infantry and 2 tactical_bombers moved from India to Burma
1 bomber moved from India to Rostov
1 fighter moved from 98 Sea Zone to Rostov
1 armour moved from Northwest Persia to Rostov
2 artilleries and 6 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Battle in Rostov
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 armour
British roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Burma
British attack with 5 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 6/8 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Rostov to Volgograd
5 fighters and 2 tactical_bombers moved from Burma to India
3 artilleries moved from Persia to Northwest Persia
2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 8 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Normandy Bordeaux to 98 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 artilleries placed in Persia
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.17
Japanese regular : 0.67
Italians regular : -0.83
Germans regular : -0.33
British regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Slovakia Hungary to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,5,4,5,2,4,6,3
Italians collect 7 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Caroline Islands
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
2 infantry moved from Tobruk to Libya
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 bomber, 1 fighter, 7 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
Germans take Archangel from Russians
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
2 mech_infantrys moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
2 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 bomber moved from Ukraine to Rostov
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 bomber moved from Rostov to Western Germany
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
4 armour and 4 mech_infantrys moved from Smolensk to Novgorod
2 armour moved from Smolensk to Bryansk
14 mech_infantrys moved from Russia to Bryansk
5 artilleries moved from Russia to Bryansk
32 infantry moved from Russia to Bryansk
3 aaGuns moved from Russia to Bryansk
3 bombers moved from Holland Belgium to Western Germany
7 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
3 infantry moved from Germany to Western Germany
3 fighters moved from Germany to Yugoslavia
7 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
Place Units - Germans
1 airfield placed in Yugoslavia
2 submarines placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
2 infantry placed in Germany
5 infantry placed in Western Germany
Germans undo move 7.
3 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,5,2,5,5,1,3,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 62 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : -1.00
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Caucasus to Rostov
6 artilleries and 53 infantry moved from Volgograd to Rostov
1 armour, 3 artilleries and 2 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 3 artilleries and 2 infantry
Germans defend with 7 infantry
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Finland, round 2 : 4/6 hits, 2.17 expected hits
Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
4 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour and 2 artilleries in Finland, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Russians lost in Finland
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour and 1 artillery in Finland, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Finland
Russians roll dice for 1 armour in Finland, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 infantry in Finland, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour in Finland, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Finland, round 7 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Finland, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 3 artilleries and 2 infantry
Casualties for Germans: 7 infantry
Battle in Rostov
Russians attack with 6 artilleries and 55 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 6 artilleries and 55 infantry in Rostov, round 2 : 15/61 hits, 12.17 expected hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 6 artilleries and 54 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Rostov
1 armour moved from Northwest Persia to Rostov
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 aaGun moved from Karelia to Finland
1 mech_infantry moved from Eastern Persia to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Anhwe
3 fighters moved from Manchuria to Anhwe
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
3 bombers moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Burma, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 3 fighters and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 3 mech_infantrys in Anhwe, round 2 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 fighters and 2 mech_infantrys in Anhwe, round 3 : 4/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters moved from Anhwe to Manchuria
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 bombers moved from Burma to French Indo China
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
4 mech_infantrys moved from French Indo China to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
1 artillery and 1 infantry placed in Malaya
Japanese undo move 3.
1 transport placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.83
UK_Pacific regular : -0.33