Gamerman01 v TheGoodCaptain (+8) Loser bracket final


  • @gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

    The US fighter isn’t on the UK carrier, so I’ll edit it again

    my bad


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 infantry moved from Karelia S.S.R. to East Europe
            2 fighters and 1 infantry moved from Libya to Anglo Sudan Egypt
            1 bomber and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
    
        Combat - British
            Battle in East Europe
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in East Europe, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in East Europe
                British win, taking East Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Anglo Sudan Egypt
                British attack with 1 bomber, 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Sudan Egypt
                    1 infantry owned by the Japanese lost in Anglo Sudan Egypt
                British win, taking Anglo Sudan Egypt from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Anglo Sudan Egypt to Congo
            8 infantry moved from Finland Norway to Karelia S.S.R.
            1 armour and 2 infantry moved from North Sea Zone to Finland Norway
            1 armour and 6 infantry moved from United Kingdom to North Sea Zone
            1 armour, 1 carrier, 1 fighter, 6 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone
            1 armour and 6 infantry moved from Baltic Sea Zone to Karelia S.S.R.
            1 fighter moved from East Europe to Baltic Sea Zone
            2 fighters moved from Anglo Sudan Egypt to Libya
            1 fighter moved from East Europe to Libya
            4 infantry moved from Karelia S.S.R. to Russia
            3 armour moved from Karelia S.S.R. to Kazakh S.S.R.
    
        Place Units - British
            3 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -0.33
    British regular : 0.83
    

    Savegame


  • When I was 14 and looking through a hobby shop with my Dad, the only thing I remember is looking at the back of the Classic box, with the infantry and fighter on India.
    Game was $20, pretty expensive.
    Dad wouldn’t buy it for me, especially because of his army experience.

    I would have been delirious if I knew that some day in the future, I would have an A&A experience like this. Thanks for teaching me the rules that I missed as a teenager. It’s a thrill to play against very high caliber players in distant lands 😎👌🔥


  • @gamerman01

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 transport moved from Red Sea Zone to West Compass Sea Zone
            1 infantry moved from Madagascar to West Compass Sea Zone
            1 infantry and 1 transport moved from West Compass Sea Zone to Red Sea Zone
            1 infantry moved from Red Sea Zone to Anglo Sudan Egypt
            1 infantry moved from Italian East Africa to Kenya-Rhodesia
                  Japanese take Kenya-Rhodesia from British
            1 infantry moved from Syria Jordan to Anglo Sudan Egypt
            1 fighter moved from Red Sea Zone to Anglo Sudan Egypt
            1 fighter moved from Red Sea Zone to Persia
            1 bomber moved from French Indo China to Persia
            2 infantry moved from India to Persia
            1 infantry moved from India to Sinkiang
            1 bomber moved from French Indo China to Sinkiang
            1 infantry moved from India to Sinkiang
    
        Combat - Japanese
            Battle in Anglo Sudan Egypt
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Sudan Egypt
                    1 infantry owned by the British lost in Anglo Sudan Egypt
                Japanese win, taking Anglo Sudan Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sinkiang
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                    1 infantry owned by the Russians lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Persia
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    2 infantry owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Manchuria to Soviet Far East
            1 infantry moved from China to Manchuria
            1 infantry moved from French Indo China to China
            3 infantry moved from French Indo China to India
            1 fighter moved from Persia to Red Sea Zone
            1 fighter moved from Anglo Sudan Egypt to Red Sea Zone
            1 bomber moved from Persia to French Indo China
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
            4 infantry moved from French Indo China Sea Zone to French Indo China
            2 carriers and 4 fighters moved from Japan Sea Zone to French Indo China Sea Zone
            1 bomber moved from Sinkiang to India
            1 battleship, 3 submarines and 4 transports moved from Japan Sea Zone to Philippines Sea Zone
            1 armour moved from India to French Indo China
    
        Place Units - Japanese
            2 fighters and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.83
    British regular : 1.00
    

    J8.tsvg Axis: +2.08


  • @gamerman01

    J8 NCM edit.tsvg forgot to shuck two guys off India to Italian East Africa. Fixed in this file.


  • I need to ask you if you meant to move that fleet to Phi or if it was perhaps a misclick and you meant to go FIC.


  • OK… it’s probably what you meant because it covers Wake and projects SEward at the same time, but with the tight spaces and quirkiness of TripleA I don’t want to work on my turn if it’s a misclick


  • @gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:

    OK… it’s probably what you meant because it covers Wake and projects SEward at the same time, but with the tight spaces and quirkiness of TripleA I don’t want to work on my turn if it’s a misclick

    It’s intentional. You are a kickass dude. If you’re ever in CA, I will drop what I’m doing to have a game with you. More of this in tournaments please.


  • <sigh> in my dreams, California dreaming

    I’m exhausted, so looked over the move but not playing tonight.
    2 1/2 hour insurance appointment today - we tackled health and house both, and I didn’t like what I heard/saw


  • Planning for sometime today,

    Got my monster G21 done yesterday in my nearly 2 year long game with Oysteilo. I wonder how many hours each of us have spent on that one so far, and it seems to have many rounds to go. Someone else might have to finish it for us some day.

    We were breaking in a whole new map skin and sprites and were really disoriented for at least 3 rounds. Since we knew it was going to be chaotic, we just went ahead and threw in tech. Tech as in you can only get one per turn, costs 5, no tokens. You’d think we wouldn’t buy any, but hey we were playing for fun before it got serious.

    Germany - super subs
    USSR - war bonds + 1 per turn
    Japan - radar (J20)
    USA - heavy bombers

    Yeah, that’s right, we each have 2, and no more than 1 per power. He rolled once for ANZAC when things were fast and loose early, but then we started to sense we had a monster epic on our hands.

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