cwglee51 axis vs simon allie +40 G40 OOB


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
            1 bomber moved from Russia to Southern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,2,5,5,6,6,6,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Italians collect 5 PUs (12 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from Queensland to Dutch New Guinea
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer and 2 fighters moved from 22 Sea Zone to 20 Sea Zone
            2 fighters moved from Korea to 20 Sea Zone
    

    Savegame

  • '19 '17 '16

    Kami in SZ20?


  • @simon33 None


  • @simon33 None


  • @simon33 None

  • '19 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from Queensland to Dutch New Guinea
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer and 2 fighters moved from 22 Sea Zone to 20 Sea Zone
            2 fighters moved from Korea to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer and 4 fighters
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to Manchuria
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
            1 fighter moved from Dutch New Guinea to New Guinea
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from India to Volgograd
            2 infantry moved from Libya to Tobruk
            1 artillery and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            2 cruisers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Libya to Tobruk
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    ANZAC regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers, 3 fighters and 4 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            24 mech_infantrys moved from Bryansk to Tambov
            3 mech_infantrys moved from Russia to Tambov
            1 mech_infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            7 armour moved from Bryansk to Tambov
            33 infantry moved from Bryansk to Tambov
            5 artilleries moved from Bryansk to Tambov
            2 fighters and 2 tactical_bombers moved from Russia to Tambov
            6 bombers moved from Western Germany to Tambov
            2 fighters moved from Western Germany to Southern Italy
            1 armour moved from Buryatia to Sakha
                  Germans take Sakha from Russians
            1 armour moved from Sakha to Siberia
                  Germans take Siberia from Russians
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 7 armour, 5 artilleries, 6 bombers, 2 fighters, 33 infantry, 27 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry
                    Russians roll AA dice in Tambov : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Germans lost in Tambov
                    Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 33 infantry, 27 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 24/80 hits, 21.33 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry in Tambov, round 2 : 20/55 hits, 18.67 expected hits
                    20 infantry owned by the Germans lost in Tambov
                    22 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Tambov
                    Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 13 infantry, 27 mech_infantrys and 2 tactical_bombers in Tambov, round 3 : 22/60 hits, 18.00 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 25 infantry and 1 mech_infantry in Tambov, round 3 : 14/33 hits, 11.33 expected hits
                    13 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                    22 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 26 mech_infantrys and 2 tactical_bombers in Tambov, round 4 : 17/46 hits, 15.67 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Tambov, round 4 : 2/11 hits, 4.00 expected hits
                    2 mech_infantrys owned by the Germans lost in Tambov
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians and 5 artilleries owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 7 armour, 5 artilleries, 6 bombers, 24 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 56
                Casualties for Germans: 2 fighters, 33 infantry and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 armour and 4 mech_infantrys moved from Novgorod to Bryansk
            1 aaGun moved from Bryansk to Russia
            6 bombers moved from Tambov to Russia
            2 tactical_bombers moved from Tambov to Yugoslavia
            1 aaGun moved from Bryansk to Tambov
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Russia
            3 mech_infantrys placed in Novgorod
            2 bombers and 3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,3,2,4,5,6,1,1,1
            Germans collect 65 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 73 Optional[PUs]
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : 8.00
    Russians AA : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            4 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 2 armour and 4 mech_infantrys
                    Germans roll AA dice in Bryansk : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/8 hits, 3.17 expected hits
                    Italians roll dice for 1 aaGun, 2 armour and 4 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    1 aaGun owned by the Germans, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.83 expected hits
                    Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 aaGun, 2 armour and 4 mech_infantrys
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
            2 aaGuns and 18 infantry moved from Korea to Manchuria
            1 mech_infantry moved from Northwest Persia to Rostov
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    Germans AA : -0.50
    Russians regular : 4.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 2 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Kiangsu
            1 mech_infantry moved from Kweichow to Kiangsu
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            4 fighters and 4 tactical_bombers moved from French Indo China to Burma
            1 infantry moved from Chahar to Jehol
            2 bombers moved from French Indo China to Kiangsu
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kiangsu
                Japanese attack with 2 bombers and 2 mech_infantrys
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 35 Sea Zone
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 2 destroyers in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 4/10 hits, 5.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber moved from Yunnan to French Indo China
            2 bombers moved from Kiangsu to French Indo China
            2 mech_infantrys moved from Hunan to Yunnan
            1 mech_infantry moved from French Indo China to Shan State
            3 mech_infantrys moved from Malaya to Shan State
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from French Indo China to Philippines
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            6 carriers moved from 36 Sea Zone to 35 Sea Zone
            2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            2 battleships moved from 36 Sea Zone to 35 Sea Zone
            5 destroyers moved from 36 Sea Zone to 35 Sea Zone
            5 transports moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Burma to French Indo China
            2 fighters moved from Burma to French Indo China
            4 tactical_bombers moved from Burma to French Indo China
    
        Place Units - Japanese
            1 fighter and 5 infantry placed in Japan
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,2,5,3,1,5,5,2,2,3,3,5,3,4,1,3,1,1,5,5,6,2,2,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,6,2,3,2,6,4,1,5,1,4,2
            Japanese collect 40 PUs (15 lost to blockades); end with 42 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.00
    Japanese regular : -0.67
    UK_Pacific regular : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
    

    Savegame

  • '19 '17 '16

    Scramble to z97? Tempted to just assume yes.


  • @simon33 actulally NO scramble there =)

  • '19 '17 '16

    Oh wow. So then you get to kill the 3 surface ships I sent in!

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 cruiser, 2 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
            1 infantry moved from French West Africa to Nigeria
            2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 battleship, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            9 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Western United States to 6 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to Korea
    
        Place Units - Americans
            1 carrier placed in 6 Sea Zone
            1 armour, 1 artillery and 1 harbour placed in Korea
            1 fighter placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Caucasus to Burma
            1 infantry moved from India to Burma
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in Greece
            Battle in Burma
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                1 bomber owned by the British retreated
                Japanese win, taking Greece from Italians with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to India
            3 fighters and 2 tactical_bombers moved from India to Volgograd
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            3 artilleries moved from Persia to Northwest Persia
            4 artilleries and 10 infantry moved from Caucasus to Volgograd
            1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 4 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Tunisia to Libya
            2 fighters moved from United Kingdom to Gibraltar
            1 transport moved from 88 Sea Zone to 101 Sea Zone
    
        Place Units - British
            1 airfield placed in Gibraltar
            3 infantry placed in Volgograd
            3 infantry placed in Persia
            2 infantry placed in United Kingdom
            British undo move 4.
            1 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Japanese regular : 0.67
    Italians regular : -0.50
    British regular : -0.83
    

    Savegame

  • '19 '17 '16

    It was bad for me when you got Moscow G6 but I think where I have lost this game is when I failed to kill your Italian mechs in Ukraine, UK8. Perhaps you could still have done an all air attack on Tambov.

  • '19 '17 '16

    Oh, assumed no scramble to 97 on uk.

  • '19 '17 '16

    Can I edit USA to leave 2inf 1art on the transports in sz6? I’ll do it on Anzac because it is a pain after you pass the move phase.


  • @simon33 yes sure


  • @simon33 triplea_42116_10ita.tsvg

    here’s italy i’m getting some error trying up load now.

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